implements PLN-0145
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3eeda25e97
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@ -96,6 +96,15 @@ impl Firmware {
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signals: &InputSignals,
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platform: &mut dyn RuntimePlatform,
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) {
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let new_state = match new_state {
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FirmwareState::ResumeResidentGame => {
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let Some(resume_state) = self.resident_game_resume_state() else {
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return;
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};
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resume_state
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}
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state => state,
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};
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let entering_game_from_home = matches!(self.state, FirmwareState::HubHome(_))
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&& matches!(new_state, FirmwareState::GameRunning(_));
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self.on_exit(signals, platform);
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@ -126,6 +135,7 @@ impl Firmware {
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FirmwareState::LaunchHub(s) => s.on_enter(&mut req),
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FirmwareState::HubHome(s) => s.on_enter(&mut req),
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FirmwareState::LoadCartridge(s) => s.on_enter(&mut req),
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FirmwareState::ResumeResidentGame => {}
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FirmwareState::GameRunning(s) => s.on_enter(&mut req),
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FirmwareState::ShellRunning(s) => s.on_enter(&mut req),
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FirmwareState::AppCrashes(s) => s.on_enter(&mut req),
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@ -153,6 +163,7 @@ impl Firmware {
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FirmwareState::LaunchHub(s) => s.on_update(&mut req),
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FirmwareState::HubHome(s) => s.on_update(&mut req),
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FirmwareState::LoadCartridge(s) => s.on_update(&mut req),
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FirmwareState::ResumeResidentGame => None,
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FirmwareState::GameRunning(s) => s.on_update(&mut req),
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FirmwareState::ShellRunning(s) => s.on_update(&mut req),
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FirmwareState::AppCrashes(s) => s.on_update(&mut req),
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@ -175,6 +186,7 @@ impl Firmware {
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FirmwareState::LaunchHub(s) => s.on_exit(&mut req),
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FirmwareState::HubHome(s) => s.on_exit(&mut req),
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FirmwareState::LoadCartridge(s) => s.on_exit(&mut req),
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FirmwareState::ResumeResidentGame => {}
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FirmwareState::GameRunning(s) => s.on_exit(&mut req),
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FirmwareState::ShellRunning(s) => s.on_exit(&mut req),
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FirmwareState::AppCrashes(s) => s.on_exit(&mut req),
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@ -201,20 +213,27 @@ impl Firmware {
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}
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pub fn resume_resident_game_from_home(&mut self) -> bool {
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let Some(task_id) = self.os.lifecycle().resident_game_task() else {
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let Some(state) = self.resident_game_resume_state() else {
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return false;
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};
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if self.os.lifecycle().resume_task(task_id).is_err() {
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return false;
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self.state = state;
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self.state_initialized = false;
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true
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}
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fn resident_game_resume_state(&mut self) -> Option<FirmwareState> {
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let task_id = self.os.lifecycle().resident_game_task()?;
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if let Err(error) = self.os.lifecycle().resume_task(task_id) {
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self.os.warn(LogSource::Pos, format!("Resident Game resume failed: {error:?}"));
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return None;
