bQUARKz bff0015f02
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JaCoCo Coverage #### Project Overview No changes detected, that affect the code coverage. * Line Coverage: 60.67% (15276/25178) * Branch Coverage: 53.64% (5782/10779) * Lines of Code: 25178 * Cyclomatic Complexity: 9960 #### Quality Gates Summary Output truncated.
Test / Build skipped: 11, passed: 545
general fixes
2026-04-07 07:48:32 +01:00

136 lines
4.5 KiB
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import { Color } from @core:color;
import { Gfx } from @sdk:gfx;
declare global ticks: int = 0;
declare const SCREEN_W: int = 320;
declare const SCREEN_H: int = 180;
declare const CELL: int = 8;
[Init]
fn init() -> void
{
ticks = 0;
}
fn abs_i(v: int) -> int
{
if (v < 0) {
return -v;
}
return v;
}
[Frame]
fn frame() -> void
{
ticks += 1;
let cx : int = SCREEN_W / 2;
let cy : int = SCREEN_H / 2;
let phase : int = ticks / 2;
Gfx.clear(new Color(33));
for y: int from 0 until SCREEN_H step CELL {
let dy : int = y - cy;
for x: int from 0 until SCREEN_W step CELL {
let dx : int = x - cx;
let md : int = abs_i(dx) + abs_i(dy);
let seed_x : int = dx / 3 + ((phase % 29) - 14);
let seed_y : int = dy / 3 + (((phase * 3) % 23) - 11);
let zx: int = seed_x;
let zy: int = seed_y;
let iter: int = 0;
while iter < 3 {
let ax : int = abs_i(zx);
let ay : int = abs_i(zy);
let nx : int = ((zx * zx - zy * zy) / 48) + seed_x + ((ay * 3) / 8) - 9;
let ny : int = ((ax * zy) / 24) + seed_y + ((phase + iter * 7) % 17) - 8;
zx = nx;
zy = ny;
iter += 1;
}
let axf : int = abs_i(zx);
let ayf : int = abs_i(zy);
let ripple : int = (md / 9 + phase + ((dx - dy) / 12)) % 64;
let cloud : int = ((axf * 2) + (ayf * 3) + ripple + ((x - y + phase) % 29)) % 128;
let glow : int = ((abs_i(dx / 3) + abs_i(dy / 2)) / 8 + phase) % 32;
let energy : int = (cloud + glow) % 128;
let r : int = if energy > 95 {
6 + ((phase + x / CELL) % 6)
} else if energy > 63 {
4 + ((energy + phase) % 8)
} else {
(energy / 24) % 3
};
let g : int = if energy > 95 {
6 + ((phase + y / CELL) % 12)
} else if energy > 63 {
8 + ((energy + phase) % 14)
} else {
2 + ((energy / 12) % 5)
};
let b : int = if energy > 95 {
24 + ((phase + x / CELL + y / CELL) % 5)
} else if energy > 63 {
18 + ((energy + phase) % 10)
} else {
7 + ((energy / 6) % 12)
};
let color_raw : int = r * 2048 + g * 32 + b;
Gfx.fill_rect(x, y, CELL, CELL, new Color(color_raw));
}
}
let star_a : int = (phase * 3) % SCREEN_W;
let star_b : int = (phase * 5 + 37) % SCREEN_W;
let star_c : int = (phase * 7 + 91) % SCREEN_W;
let star_d : int = (phase * 11 + 143) % SCREEN_W;
let star_e : int = (phase * 13 + 211) % SCREEN_W;
let star_f : int = (phase * 17 + 17) % SCREEN_W;
let star_y0 : int = 18 + ((phase * 2) % 24);
let star_y1 : int = 42 + ((phase * 3) % 18);
let star_y2 : int = 70 + ((phase * 4) % 22);
let star_y3 : int = 104 + ((phase * 5) % 16);
let star_y4 : int = 132 + ((phase * 6) % 20);
let star_y5 : int = 154 + ((phase * 7) % 14);
let twinkle0 : int = phase % 6;
let twinkle1 : int = (phase + 2) % 6;
let twinkle2 : int = (phase + 4) % 6;
let twinkle3 : int = (phase + 1) % 6;
let twinkle4 : int = (phase + 3) % 6;
let twinkle5 : int = (phase + 5) % 6;
let star_s0 : int = 1 + (twinkle0 / 4);
let star_s1 : int = 1 + (twinkle1 / 4);
let star_s2 : int = 1 + (twinkle2 / 4);
let star_s3 : int = 1 + (twinkle3 / 4);
let star_s4 : int = 1 + (twinkle4 / 4);
let star_s5 : int = 1 + (twinkle5 / 4);
let star_c0 : int = 57023 + twinkle0 * 1056;
let star_c1 : int = 48607 + twinkle1 * 1376;
let star_c2 : int = 44383 + twinkle2 * 1584;
let star_c3 : int = 61279 + twinkle3 * 704;
let star_c4 : int = 40159 + twinkle4 * 1696;
let star_c5 : int = 52831 + twinkle5 * 992;
Gfx.fill_rect(star_a, star_y0, star_s0, star_s0, new Color(star_c0));
Gfx.fill_rect(star_b, star_y1, star_s1, star_s1, new Color(star_c1));
Gfx.fill_rect(star_c, star_y2, star_s2, star_s2, new Color(star_c2));
Gfx.fill_rect(star_d, star_y3, star_s3, star_s3, new Color(star_c3));
Gfx.fill_rect(star_e, star_y4, star_s4, star_s4, new Color(star_c4));
Gfx.fill_rect(star_f, star_y5, star_s5, star_s5, new Color(star_c5));
//Gfx.clear(new Color(33));
}
// Estimated frame cost: ~920 fills + ~2760 fractal-iteration steps + 6 twinkling parallax stars/frame at CELL=8.