use crate::memory_banks::{SoundBankPoolInstaller, TileBankPoolInstaller}; use prometeu_hal::AssetBridge; use prometeu_hal::asset::{ AssetEntry, BankStats, BankType, HandleId, LoadStatus, PreloadEntry, SlotRef, SlotStats, }; use prometeu_hal::color::Color; use prometeu_hal::sample::Sample; use prometeu_hal::sound_bank::SoundBank; use prometeu_hal::tile_bank::{TileBank, TileSize}; use std::collections::HashMap; use std::sync::{Arc, Mutex, RwLock}; use std::thread; use std::time::Instant; /// Resident metadata for a decoded/materialized asset inside a BankPolicy. #[derive(Debug)] pub struct ResidentEntry { /// The resident, materialized object. pub value: Arc, /// Resident size in bytes (post-decode). Used for telemetry/budgets. pub bytes: usize, // /// Pin count (optional): if > 0, entry should not be evicted by policy. // pub pins: u32, /// Telemetry / profiling fields (optional but useful). pub loads: u64, pub last_used: Instant, } impl ResidentEntry { pub fn new(value: Arc, bytes: usize) -> Self { Self { value, bytes, // pins: 0, loads: 1, last_used: Instant::now(), } } } /// Encapsulates the residency and staging policy for a specific type of asset. /// This is internal to the AssetManager and not visible to peripherals. pub struct BankPolicy { /// Dedup table: asset_id -> resident entry (value + telemetry). resident: Arc>>>, /// Staging area: handle -> value ready to commit. staging: Arc>>>, } impl BankPolicy { pub fn new() -> Self { Self { resident: Arc::new(RwLock::new(HashMap::new())), staging: Arc::new(RwLock::new(HashMap::new())), } } /// Try get a resident value by asset_id (dedupe path). pub fn get_resident(&self, asset_id: u32) -> Option> { let mut map = self.resident.write().unwrap(); let entry = map.get_mut(&asset_id)?; entry.last_used = Instant::now(); Some(Arc::clone(&entry.value)) } /// Insert or reuse a resident entry. Returns the resident Arc. pub fn put_resident(&self, asset_id: u32, value: Arc, bytes: usize) -> Arc { let mut map = self.resident.write().unwrap(); match map.get_mut(&asset_id) { Some(existing) => { existing.last_used = Instant::now(); existing.loads += 1; Arc::clone(&existing.value) } None => { let entry = ResidentEntry::new(Arc::clone(&value), bytes); map.insert(asset_id, entry); value } } } /// Place a value into staging for a given handle. pub fn stage(&self, handle: HandleId, value: Arc) { self.staging.write().unwrap().insert(handle, value); } /// Take staged value (used by commit path). pub fn take_staging(&self, handle: HandleId) -> Option> { self.staging.write().unwrap().remove(&handle) } pub fn clear(&self) { self.resident.write().unwrap().clear(); self.staging.write().unwrap().clear(); } } pub struct AssetManager { assets: Arc>>, name_to_id: Arc>>, handles: Arc>>, next_handle_id: Mutex, assets_data: Arc>>, /// Narrow hardware interfaces gfx_installer: Arc, sound_installer: Arc, /// Track what is installed in each hardware slot (for stats/info). gfx_slots: Arc; 16]>>, sound_slots: Arc; 16]>>, /// Residency policy for GFX tile banks. gfx_policy: BankPolicy, /// Residency policy for sound banks. sound_policy: BankPolicy, // Commits that are ready to be applied at the next frame boundary. pending_commits: Mutex>, } struct LoadHandleInfo { _asset_id: u32, slot: SlotRef, status: LoadStatus, } impl AssetBridge for AssetManager { fn initialize_for_cartridge( &self, assets: Vec, preload: Vec, assets_data: