Merge pull request 'dev/runtime-mode-separation-game-system' (#24) from dev/runtime-mode-separation-game-system into master
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Reviewed-on: #24
This commit is contained in:
bquarkz 2026-05-14 13:10:30 +00:00
commit 6694bd2dd1
14 changed files with 444 additions and 63 deletions

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@ -108,6 +108,7 @@ impl Firmware {
FirmwareState::HubHome(s) => s.on_enter(&mut req),
FirmwareState::LoadCartridge(s) => s.on_enter(&mut req),
FirmwareState::GameRunning(s) => s.on_enter(&mut req),
FirmwareState::SystemRunning(s) => s.on_enter(&mut req),
FirmwareState::AppCrashes(s) => s.on_enter(&mut req),
}
}
@ -134,6 +135,7 @@ impl Firmware {
FirmwareState::HubHome(s) => s.on_update(&mut req),
FirmwareState::LoadCartridge(s) => s.on_update(&mut req),
FirmwareState::GameRunning(s) => s.on_update(&mut req),
FirmwareState::SystemRunning(s) => s.on_update(&mut req),
FirmwareState::AppCrashes(s) => s.on_update(&mut req),
}
}
@ -155,6 +157,7 @@ impl Firmware {
FirmwareState::HubHome(s) => s.on_exit(&mut req),
FirmwareState::LoadCartridge(s) => s.on_exit(&mut req),
FirmwareState::GameRunning(s) => s.on_exit(&mut req),
FirmwareState::SystemRunning(s) => s.on_exit(&mut req),
FirmwareState::AppCrashes(s) => s.on_exit(&mut req),
}
}
@ -327,7 +330,7 @@ mod tests {
}
#[test]
fn load_cartridge_routes_system_apps_back_to_hub_home() {
fn load_cartridge_routes_system_apps_to_system_running() {
let mut firmware = Firmware::new(None);
let mut hardware = Hardware::new();
let signals = InputSignals::default();
@ -335,7 +338,25 @@ mod tests {
firmware.load_cartridge(valid_cartridge(AppMode::System));
firmware.tick(&signals, &mut hardware);
assert!(matches!(firmware.state, FirmwareState::HubHome(_)));
assert!(matches!(firmware.state, FirmwareState::SystemRunning(_)));
assert!(firmware.hub.window_manager.focused.is_some());
assert_eq!(firmware.hub.window_manager.windows.len(), 1);
}
#[test]
fn system_running_ticks_focused_system_app_through_hub_pipeline() {
let mut firmware = Firmware::new(None);
let mut hardware = Hardware::new();
let signals = InputSignals::default();
firmware.load_cartridge(valid_cartridge(AppMode::System));
firmware.tick(&signals, &mut hardware);
let tick_index_before_system_update = firmware.os.tick_index;
firmware.tick(&signals, &mut hardware);
assert!(matches!(firmware.state, FirmwareState::SystemRunning(_)));
assert_eq!(firmware.os.tick_index, tick_index_before_system_update + 1);
}
#[test]

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@ -5,6 +5,7 @@ pub use crate::firmware::firmware_step_launch_hub::LaunchHubStep;
pub use crate::firmware::firmware_step_load_cartridge::LoadCartridgeStep;
pub use crate::firmware::firmware_step_reset::ResetStep;
pub use crate::firmware::firmware_step_splash_screen::SplashScreenStep;
pub use crate::firmware::firmware_step_system_running::SystemRunningStep;
#[derive(Debug, Clone)]
pub enum FirmwareState {
@ -14,5 +15,6 @@ pub enum FirmwareState {
HubHome(HubHomeStep),
LoadCartridge(LoadCartridgeStep),
GameRunning(GameRunningStep),
SystemRunning(SystemRunningStep),
AppCrashes(AppCrashesStep),
}

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@ -11,26 +11,8 @@ impl HubHomeStep {
}
pub fn on_update(&mut self, ctx: &mut PrometeuContext) -> Option<FirmwareState> {
let mut error = None;
// Always updates the Hub GUI (clears screen and processes input if no focus)
ctx.hub.gui_update(ctx.os, ctx.hw);
if let Some(focused_id) = ctx.hub.window_manager.focused {
if ctx.hw.pad().start().down {
ctx.hub.window_manager.remove_window(focused_id);
} else {
// System App runs here, drawing over the Hub background
error = ctx.os.tick(ctx.vm, ctx.signals, ctx.hw);
}
}
// Renders the System App window borders
ctx.hub.render(ctx.os, ctx.hw);
ctx.hw.gfx_mut().present();
if let Some(report) = error {
let outcome = ctx.hub.update_system_profile(ctx.os, ctx.vm, ctx.signals, ctx.hw);
if let Some(report) = outcome.crash {
return Some(FirmwareState::AppCrashes(AppCrashesStep { report }));
}

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@ -1,5 +1,5 @@
use crate::firmware::firmware_state::{
AppCrashesStep, FirmwareState, GameRunningStep, HubHomeStep,
AppCrashesStep, FirmwareState, GameRunningStep, SystemRunningStep,
};
use crate::firmware::prometeu_context::PrometeuContext;
use prometeu_hal::cartridge::{AppMode, Cartridge};
@ -50,9 +50,7 @@ impl LoadCartridgeStep {
);
ctx.hub.window_manager.set_focus(id);
// System apps do not change the firmware state to GameRunning.
