use prometeu_abi::model::{Color, HudTileLayer, ScrollableTileLayer, Sprite}; #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub enum BlendMode { None, Half, HalfPlus, HalfMinus, Full, } pub trait GfxBridge { fn size(&self) -> (usize, usize); fn front_buffer(&self) -> &[u16]; fn clear(&mut self, color: Color); fn fill_rect_blend(&mut self, x: i32, y: i32, w: i32, h: i32, color: Color, mode: BlendMode); fn fill_rect(&mut self, x: i32, y: i32, w: i32, h: i32, color: Color); fn draw_pixel(&mut self, x: i32, y: i32, color: Color); fn draw_line(&mut self, x0: i32, y0: i32, x1: i32, y1: i32, color: Color); fn draw_circle(&mut self, xc: i32, yc: i32, r: i32, color: Color); fn draw_circle_points(&mut self, xc: i32, yc: i32, x: i32, y: i32, color: Color); fn fill_circle(&mut self, xc: i32, yc: i32, r: i32, color: Color); fn draw_circle_lines(&mut self, xc: i32, yc: i32, x: i32, y: i32, color: Color); fn draw_disc(&mut self, x: i32, y: i32, r: i32, border_color: Color, fill_color: Color); fn draw_rect(&mut self, x: i32, y: i32, w: i32, h: i32, color: Color); fn draw_square(&mut self, x: i32, y: i32, w: i32, h: i32, border_color: Color, fill_color: Color); fn draw_horizontal_line(&mut self, x0: i32, x1: i32, y: i32, color: Color); fn draw_vertical_line(&mut self, x: i32, y0: i32, y1: i32, color: Color); fn present(&mut self); fn render_all(&mut self); fn render_layer(&mut self, layer_idx: usize); fn render_hud(&mut self); fn draw_text(&mut self, x: i32, y: i32, text: &str, color: Color); fn draw_char(&mut self, x: i32, y: i32, c: char, color: Color); fn layer(&self, index: usize) -> &ScrollableTileLayer; fn layer_mut(&mut self, index: usize) -> &mut ScrollableTileLayer; fn hud(&self) -> &HudTileLayer; fn hud_mut(&mut self) -> &mut HudTileLayer; fn sprite(&self, index: usize) -> &Sprite; fn sprite_mut(&mut self, index: usize) -> &mut Sprite; fn scene_fade_level(&self) -> u8; fn set_scene_fade_level(&mut self, level: u8); fn scene_fade_color(&self) -> Color; fn set_scene_fade_color(&mut self, color: Color); fn hud_fade_level(&self) -> u8; fn set_hud_fade_level(&mut self, level: u8); fn hud_fade_color(&self) -> Color; fn set_hud_fade_color(&mut self, color: Color); }