Vec, ) { self.initialize_for_cartridge(assets, preload, assets_data) } fn load(&self, asset_name: &str, slot: SlotRef) -> Result { self.load(asset_name, slot) } fn status(&self, handle: HandleId) -> LoadStatus { self.status(handle) } fn commit(&self, handle: HandleId) { self.commit(handle) } fn cancel(&self, handle: HandleId) { self.cancel(handle) } fn apply_commits(&self) { self.apply_commits() } fn bank_info(&self, kind: BankType) -> BankStats { self.bank_info(kind) } fn slot_info(&self, slot: SlotRef) -> SlotStats { self.slot_info(slot) } fn find_slot_by_name(&self, asset_name: &str, kind: BankType) -> Option { self.find_slot_by_name(asset_name, kind) } fn shutdown(&self) { self.shutdown() } } impl AssetManager { pub fn new( assets: Vec, assets_data: Vec, gfx_installer: Arc, sound_installer: Arc, ) -> Self { let mut asset_map = HashMap::new(); let mut name_to_id = HashMap::new(); for entry in assets { name_to_id.insert(entry.asset_name.clone(), entry.asset_id); asset_map.insert(entry.asset_id, entry); } Self { assets: Arc::new(RwLock::new(asset_map)), name_to_id: Arc::new(RwLock::new(name_to_id)), gfx_installer, sound_installer, gfx_slots: Arc::new(RwLock::new(std::array::from_fn(|_| None))), sound_slots: Arc::new(RwLock::new(std::array::from_fn(|_| None))), gfx_policy: BankPolicy::new(), sound_policy: BankPolicy::new(), handles: Arc::new(RwLock::new(HashMap::new())), next_handle_id: Mutex::new(1), assets_data: Arc::new(RwLock::new(assets_data)), pending_commits: Mutex::new(Vec::new()), } } pub fn initialize_for_cartridge( &self, assets: Vec, preload: Vec, assets_data: Vec, ) { self.shutdown(); { let mut asset_map = self.assets.write().unwrap(); let mut name_to_id = self.name_to_id.write().unwrap(); asset_map.clear(); name_to_id.clear(); for entry in assets.iter() { name_to_id.insert(entry.asset_name.clone(), entry.asset_id); asset_map.insert(entry.asset_id, entry.clone()); } } *self.assets_data.write().unwrap() = assets_data; // Perform Preload for assets in the preload list for item in preload { let entry_opt = { let assets = self.assets.read().unwrap(); let name_to_id = self.name_to_id.read().unwrap(); name_to_id.get(&item.asset_name).and_then(|id| assets.get(id)).cloned() }; if let Some(entry) = entry_opt { let slot_index = item.slot; match entry.bank_type { BankType::TILES => { if let Ok(bank) = Self::perform_load_tile_bank(&entry, self.assets_data.clone()) { let bank_arc = Arc::new(bank); self.gfx_policy.put_resident( entry.asset_id, Arc::clone(&bank_arc), entry.decoded_size as usize, ); self.gfx_installer.install_tile_bank(slot_index, bank_arc); let mut slots = self.gfx_slots.write().unwrap(); if slot_index < slots.len() { slots[slot_index] = Some(entry.asset_id); } println!( "[AssetManager] Preloaded tile asset '{}' (id: {}) into slot {}", entry.asset_name, entry.asset_id, slot_index ); } else { eprintln!( "[AssetManager] Failed to preload tile asset '{}'", entry.asset_name ); } } BankType::SOUNDS => { if let Ok(bank) = Self::perform_load_sound_bank(&entry, self.assets_data.clone()) { let bank_arc = Arc::new(bank); self.sound_policy.put_resident( entry.asset_id, Arc::clone(&bank_arc), entry.decoded_size as usize, ); self.sound_installer.install_sound_bank(slot_index, bank_arc); let mut slots = self.sound_slots.write().unwrap(); if slot_index < slots.len() { slots[slot_index] = Some(entry.asset_id); } println!