import { Color, Gfx } from "@sdk:gfx"; import { Input } from "@sdk:input"; fn add(a: int, b: int): int { return a + b; } fn frame(): void { // 1. Locals & Arithmetic let x = 10; let y = 20; let z = add(x, y); // 2. Control Flow (if) if z == 30 { // 3. Syscall Clear Gfx.clear(Color.GREEN); } else { Gfx.clear(Color.RED); } // 4. Input Snapshot & Nested Member Access let p = Input.pad(); if p.a.down { Gfx.clear(Color.BLUE); } }