// They run in the background or via windows in the Hub.
return Some(FirmwareState::HubHome(HubHomeStep));
return Some(FirmwareState::SystemRunning(SystemRunningStep));
}
Some(FirmwareState::GameRunning(GameRunningStep))

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@ -0,0 +1,27 @@
use crate::firmware::firmware_state::{AppCrashesStep, FirmwareState, HubHomeStep};
use crate::firmware::prometeu_context::PrometeuContext;
use prometeu_hal::log::{LogLevel, LogSource};
#[derive(Debug, Clone)]
pub struct SystemRunningStep;
impl SystemRunningStep {
pub fn on_enter(&mut self, ctx: &mut PrometeuContext) {
ctx.os.log(LogLevel::Info, LogSource::Hub, 0, "Entering SystemRunning".to_string());
}
pub fn on_update(&mut self, ctx: &mut PrometeuContext) -> Option<FirmwareState> {
let outcome = ctx.hub.update_system_profile(ctx.os, ctx.vm, ctx.signals, ctx.hw);
if let Some(report) = outcome.crash {
return Some(FirmwareState::AppCrashes(AppCrashesStep { report }));
}
if !outcome.focused_window_active {
return Some(FirmwareState::HubHome(HubHomeStep));
}
None
}
pub fn on_exit(&mut self, _ctx: &mut PrometeuContext) {}
}

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@ -10,6 +10,7 @@ pub(crate) mod firmware_step_launch_hub;
pub(crate) mod firmware_step_load_cartridge;
pub(crate) mod firmware_step_reset;
pub(crate) mod firmware_step_splash_screen;
pub(crate) mod firmware_step_system_running;
mod prometeu_context;
pub use boot_target::BootTarget;

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@ -1,15 +1,21 @@
use crate::VirtualMachineRuntime;
use crate::programs::prometeu_hub::window_manager::WindowManager;
use prometeu_hal::HardwareBridge;
use crate::{CrashReport, VirtualMachineRuntime};
use prometeu_hal::color::Color;
use prometeu_hal::log::{LogLevel, LogSource};
use prometeu_hal::window::Rect;
use prometeu_hal::{HardwareBridge, InputSignals};
use prometeu_vm::VirtualMachine;
/// PrometeuHub: Launcher and system UI environment.
pub struct PrometeuHub {
pub window_manager: WindowManager,
}
pub struct SystemProfileUpdate {
pub crash: Option<CrashReport>,
pub focused_window_active: bool,
}
impl Default for PrometeuHub {
fn default() -> Self {
Self::new()
@ -75,4 +81,29 @@ impl PrometeuHub {
);
}
}
pub fn update_system_profile(
&mut self,
os: &mut VirtualMachineRuntime,
vm: &mut VirtualMachine,
signals: &InputSignals,
hw: &mut dyn HardwareBridge,
) -> SystemProfileUpdate {
let mut crash = None;
self.gui_update(os, hw);
if let Some(focused_id) = self.window_manager.focused {
if hw.pad().start().down {
self.window_manager.remove_window(focused_id);
} else {
crash = os.tick(vm, signals, hw);
}
}
self.render(os, hw);
hw.gfx_mut().present();
SystemProfileUpdate { crash, focused_window_active: self.window_manager.focused.is_some() }
}
}

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@ -84,6 +84,42 @@ impl VirtualMachineRuntime {
fn int_arg_to_u16_status(value: i64) -> Result<u16, ComposerOpStatus> {
u16::try_from(value).map_err(|_| ComposerOpStatus::ArgRangeInvalid)
}
fn is_game_profile_syscall(syscall: Syscall) -> bool {
matches!(
syscall,
Syscall::GfxClear
| Syscall::GfxFillRect
| Syscall::GfxDrawLine
| Syscall::GfxDrawCircle
| Syscall::GfxDrawDisc
| Syscall::GfxDrawSquare
| Syscall::GfxDrawText
| Syscall::GfxClear565
| Syscall::ComposerBindScene
| Syscall::ComposerUnbindScene
| Syscall::ComposerSetCamera
| Syscall::ComposerEmitSprite
| Syscall::AssetLoad
| Syscall::AssetStatus
| Syscall::AssetCommit
| Syscall::AssetCancel
| Syscall::BankInfo
)
}
fn ensure_game_profile_syscall(&self, syscall: Syscall) -> Result<(), VmFault> {
if Self::is_game_profile_syscall(syscall)
&& self.current_cartridge_app_mode != AppMode::Game
{
return Err(VmFault::Trap(
TRAP_INVALID_SYSCALL,
format!("{} is only available to the Game profile", syscall.name()),
));
}
Ok(())
}
}
impl NativeInterface for VirtualMachineRuntime {
@ -108,6 +144,8 @@ impl NativeInterface for VirtualMachineRuntime {
_ => {}
}
self.ensure_game_profile_syscall(syscall)?;
let hw = ctx.require_hw()?;
match syscall {

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@ -64,12 +64,16 @@ impl FsBackend for MemFsBackend {
}
}
fn cartridge_with_program(program: Vec<u8>, capabilities: u64) -> Cartridge {
fn cartridge_with_program_and_mode(
program: Vec<u8>,
capabilities: u64,
app_mode: AppMode,
) -> Cartridge {
Cartridge {
app_id: 42,
title: "Test Cart".into(),
app_version: "1.0.0".into(),
app_mode: AppMode::Game,
app_mode,
capabilities,
program,
assets: AssetsPayloadSource::empty(),
@ -78,6 +82,10 @@ fn cartridge_with_program(program: Vec<u8>, capabilities: u64) -> Cartridge {
}
}
fn cartridge_with_program(program: Vec<u8>, capabilities: u64) -> Cartridge {
cartridge_with_program_and_mode(program, capabilities, AppMode::Game)
}
fn serialized_single_function_module(code: Vec<u8>, syscalls: Vec<SyscallDecl>) -> Vec<u8> {
serialized_single_function_module_with_consts(code, vec![], syscalls)
}
@ -260,6 +268,130 @@ fn tick_returns_error_when_vm_ends_slice_with_trap() {
assert!(matches!(runtime.last_crash_report, Some(CrashReport::VmTrap { .. })));
}
#[test]
fn tick_system_profile_rejects_gfx_game_surface() {
let mut runtime = VirtualMachineRuntime::new(None);
let mut vm = VirtualMachine::default();
let mut hardware = Hardware::new();