( "[AssetManager] Preloaded sound asset '{}' (id: {}) into slot {}", entry.asset_name, entry.asset_id, slot_index ); } else { eprintln!( "[AssetManager] Failed to preload sound asset '{}'", entry.asset_name ); } } } } else { eprintln!( "[AssetManager] Preload failed: asset '{}' not found in table", item.asset_name ); } } } pub fn load(&self, asset_name: &str, slot: SlotRef) -> Result { let entry = { let assets = self.assets.read().unwrap(); let name_to_id = self.name_to_id.read().unwrap(); let id = name_to_id .get(asset_name) .ok_or_else(|| format!("Asset not found: {}", asset_name))?; assets.get(id).ok_or_else(|| format!("Asset ID {} not found in table", id))?.clone() }; let asset_id = entry.asset_id; if slot.asset_type != entry.bank_type { return Err("INCOMPATIBLE_SLOT_KIND".to_string()); } let mut next_id = self.next_handle_id.lock().unwrap(); let handle_id = *next_id; *next_id += 1; // Check if already resident (Dedup) let already_resident = match entry.bank_type { BankType::TILES => { if let Some(bank) = self.gfx_policy.get_resident(asset_id) { self.gfx_policy.stage(handle_id, bank); true } else { false } } BankType::SOUNDS => { if let Some(bank) = self.sound_policy.get_resident(asset_id) { self.sound_policy.stage(handle_id, bank); true } else { false } } }; if already_resident { self.handles.write().unwrap().insert( handle_id, LoadHandleInfo { _asset_id: asset_id, slot, status: LoadStatus::READY }, ); return Ok(handle_id); } // Not resident, start loading self.handles.write().unwrap().insert( handle_id, LoadHandleInfo { _asset_id: asset_id, slot, status: LoadStatus::PENDING }, ); let handles = self.handles.clone(); let assets_data = self.assets_data.clone(); let entry_clone = entry.clone(); // Capture policies for the worker thread let gfx_policy_resident = Arc::clone(&self.gfx_policy.resident); let gfx_policy_staging = Arc::clone(&self.gfx_policy.staging); let sound_policy_resident = Arc::clone(&self.sound_policy.resident); let sound_policy_staging = Arc::clone(&self.sound_policy.staging); thread::spawn(move || { // Update status to LOADING { let mut handles_map = handles.write().unwrap(); if let Some(h) = handles_map.get_mut(&handle_id) { if h.status == LoadStatus::PENDING { h.status = LoadStatus::LOADING; } else { return; } } else { return; } } match entry_clone.bank_type { BankType::TILES => { let result = Self::perform_load_tile_bank(&entry_clone, assets_data); if let Ok(tilebank) = result { let bank_arc = Arc::new(tilebank); let resident_arc = { let mut map = gfx_policy_resident.write().unwrap(); if let Some(existing) = map.get_mut(&asset_id) { existing.last_used = Instant::now(); existing.loads += 1; Arc::clone(&existing.value) } else { let entry = ResidentEntry::new( Arc::clone(&bank_arc), entry_clone.decoded_size as usize, ); map.insert(asset_id, entry); bank_arc } }; gfx_policy_staging.write().unwrap().insert(handle_id, resident_arc); let mut handles_map = handles.write().unwrap(); if let Some(h) = handles_map.get_mut(&handle_id) { if h.status == LoadStatus::LOADING { h.status = LoadStatus::READY; } } } else { let mut handles_map = handles.write().unwrap(); if let Some(h) = handles_map.get_mut(&handle_id) { h.status = LoadStatus::ERROR; } } } BankType::SOUNDS => { let result = Self::perform_load_sound_bank(&entry_clone, assets_data); if let Ok(soundbank) = result { let bank_arc = Arc::new(soundbank); let resident_arc = { let mut map = sound_policy_resident.write().unwrap(); if let Some(existing) = map.get_mut(&asset_id) { existing.last_used = Instant::now(); existing.loads += 1; Arc::clone(&existing.value) } else { let entry = ResidentEntry::new( Arc::clone(&bank_arc), entry_clone.decoded_size as usize, ); map.insert(asset_id, entry); bank_arc } }; sound_policy_staging.write().unwrap().insert(handle_id, resident_arc); let mut handles_map = handles.write().unwrap(); if let Some(h) = handles_map.get_mut(&handle_id) { if h.status == LoadStatus::LOADING { h.status = LoadStatus::READY; } } } else { let mut handles_map = handles.write().unwrap(); if let Some(h) = handles_map.get_mut(&handle_id) { h.status = LoadStatus::ERROR; } } } } }); Ok(handle_id) } fn perform_load_tile_bank( entry: &AssetEntry, assets_data: Arc>>, ) -> Result { if entry.codec != "RAW" { return Err(format!("Unsupported codec: {}", entry.codec)); } let assets_data = assets_data.read().unwrap(); let start = entry.offset as usize; let end = start + entry.size as usize; if end > assets_data.len() { return Err("Asset offset/size out of bounds".to_string()); } let buffer = &assets_data[start..end]; // Decode TILEBANK metadata let tile_size_val = entry.metadata.get("tile_size").and_then(|v| v.as_u64()).ok_or("Missing tile_size")?; let width = entry.metadata.get("width").and_then(|v| v.as_u64()).ok_or("Missing width")? as usize; let height = entry.metadata.get("height").and_then(|v| v.as_u64()).ok_or("Missing height")? as usize; let tile_size = match tile_size_val { 8 => TileSize::Size8, 16 => TileSize::Size16, 32 => TileSize::Size32, _ => return Err(format!("Invalid tile_size: {}", tile_size_val)), }; let pixel_data_size = width * height; if buffer.len() < pixel_data_size + 2048 { return Err("Buffer too small for TILEBANK".to_string()); } let pixel_indices = buffer[0..pixel_data_size].to_vec(); let palette_data = &buffer[pixel_data_size..pixel_data_size + 2048]; let mut palettes = [[Color::BLACK; 16]; 64]; for p in 0..64 { for c in 0..16 { let offset = (p * 16 + c) * 2; let color_raw = u16::from_le_bytes([palette_data[offset], palette_data[offset + 1]]); palettes[p][c] = Color(color_raw); } } Ok(TileBank { tile_size, width, height, pixel_indices, palettes }) } fn perform_load_sound_bank( entry: &AssetEntry, assets_data: Arc>>, ) -> Result { if entry.codec != "RAW" { return Err(format!("Unsupported codec: {}", entry.codec)); } let assets_data = assets_data.read().unwrap(); let start = entry.offset as usize; let end = start + entry.size as usize; if end > assets_data.len() { return Err("Asset offset/size out of bounds".to_string()); } let buffer = &assets_data[start..end]; let sample_rate = entry.metadata.get("sample_rate").and_then(|v| v.as_u64()).unwrap_or(44100) as u32; let mut data = Vec::with_capacity(buffer.len() / 2); for i in (0..buffer.len()).step_by(2) { if i + 1 < buffer.len() { data.push(i16::from_le_bytes([buffer[i], buffer[i + 1]])); } } let sample = Arc::new(Sample::new(sample_rate, data)); Ok(SoundBank::new(vec![sample])) } pub fn status(&self, handle: HandleId) -> LoadStatus { self.handles.read().unwrap().get(&handle).map(|h| h.status).unwrap_or(LoadStatus::ERROR) } pub fn commit(&self, handle: HandleId) { let mut handles_map = self.handles.write().unwrap(); if let Some(h) = handles_map.get_mut(&handle) { if h.status == LoadStatus::READY { self.pending_commits.lock().unwrap().push(handle); } } } pub