2026-01-23 06:52:31 +00:00

865 lines
33 KiB
Rust

use crate::hardware::memory_banks::{SoundBankPoolInstaller, TileBankPoolInstaller};
use crate::model::{AssetEntry, BankStats, BankType, Color, HandleId, LoadStatus, PreloadEntry, Sample, SlotRef, SlotStats, SoundBank, TileBank, TileSize};
use std::collections::HashMap;
use std::sync::{Arc, Mutex, RwLock};
use std::thread;
use std::time::Instant;
/// Resident metadata for a decoded/materialized asset inside a BankPolicy.
#[derive(Debug)]
pub struct ResidentEntry<T> {
/// The resident, materialized object.
pub value: Arc<T>,
/// Resident size in bytes (post-decode). Used for telemetry/budgets.
pub bytes: usize,
// /// Pin count (optional): if > 0, entry should not be evicted by policy.
// pub pins: u32,
/// Telemetry / profiling fields (optional but useful).
pub loads: u64,
pub last_used: Instant,
}
impl<T> ResidentEntry<T> {
pub fn new(value: Arc<T>, bytes: usize) -> Self {
Self {
value,
bytes,
// pins: 0,
loads: 1,
last_used: Instant::now(),
}
}
}
/// Encapsulates the residency and staging policy for a specific type of asset.
/// This is internal to the AssetManager and not visible to peripherals.
pub struct BankPolicy<T> {
/// Dedup table: asset_id -> resident entry (value + telemetry).
resident: Arc<RwLock<HashMap<u32, ResidentEntry<T>>>>,
/// Staging area: handle -> value ready to commit.
staging: Arc<RwLock<HashMap<HandleId, Arc<T>>>>,
}
impl<T> BankPolicy<T> {
pub fn new() -> Self {
Self {
resident: Arc::new(RwLock::new(HashMap::new())),
staging: Arc::new(RwLock::new(HashMap::new())),
}
}
/// Try get a resident value by asset_id (dedupe path).
pub fn get_resident(&self, asset_id: u32) -> Option<Arc<T>> {
let mut map = self.resident.write().unwrap();
let entry = map.get_mut(&asset_id)?;
entry.last_used = Instant::now();
Some(Arc::clone(&entry.value))
}
/// Insert or reuse a resident entry. Returns the resident Arc<T>.
pub fn put_resident(&self, asset_id: u32, value: Arc<T>, bytes: usize) -> Arc<T> {
let mut map = self.resident.write().unwrap();
match map.get_mut(&asset_id) {
Some(existing) => {
existing.last_used = Instant::now();
existing.loads += 1;
Arc::clone(&existing.value)
}
None => {
let entry = ResidentEntry::new(Arc::clone(&value), bytes);
map.insert(asset_id, entry);
value
}
}
}
/// Place a value into staging for a given handle.
pub fn stage(&self, handle: HandleId, value: Arc<T>) {
self.staging.write().unwrap().insert(handle, value);
}
/// Take staged value (used by commit path).
pub fn take_staging(&self, handle: HandleId) -> Option<Arc<T>> {
self.staging.write().unwrap().remove(&handle)
}
pub fn clear(&self) {
self.resident.write().unwrap().clear();
self.staging.write().unwrap().clear();
}
}
pub struct AssetManager {
assets: Arc<RwLock<HashMap<u32, AssetEntry>>>,
name_to_id: Arc<RwLock<HashMap<String, u32>>>,
handles: Arc<RwLock<HashMap<HandleId, LoadHandleInfo>>>,
next_handle_id: Mutex<HandleId>,
assets_data: Arc<RwLock<Vec<u8>>>,
/// Narrow hardware interfaces
gfx_installer: Arc<dyn TileBankPoolInstaller>,
sound_installer: Arc<dyn SoundBankPoolInstaller>,
/// Track what is installed in each hardware slot (for stats/info).
gfx_slots: Arc<RwLock<[Option<u32>; 16]>>,
sound_slots: Arc<RwLock<[Option<u32>; 16]>>,
/// Residency policy for GFX tile banks.
gfx_policy: BankPolicy<TileBank>,
/// Residency policy for sound banks.