let signals = InputSignals::default();
let code = assemble("PUSH_I32 0\nHOSTCALL 0\nHALT").expect("assemble");
let program = serialized_single_function_module(
code,
vec![SyscallDecl {
module: "gfx".into(),
name: "clear".into(),
version: 1,
arg_slots: 1,
ret_slots: 0,
}],
);
let cartridge = cartridge_with_program_and_mode(program, caps::GFX, AppMode::System);
runtime.initialize_vm(&mut vm, &cartridge).expect("runtime must initialize");
let report = runtime.tick(&mut vm, &signals, &mut hardware).expect("system gfx call must trap");
match report {
CrashReport::VmTrap { trap } => {
assert_eq!(trap.code, prometeu_bytecode::TRAP_INVALID_SYSCALL);
assert!(trap.message.contains("GfxClear is only available to the Game profile"));
}
other => panic!("expected VmTrap crash report, got {:?}", other),
}
}
#[test]
fn tick_system_profile_rejects_composer_game_surface() {
let mut runtime = VirtualMachineRuntime::new(None);
let mut vm = VirtualMachine::default();
let mut hardware = Hardware::new();
let signals = InputSignals::default();
let code = assemble("PUSH_I32 0\nHOSTCALL 0\nHALT").expect("assemble");
let program = serialized_single_function_module(
code,
vec![SyscallDecl {
module: "composer".into(),
name: "bind_scene".into(),
version: 1,
arg_slots: 1,
ret_slots: 1,
}],
);
let cartridge = cartridge_with_program_and_mode(program, caps::GFX, AppMode::System);
runtime.initialize_vm(&mut vm, &cartridge).expect("runtime must initialize");
let report =
runtime.tick(&mut vm, &signals, &mut hardware).expect("system composer call must trap");
match report {
CrashReport::VmTrap { trap } => {
assert_eq!(trap.code, prometeu_bytecode::TRAP_INVALID_SYSCALL);
assert!(
trap.message.contains("ComposerBindScene is only available to the Game profile")
);
}
other => panic!("expected VmTrap crash report, got {:?}", other),
}
}
#[test]
fn tick_system_profile_rejects_bank_game_surface() {
let mut runtime = VirtualMachineRuntime::new(None);
let mut vm = VirtualMachine::default();
let mut hardware = Hardware::new();
let signals = InputSignals::default();
let code = assemble("PUSH_I32 0\nHOSTCALL 0\nHALT").expect("assemble");
let program = serialized_single_function_module(
code,
vec![SyscallDecl {
module: "bank".into(),
name: "info".into(),
version: 1,
arg_slots: 1,
ret_slots: 2,
}],
);
let cartridge = cartridge_with_program_and_mode(program, caps::BANK, AppMode::System);
runtime.initialize_vm(&mut vm, &cartridge).expect("runtime must initialize");
let report =
runtime.tick(&mut vm, &signals, &mut hardware).expect("system bank call must trap");
match report {
CrashReport::VmTrap { trap } => {
assert_eq!(trap.code, prometeu_bytecode::TRAP_INVALID_SYSCALL);
assert!(trap.message.contains("BankInfo is only available to the Game profile"));
}
other => panic!("expected VmTrap crash report, got {:?}", other),
}
}
#[test]
fn tick_system_profile_can_use_shared_log_transport() {
let mut runtime = VirtualMachineRuntime::new(None);
let mut vm = VirtualMachine::default();
let mut hardware = Hardware::new();
let signals = InputSignals::default();
let code = assemble("PUSH_I32 2\nPUSH_CONST 0\nHOSTCALL 0\nHALT").expect("assemble");
let program = serialized_single_function_module_with_consts(
code,
vec![ConstantPoolEntry::String("system log".into())],
vec![SyscallDecl {
module: "log".into(),
name: "write".into(),
version: 1,
arg_slots: 2,
ret_slots: 0,
}],
);
let cartridge = cartridge_with_program_and_mode(program, caps::LOG, AppMode::System);
runtime.initialize_vm(&mut vm, &cartridge).expect("runtime must initialize");
let report = runtime.tick(&mut vm, &signals, &mut hardware);
assert!(report.is_none(), "system log transport must remain internally shared");
assert!(vm.is_halted());
}
#[test]
fn tick_returns_panic_report_distinct_from_trap() {
let mut runtime = VirtualMachineRuntime::new(None);

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@ -1,31 +1,32 @@
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{"type":"discussion","id":"DSC-0007","status":"open","ticket":"app-home-filesystem-surface-and-semantics","title":"Agenda - App Home Filesystem Surface and Semantics","created_at":"2026-03-27","updated_at":"2026-03-27","tags":[],"agendas":[{"id":"AGD-0006","file":"workflow/agendas/AGD-0006-app-home-filesystem-surface-and-semantics.md","status":"open","created_at":"2026-03-27","updated_at":"2026-03-27"}],"decisions":[],"plans":[],"lessons":[]}
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{"type":"discussion","id":"DSC-0009","status":"open","ticket":"perf-async-background-work-lanes-for-assets-and-fs","title":"Agenda - [PERF] Async Background Work Lanes for Assets and FS","created_at":"2026-03-27","updated_at":"2026-03-27","tags":[],"agendas":[{"id":"AGD-0008","file":"workflow/agendas/AGD-0008-perf-async-background-work-lanes-for-assets-and-fs.md","status":"open","created_at":"2026-03-27","updated_at":"2026-03-27"}],"decisions":[],"plans":[],"lessons":[]}
{"type":"discussion","id":"DSC-0010","status":"done","ticket":"perf-host-desktop-frame-pacing-and-presentation","title":"Agenda - [PERF] Host Desktop Frame Pacing and Presentation","created_at":"2026-03-27","updated_at":"2026-04-20","tags":[],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0036","file":"lessons/DSC-0010-perf-host-desktop-frame-pacing-and-presentation/LSN-0036-frame-publication-and-host-invalidation-must-be-separate.md","status":"done","created_at":"2026-04-20","updated_at":"2026-04-20"}]}