fn cancel(&self, handle: HandleId) { let mut handles_map = self.handles.write().unwrap(); if let Some(h) = handles_map.get_mut(&handle) { match h.status { LoadStatus::PENDING | LoadStatus::LOADING | LoadStatus::READY => { h.status = LoadStatus::CANCELED; } _ => {} } } self.gfx_policy.take_staging(handle); self.sound_policy.take_staging(handle); } pub fn apply_commits(&self) { let mut pending = self.pending_commits.lock().unwrap(); let mut handles = self.handles.write().unwrap(); for handle_id in pending.drain(..) { if let Some(h) = handles.get_mut(&handle_id) { if h.status == LoadStatus::READY { match h.slot.asset_type { BankType::TILES => { if let Some(bank) = self.gfx_policy.take_staging(handle_id) { self.gfx_installer.install_tile_bank(h.slot.index, bank); let mut slots = self.gfx_slots.write().unwrap(); if h.slot.index < slots.len() { slots[h.slot.index] = Some(h._asset_id); } h.status = LoadStatus::COMMITTED; } } BankType::SOUNDS => { if let Some(bank) = self.sound_policy.take_staging(handle_id) { self.sound_installer.install_sound_bank(h.slot.index, bank); let mut slots = self.sound_slots.write().unwrap(); if h.slot.index < slots.len() { slots[h.slot.index] = Some(h._asset_id); } h.status = LoadStatus::COMMITTED; } } } } } } } pub fn bank_info(&self, kind: BankType) -> BankStats { match kind { BankType::TILES => { let mut used_bytes = 0; { let resident = self.gfx_policy.resident.read().unwrap(); for entry in resident.values() { used_bytes += entry.bytes; } } let mut inflight_bytes = 0; { let staging = self.gfx_policy.staging.read().unwrap(); let assets = self.assets.read().unwrap(); let handles = self.handles.read().unwrap(); for (handle_id, _) in staging.iter() { if let Some(h) = handles.get(handle_id) { if let Some(entry) = assets.get(&h._asset_id) { inflight_bytes += entry.decoded_size as usize; } } } } let mut slots_occupied = 0; { let slots = self.gfx_slots.read().unwrap(); for s in slots.iter() { if s.is_some() { slots_occupied += 1; } } } BankStats { total_bytes: 16 * 1024 * 1024, used_bytes, free_bytes: (16usize * 1024 * 1024).saturating_sub(used_bytes), inflight_bytes, slot_count: 16, slots_occupied, } } BankType::SOUNDS => { let mut used_bytes = 0; { let resident = self.sound_policy.resident.read().unwrap(); for entry in resident.values() { used_bytes += entry.bytes; } } let mut inflight_bytes = 0; { let staging = self.sound_policy.staging.read().unwrap(); let assets = self.assets.read().unwrap(); let handles = self.handles.read().unwrap(); for (handle_id, _) in staging.iter() { if let Some(h) = handles.get(handle_id) { if let Some(entry) = assets.get(&h._asset_id) { inflight_bytes += entry.decoded_size as usize; } } } } let mut slots_occupied = 0; { let slots = self.sound_slots.read().unwrap(); for s in slots.iter() { if s.is_some() { slots_occupied += 1; } } } BankStats { total_bytes: 32 * 1024 * 1024, used_bytes, free_bytes: (32usize * 1024 * 1024).saturating_sub(used_bytes), inflight_bytes, slot_count: 16, slots_occupied, } } } } pub fn slot_info(&self, slot: SlotRef) -> SlotStats { match slot.asset_type { BankType::TILES => { let slots = self.gfx_slots.read().unwrap(); let asset_id = slots.get(slot.index).and_then(|s| s.clone()); let (bytes, asset_name) = if let Some(id) = &asset_id { let bytes = self .gfx_policy .resident .read() .unwrap() .get(id) .map(|entry| entry.bytes) .unwrap_or(0); let name = self.assets.read().unwrap().get(id).map(|e| e.asset_name.clone()); (bytes, name) } else { (0, None) }; SlotStats { asset_id, asset_name, generation: 0, resident_bytes: bytes } } BankType::SOUNDS => { let slots = self.sound_slots.read().unwrap(); let asset_id = slots.get(slot.index).and_then(|s| s.clone()); let (bytes, asset_name) = if let Some(id) = &asset_id { let bytes = self .sound_policy .resident .read() .unwrap() .get(id) .map(|entry| entry.bytes) .unwrap_or(0); let name = self.assets.read().unwrap().get(id).map(|e| e.asset_name.clone()); (bytes, name) } else { (0, None) }; SlotStats { asset_id, asset_name, generation: 0, resident_bytes: bytes } } } } pub fn find_slot_by_name(&self, asset_name: &str, kind: BankType) -> Option { let asset_id = { let name_to_id = self.name_to_id.read().unwrap(); *name_to_id.get(asset_name)? }; match kind { BankType::TILES => { let slots = self.gfx_slots.read().unwrap(); slots.iter().position(|&s| s == Some(asset_id)).map(|p| p as u8) } BankType::SOUNDS => { let slots = self.sound_slots.read().unwrap(); slots.iter().position(|&s| s == Some(asset_id)).map(|p| p as u8) } } } pub fn shutdown(&self) { self.gfx_policy.clear(); self.sound_policy.clear(); self.handles.write().unwrap().clear(); self.pending_commits.lock().unwrap().clear(); self.gfx_slots.write().unwrap().fill(None); self.sound_slots.write().unwrap().fill(None); } } #[cfg(test)] mod tests { use super::*; use crate::memory_banks::{MemoryBanks, SoundBankPoolAccess, TileBankPoolAccess}; #[test] fn test_asset_loading_flow() { let banks = Arc::new(MemoryBanks::new()); let gfx_installer = Arc::clone(&banks) as Arc; let sound_installer = Arc::clone(&banks) as Arc; let mut data = vec![1u8; 256]; data.extend_from_slice(&[0u8; 2048]); let asset_entry = AssetEntry { asset_id: 0, asset_name: "test_tiles".to_string(), bank_type: BankType::TILES, offset: 0, size: data.len() as u64, decoded_size: data.len() as u64, codec: "RAW".to_string(), metadata: serde_json::json!({ "tile_size": 16, "width": 16, "height": 16 }), }; let am = AssetManager::new(vec![asset_entry], data, gfx_installer, sound_installer); let slot = SlotRef::gfx(0); let handle = am.load("test_tiles", slot).expect("Should start loading"); let mut status = am.status(handle); let start = Instant::now(); while status != LoadStatus::READY && start.elapsed().as_secs() < 5 { thread::sleep(std::time::Duration::from_millis(10)); status = am.status(handle); } assert_eq!(status, LoadStatus::READY); { let staging = am.gfx_policy.staging.read().unwrap(); assert!(staging.contains_key(&handle)); } am.commit(handle); am.apply_commits(); assert_eq!(am.status(handle), LoadStatus::COMMITTED); assert!(banks.tile_bank_slot(0).is_some()); } #[test] fn test_asset_dedup() { let banks = Arc::new(MemoryBanks::new()); let gfx_installer = Arc::clone(&banks) as Arc; let sound_installer = Arc::clone(&banks) as Arc; let mut data = vec![1u8; 256]; data.extend_from_slice(&[0u8; 2048]); let asset_entry = AssetEntry { asset_id: 0, asset_name: "test_tiles".to_string(), bank_type: BankType::TILES, offset: 0, size: data.len() as u64, decoded_size: data.len() as u64, codec: "RAW".to_string(), metadata: serde_json::json!({ "tile_size": 16, "width": 16, "height": 16 }), }; let am = AssetManager::new(vec![asset_entry], data, gfx_installer, sound_installer); let handle1 = am.load("test_tiles", SlotRef::gfx(0)).unwrap(); let start = Instant::now(); while am.status(handle1) != LoadStatus::READY && start.elapsed().as_secs() < 5 { thread::sleep(std::time::Duration::from_millis(10)); } let handle2 = am.load("test_tiles", SlotRef::gfx(1)).unwrap(); assert_eq!