3.0 KiB
Time Model and Cycles
Domain: machine timing and cycles Function: normative
Didactic companion: ../learn/time-model-and-cycles.md
1 Scope
This chapter defines the temporal contract of the PROMETEU machine.
It covers:
- machine base clock;
- logical frame structure;
- cycle accounting;
- per-frame budget;
- CAP interaction with time measurement.
2 System Base Clock
PROMETEU operates with a fixed 60 Hz logical clock.
This means:
- 60 iterations of the machine loop per second;
- each iteration corresponds to one logical frame;
- the logical clock is stable regardless of host platform.
3 Logical Frame
A PROMETEU frame represents a complete unit of machine execution.
Conceptual stage order:
FRAME N
INPUT
UPDATE
DRAW
AUDIO
SYNC
The machine guarantees:
- fixed stage order;
- deterministic repetition;
- no implicit extra frames between logical frame boundaries.
4 PROMETEU Cycles
4.1 Definition
A PROMETEU cycle is the abstract unit used to measure execution cost inside the machine.
- VM instructions consume documented cycle cost;
- peripheral operations also consume cycle cost;
- cycle cost is independent of host wall-clock timing.
4.2 Properties
Cycles are:
- countable;
- comparable;
- stable across supported hosts;
- suitable for certification and profiling.
5 Per-Frame Budget
Each frame has a maximum cycle budget.
This budget:
- is reset every frame;
- does not accumulate unused cycles;
- represents the capacity of the virtual execution envelope for that frame.
5.1 Conceptual Example
Frame Budget: 10,000 cycles
Used:
- Update logic: 4,200
- Draw calls: 3,100
- Audio: 900
Remaining:
1,800 cycles
6 Work Distribution Over Time
PROMETEU does not require all logic to run every frame.
Machine-visible work may be distributed over time, for example:
- enemy logic every 2 frames;
- pathfinding every 4 frames;
- timers based on frame count;
- subsystem-specific update cadence.
Such distribution changes cycle pressure and is part of the observable execution model.
7 CAP Interaction
The CAP defines contextual technical limits such as:
- maximum cycle budget per frame;
- memory limits;
- peripheral call limits.
7.1 CAP Does Not Block Execution
Fundamental rules:
- the game always runs;
- the game can always be packaged;
- the game can always be played.
CAP does not prevent execution.
7.2 CAP Generates Evidence
When CAP is active, PROMETEU measures and records:
- average cycle usage per frame;
- cycle peaks;
- problematic frames;
- cost distribution.
These data feed certification artifacts without changing cartridge semantics.
8 Time-Based Certification
PROMETEU certification may analyze:
- average cycle usage per frame;
- maximum peaks;
- problematic frames;
- dominant cost sources.
8.1 Conceptual Example
Target CAP: PROMETEU-LITE
Frame Budget: 5,000 cycles
Frame 18231:
Used: 5,612 cycles
Primary cause:
enemy.updateAI(): 1,012 cycles