2026-03-24 13:40:13 +00:00

42 lines
1.1 KiB
Rust

use crate::model::Button;
use crate::hardware::input_signal::InputSignals;
#[derive(Default, Clone, Copy, Debug)]
pub struct Pad {
pub up: Button,
pub down: Button,
pub left: Button,
pub right: Button,
pub a: Button, // ps: square
pub b: Button, // ps: circle
pub x: Button, // ps: triangle
pub y: Button, // ps: cross
pub l: Button, // ps: R
pub r: Button, // ps: L
pub start: Button,
pub select: Button,
}
impl Pad {
pub fn begin_frame(&mut self, signals: &InputSignals) {
self.up.begin_frame(signals.up_signal);
self.down.begin_frame(signals.down_signal);
self.left.begin_frame(signals.left_signal);
self.right.begin_frame(signals.right_signal);
self.a.begin_frame(signals.a_signal);
self.b.begin_frame(signals.b_signal);
self.x.begin_frame(signals.x_signal);
self.y.begin_frame(signals.y_signal);
self.l.begin_frame(signals.l_signal);
self.r.begin_frame(signals.r_signal);
self.start.begin_frame(signals.start_signal);
self.select.begin_frame(signals.select_signal);
}
}