{"type":"discussion","id":"DSC-0011","status":"open","ticket":"perf-gfx-render-pipeline-and-dirty-regions","title":"Agenda - [PERF] GFX Render Pipeline and Dirty Regions","created_at":"2026-03-27","updated_at":"2026-03-27","tags":[],"agendas":[{"id":"AGD-0010","file":"workflow/agendas/AGD-0010-perf-gfx-render-pipeline-and-dirty-regions.md","status":"open","created_at":"2026-03-27","updated_at":"2026-03-27"}],"decisions":[],"plans":[],"lessons":[]}
{"type":"discussion","id":"DSC-0012","status":"done","ticket":"perf-runtime-introspection-syscalls","title":"Agenda - [PERF] Runtime Introspection Syscalls","created_at":"2026-03-27","updated_at":"2026-04-19","tags":["perf","runtime","syscall","telemetry","debug","asset"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0034","file":"lessons/DSC-0012-perf-runtime-introspection-syscalls/LSN-0034-host-owned-debug-boundaries.md","status":"done","created_at":"2026-04-19","updated_at":"2026-04-19"}]}
{"type":"discussion","id":"DSC-0013","status":"done","ticket":"perf-host-debug-overlay-isolation","title":"Agenda - [PERF] Host Debug Overlay Isolation","created_at":"2026-03-27","updated_at":"2026-04-10","tags":[],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0027","file":"lessons/DSC-0013-perf-host-debug-overlay-isolation/LSN-0027-host-debug-overlay-isolation.md","status":"done","created_at":"2026-04-10","updated_at":"2026-04-10"}]}
{"type":"discussion","id":"DSC-0024","status":"done","ticket":"generic-memory-bank-slot-contract","title":"Agenda - Generic Memory Bank Slot Contract","created_at":"2026-04-10","updated_at":"2026-04-10","tags":["runtime","asset","memory-bank","slots","host"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0029","file":"lessons/DSC-0024-generic-memory-bank-slot-contract/LSN-0029-slot-first-bank-telemetry-belongs-in-asset-manager.md","status":"done","created_at":"2026-04-10","updated_at":"2026-04-10"}]}
{"type":"discussion","id":"DSC-0025","status":"done","ticket":"scene-bank-and-viewport-cache-refactor","title":"Scene Bank and Viewport Cache Refactor","created_at":"2026-04-11","updated_at":"2026-04-14","tags":["gfx","tilemap","runtime","render"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0030","file":"lessons/DSC-0025-scene-bank-and-viewport-cache-refactor/LSN-0030-canonical-scene-cache-and-resolver-split.md","status":"done","created_at":"2026-04-14","updated_at":"2026-04-14"}]}
{"type":"discussion","id":"DSC-0026","status":"done","ticket":"render-all-scene-cache-and-camera-integration","title":"Integrate render_all with Scene Cache and Camera","created_at":"2026-04-14","updated_at":"2026-04-18","tags":["gfx","runtime","render","camera","scene"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0031","file":"lessons/DSC-0026-render-all-scene-cache-and-camera-integration/LSN-0031-frame-composition-belongs-above-the-render-backend.md","status":"done","created_at":"2026-04-18","updated_at":"2026-04-18"}]}
{"type":"discussion","id":"DSC-0027","status":"done","ticket":"frame-composer-public-syscall-surface","title":"Agenda - FrameComposer Public Syscall Surface","created_at":"2026-04-17","updated_at":"2026-04-18","tags":["gfx","runtime","syscall","abi","frame-composer","scene","camera","sprites"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0032","file":"lessons/DSC-0027-frame-composer-public-syscall-surface/LSN-0032-public-abi-must-follow-the-canonical-service-boundary.md","status":"done","created_at":"2026-04-18","updated_at":"2026-04-18"}]}
{"type":"discussion","id":"DSC-0028","status":"done","ticket":"deferred-overlay-and-primitive-composition","title":"Deferred Overlay and Primitive Composition over FrameComposer","created_at":"2026-04-18","updated_at":"2026-04-18","tags":["gfx","runtime","render","frame-composer","overlay","primitives","hud"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0033","file":"lessons/DSC-0028-deferred-overlay-and-primitive-composition/LSN-0033-debug-primitives-should-be-a-final-overlay-not-part-of-game-composition.md","status":"done","created_at":"2026-04-18","updated_at":"2026-04-18"}]}
{"type":"discussion","id":"DSC-0029","status":"done","ticket":"scene-bank-glyph-runtime-binding-leak","title":"Scene Bank Glyph Runtime Binding Leak","created_at":"2026-04-24","updated_at":"2026-04-24","tags":["gfx","runtime","asset","scene","glyph","format","architecture"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0038","file":"lessons/DSC-0029-scene-bank-glyph-runtime-binding-leak/LSN-0038-cold-scene-dependencies-must-bind-by-asset-identity.md","status":"done","created_at":"2026-04-24","updated_at":"2026-04-24"}]}
{"type":"discussion","id":"DSC-0014","status":"done","ticket":"perf-vm-allocation-and-copy-pressure","title":"Agenda - [PERF] VM Allocation and Copy Pressure","created_at":"2026-03-27","updated_at":"2026-04-20","tags":[],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0035","file":"lessons/DSC-0014-perf-vm-allocation-and-copy-pressure/LSN-0035-first-materialization-is-not-the-same-as-hot-path-copy-pressure.md","status":"done","created_at":"2026-04-20","updated_at":"2026-04-20"}]}