sound_policy: BankPolicy<SoundBank>,
// Commits that are ready to be applied at the next frame boundary.
pending_commits: Mutex<Vec<HandleId>>,
}
struct LoadHandleInfo {
_asset_id: u32,
slot: SlotRef,
status: LoadStatus,
}
impl AssetManager {
pub fn new(
assets: Vec<AssetEntry>,
assets_data: Vec<u8>,
gfx_installer: Arc<dyn TileBankPoolInstaller>,
sound_installer: Arc<dyn SoundBankPoolInstaller>,
) -> Self {
let mut asset_map = HashMap::new();
let mut name_to_id = HashMap::new();
for entry in assets {
name_to_id.insert(entry.asset_name.clone(), entry.asset_id);
asset_map.insert(entry.asset_id, entry);
}
Self {
assets: Arc::new(RwLock::new(asset_map)),
name_to_id: Arc::new(RwLock::new(name_to_id)),
gfx_installer,
sound_installer,
gfx_slots: Arc::new(RwLock::new(std::array::from_fn(|_| None))),
sound_slots: Arc::new(RwLock::new(std::array::from_fn(|_| None))),
gfx_policy: BankPolicy::new(),
sound_policy: BankPolicy::new(),
handles: Arc::new(RwLock::new(HashMap::new())),
next_handle_id: Mutex::new(1),
assets_data: Arc::new(RwLock::new(assets_data)),
pending_commits: Mutex::new(Vec::new()),
}
}
pub fn initialize_for_cartridge(&self, assets: Vec<AssetEntry>, preload: Vec<PreloadEntry>, assets_data: Vec<u8>) {
self.shutdown();
{
let mut asset_map = self.assets.write().unwrap();
let mut name_to_id = self.name_to_id.write().unwrap();
asset_map.clear();
name_to_id.clear();
for entry in assets.iter() {
name_to_id.insert(entry.asset_name.clone(), entry.asset_id);
asset_map.insert(entry.asset_id, entry.clone());
}
}
*self.assets_data.write().unwrap() = assets_data;
// Perform Preload for assets in the preload list
for item in preload {
let entry_opt = {
let assets = self.assets.read().unwrap();
let name_to_id = self.name_to_id.read().unwrap();
name_to_id.get(&item.asset_name)
.and_then(|id| assets.get(id))
.cloned()
};
if let Some(entry) = entry_opt {
let slot_index = item.slot;
match entry.bank_type {
BankType::TILES => {
if let Ok(bank) = Self::perform_load_tile_bank(&entry, self.assets_data.clone()) {
let bank_arc = Arc::new(bank);
self.gfx_policy.put_resident(entry.asset_id, Arc::clone(&bank_arc), entry.decoded_size as usize);
self.gfx_installer.install_tile_bank(slot_index, bank_arc);
let mut slots = self.gfx_slots.write().unwrap();
if slot_index < slots.len() {
slots[slot_index] = Some(entry.asset_id);
}
println!("[AssetManager] Preloaded tile asset '{}' (id: {}) into slot {}", entry.asset_name, entry.asset_id, slot_index);
} else {
eprintln!("[AssetManager] Failed to preload tile asset '{}'", entry.asset_name);
}
}
BankType::SOUNDS => {
if let Ok(bank) = Self::perform_load_sound_bank(&entry, self.assets_data.clone()) {
let bank_arc = Arc::new(bank);
self.sound_policy.put_resident(entry.asset_id, Arc::clone(&bank_arc), entry.decoded_size as usize);
self.sound_installer.install_sound_bank(slot_index, bank_arc);
let mut slots = self.sound_slots.write().unwrap();
if slot_index < slots.len() {
slots[slot_index] = Some(entry.asset_id);
}
println!("[AssetManager] Preloaded sound asset '{}' (id: {}) into slot {}", entry.asset_name, entry.asset_id, slot_index);
} else {
eprintln!("[AssetManager] Failed to preload sound asset '{}'", entry.asset_name);
}
}
}
} else {
eprintln!("[AssetManager] Preload failed: asset '{}' not found in table", item.asset_name);
}
}
}
pub fn load(&self, asset_name: &str, slot: SlotRef) -> Result<HandleId, String> {
let entry = {
let assets = self.assets.read().unwrap();
let name_to_id = self.name_to_id.read().unwrap();
