2025-07-08 - 2026-07-08
Overview
34 Pull requests merged by 1 user
Merged
#36 dev/system-os-cartridge-switch-orchestrator
Merged
#35 dev/foreground-stack-game-pause-shell-vm-backed
Merged
#34 dev/system-run-cart
Merged
#33 [PERF] Async Background Work Lanes for Assets and FS
Merged
#32 dev/render-worker-establishment
Merged
#31 dev/render-frame-packet-boundary
Merged
#30 dev/rgba8888-framebuffer-and-pixel-format-direction
Merged
#29 dev/task-owned-shell-windows
Merged
#28 dev/system-os-domain-facades
Merged
#27 dev/system-os-lifecycle-process-task-contract
Merged
#26 dev/system-os-service-ownership-and-module-layout
Merged
#25 add process and task managers
Merged
#24 dev/runtime-mode-separation-game-system
Merged
#23 (fix) issues regarding tilemap cache and render
Merged
#22 Internal Viewport 270p (480x270)
Merged
#21 dev/scene-bank-glyph-runtime-binding-leak
Merged
#20 dev/runtime-edge-test-plan
Merged
#19 dev/perf-host-desktop-frame-pacing-and-presentation
Merged
#18 dev/perf-vm-allocation-and-copy-pressure
Merged
#17 dev/perf-runtime-introspection-syscalls
Merged
#16 dev/render-all-scene-cache-and-camera-integration
Merged
#15 dev/new-scene-plt
Merged
#14 dev/perf-host-debug-overlay-isolation
Merged
#13 dev/perf-runtime-telemetry-hot-path
Merged
#12 dev/ajustments-asset-entry
Merged
#11 improve jenkins
Merged
#10 dev/jenkinsfile
Merged
#8 dev/pbs
Merged
#6 dev/asset-management
Merged
#5 dev/prometeuc-improvements
Merged
#4 dev/prometeuc-base
Merged
#3 dev/vm-improvements
Merged
#2 add primitive draw call on GFX
Merged
#1 adjust and fix names