implements PLN-0096
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@ -4,6 +4,7 @@ use prometeu_hal::{
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FrameId, Game2DFramePacket, RenderOwnership, RenderSubmission, RenderSubmissionPacket,
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ShellUiFramePacket,
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};
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use std::panic::{AssertUnwindSafe, catch_unwind};
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use std::sync::atomic::Ordering;
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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@ -17,6 +18,27 @@ pub enum RenderSubmissionError {
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PacketAppModeMismatch { active: AppMode },
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum RenderConsumerState {
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Running,
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Stopped,
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}
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub enum RenderConsumeOutcome {
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NoSubmission,
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Presented { frame_id: FrameId },
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DiscardedStaleEpoch { frame_id: FrameId },
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DiscardedShutdown { frame_id: FrameId },
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PresentFailed { frame_id: FrameId, message: String },
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}
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impl RenderConsumeOutcome {
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pub fn presented(&self) -> bool {
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matches!(self, Self::Presented { .. })
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum RenderPacingPolicy {
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FrameScheduled,
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@ -92,8 +114,8 @@ impl LocalRenderWorker {
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&mut self,
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manager: &mut RenderManager,
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surface: &mut S,
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) -> bool {
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manager.publish_latest(surface)
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) -> RenderConsumeOutcome {
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manager.consume_latest(surface)
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}
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}
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@ -237,6 +259,7 @@ pub struct RenderManager {
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handoff: RenderHandoff,
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telemetry: RenderTelemetry,
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transition_state: RenderTransitionState,
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consumer_state: RenderConsumerState,
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}
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impl RenderManager {
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@ -250,6 +273,7 @@ impl RenderManager {
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handoff: RenderHandoff::default(),
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telemetry: RenderTelemetry::default(),
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transition_state: RenderTransitionState::Idle,
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consumer_state: RenderConsumerState::Running,
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}
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}
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@ -273,6 +297,10 @@ impl RenderManager {
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self.transition_state
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}
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pub fn consumer_state(&self) -> RenderConsumerState {
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self.consumer_state
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}
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pub fn latest_complete_submission(&self) -> Option<&RenderSubmission> {
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self.handoff.latest_submission()
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}
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@ -301,6 +329,15 @@ impl RenderManager {
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discarded
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}
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pub fn request_shutdown(&mut self) -> Option<RenderSubmission> {
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self.consumer_state = RenderConsumerState::Stopped;
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self.discard_pending_submission()
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}
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pub fn resume_consumer(&mut self) {
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self.consumer_state = RenderConsumerState::Running;
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}
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pub fn render_telemetry(&self) -> RenderTelemetrySnapshot {
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let mut snapshot = self.telemetry.snapshot;
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snapshot.active_render_epoch = self.active_ownership.epoch;
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@ -342,6 +379,16 @@ impl RenderManager {
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self.telemetry.record_present_error(frame_id);
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}
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fn panic_payload_to_string(payload: Box<dyn std::any::Any + Send>) -> String {
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if let Some(message) = payload.downcast_ref::<String>() {
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return message.clone();
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}
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if let Some(message) = payload.downcast_ref::<&str>() {
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return (*message).to_string();
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}
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"render panic without string payload".to_string()
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}
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pub fn set_active_app_mode(&mut self, app_mode: AppMode) {
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self.transition_render_owner(app_mode, self.active_app_id);
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}
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@ -400,20 +447,43 @@ impl RenderManager {
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self.close_frame_with_packet(packet).expect("compat packet matches active app mode")
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}
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pub fn publish_latest<S: RenderSurface>(&mut self, surface: &mut S) -> bool {
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pub fn consume_latest<S: RenderSurface>(&mut self, surface: &mut S) -> RenderConsumeOutcome {
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if self.consumer_state == RenderConsumerState::Stopped {
