import { Color } from @core:color; import { Log } from @sdk:log; import { Input } from @sdk:input; import { Gfx } from @sdk:gfx; fn frame() -> void { let touch = Input.touch(); Gfx.clear(new Color(6577)); Gfx.draw_square(touch.x() - 8, touch.y() - 8, 16, 16, new Color(65535), new Color(13271)); let a = 10; let b = 15; let total = a + b; if (Input.pad().a().pressed()) { total += 25; } else if (Input.pad().b().pressed()) { total += 5; } else if (Input.pad().x().pressed()) { total -= 10; } if (total == 30) { Log.info("30 is the magic number!"); } else if (total == 50) { Log.error("50 is the magic number!"); } else if (total == 15) { Log.warn("The magic number is neither 30 nor 50!"); } }