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{"type":"discussion","id":"DSC-0017","status":"done","ticket":"asset-entry-metadata-normalization-contract","title":"Asset Entry Metadata Normalization Contract","created_at":"2026-03-27","updated_at":"2026-04-09","tags":[],"agendas":[{"id":"AGD-0016","file":"workflow/agendas/AGD-0016-asset-entry-metadata-normalization-contract.md","status":"done","created_at":"2026-03-27","updated_at":"2026-04-09"}],"decisions":[{"id":"DEC-0004","file":"workflow/decisions/DEC-0004-asset-entry-metadata-normalization-contract.md","status":"accepted","created_at":"2026-04-09","updated_at":"2026-04-09"}],"plans":[],"lessons":[{"id":"LSN-0023","file":"lessons/DSC-0017-asset-metadata-normalization/LSN-0023-typed-asset-metadata-helpers.md","status":"done","created_at":"2026-04-09","updated_at":"2026-04-09"}]}
{"type":"discussion","id":"DSC-0018","status":"done","ticket":"asset-load-asset-id-int-contract","title":"Asset Load Asset ID Int Contract","created_at":"2026-03-27","updated_at":"2026-03-27","tags":["asset","runtime","abi"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0019","file":"lessons/DSC-0018-asset-load-asset-id-int-contract/LSN-0019-asset-load-id-abi-convergence.md","status":"done","created_at":"2026-03-27","updated_at":"2026-03-27"}]}
{"type":"discussion","id":"DSC-0019","status":"done","ticket":"jenkinsfile-correction","title":"Jenkinsfile Correction and Relocation","created_at":"2026-04-07","updated_at":"2026-04-07","tags":["ci","jenkins"],"agendas":[{"id":"AGD-0017","file":"workflow/agendas/AGD-0017-jenkinsfile-correction.md","status":"done","created_at":"2026-04-07","updated_at":"2026-04-07"}],"decisions":[{"id":"DEC-0002","file":"workflow/decisions/DEC-0002-jenkinsfile-strategy.md","status":"accepted","created_at":"2026-04-07","updated_at":"2026-04-07"}],"plans":[{"id":"PLN-0002","file":"workflow/plans/PLN-0002-jenkinsfile-execution.md","status":"done","created_at":"2026-04-07","updated_at":"2026-04-07"}],"lessons":[{"id":"LSN-0020","file":"lessons/DSC-0019-jenkins-ci-standardization/LSN-0020-jenkins-standard-relocation.md","status":"done","created_at":"2026-04-07","updated_at":"2026-04-07"}]}
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{"type":"discussion","id":"DSC-0008","status":"done","ticket":"perf-runtime-telemetry-hot-path","title":"Agenda - [PERF] Runtime Telemetry Hot Path","created_at":"2026-03-27","updated_at":"2026-04-10","tags":[],"agendas":[{"id":"AGD-0007","file":"AGD-0007-perf-runtime-telemetry-hot-path.md","status":"done","created_at":"2026-03-27","updated_at":"2026-04-10"}],"decisions":[{"id":"DEC-0005","file":"DEC-0005-perf-push-based-telemetry-model.md","status":"accepted","created_at":"2026-04-10","updated_at":"2026-04-10"}],"plans":[{"id":"PLN-0005","file":"PLN-0005-perf-push-based-telemetry-implementation.md","status":"done","created_at":"2026-04-10","updated_at":"2026-04-10"}],"lessons":[{"id":"LSN-0026","file":"discussion/lessons/DSC-0008-perf-runtime-telemetry-hot-path/LSN-0026-push-based-telemetry-model.md","status":"done","created_at":"2026-04-10","updated_at":"2026-04-10"}]}
{"type":"discussion","id":"DSC-0009","status":"open","ticket":"perf-async-background-work-lanes-for-assets-and-fs","title":"Agenda - [PERF] Async Background Work Lanes for Assets and FS","created_at":"2026-03-27","updated_at":"2026-03-27","tags":[],"agendas":[{"id":"AGD-0008","file":"AGD-0008-perf-async-background-work-lanes-for-assets-and-fs.md","status":"open","created_at":"2026-03-27","updated_at":"2026-03-27"}],"decisions":[],"plans":[],"lessons":[]}
{"type":"discussion","id":"DSC-0010","status":"done","ticket":"perf-host-desktop-frame-pacing-and-presentation","title":"Agenda - [PERF] Host Desktop Frame Pacing and Presentation","created_at":"2026-03-27","updated_at":"2026-04-20","tags":[],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0036","file":"discussion/lessons/DSC-0010-perf-host-desktop-frame-pacing-and-presentation/LSN-0036-frame-publication-and-host-invalidation-must-be-separate.md","status":"done","created_at":"2026-04-20","updated_at":"2026-04-20"}]}
{"type":"discussion","id":"DSC-0011","status":"open","ticket":"perf-gfx-render-pipeline-and-dirty-regions","title":"Agenda - [PERF] GFX Render Pipeline and Dirty Regions","created_at":"2026-03-27","updated_at":"2026-03-27","tags":[],"agendas":[{"id":"AGD-0010","file":"AGD-0010-perf-gfx-render-pipeline-and-dirty-regions.md","status":"open","created_at":"2026-03-27","updated_at":"2026-03-27"}],"decisions":[],"plans":[],"lessons":[]}
{"type":"discussion","id":"DSC-0012","status":"done","ticket":"perf-runtime-introspection-syscalls","title":"Agenda - [PERF] Runtime Introspection Syscalls","created_at":"2026-03-27","updated_at":"2026-04-19","tags":["perf","runtime","syscall","telemetry","debug","asset"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0034","file":"discussion/lessons/DSC-0012-perf-runtime-introspection-syscalls/LSN-0034-host-owned-debug-boundaries.md","status":"done","created_at":"2026-04-19","updated_at":"2026-04-19"}]}
{"type":"discussion","id":"DSC-0013","status":"done","ticket":"perf-host-debug-overlay-isolation","title":"Agenda - [PERF] Host Debug Overlay Isolation","created_at":"2026-03-27","updated_at":"2026-04-10","tags":[],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0027","file":"discussion/lessons/DSC-0013-perf-host-debug-overlay-isolation/LSN-0027-host-debug-overlay-isolation.md","status":"done","created_at":"2026-04-10","updated_at":"2026-04-10"}]}