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if let Some(discarded) = self.discard_pending_submission() {
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return RenderConsumeOutcome::DiscardedShutdown { frame_id: discarded.frame_id };
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}
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return RenderConsumeOutcome::NoSubmission;
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}
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let Some(submission) = self.handoff.take_latest() else {
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return false;
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return RenderConsumeOutcome::NoSubmission;
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};
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if submission.ownership != self.active_ownership {
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self.telemetry.record_stale_epoch_discard(submission.frame_id);
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let frame_id = submission.frame_id;
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self.handoff.record_stale_epoch_discard(submission);
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return false;
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return RenderConsumeOutcome::DiscardedStaleEpoch { frame_id };
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}
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self.telemetry.record_consumed(submission.frame_id);
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surface.consume_submission(&submission);
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let present_result =
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catch_unwind(AssertUnwindSafe(|| surface.consume_submission(&submission)));
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if let Err(payload) = present_result {
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let frame_id = submission.frame_id;
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self.telemetry.record_present_error(frame_id);
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self.handoff.record_consumed(submission);
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return RenderConsumeOutcome::PresentFailed {
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frame_id,
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message: Self::panic_payload_to_string(payload),
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};
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}
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self.telemetry.record_presented(submission.frame_id);
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let frame_id = submission.frame_id;
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self.handoff.record_consumed(submission);
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true
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RenderConsumeOutcome::Presented { frame_id }
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}
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pub fn publish_latest<S: RenderSurface>(&mut self, surface: &mut S) -> bool {
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self.consume_latest(surface).presented()
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}
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}
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@ -440,6 +510,15 @@ mod tests {
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}
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}
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#[derive(Default)]
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struct PanickingSurface;
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impl RenderSurface for PanickingSurface {
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fn consume_submission(&mut self, _submission: &RenderSubmission) {
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panic!("present backend failed");
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}
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}
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#[test]
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fn frame_closure_assigns_monotonic_frame_ids() {
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let mut manager = RenderManager::new(AppMode::Game);
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@ -589,13 +668,78 @@ mod tests {
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let mut worker = LocalRenderWorker;
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manager.close_compat_frame();
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assert!(worker.consume_latest(&mut manager, &mut surface));
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assert!(worker.consume_latest(&mut manager, &mut surface).presented());
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assert_eq!(surface.seen, vec![FrameId::ZERO]);
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assert_eq!(manager.render_telemetry().consumed_submissions, 1);
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assert_eq!(manager.render_telemetry().presented_frames, 1);
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}
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#[test]
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fn request_shutdown_discards_pending_submission_without_presenting() {
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let mut manager = RenderManager::new(AppMode::Game);
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manager.close_compat_frame();
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let discarded = manager.request_shutdown().expect("pending submission discarded");
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assert_eq!(discarded.frame_id, FrameId::ZERO);
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assert_eq!(manager.consumer_state(), RenderConsumerState::Stopped);
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assert!(manager.pending_submission().is_none());
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assert_eq!(manager.discarded_pending(), 1);
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assert_eq!(manager.render_telemetry().shutdown_discards, 1);
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assert_eq!(manager.render_telemetry().last_dropped_frame_id, 0);
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}
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#[test]
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fn stopped_consumer_discards_new_pending_submission_before_present() {
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let mut manager = RenderManager::new(AppMode::Game);
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let mut surface = RecordingSurface::default();
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manager.request_shutdown();
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manager.close_compat_frame();
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let outcome = manager.consume_latest(&mut surface);
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assert_eq!(outcome, RenderConsumeOutcome::DiscardedShutdown { frame_id: FrameId::ZERO });
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assert!(surface.seen.is_empty());
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assert_eq!(manager.render_telemetry().shutdown_discards, 1);
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assert_eq!(manager.render_telemetry().presented_frames, 0);
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}
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#[test]
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fn resume_consumer_allows_presentation_after_shutdown() {
