dsn: debugger, play/stop, runtime (fixes)

This commit is contained in:
bQUARKz 2026-04-06 12:52:55 +01:00
parent bbba58297b
commit f4dd8e1f9b
Signed by: bquarkz
SSH Key Fingerprint: SHA256:Z7dgqoglWwoK6j6u4QC87OveEq74WOhFN+gitsxtkf8

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@ -24,42 +24,42 @@ fn abs_i(v: int) -> int
fn frame() -> void fn frame() -> void
{ {
ticks += 1; ticks += 1;
let cx = SCREEN_W / 2; let cx : int = SCREEN_W / 2;
let cy = SCREEN_H / 2; let cy : int = SCREEN_H / 2;
let phase = ticks / 2; let phase : int = ticks / 2;
Gfx.clear(new Color(33)); Gfx.clear(new Color(33));
for y: int from 0 until SCREEN_H step CELL { for y: int from 0 until SCREEN_H step CELL {
let dy = y - cy; let dy : int = y - cy;
for x: int from 0 until SCREEN_W step CELL { for x: int from 0 until SCREEN_W step CELL {
let dx = x - cx; let dx : int = x - cx;
let md = abs_i(dx) + abs_i(dy); let md : int = abs_i(dx) + abs_i(dy);
let seed_x = dx / 3 + ((phase % 29) - 14); let seed_x : int = dx / 3 + ((phase % 29) - 14);
let seed_y = dy / 3 + (((phase * 3) % 23) - 11); let seed_y : int = dy / 3 + (((phase * 3) % 23) - 11);
let zx: int = seed_x; let zx: int = seed_x;
let zy: int = seed_y; let zy: int = seed_y;
let iter: int = 0; let iter: int = 0;
while iter < 3 { while iter < 3 {
let ax = abs_i(zx); let ax : int = abs_i(zx);
let ay = abs_i(zy); let ay : int = abs_i(zy);
let nx = ((zx * zx - zy * zy) / 48) + seed_x + ((ay * 3) / 8) - 9; let nx : int = ((zx * zx - zy * zy) / 48) + seed_x + ((ay * 3) / 8) - 9;
let ny = ((ax * zy) / 24) + seed_y + ((phase + iter * 7) % 17) - 8; let ny : int = ((ax * zy) / 24) + seed_y + ((phase + iter * 7) % 17) - 8;
zx = nx; zx = nx;
zy = ny; zy = ny;
iter += 1; iter += 1;
} }
let axf = abs_i(zx); let axf : int = abs_i(zx);
let ayf = abs_i(zy); let ayf : int = abs_i(zy);
let ripple = (md / 9 + phase + ((dx - dy) / 12)) % 64; let ripple : int = (md / 9 + phase + ((dx - dy) / 12)) % 64;
let cloud = ((axf * 2) + (ayf * 3) + ripple + ((x - y + phase) % 29)) % 128; let cloud : int = ((axf * 2) + (ayf * 3) + ripple + ((x - y + phase) % 29)) % 128;
let glow = ((abs_i(dx / 3) + abs_i(dy / 2)) / 8 + phase) % 32; let glow : int = ((abs_i(dx / 3) + abs_i(dy / 2)) / 8 + phase) % 32;
let energy = (cloud + glow) % 128; let energy : int = (cloud + glow) % 128;
let r = if energy > 95 { let r : int = if energy > 95 {
6 + ((phase + x / CELL) % 6) 6 + ((phase + x / CELL) % 6)
} else if energy > 63 { } else if energy > 63 {
4 + ((energy + phase) % 8) 4 + ((energy + phase) % 8)
@ -67,7 +67,7 @@ fn frame() -> void
(energy / 24) % 3 (energy / 24) % 3
}; };
let g = if energy > 95 { let g : int = if energy > 95 {
6 + ((phase + y / CELL) % 12) 6 + ((phase + y / CELL) % 12)
} else if energy > 63 { } else if energy > 63 {
8 + ((energy + phase) % 14) 8 + ((energy + phase) % 14)
@ -75,7 +75,7 @@ fn frame() -> void
2 + ((energy / 12) % 5) 2 + ((energy / 12) % 5)
}; };
let b = if energy > 95 { let b : int = if energy > 95 {
24 + ((phase + x / CELL + y / CELL) % 5) 24 + ((phase + x / CELL + y / CELL) % 5)
} else if energy > 63 { } else if energy > 63 {
18 + ((energy + phase) % 10) 18 + ((energy + phase) % 10)
@ -83,45 +83,45 @@ fn frame() -> void
7 + ((energy / 6) % 12) 7 + ((energy / 6) % 12)
}; };
let color_raw = r * 2048 + g * 32 + b; let color_raw : int = r * 2048 + g * 32 + b;
Gfx.fill_rect(x, y, CELL, CELL, new Color(color_raw)); Gfx.fill_rect(x, y, CELL, CELL, new Color(color_raw));