{"type":"discussion","id":"DSC-0024","status":"done","ticket":"generic-memory-bank-slot-contract","title":"Agenda - Generic Memory Bank Slot Contract","created_at":"2026-04-10","updated_at":"2026-04-10","tags":["runtime","asset","memory-bank","slots","host"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0029","file":"discussion/lessons/DSC-0024-generic-memory-bank-slot-contract/LSN-0029-slot-first-bank-telemetry-belongs-in-asset-manager.md","status":"done","created_at":"2026-04-10","updated_at":"2026-04-10"}]}
{"type":"discussion","id":"DSC-0025","status":"done","ticket":"scene-bank-and-viewport-cache-refactor","title":"Scene Bank and Viewport Cache Refactor","created_at":"2026-04-11","updated_at":"2026-04-14","tags":["gfx","tilemap","runtime","render"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0030","file":"discussion/lessons/DSC-0025-scene-bank-and-viewport-cache-refactor/LSN-0030-canonical-scene-cache-and-resolver-split.md","status":"done","created_at":"2026-04-14","updated_at":"2026-04-14"}]}
{"type":"discussion","id":"DSC-0026","status":"done","ticket":"render-all-scene-cache-and-camera-integration","title":"Integrate render_all with Scene Cache and Camera","created_at":"2026-04-14","updated_at":"2026-04-18","tags":["gfx","runtime","render","camera","scene"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0031","file":"discussion/lessons/DSC-0026-render-all-scene-cache-and-camera-integration/LSN-0031-frame-composition-belongs-above-the-render-backend.md","status":"done","created_at":"2026-04-18","updated_at":"2026-04-18"}]}
{"type":"discussion","id":"DSC-0027","status":"done","ticket":"frame-composer-public-syscall-surface","title":"Agenda - FrameComposer Public Syscall Surface","created_at":"2026-04-17","updated_at":"2026-04-18","tags":["gfx","runtime","syscall","abi","frame-composer","scene","camera","sprites"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0032","file":"discussion/lessons/DSC-0027-frame-composer-public-syscall-surface/LSN-0032-public-abi-must-follow-the-canonical-service-boundary.md","status":"done","created_at":"2026-04-18","updated_at":"2026-04-18"}]}
{"type":"discussion","id":"DSC-0028","status":"done","ticket":"deferred-overlay-and-primitive-composition","title":"Deferred Overlay and Primitive Composition over FrameComposer","created_at":"2026-04-18","updated_at":"2026-04-18","tags":["gfx","runtime","render","frame-composer","overlay","primitives","hud"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0033","file":"discussion/lessons/DSC-0028-deferred-overlay-and-primitive-composition/LSN-0033-debug-primitives-should-be-a-final-overlay-not-part-of-game-composition.md","status":"done","created_at":"2026-04-18","updated_at":"2026-04-18"}]}
{"type":"discussion","id":"DSC-0029","status":"done","ticket":"scene-bank-glyph-runtime-binding-leak","title":"Scene Bank Glyph Runtime Binding Leak","created_at":"2026-04-24","updated_at":"2026-04-24","tags":["gfx","runtime","asset","scene","glyph","format","architecture"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0038","file":"discussion/lessons/DSC-0029-scene-bank-glyph-runtime-binding-leak/LSN-0038-cold-scene-dependencies-must-bind-by-asset-identity.md","status":"done","created_at":"2026-04-24","updated_at":"2026-04-24"}]}
{"type":"discussion","id":"DSC-0014","status":"done","ticket":"perf-vm-allocation-and-copy-pressure","title":"Agenda - [PERF] VM Allocation and Copy Pressure","created_at":"2026-03-27","updated_at":"2026-04-20","tags":[],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0035","file":"discussion/lessons/DSC-0014-perf-vm-allocation-and-copy-pressure/LSN-0035-first-materialization-is-not-the-same-as-hot-path-copy-pressure.md","status":"done","created_at":"2026-04-20","updated_at":"2026-04-20"}]}
{"type":"discussion","id":"DSC-0015","status":"abandoned","ticket":"perf-cartridge-boot-and-program-ownership","title":"Agenda - [PERF] Cartridge Boot and Program Ownership","created_at":"2026-03-27","updated_at":"2026-04-20","tags":[],"agendas":[{"id":"AGD-0014","file":"AGD-0014-perf-cartridge-boot-and-program-ownership.md","status":"abandoned","created_at":"2026-03-27","updated_at":"2026-04-20","_override_reason":"User explicitly chose to close the discussion without decision because FS->memory copy for the program is already acceptable."}],"decisions":[],"plans":[],"lessons":[],"_override_reason":"User explicitly chose to abandon the discussion without creating a decision because FS->memory copy for the program is already acceptable."}
{"type":"discussion","id":"DSC-0016","status":"done","ticket":"tilemap-empty-cell-vs-tile-id-zero","title":"Tilemap Empty Cell vs Tile ID Zero","created_at":"2026-03-27","updated_at":"2026-04-09","tags":[],"agendas":[{"id":"AGD-0015","file":"AGD-0015-tilemap-empty-cell-vs-tile-id-zero.md","status":"done","created_at":"2026-03-27","updated_at":"2026-04-09"}],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0022","file":"discussion/lessons/DSC-0016-tilemap-empty-cell-semantics/LSN-0022-tilemap-empty-cell-convergence.md","status":"done","created_at":"2026-04-09","updated_at":"2026-04-09"}]}