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let mut manager = RenderManager::new(AppMode::Game);
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let mut surface = RecordingSurface::default();
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manager.request_shutdown();
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manager.resume_consumer();
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manager.close_compat_frame();
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assert!(manager.consume_latest(&mut surface).presented());
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assert_eq!(surface.seen, vec![FrameId::ZERO]);
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}
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#[test]
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fn present_panic_is_reported_without_unwinding_to_vm() {
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let mut manager = RenderManager::new(AppMode::Game);
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let mut surface = PanickingSurface;
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manager.close_compat_frame();
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let outcome = manager.consume_latest(&mut surface);
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assert_eq!(
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outcome,
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RenderConsumeOutcome::PresentFailed {
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frame_id: FrameId::ZERO,
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message: "present backend failed".to_string()
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}
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);
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assert_eq!(manager.render_telemetry().consumed_submissions, 1);
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assert_eq!(manager.render_telemetry().present_errors, 1);
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assert_eq!(manager.render_telemetry().presented_frames, 0);
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assert_eq!(manager.render_telemetry().last_error_frame_id, 0);
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}
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#[test]
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fn render_handoff_takes_owned_latest_submission() {
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let mut handoff = RenderHandoff::default();
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@ -1,5 +1,7 @@
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use super::dispatch::VmRuntimeHost;
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use super::render_manager::{LocalRenderWorker, RenderConsumerPath, RenderSurface};
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use super::render_manager::{
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LocalRenderWorker, RenderConsumeOutcome, RenderConsumerPath, RenderSurface,
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};
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use super::*;
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use crate::CrashReport;
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use crate::fs::{FsState, VirtualFS};
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@ -7,7 +9,7 @@ use crate::services::memcard::MemcardService;
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use prometeu_hal::asset::{BankTelemetry, BankType};
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use prometeu_hal::log::{LogLevel, LogService, LogSource};
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use prometeu_hal::{
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HardwareBridge, HostContext, InputSignals, RenderSubmission, RenderSubmissionPacket,
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FrameId, HardwareBridge, HostContext, InputSignals, RenderSubmission, RenderSubmissionPacket,
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ShellUiFramePacket,
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};
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use prometeu_vm::LogicalFrameEndingReason;
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@ -259,7 +261,7 @@ impl VirtualMachineRuntime {
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.expect("shell packet must match Shell app mode");
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}
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if let Err(payload) = catch_unwind(AssertUnwindSafe(|| {
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let render_outcome = catch_unwind(AssertUnwindSafe(|| {
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let mut surface = HardwareRenderSurface { hw };
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match self
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.render_manager
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@ -267,25 +269,38 @@ impl VirtualMachineRuntime {
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.resolve_consumer_path(self.render_capabilities)
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{
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RenderConsumerPath::LocalSynchronous => {
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self.render_manager.publish_latest(&mut surface);
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self.render_manager.consume_latest(&mut surface)
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}
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RenderConsumerPath::LocalWorkerPrototype => {
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let mut worker = LocalRenderWorker;
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worker.consume_latest(&mut self.render_manager, &mut surface);
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worker.consume_latest(&mut self.render_manager, &mut surface)
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}
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}
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})) {
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let message = Self::host_panic_payload_to_string(payload);
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let report = CrashReport::VmPanic { message, pc: Some(vm.pc() as u32) };
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}));
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let render_outcome = match render_outcome {
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Ok(outcome) => outcome,
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Err(payload) => {
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let message = Self::host_panic_payload_to_string(payload);
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let frame_id = self
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.render_manager
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.pending_submission()
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.map(|submission| submission.frame_id)
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.unwrap_or(FrameId::ZERO);
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self.render_manager.record_render_error(frame_id);
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RenderConsumeOutcome::PresentFailed { frame_id, message }
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}
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};
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if let RenderConsumeOutcome::PresentFailed { message, .. } = &render_outcome
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{
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self.log(
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log_service,
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LogLevel::Error,