} }
} }
let star_a = (phase * 3) % SCREEN_W; let star_a : int = (phase * 3) % SCREEN_W;
let star_b = (phase * 5 + 37) % SCREEN_W; let star_b : int = (phase * 5 + 37) % SCREEN_W;
let star_c = (phase * 7 + 91) % SCREEN_W; let star_c : int = (phase * 7 + 91) % SCREEN_W;
let star_d = (phase * 11 + 143) % SCREEN_W; let star_d : int = (phase * 11 + 143) % SCREEN_W;
let star_e = (phase * 13 + 211) % SCREEN_W; let star_e : int = (phase * 13 + 211) % SCREEN_W;
let star_f = (phase * 17 + 17) % SCREEN_W; let star_f : int = (phase * 17 + 17) % SCREEN_W;
let star_y0 = 18 + ((phase * 2) % 24); let star_y0 : int = 18 + ((phase * 2) % 24);
let star_y1 = 42 + ((phase * 3) % 18); let star_y1 : int = 42 + ((phase * 3) % 18);
let star_y2 = 70 + ((phase * 4) % 22); let star_y2 : int = 70 + ((phase * 4) % 22);
let star_y3 = 104 + ((phase * 5) % 16); let star_y3 : int = 104 + ((phase * 5) % 16);
let star_y4 = 132 + ((phase * 6) % 20); let star_y4 : int = 132 + ((phase * 6) % 20);
let star_y5 = 154 + ((phase * 7) % 14); let star_y5 : int = 154 + ((phase * 7) % 14);
let twinkle0 = phase % 6; let twinkle0 : int = phase % 6;
let twinkle1 = (phase + 2) % 6; let twinkle1 : int = (phase + 2) % 6;
let twinkle2 = (phase + 4) % 6; let twinkle2 : int = (phase + 4) % 6;
let twinkle3 = (phase + 1) % 6; let twinkle3 : int = (phase + 1) % 6;
let twinkle4 = (phase + 3) % 6; let twinkle4 : int = (phase + 3) % 6;
let twinkle5 = (phase + 5) % 6; let twinkle5 : int = (phase + 5) % 6;
let star_s0 = 1 + (twinkle0 / 4); let star_s0 : int = 1 + (twinkle0 / 4);
let star_s1 = 1 + (twinkle1 / 4); let star_s1 : int = 1 + (twinkle1 / 4);
let star_s2 = 1 + (twinkle2 / 4); let star_s2 : int = 1 + (twinkle2 / 4);
let star_s3 = 1 + (twinkle3 / 4); let star_s3 : int = 1 + (twinkle3 / 4);
let star_s4 = 1 + (twinkle4 / 4); let star_s4 : int = 1 + (twinkle4 / 4);
let star_s5 = 1 + (twinkle5 / 4); let star_s5 : int = 1 + (twinkle5 / 4);
let star_c0 = 57023 + twinkle0 * 1056; let star_c0 : int = 57023 + twinkle0 * 1056;
let star_c1 = 48607 + twinkle1 * 1376; let star_c1 : int = 48607 + twinkle1 * 1376;
let star_c2 = 44383 + twinkle2 * 1584; let star_c2 : int = 44383 + twinkle2 * 1584;
let star_c3 = 61279 + twinkle3 * 704; let star_c3 : int = 61279 + twinkle3 * 704;
let star_c4 = 40159 + twinkle4 * 1696; let star_c4 : int = 40159 + twinkle4 * 1696;
let star_c5 = 52831 + twinkle5 * 992; let star_c5 : int = 52831 + twinkle5 * 992;
Gfx.fill_rect(star_a, star_y0, star_s0, star_s0, new Color(star_c0)); Gfx.fill_rect(star_a, star_y0, star_s0, star_s0, new Color(star_c0));
Gfx.fill_rect(star_b, star_y1, star_s1, star_s1, new Color(star_c1)); Gfx.fill_rect(star_b, star_y1, star_s1, star_s1, new Color(star_c1));
@ -129,5 +129,7 @@ fn frame() -> void
Gfx.fill_rect(star_d, star_y3, star_s3, star_s3, new Color(star_c3)); Gfx.fill_rect(star_d, star_y3, star_s3, star_s3, new Color(star_c3));
Gfx.fill_rect(star_e, star_y4, star_s4, star_s4, new Color(star_c4)); Gfx.fill_rect(star_e, star_y4, star_s4, star_s4, new Color(star_c4));
Gfx.fill_rect(star_f, star_y5, star_s5, star_s5, new Color(star_c5)); Gfx.fill_rect(star_f, star_y5, star_s5, star_s5, new Color(star_c5));
//Gfx.clear(new Color(33));
} }
// Estimated frame cost: ~920 fills + ~2760 fractal-iteration steps + 6 twinkling parallax stars/frame at CELL=8. // Estimated frame cost: ~920 fills + ~2760 fractal-iteration steps + 6 twinkling parallax stars/frame at CELL=8.