{"type":"discussion","id":"DSC-0017","status":"done","ticket":"asset-entry-metadata-normalization-contract","title":"Asset Entry Metadata Normalization Contract","created_at":"2026-03-27","updated_at":"2026-04-09","tags":[],"agendas":[{"id":"AGD-0016","file":"AGD-0016-asset-entry-metadata-normalization-contract.md","status":"done","created_at":"2026-03-27","updated_at":"2026-04-09"}],"decisions":[{"id":"DEC-0004","file":"DEC-0004-asset-entry-metadata-normalization-contract.md","status":"accepted","created_at":"2026-04-09","updated_at":"2026-04-09"}],"plans":[],"lessons":[{"id":"LSN-0023","file":"discussion/lessons/DSC-0017-asset-metadata-normalization/LSN-0023-typed-asset-metadata-helpers.md","status":"done","created_at":"2026-04-09","updated_at":"2026-04-09"}]}
{"type":"discussion","id":"DSC-0018","status":"done","ticket":"asset-load-asset-id-int-contract","title":"Asset Load Asset ID Int Contract","created_at":"2026-03-27","updated_at":"2026-03-27","tags":["asset","runtime","abi"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0019","file":"discussion/lessons/DSC-0018-asset-load-asset-id-int-contract/LSN-0019-asset-load-id-abi-convergence.md","status":"done","created_at":"2026-03-27","updated_at":"2026-03-27"}]}
{"type":"discussion","id":"DSC-0019","status":"done","ticket":"jenkinsfile-correction","title":"Jenkinsfile Correction and Relocation","created_at":"2026-04-07","updated_at":"2026-04-07","tags":["ci","jenkins"],"agendas":[{"id":"AGD-0017","file":"AGD-0017-jenkinsfile-correction.md","status":"done","created_at":"2026-04-07","updated_at":"2026-04-07"}],"decisions":[{"id":"DEC-0002","file":"DEC-0002-jenkinsfile-strategy.md","status":"accepted","created_at":"2026-04-07","updated_at":"2026-04-07"}],"plans":[{"id":"PLN-0002","file":"PLN-0002-jenkinsfile-execution.md","status":"done","created_at":"2026-04-07","updated_at":"2026-04-07"}],"lessons":[{"id":"LSN-0020","file":"discussion/lessons/DSC-0019-jenkins-ci-standardization/LSN-0020-jenkins-standard-relocation.md","status":"done","created_at":"2026-04-07","updated_at":"2026-04-07"}]}
{"type":"discussion","id":"DSC-0030","status":"done","ticket":"internal-viewport-270p","title":"Agenda - Internal Viewport 270p (480x270)","created_at":"2026-04-27","updated_at":"2026-04-28","tags":["gfx","runtime","viewport","resolution","frame-composer","host"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0039","file":"discussion/lessons/DSC-0030-internal-viewport-270p/LSN-0039-resolution-baseline-changes-are-runtime-wide-contracts.md","status":"done","created_at":"2026-04-28","updated_at":"2026-04-28"}]}
{"type":"discussion","id":"DSC-0031","status":"done","ticket":"runtime-mode-separation-game-system","title":"Agenda - Runtime Mode Separation: Game and System","created_at":"2026-05-11","updated_at":"2026-05-14","tags":["runtime","firmware","hub","system-apps","game-mode","scheduler"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0040","file":"discussion/lessons/DSC-0031-runtime-mode-separation-game-system/LSN-0040-system-pipeline-separation.md","status":"done","created_at":"2026-05-14","updated_at":"2026-05-14"}]}

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@ -0,0 +1,91 @@
---
id: LSN-0040
discussion: DSC-0031
decision: DEC-0023
title: System Pipeline Separation
status: done
created: 2026-05-14
tags: [runtime, firmware, hub, system-apps, game-mode, abi]
---
# System Pipeline Separation
`AppMode` is the profile discriminator. `Game` and `System` can share the VM
and syscall transport machinery internally, but they must not share the same
author-facing runtime profile.
The important boundary is not the instruction used to cross into host services.
The boundary is the profile contract selected by `manifest.json app_mode`:
- `Game` uses the game pipeline and owns game-facing surfaces such as GFX,
frame composition, asset/bank access, sprites, game input, and memcard-style
persistence.
- `System` uses a Runtime/Hub pipeline oriented around system UI and app
hosting.
- Future system APIs may use syscalls as transport, but the public contract is a
dedicated `System` ABI and stdlib/framework.
## What Changed
The cartridge and boot specs now state that `app_mode` is the discriminator and
that no separate manifest `target` field is involved.
Firmware now routes loaded `System` cartridges into `SystemRunning` instead of
`GameRunning` or an implicit HubHome fallback. That state delegates focused
system app updates to `PrometeuHub::update_system_profile`, which gives the Hub
domain a named system-profile pipeline entry point.
The game-running path remains isolated. `GameRunningStep` still owns the game
tick and presentation behavior.
Runtime syscall dispatch now rejects representative game-only surfaces when the
current cartridge profile is `System`. GFX, composer, asset/bank surfaces are
guarded as game-profile syscalls. Memcard calls keep their existing
status-first `AccessDenied` contract for non-game profiles. Log transport
remains internally shared, while future author-facing APIs are still expected to
resolve through profile-specific stdlibs.
## Evidence
The implementation evidence for this separation was:
- `cargo test -p prometeu-firmware`: 8 passed.