(am.status(handle2), LoadStatus::READY); let staging = am.gfx_policy.staging.read().unwrap(); let bank1 = staging.get(&handle1).unwrap(); let bank2 = staging.get(&handle2).unwrap(); assert!(Arc::ptr_eq(bank1, bank2)); } #[test] fn test_sound_asset_loading() { let banks = Arc::new(MemoryBanks::new()); let gfx_installer = Arc::clone(&banks) as Arc; let sound_installer = Arc::clone(&banks) as Arc; // 100 samples of 16-bit PCM (zeros) let data = vec![0u8; 200]; let asset_entry = AssetEntry { asset_id: 1, asset_name: "test_sound".to_string(), bank_type: BankType::SOUNDS, offset: 0, size: data.len() as u64, decoded_size: data.len() as u64, codec: "RAW".to_string(), metadata: serde_json::json!({ "sample_rate": 44100 }), }; let am = AssetManager::new(vec![asset_entry], data, gfx_installer, sound_installer); let slot = SlotRef::audio(0); let handle = am.load("test_sound", slot).expect("Should start loading"); let start = Instant::now(); while am.status(handle) != LoadStatus::READY && start.elapsed().as_secs() < 5 { thread::sleep(std::time::Duration::from_millis(10)); } assert_eq!(am.status(handle), LoadStatus::READY); am.commit(handle); am.apply_commits(); assert_eq!(am.status(handle), LoadStatus::COMMITTED); assert!(banks.sound_bank_slot(0).is_some()); } #[test] fn test_preload_on_init() { let banks = Arc::new(MemoryBanks::new()); let gfx_installer = Arc::clone(&banks) as Arc; let sound_installer = Arc::clone(&banks) as Arc; let data = vec![0u8; 200]; let asset_entry = AssetEntry { asset_id: 2, asset_name: "preload_sound".to_string(), bank_type: BankType::SOUNDS, offset: 0, size: data.len() as u64, decoded_size: data.len() as u64, codec: "RAW".to_string(), metadata: serde_json::json!({ "sample_rate": 44100 }), }; let preload = vec![PreloadEntry { asset_name: "preload_sound".to_string(), slot: 5 }]; let am = AssetManager::new(vec![], vec![], gfx_installer, sound_installer); // Before init, slot 5 is empty assert!(banks.sound_bank_slot(5).is_none()); am.initialize_for_cartridge(vec![asset_entry], preload, data); // After init, slot 5 should be occupied because of preload assert!(banks.sound_bank_slot(5).is_some()); assert_eq!(am.slot_info(SlotRef::audio(5)).asset_id, Some(2)); } #[test] fn test_find_slot_by_name() { let banks = Arc::new(MemoryBanks::new()); let gfx_installer = Arc::clone(&banks) as Arc; let sound_installer = Arc::clone(&banks) as Arc; let mut data = vec![0u8; 256]; // pixels data.extend_from_slice(&[0u8; 2048]); // palette let asset_entry = AssetEntry { asset_id: 10, asset_name: "my_tiles".to_string(), bank_type: BankType::TILES, offset: 0, size: data.len() as u64, decoded_size: data.len() as u64, codec: "RAW".to_string(), metadata: serde_json::json!({ "tile_size": 16, "width": 16, "height": 16 }), }; let preload = vec![PreloadEntry { asset_name: "my_tiles".to_string(), slot: 3 }]; let am = AssetManager::new(vec![], vec![], gfx_installer, sound_installer); am.initialize_for_cartridge(vec![asset_entry], preload, data); assert_eq!(am.find_slot_by_name("my_tiles", BankType::TILES), Some(3)); assert_eq!(am.find_slot_by_name("unknown", BankType::TILES), None); assert_eq!(am.find_slot_by_name("my_tiles", BankType::SOUNDS), None); } }