52 lines
2.3 KiB
Rust
52 lines
2.3 KiB
Rust
use prometeu_abi::model::{Color, HudTileLayer, ScrollableTileLayer, Sprite};
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum BlendMode {
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None,
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Half,
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HalfPlus,
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HalfMinus,
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Full,
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}
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pub trait GfxBridge {
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fn size(&self) -> (usize, usize);
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fn front_buffer(&self) -> &[u16];
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fn clear(&mut self, color: Color);
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fn fill_rect_blend(&mut self, x: i32, y: i32, w: i32, h: i32, color: Color, mode: BlendMode);
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fn fill_rect(&mut self, x: i32, y: i32, w: i32, h: i32, color: Color);
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fn draw_pixel(&mut self, x: i32, y: i32, color: Color);
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fn draw_line(&mut self, x0: i32, y0: i32, x1: i32, y1: i32, color: Color);
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fn draw_circle(&mut self, xc: i32, yc: i32, r: i32, color: Color);
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fn draw_circle_points(&mut self, xc: i32, yc: i32, x: i32, y: i32, color: Color);
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fn fill_circle(&mut self, xc: i32, yc: i32, r: i32, color: Color);
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fn draw_circle_lines(&mut self, xc: i32, yc: i32, x: i32, y: i32, color: Color);
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fn draw_disc(&mut self, x: i32, y: i32, r: i32, border_color: Color, fill_color: Color);
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fn draw_rect(&mut self, x: i32, y: i32, w: i32, h: i32, color: Color);
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fn draw_square(&mut self, x: i32, y: i32, w: i32, h: i32, border_color: Color, fill_color: Color);
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fn draw_horizontal_line(&mut self, x0: i32, x1: i32, y: i32, color: Color);
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fn draw_vertical_line(&mut self, x: i32, y0: i32, y1: i32, color: Color);
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fn present(&mut self);
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fn render_all(&mut self);
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fn render_layer(&mut self, layer_idx: usize);
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fn render_hud(&mut self);
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fn draw_text(&mut self, x: i32, y: i32, text: &str, color: Color);
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fn draw_char(&mut self, x: i32, y: i32, c: char, color: Color);
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fn layer(&self, index: usize) -> &ScrollableTileLayer;
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fn layer_mut(&mut self, index: usize) -> &mut ScrollableTileLayer;
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fn hud(&self) -> &HudTileLayer;
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fn hud_mut(&mut self) -> &mut HudTileLayer;
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fn sprite(&self, index: usize) -> &Sprite;
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fn sprite_mut(&mut self, index: usize) -> &mut Sprite;
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fn scene_fade_level(&self) -> u8;
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fn set_scene_fade_level(&mut self, level: u8);
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fn scene_fade_color(&self) -> Color;
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fn set_scene_fade_color(&mut self, color: Color);
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fn hud_fade_level(&self) -> u8;
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fn set_hud_fade_level(&mut self, level: u8);
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fn hud_fade_color(&self) -> Color;
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fn set_hud_fade_color(&mut self, color: Color);
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}
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