- `cargo test -p prometeu-system`: 48 passed.
- `cargo test -p prometeu-host-desktop-winit`: 25 passed, 5 ignored.
The firmware tests prove that:
- `AppMode::Game` still reaches `GameRunning`;
- `AppMode::System` reaches `SystemRunning`;
- a focused system app ticks through the Hub system-profile pipeline.
The runtime tests prove that:
- `System` profile cartridges cannot call representative game GFX, composer, or
bank surfaces;
- non-game memcard access remains status-first instead of crashing;
- log transport can remain shared internally.
## How To Think About It
Do not model system apps as games inside windows. Model them as apps hosted by
the Runtime/Hub environment.
The first split is deliberately small: it creates a stable place for system UI
execution without freezing the final WindowManager, lifecycle, component tree,
filesystem, or public PBS `System` ABI. Those are follow-up contracts.
When extending this area, ask which profile owns the author-facing capability
before deciding which syscall or internal runtime service carries it. Syscalls
are a transport mechanism. Profile ABI is the contract.
## References
- `DEC-0023` - System Pipeline Separation.
- `PLN-0046` - Profile Separation Specification.
- `PLN-0047` - Firmware Runtime Profile Dispatch.
- `PLN-0048` - Minimal System Hub Pipeline.
- `PLN-0049` - System Profile ABI Gates.
- `docs/specs/runtime/13-cartridge.md`
- `docs/specs/runtime/14-boot-profiles.md`
- `docs/specs/runtime/16-host-abi-and-syscalls.md`

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@ -75,6 +75,9 @@ If validation fails, cartridge loading is rejected before execution.
- `Game`
- `System`
`app_mode` is the runtime profile discriminator. No separate manifest `target`
field participates in profile selection.
Cartridge boot is protocol-driven, not manifest-driven.
The executable entrypoint of a valid cartridge is always `func_id = 0`.
@ -85,6 +88,37 @@ This means:
- firmware/runtime loads the cartridge and starts execution from `func_id = 0`;
- nominal exports may exist for linking or introspection, but they do not hold boot authority.
## 5.1 Runtime Profiles
`Game` and `System` are distinct runtime profiles.
`Game` cartridges use the game pipeline. The game profile owns the public game
surfaces for frame composition, GFX, game input, banks, sprites, and
memory-card-style persistence.
`System` cartridges use a Runtime/Hub pipeline dedicated to system UI and app
hosting. The system profile must not inherit the game stdlib or game ABI as its
public authoring surface. In particular, `System` must not expose
`FrameComposer`, `Gfx`, game `Input`, banks, sprites, or game memory cards as
public profile APIs.
Future `System` APIs may be transported through syscalls, but syscall transport
does not define the conceptual ABI boundary. The author-facing contract for
system apps is a dedicated `System` profile ABI and stdlib/framework.
The following contracts are intentionally deferred from this cartridge chapter:
- complete WindowManager design;
- component tree and lifecycle semantics;
- rich invalidation and transitions;
- public PBS `System` ABI;
- multitasking and scheduler semantics;
- detailed `System` filesystem semantics.
The positive filesystem contract for `System` remains owned by the dedicated
filesystem discussion/spec work. The only profile rule fixed here is negative:
`System` does not use game memory cards as its public storage model.
## 6 Assets and Preload
`assets.pa` is the runtime-facing asset artifact consumed by the current runtime.

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@ -40,11 +40,18 @@ When the boot target is `Cartridge`:
For a cartridge boot target:
- `Game` cartridges transition into game-running flow;
- `System` cartridges are initialized and integrated into the Hub/window path.
- `Game` cartridges transition into the game-running pipeline;
- `System` cartridges transition into a Runtime/Hub pipeline dedicated to
system UI and app hosting.
This preserves the distinction between machine firmware state and app execution mode.
The `System` route must not be treated as the game pipeline running inside a
window. It is a separate runtime profile path oriented around Hub ownership and
WindowManager integration. The initial implementation may be minimal, but the
routing boundary is normative: `System` does not enter `GameRunning` as its
profile pipeline.
## 4 Host CLI Relationship
Typical host-facing boot intents are:
@ -67,6 +74,10 @@ Boot target selection feeds into firmware states such as:
- `GameRunning`
- `AppCrashes`
Additional firmware states may represent dedicated `System` profile execution.
Such states are part of the Runtime/Hub route and do not change the `Game`
pipeline contract.
Boot target is not itself a firmware state. It is an input to the firmware state machine.
## 6 Debug Boot

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@ -52,6 +52,12 @@ This identity is:
Input queries are VM-owned intrinsic calls in v1 and are outside the syscall identity space.
Syscall identity is transport, not the conceptual boundary for runtime
profiles. `Game` and `System` may both use syscall transport internally or at
their ABI edge, but that does not make their public authoring surfaces the same
ABI. `System` APIs, when exposed to PBS or other guest languages, belong to a
dedicated `System` profile ABI and stdlib/framework.
## 3 Syscall Resolution
The host maintains a registry:
@ -173,6 +179,9 @@ Return shape must also follow the transversal status-first policy in [`16a-sysca
The game memcard profile uses module `mem` with status-first return shapes.
`mem` is a domain layer backed by runtime `fs` (it is not a separate storage backend).
The `mem` module is a game profile surface. It is not the public storage model
for `System` profile apps.
Canonical operations in v1 are:
- `mem.slot_count() -> (status, count)`
@ -215,6 +224,9 @@ For `asset.load`:
The canonical frame-orchestration public ABI uses module `composer`.
The `composer` module is a game profile surface. It is not inherited by
`System` profile apps as their public UI/composition API.
Canonical operations in v1 are:
- `composer.bind_scene(bank_id) -> (status)`