let id = name_to_id.get(asset_name).ok_or_else(|| format!("Asset not found: {}", asset_name))?;
assets.get(id).ok_or_else(|| format!("Asset ID {} not found in table", id))?.clone()
};
let asset_id = entry.asset_id;
if slot.asset_type != entry.bank_type {
return Err("INCOMPATIBLE_SLOT_KIND".to_string());
}
let mut next_id = self.next_handle_id.lock().unwrap();
let handle_id = *next_id;
*next_id += 1;
// Check if already resident (Dedup)
let already_resident = match entry.bank_type {
BankType::TILES => {
if let Some(bank) = self.gfx_policy.get_resident(asset_id) {
self.gfx_policy.stage(handle_id, bank);
true
} else { false }
}
BankType::SOUNDS => {
if let Some(bank) = self.sound_policy.get_resident(asset_id) {
self.sound_policy.stage(handle_id, bank);
true
} else { false }
}
};
if already_resident {
self.handles.write().unwrap().insert(handle_id, LoadHandleInfo {
_asset_id: asset_id,
slot,
status: LoadStatus::READY,
});
return Ok(handle_id);
}
// Not resident, start loading
self.handles.write().unwrap().insert(handle_id, LoadHandleInfo {
_asset_id: asset_id,
slot,
status: LoadStatus::PENDING,
});
let handles = self.handles.clone();
let assets_data = self.assets_data.clone();
let entry_clone = entry.clone();
// Capture policies for the worker thread
let gfx_policy_resident = Arc::clone(&self.gfx_policy.resident);
let gfx_policy_staging = Arc::clone(&self.gfx_policy.staging);
let sound_policy_resident = Arc::clone(&self.sound_policy.resident);
let sound_policy_staging = Arc::clone(&self.sound_policy.staging);
thread::spawn(move || {
// Update status to LOADING
{
let mut handles_map = handles.write().unwrap();
if let Some(h) = handles_map.get_mut(&handle_id) {
if h.status == LoadStatus::PENDING {
h.status = LoadStatus::LOADING;
} else {
return;
}
} else {
return;
}
}
match entry_clone.bank_type {
BankType::TILES => {
let result = Self::perform_load_tile_bank(&entry_clone, assets_data);
if let Ok(tilebank) = result {
let bank_arc = Arc::new(tilebank);
let resident_arc = {
let mut map = gfx_policy_resident.write().unwrap();
if let Some(existing) = map.get_mut(&asset_id) {
existing.last_used = Instant::now();
existing.loads += 1;
Arc::clone(&existing.value)
} else {
let entry = ResidentEntry::new(Arc::clone(&bank_arc), entry_clone.decoded_size as usize);
map.insert(asset_id, entry);
bank_arc
}
};
gfx_policy_staging.write().unwrap().insert(handle_id, resident_arc);
let mut handles_map = handles.write().unwrap();
if let Some(h) = handles_map.get_mut(&handle_id) {
if h.status == LoadStatus::LOADING { h.status = LoadStatus::READY; }
}
} else {
let mut handles_map = handles.write().unwrap();
if let Some(h) = handles_map.get_mut(&handle_id) { h.status = LoadStatus::ERROR; }
}
}
BankType::SOUNDS => {
let result = Self::perform_load_sound_bank(&entry_clone, assets_data);
if let Ok(soundbank) = result {
let bank_arc = Arc::new(soundbank);
let resident_arc = {
let mut map = sound_policy_resident.write().unwrap();
if let Some(existing) = map.get_mut(&asset_id) {
existing.last_used = Instant::now();
existing.loads += 1;
Arc::clone(&existing.value)
} else {
let entry = ResidentEntry::new(Arc::clone(&bank_arc), entry_clone.decoded_size as usize);
map.insert(asset_id, entry);
bank_arc
}
};
sound_policy_staging.write().unwrap().insert(handle_id, resident_arc);
let mut handles_map = handles.write().unwrap();
if let Some(h) = handles_map.get_mut(&handle_id) {
if h.status == LoadStatus::LOADING { h.status = LoadStatus::READY; }
}
} else {
let mut handles_map = handles.write().unwrap();