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}
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let app_id = self.os.vm().current_app_id();
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self.os.vm().transition_render_owner(AppMode::Game, app_id);
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self.state = FirmwareState::GameRunning(GameRunningStep::new(task_id));
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self.state_initialized = false;
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self.game_input_barrier_frames = 1;
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true
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self.game_input_barrier_frames = self.game_input_barrier_frames.max(1);
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Some(FirmwareState::GameRunning(GameRunningStep::new(task_id)))
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}
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pub fn game_lifecycle_audio_paused(&mut self) -> bool {
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@ -14,6 +14,7 @@ pub enum FirmwareState {
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LaunchHub(LaunchHubStep),
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HubHome(HubHomeStep),
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LoadCartridge(LoadCartridgeStep),
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ResumeResidentGame,
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GameRunning(GameRunningStep),
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ShellRunning(ShellRunningStep),
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AppCrashes(AppCrashesStep),
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@ -1,8 +1,7 @@
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use crate::firmware::firmware_state::{
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AppCrashesStep, FirmwareState, GameRunningStep, LoadCartridgeStep, ShellRunningStep,
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AppCrashesStep, FirmwareState, LoadCartridgeStep, ShellRunningStep,
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};
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use crate::firmware::prometeu_context::PrometeuContext;
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use prometeu_hal::InputSignals;
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use prometeu_hal::app_mode::AppMode;
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use prometeu_hal::cartridge_loader::CartridgeLoader;
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use prometeu_hal::log::{LogLevel, LogSource};
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@ -41,39 +40,10 @@ impl HubHomeStep {
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Some(SystemProfileAction::LaunchGame { path }) => match CartridgeLoader::load(&path) {
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Ok(cartridge) => {
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if cartridge.app_mode == AppMode::Game
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&& let Some(task_id) = ctx.os.lifecycle().resident_game_task()
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&& ctx.os.lifecycle().resident_game_task().is_some()
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{
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if ctx.os.vm().current_app_id() == cartridge.app_id {
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match ctx.os.lifecycle().resume_task(task_id) {
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Ok(()) => {
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ctx.os
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.vm()
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.transition_render_owner(AppMode::Game, cartridge.app_id);
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ctx.platform
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.input_mut()
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.pad_mut()
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.begin_frame(&InputSignals::default());
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ctx.platform
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.input_mut()
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.touch_mut()
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.begin_frame(&InputSignals::default());
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return Some(FirmwareState::GameRunning(GameRunningStep::new(
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task_id,
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)));
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}
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Err(error) => {
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ctx.os.log(
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LogLevel::Warn,
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LogSource::Hub,
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0,
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format!(
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"Failed to resume resident Home game {}: {error:?}",
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cartridge.title
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),
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);
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return None;
