14 lines
246 B
Rust

use crate::tile::Tile;
#[derive(Clone, Copy, Debug, Default)]
pub struct Sprite {
pub tile: Tile,
pub x: i32,
pub y: i32,
pub bank_id: u8,
pub active: bool,
pub flip_x: bool,
pub flip_y: bool,
pub priority: u8,
}