if let Some(h) = handles_map.get_mut(&handle_id) { h.status = LoadStatus::ERROR; }
}
}
}
});
Ok(handle_id)
}
fn perform_load_tile_bank(entry: &AssetEntry, assets_data: Arc<RwLock<Vec<u8>>>) -> Result<TileBank, String> {
if entry.codec != "RAW" {
return Err(format!("Unsupported codec: {}", entry.codec));
}
let assets_data = assets_data.read().unwrap();
let start = entry.offset as usize;
let end = start + entry.size as usize;
if end > assets_data.len() {
return Err("Asset offset/size out of bounds".to_string());
}
let buffer = &assets_data[start..end];
// Decode TILEBANK metadata
let tile_size_val = entry.metadata.get("tile_size").and_then(|v| v.as_u64()).ok_or("Missing tile_size")?;
let width = entry.metadata.get("width").and_then(|v| v.as_u64()).ok_or("Missing width")? as usize;
let height = entry.metadata.get("height").and_then(|v| v.as_u64()).ok_or("Missing height")? as usize;
let tile_size = match tile_size_val {
8 => TileSize::Size8,
16 => TileSize::Size16,
32 => TileSize::Size32,
_ => return Err(format!("Invalid tile_size: {}", tile_size_val)),
};
let pixel_data_size = width * height;
if buffer.len() < pixel_data_size + 2048 {
return Err("Buffer too small for TILEBANK".to_string());
}
let pixel_indices = buffer[0..pixel_data_size].to_vec();
let palette_data = &buffer[pixel_data_size..pixel_data_size + 2048];
let mut palettes = [[Color::BLACK; 16]; 64];
for p in 0..64 {
for c in 0..16 {
let offset = (p * 16 + c) * 2;
let color_raw = u16::from_le_bytes([palette_data[offset], palette_data[offset + 1]]);
palettes[p][c] = Color(color_raw);
}
}
Ok(TileBank {
tile_size,
width,
height,
pixel_indices,
palettes,
})
}
fn perform_load_sound_bank(entry: &AssetEntry, assets_data: Arc<RwLock<Vec<u8>>>) -> Result<SoundBank, String> {
if entry.codec != "RAW" {
return Err(format!("Unsupported codec: {}", entry.codec));
}
let assets_data = assets_data.read().unwrap();
let start = entry.offset as usize;
let end = start + entry.size as usize;
if end > assets_data.len() {
return Err("Asset offset/size out of bounds".to_string());
}
let buffer = &assets_data[start..end];
let sample_rate = entry.metadata.get("sample_rate").and_then(|v| v.as_u64()).unwrap_or(44100) as u32;
let mut data = Vec::with_capacity(buffer.len() / 2);
for i in (0..buffer.len()).step_by(2) {
if i + 1 < buffer.len() {
data.push(i16::from_le_bytes([buffer[i], buffer[i+1]]));
}
}
let sample = Arc::new(Sample::new(sample_rate, data));
Ok(SoundBank::new(vec![sample]))
}
pub fn status(&self, handle: HandleId) -> LoadStatus {
self.handles.read().unwrap().get(&handle).map(|h| h.status).unwrap_or(LoadStatus::ERROR)
}
pub fn commit(&self, handle: HandleId) {
let mut handles_map = self.handles.write().unwrap();
if let Some(h) = handles_map.get_mut(&handle) {
if h.status == LoadStatus::READY {
self.pending_commits.lock().unwrap().push(handle);
}
}
}
pub fn cancel(&self, handle: HandleId) {
let mut handles_map = self.handles.write().unwrap();
if let Some(h) = handles_map.get_mut(&handle) {
match h.status {
LoadStatus::PENDING | LoadStatus::LOADING | LoadStatus::READY => {
h.status = LoadStatus::CANCELED;
}
_ => {}
}
}
self.gfx_policy.take_staging(handle);
self.sound_policy.take_staging(handle);
}
pub fn apply_commits(&self) {
let mut pending = self.pending_commits.lock().unwrap();
let mut handles = self.handles.write().unwrap();
for handle_id in pending.drain(..) {
if let Some(h) = handles.get_mut(&handle_id) {
if h.status == LoadStatus::READY {
match h.slot.asset_type {
BankType::TILES => {
if let Some(bank) = self.gfx_policy.take_staging(handle_id) {