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}
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}
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return Some(FirmwareState::ResumeResidentGame);
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}
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let resident_app_id = ctx.os.vm().current_app_id();
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@ -2,7 +2,7 @@
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{"type":"discussion","id":"DSC-0043","status":"open","ticket":"system-os-cartridge-switch-orchestrator","title":"SystemOS Cartridge Switch Orchestrator","created_at":"2026-07-03","updated_at":"2026-07-03","tags":["runtime","os","lifecycle","game","cartridge","architecture"],"agendas":[{"id":"AGD-0044","file":"AGD-0044-systemos-cartridge-switch-orchestrator.md","status":"open","created_at":"2026-07-03","updated_at":"2026-07-03"}],"decisions":[],"plans":[],"lessons":[]}
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{"type":"discussion","id":"DSC-0039","status":"abandoned","ticket":"render-pipeline-family-and-future-3d","title":"Render Pipeline Family and Future 3D","created_at":"2026-06-04","updated_at":"2026-06-04","tags":["gfx","renderer","runtime","architecture","pipeline"],"agendas":[{"id":"AGD-0039","file":"AGD-0039-render-pipeline-family-and-future-3d.md","status":"abandoned","created_at":"2026-06-04","updated_at":"2026-06-04","_override_reason":"User explicitly chose to close this agenda without a new decision because DSC-0038 already established enough architecture for future extension, and 3D is intentionally deferred."}],"decisions":[],"plans":[],"lessons":[],"_override_reason":"User explicitly chose to close this agenda without a new decision because DSC-0038 already established enough architecture for future extension, and 3D is intentionally deferred."}
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{"type":"discussion","id":"DSC-0040","status":"done","ticket":"vm-render-parallel-execution-boundary","title":"VM and Render Parallel Execution Boundary","created_at":"2026-06-04","updated_at":"2026-06-06","tags":["runtime","renderer","vm","concurrency","architecture","perf"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0048","file":"discussion/lessons/DSC-0040-vm-render-parallel-execution-boundary/LSN-0048-render-workers-need-a-closed-packet-contract.md","status":"done","created_at":"2026-06-06","updated_at":"2026-06-06"}]}
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{"type":"discussion","id":"DSC-0041","status":"in_progress","ticket":"foreground-stack-game-pause-shell-vm-backed","title":"Foreground Stack, Game Pause, and VM-Backed Shell Coexistence","created_at":"2026-06-05","updated_at":"2026-07-04","tags":["runtime","os","lifecycle","shell","game","vm","foreground","architecture"],"agendas":[{"id":"AGD-0041","file":"AGD-0041-foreground-stack-game-pause-shell-vm-backed.md","status":"accepted","created_at":"2026-06-05","updated_at":"2026-07-03"}],"decisions":[{"id":"DEC-0037","file":"DEC-0037-foreground-stack-and-game-pause-contract.md","status":"accepted","created_at":"2026-07-03","updated_at":"2026-07-03","ref_agenda":"AGD-0041"}],"plans":[{"id":"PLN-0136","file":"PLN-0136-route-desktop-home-key-outside-guest-input.md","status":"done","created_at":"2026-07-03","updated_at":"2026-07-03","ref_decisions":["DEC-0037"]},{"id":"PLN-0137","file":"PLN-0137-implement-systemos-foreground-stack-state.md","status":"done","created_at":"2026-07-03","updated_at":"2026-07-03","ref_decisions":["DEC-0037"]},{"id":"PLN-0138","file":"PLN-0138-specify-foreground-pause-and-home-contract.md","status":"done","created_at":"2026-07-03","updated_at":"2026-07-03","ref_decisions":["DEC-0037"]},{"id":"PLN-0139","file":"PLN-0139-validate-game-home-shell-game-end-to-end.md","status":"done","created_at":"2026-07-03","updated_at":"2026-07-03","ref_decisions":["DEC-0037"]},{"id":"PLN-0140","file":"PLN-0140-deliver-game-pause-resume-and-suspension.md","status":"done","created_at":"2026-07-03","updated_at":"2026-07-03","ref_decisions":["DEC-0037"]},{"id":"PLN-0141","file":"PLN-0141-integrate-render-audio-and-input-pause-boundaries.md","status":"done","created_at":"2026-07-03","updated_at":"2026-07-03","ref_decisions":["DEC-0037"]},{"id":"PLN-0142","file":"PLN-0142-deliver-game-lifecycle-events-to-vm-runtime.md","status":"done","created_at":"2026-07-04","updated_at":"2026-07-04","ref_decisions":["DEC-0037"]},{"id":"PLN-0143","file":"PLN-0143-guarantee-cooperative-pause-budget-tick-before-suspension.md","status":"done","created_at":"2026-07-04","updated_at":"2026-07-04","ref_decisions":["DEC-0037"]},{"id":"PLN-0144","file":"PLN-0144-suspend-resident-game-when-shell-takes-foreground.md","status":"done","created_at":"2026-07-04","updated_at":"2026-07-04","ref_decisions":["DEC-0037"]},{"id":"PLN-0145","file":"PLN-0145-centralize-resident-game-resume-transition.md","status":"open","created_at":"2026-07-04","updated_at":"2026-07-04","ref_decisions":["DEC-0037"]},{"id":"PLN-0146","file":"PLN-0146-consolidate-lifecycle-process-lookup-helpers.md","status":"open","created_at":"2026-07-04","updated_at":"2026-07-04","ref_decisions":["DEC-0037"]},{"id":"PLN-0147","file":"PLN-0147-move-native-shell-profile-update-into-hub.md","status":"open","created_at":"2026-07-04","updated_at":"2026-07-04","ref_decisions":["DEC-0037"]}],"lessons":[]}