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LogSource::Vm,
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report.log_tag(),
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report.summary(),
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0,
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format!("Render publication failed: {}", message),
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);
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self.last_crash_report = Some(report.clone());
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return Some(report);
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}
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// 1. Snapshot full telemetry at logical frame end
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@ -1,6 +1,6 @@
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{"type":"meta","next_id":{"DSC":42,"AGD":42,"DEC":32,"PLN":98,"LSN":48,"CLSN":1}}
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{"type":"discussion","id":"DSC-0039","status":"abandoned","ticket":"render-pipeline-family-and-future-3d","title":"Render Pipeline Family and Future 3D","created_at":"2026-06-04","updated_at":"2026-06-04","tags":["gfx","renderer","runtime","architecture","pipeline"],"agendas":[{"id":"AGD-0039","file":"AGD-0039-render-pipeline-family-and-future-3d.md","status":"abandoned","created_at":"2026-06-04","updated_at":"2026-06-04","_override_reason":"User explicitly chose to close this agenda without a new decision because DSC-0038 already established enough architecture for future extension, and 3D is intentionally deferred."}],"decisions":[],"plans":[],"lessons":[],"_override_reason":"User explicitly chose to close this agenda without a new decision because DSC-0038 already established enough architecture for future extension, and 3D is intentionally deferred."}
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{"type":"discussion","id":"DSC-0040","status":"in_progress","ticket":"vm-render-parallel-execution-boundary","title":"VM and Render Parallel Execution Boundary","created_at":"2026-06-04","updated_at":"2026-06-05","tags":["runtime","renderer","vm","concurrency","architecture","perf"],"agendas":[{"id":"AGD-0040","file":"AGD-0040-vm-and-render-parallel-execution-boundary.md","status":"accepted","created_at":"2026-06-04","updated_at":"2026-06-05"}],"decisions":[{"id":"DEC-0031","file":"DEC-0031-vm-and-render-parallel-execution-boundary.md","status":"accepted","created_at":"2026-06-05","updated_at":"2026-06-05","ref_agenda":"AGD-0040"}],"plans":[{"id":"PLN-0087","file":"PLN-0087-fix-game2d-packet-overlay-composition.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0088","file":"PLN-0088-define-read-only-render-resource-boundary.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0089","file":"PLN-0089-introduce-render-handoff-abstraction.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0090","file":"PLN-0090-add-render-frame-pacing-contract.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0091","file":"PLN-0091-implement-appmode-render-policy-matrix.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0092","file":"PLN-0092-add-render-epoch-ownership-transitions.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0093","file":"PLN-0093-add-render-telemetry-counters-and-events.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0094","file":"PLN-0094-specify-async-render-boundary.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0095","file":"PLN-0095-prototype-local-render-worker-capability.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0096","file":"PLN-0096-define-render-shutdown-and-failure-handling.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0097","file":"PLN-0097-add-async-render-integration-test-matrix.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]}],"lessons":[]}
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{"type":"discussion","id":"DSC-0040","status":"in_progress","ticket":"vm-render-parallel-execution-boundary","title":"VM and Render Parallel Execution Boundary","created_at":"2026-06-04","updated_at":"2026-06-05","tags":["runtime","renderer","vm","concurrency","architecture","perf"],"agendas":[{"id":"AGD-0040","file":"AGD-0040-vm-and-render-parallel-execution-boundary.md","status":"accepted","created_at":"2026-06-04","updated_at":"2026-06-05"}],"decisions":[{"id":"DEC-0031","file":"DEC-0031-vm-and-render-parallel-execution-boundary.md","status":"accepted","created_at":"2026-06-05","updated_at":"2026-06-05","ref_agenda":"AGD-0040"}],"plans":[{"id":"PLN-0087","file":"PLN-0087-fix-game2d-packet-overlay-composition.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0088","file":"PLN-0088-define-read-only-render-resource-boundary.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0089","file":"PLN-0089-introduce-render-handoff-abstraction.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0090","file":"PLN-0090-add-render-frame-pacing-contract.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0091","file":"PLN-0091-implement-appmode-render-policy-matrix.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0092","file":"PLN-0092-add-render-epoch-ownership-transitions.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0093","file":"PLN-0093-add-render-telemetry-counters-and-events.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0094","file":"PLN-0094-specify-async-render-boundary.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0095","file":"PLN-0095-prototype-local-render-worker-capability.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0096","file":"PLN-0096-define-render-shutdown-and-failure-handling.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0097","file":"PLN-0097-add-async-render-integration-test-matrix.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]}],"lessons":[]}
|
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{"type":"discussion","id":"DSC-0041","status":"open","ticket":"foreground-stack-game-pause-shell-vm-backed","title":"Foreground Stack, Game Pause, and VM-Backed Shell Coexistence","created_at":"2026-06-05","updated_at":"2026-06-05","tags":["runtime","os","lifecycle","shell","game","vm","foreground","architecture"],"agendas":[{"id":"AGD-0041","file":"AGD-0041-foreground-stack-game-pause-shell-vm-backed.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05"}],"decisions":[],"plans":[],"lessons":[]}
|
||||
{"type":"discussion","id":"DSC-0038","status":"done","ticket":"render-frame-packet-boundary","title":"Logical Render Pipelines and Command Packets","created_at":"2026-05-25","updated_at":"2026-06-04","tags":["gfx","renderer","runtime","frame-composer","architecture","ui","pipeline"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0047","file":"discussion/lessons/DSC-0038-render-frame-packet-boundary/LSN-0047-typed-render-submissions-preserve-domain-boundaries.md","status":"done","created_at":"2026-06-04","updated_at":"2026-06-04"}]}
|
||||
{"type":"discussion","id":"DSC-0035","status":"done","ticket":"task-owned-shell-windows","title":"Agenda - Task-Owned Shell Windows","created_at":"2026-05-15","updated_at":"2026-05-15","tags":["runtime","os","task","window-manager","shell","lifecycle"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0044","file":"discussion/lessons/DSC-0035-task-owned-shell-windows/LSN-0044-task-window-liveness-belongs-to-the-task.md","status":"done","created_at":"2026-05-15","updated_at":"2026-05-15"}]}
|
||||
|
||||
@ -2,7 +2,7 @@
|
||||
id: PLN-0096
|
||||
ticket: vm-render-parallel-execution-boundary
|
||||
title: Define Render Shutdown and Failure Handling
|
||||
status: open
|
||||
status: done
|
||||
created: 2026-06-05
|
||||
ref_decisions: [DEC-0031]
|
||||
tags: [runtime, renderer, shutdown, errors]
|
||||
|
||||
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