self.gfx_installer.install_tile_bank(h.slot.index, bank);
let mut slots = self.gfx_slots.write().unwrap();
if h.slot.index < slots.len() {
slots[h.slot.index] = Some(h._asset_id);
}
h.status = LoadStatus::COMMITTED;
}
}
BankType::SOUNDS => {
if let Some(bank) = self.sound_policy.take_staging(handle_id) {
self.sound_installer.install_sound_bank(h.slot.index, bank);
let mut slots = self.sound_slots.write().unwrap();
if h.slot.index < slots.len() {
slots[h.slot.index] = Some(h._asset_id);
}
h.status = LoadStatus::COMMITTED;
}
}
}
}
}
}
}
pub fn bank_info(&self, kind: BankType) -> BankStats {
match kind {
BankType::TILES => {
let mut used_bytes = 0;
{
let resident = self.gfx_policy.resident.read().unwrap();
for entry in resident.values() {
used_bytes += entry.bytes;
}
}
let mut inflight_bytes = 0;
{
let staging = self.gfx_policy.staging.read().unwrap();
let assets = self.assets.read().unwrap();
let handles = self.handles.read().unwrap();
for (handle_id, _) in staging.iter() {
if let Some(h) = handles.get(handle_id) {
if let Some(entry) = assets.get(&h._asset_id) {
inflight_bytes += entry.decoded_size as usize;
}
}
}
}
let mut slots_occupied = 0;
{
let slots = self.gfx_slots.read().unwrap();
for s in slots.iter() {
if s.is_some() { slots_occupied += 1; }
}
}
BankStats {
total_bytes: 16 * 1024 * 1024,
used_bytes,
free_bytes: (16usize * 1024 * 1024).saturating_sub(used_bytes),
inflight_bytes,
slot_count: 16,
slots_occupied,
}
}
BankType::SOUNDS => {
let mut used_bytes = 0;
{
let resident = self.sound_policy.resident.read().unwrap();
for entry in resident.values() {
used_bytes += entry.bytes;
}
}
let mut inflight_bytes = 0;
{
let staging = self.sound_policy.staging.read().unwrap();
let assets = self.assets.read().unwrap();
let handles = self.handles.read().unwrap();
for (handle_id, _) in staging.iter() {
if let Some(h) = handles.get(handle_id) {
if let Some(entry) = assets.get(&h._asset_id) {
inflight_bytes += entry.decoded_size as usize;
}
}
}
}
let mut slots_occupied = 0;
{
let slots = self.sound_slots.read().unwrap();
for s in slots.iter() {
if s.is_some() { slots_occupied += 1; }
}
}
BankStats {
total_bytes: 32 * 1024 * 1024,
used_bytes,
free_bytes: (32usize * 1024 * 1024).saturating_sub(used_bytes),
inflight_bytes,
slot_count: 16,
slots_occupied,
}
}
}
}
pub fn slot_info(&self, slot: SlotRef) -> SlotStats {
match slot.asset_type {
BankType::TILES => {
let slots = self.gfx_slots.read().unwrap();
let asset_id = slots.get(slot.index).and_then(|s| s.clone());
let (bytes, asset_name) = if let Some(id) = &asset_id {
let bytes = self.gfx_policy.resident.read().unwrap()
.get(id)
.map(|entry| entry.bytes)
.unwrap_or(0);
let name = self.assets.read().unwrap().get(id).map(|e| e.asset_name.clone());
(bytes, name)
} else {
(0, None)
};
SlotStats {
asset_id,
asset_name,
generation: 0,
resident_bytes: bytes,
}
}
BankType::SOUNDS => {
let slots = self.sound_slots.read().unwrap();
let asset_id = slots.get(slot.index).and_then(|s| s.clone());
let (bytes, asset_name) = if let Some(id) = &asset_id {
let bytes = self.sound_policy.resident.read().unwrap()
.get(id)
.map(|entry| entry.bytes)
.unwrap_or(0);
let name = self.assets.read().unwrap().get(id).map(|e| e.asset_name.clone());
(bytes, name)
} else {
(0, None)
};
SlotStats {
asset_id,
asset_name,
generation: 0,
resident_bytes: bytes,
}
}
}
}
pub fn find_slot_by_name(&self, asset_name: &str, kind: BankType) -> Option<u8> {
let asset_id = {
let name_to_id = self.name_to_id.read().unwrap();
*name_to_id.get(asset_name)?