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{"type":"discussion","id":"DSC-0041","status":"in_progress","ticket":"foreground-stack-game-pause-shell-vm-backed","title":"Foreground Stack, Game Pause, and VM-Backed Shell Coexistence","created_at":"2026-06-05","updated_at":"2026-07-04","tags":["runtime","os","lifecycle","shell","game","vm","foreground","architecture"],"agendas":[{"id":"AGD-0041","file":"AGD-0041-foreground-stack-game-pause-shell-vm-backed.md","status":"accepted","created_at":"2026-06-05","updated_at":"2026-07-03"}],"decisions":[{"id":"DEC-0037","file":"DEC-0037-foreground-stack-and-game-pause-contract.md","status":"accepted","created_at":"2026-07-03","updated_at":"2026-07-03","ref_agenda":"AGD-0041"}],"plans":[{"id":"PLN-0136","file":"PLN-0136-route-desktop-home-key-outside-guest-input.md","status":"done","created_at":"2026-07-03","updated_at":"2026-07-03","ref_decisions":["DEC-0037"]},{"id":"PLN-0137","file":"PLN-0137-implement-systemos-foreground-stack-state.md","status":"done","created_at":"2026-07-03","updated_at":"2026-07-03","ref_decisions":["DEC-0037"]},{"id":"PLN-0138","file":"PLN-0138-specify-foreground-pause-and-home-contract.md","status":"done","created_at":"2026-07-03","updated_at":"2026-07-03","ref_decisions":["DEC-0037"]},{"id":"PLN-0139","file":"PLN-0139-validate-game-home-shell-game-end-to-end.md","status":"done","created_at":"2026-07-03","updated_at":"2026-07-03","ref_decisions":["DEC-0037"]},{"id":"PLN-0140","file":"PLN-0140-deliver-game-pause-resume-and-suspension.md","status":"done","created_at":"2026-07-03","updated_at":"2026-07-03","ref_decisions":["DEC-0037"]},{"id":"PLN-0141","file":"PLN-0141-integrate-render-audio-and-input-pause-boundaries.md","status":"done","created_at":"2026-07-03","updated_at":"2026-07-03","ref_decisions":["DEC-0037"]},{"id":"PLN-0142","file":"PLN-0142-deliver-game-lifecycle-events-to-vm-runtime.md","status":"done","created_at":"2026-07-04","updated_at":"2026-07-04","ref_decisions":["DEC-0037"]},{"id":"PLN-0143","file":"PLN-0143-guarantee-cooperative-pause-budget-tick-before-suspension.md","status":"done","created_at":"2026-07-04","updated_at":"2026-07-04","ref_decisions":["DEC-0037"]},{"id":"PLN-0144","file":"PLN-0144-suspend-resident-game-when-shell-takes-foreground.md","status":"done","created_at":"2026-07-04","updated_at":"2026-07-04","ref_decisions":["DEC-0037"]},{"id":"PLN-0145","file":"PLN-0145-centralize-resident-game-resume-transition.md","status":"done","created_at":"2026-07-04","updated_at":"2026-07-04","ref_decisions":["DEC-0037"]},{"id":"PLN-0146","file":"PLN-0146-consolidate-lifecycle-process-lookup-helpers.md","status":"open","created_at":"2026-07-04","updated_at":"2026-07-04","ref_decisions":["DEC-0037"]},{"id":"PLN-0147","file":"PLN-0147-move-native-shell-profile-update-into-hub.md","status":"open","created_at":"2026-07-04","updated_at":"2026-07-04","ref_decisions":["DEC-0037"]}],"lessons":[]}
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{"type":"discussion","id":"DSC-0042","status":"done","ticket":"real-render-worker-establishment","title":"Real Render Worker Establishment","created_at":"2026-06-06","updated_at":"2026-06-20","tags":["runtime","renderer","worker","concurrency","host","hal","architecture"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0049","file":"discussion/lessons/DSC-0042-real-render-worker-establishment/LSN-0049-render-worker-publication-boundary.md","status":"done","created_at":"2026-06-20","updated_at":"2026-06-20"}]}
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{"type":"discussion","id":"DSC-0038","status":"done","ticket":"render-frame-packet-boundary","title":"Logical Render Pipelines and Command Packets","created_at":"2026-05-25","updated_at":"2026-06-04","tags":["gfx","renderer","runtime","frame-composer","architecture","ui","pipeline"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0047","file":"discussion/lessons/DSC-0038-render-frame-packet-boundary/LSN-0047-typed-render-submissions-preserve-domain-boundaries.md","status":"done","created_at":"2026-06-04","updated_at":"2026-06-04"}]}
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{"type":"discussion","id":"DSC-0035","status":"done","ticket":"task-owned-shell-windows","title":"Agenda - Task-Owned Shell Windows","created_at":"2026-05-15","updated_at":"2026-05-15","tags":["runtime","os","task","window-manager","shell","lifecycle"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0044","file":"discussion/lessons/DSC-0035-task-owned-shell-windows/LSN-0044-task-window-liveness-belongs-to-the-task.md","status":"done","created_at":"2026-05-15","updated_at":"2026-05-15"}]}
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@ -2,7 +2,7 @@
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id: PLN-0145
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ticket: foreground-stack-game-pause-shell-vm-backed
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title: Centralize Resident Game Resume Transition
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status: open
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status: done
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created: 2026-07-04
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ref_decisions: [DEC-0037]
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tags: [runtime, os, lifecycle, shell, game, vm, foreground, architecture]
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