};
match kind {
BankType::TILES => {
let slots = self.gfx_slots.read().unwrap();
slots.iter().position(|&s| s == Some(asset_id)).map(|p| p as u8)
}
BankType::SOUNDS => {
let slots = self.sound_slots.read().unwrap();
slots.iter().position(|&s| s == Some(asset_id)).map(|p| p as u8)
}
}
}
pub fn shutdown(&self) {
self.gfx_policy.clear();
self.sound_policy.clear();
self.handles.write().unwrap().clear();
self.pending_commits.lock().unwrap().clear();
self.gfx_slots.write().unwrap().fill(None);
self.sound_slots.write().unwrap().fill(None);
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::hardware::memory_banks::{MemoryBanks, SoundBankPoolAccess, TileBankPoolAccess};
#[test]
fn test_asset_loading_flow() {
let banks = Arc::new(MemoryBanks::new());
let gfx_installer = Arc::clone(&banks) as Arc<dyn TileBankPoolInstaller>;
let sound_installer = Arc::clone(&banks) as Arc<dyn SoundBankPoolInstaller>;
let mut data = vec![1u8; 256];
data.extend_from_slice(&[0u8; 2048]);
let asset_entry = AssetEntry {
asset_id: 0,
asset_name: "test_tiles".to_string(),
bank_type: BankType::TILES,
offset: 0,
size: data.len() as u64,
decoded_size: data.len() as u64,
codec: "RAW".to_string(),
metadata: serde_json::json!({
"tile_size": 16,
"width": 16,
"height": 16
}),
};
let am = AssetManager::new(vec![asset_entry], data, gfx_installer, sound_installer);
let slot = SlotRef::gfx(0);
let handle = am.load("test_tiles", slot).expect("Should start loading");
let mut status = am.status(handle);
let start = Instant::now();
while status != LoadStatus::READY && start.elapsed().as_secs() < 5 {
thread::sleep(std::time::Duration::from_millis(10));
status = am.status(handle);
}
assert_eq!(status, LoadStatus::READY);
{
let staging = am.gfx_policy.staging.read().unwrap();
assert!(staging.contains_key(&handle));
}
am.commit(handle);
am.apply_commits();
assert_eq!(am.status(handle), LoadStatus::COMMITTED);
assert!(banks.tile_bank_slot(0).is_some());
}
#[test]
fn test_asset_dedup() {
let banks = Arc::new(MemoryBanks::new());
let gfx_installer = Arc::clone(&banks) as Arc<dyn TileBankPoolInstaller>;
let sound_installer = Arc::clone(&banks) as Arc<dyn SoundBankPoolInstaller>;
let mut data = vec![1u8; 256];
data.extend_from_slice(&[0u8; 2048]);
let asset_entry = AssetEntry {
asset_id: 0,
asset_name: "test_tiles".to_string(),
bank_type: BankType::TILES,
offset: 0,
size: data.len() as u64,
decoded_size: data.len() as u64,
codec: "RAW".to_string(),
metadata: serde_json::json!({
"tile_size": 16,
"width": 16,
"height": 16
}),
};
let am = AssetManager::new(vec![asset_entry], data, gfx_installer, sound_installer);
let handle1 = am.load("test_tiles", SlotRef::gfx(0)).unwrap();
let start = Instant::now();
while am.status(handle1) != LoadStatus::READY && start.elapsed().as_secs() < 5 {
thread::sleep(std::time::Duration::from_millis(10));
}
let handle2 = am.load("test_tiles", SlotRef::gfx(1)).unwrap();
assert_eq!(am.status(handle2), LoadStatus::READY);
let staging = am.gfx_policy.staging.read().unwrap();
let bank1 = staging.get(&handle1).unwrap();
let bank2 = staging.get(&handle2).unwrap();
assert!(Arc::ptr_eq(bank1, bank2));
}
#[test]
fn test_sound_asset_loading() {
let banks = Arc::new(MemoryBanks::new());
let gfx_installer = Arc::clone(&banks) as Arc<dyn TileBankPoolInstaller>;
let sound_installer = Arc::clone(&banks) as Arc<dyn SoundBankPoolInstaller>;
// 100 samples of 16-bit PCM (zeros)
let data = vec![0u8; 200];
let asset_entry = AssetEntry {
asset_id: 1,
asset_name: "test_sound".to_string(),
bank_type: BankType::SOUNDS,
offset: 0,
size: data.len() as u64,
decoded_size: data.len() as u64,
codec: "RAW".to_string(),
metadata: serde_json::json!({
"sample_rate": 44100
}),
};
let am = AssetManager::new(vec![asset_entry], data, gfx_installer, sound_installer);
let slot = SlotRef::audio(0);
let handle = am.load("test_sound", slot).expect("Should start loading");
let start = Instant::now();
while am.status(handle) != LoadStatus::READY && start.elapsed().as_secs() < 5 {
thread::sleep(std::time::Duration::from_millis(10));
}
assert_eq!(am.status(handle), LoadStatus::READY);
am.commit(handle);
am.apply_commits();
assert_eq!(am.status(handle), LoadStatus::COMMITTED);
assert!(banks.sound_bank_slot(0).is_some());
}
#[test]
fn test_preload_on_init() {
let banks = Arc::new(MemoryBanks::new());
let gfx_installer = Arc::clone(&banks) as Arc<dyn TileBankPoolInstaller>;
let sound_installer = Arc::clone(&banks) as Arc<dyn SoundBankPoolInstaller>;
let data = vec![0u8; 200];
let asset_entry = AssetEntry {
asset_id: 2,
asset_name: "preload_sound".to_string(),
bank_type: BankType::SOUNDS,
offset: 0,
size: data.len() as u64,
decoded_size: data.len() as u64,
codec: "RAW".to_string(),
metadata: serde_json::json!({
"sample_rate": 44100
}),
};
let preload = vec![
PreloadEntry { asset_name: "preload_sound".to_string(), slot: 5 }
];
let am = AssetManager::new(vec![], vec![], gfx_installer, sound_installer);
// Before init, slot 5 is empty
assert!(banks.sound_bank_slot(5).is_none());
am.initialize_for_cartridge(vec![asset_entry], preload, data);
// After init, slot 5 should be occupied because of preload
assert!(banks.sound_bank_slot(5).is_some());
assert_eq!(am.slot_info(SlotRef::audio(5)).asset_id, Some(2));
}
#[test]
fn test_find_slot_by_name() {
let banks = Arc::new(MemoryBanks::new());
let gfx_installer = Arc::clone(&banks) as Arc<dyn TileBankPoolInstaller>;
let sound_installer = Arc::clone(&banks) as Arc<dyn SoundBankPoolInstaller>;
let mut data = vec![0u8; 256]; // pixels
data.extend_from_slice(&[0u8; 2048]); // palette
let asset_entry = AssetEntry {
asset_id: 10,
asset_name: "my_tiles".to_string(),
bank_type: BankType::TILES,
offset: 0,
size: data.len() as u64,
decoded_size: data.len() as u64,
codec: "RAW".to_string(),
metadata: serde_json::json!({ "tile_size": 16, "width": 16, "height": 16 }),
};
let preload = vec![
PreloadEntry { asset_name: "my_tiles".to_string(), slot: 3 }
];
let am = AssetManager::new(vec![], vec![], gfx_installer, sound_installer);
am.initialize_for_cartridge(vec![asset_entry], preload, data);
assert_eq!(am.find_slot_by_name("my_tiles", BankType::TILES), Some(3));
assert_eq!(am.find_slot_by_name("unknown", BankType::TILES), None);
assert_eq!(am.find_slot_by_name("my_tiles", BankType::SOUNDS), None);
}
}