# Time Model and Cycles Domain: machine timing and cycles Function: normative Didactic companion: [`../learn/mental-model-time-and-cycles.md`](../learn/mental-model-time-and-cycles.md) ## 1 Scope This chapter defines the temporal contract of the PROMETEU machine. It covers: - machine base clock; - logical frame structure; - cycle accounting; - per-frame budget; - CAP interaction with time measurement. ## 2 System Base Clock PROMETEU operates with a fixed **60 Hz** logical clock. This means: - 60 iterations of the machine loop per second; - each iteration corresponds to one logical frame; - the logical clock is stable regardless of host platform. ## 3 Logical Frame A PROMETEU frame represents a complete unit of machine execution. Conceptual stage order: ```text FRAME N INPUT UPDATE DRAW AUDIO SYNC ``` The machine guarantees: - fixed stage order; - deterministic repetition; - no implicit extra frames between logical frame boundaries. ## 4 PROMETEU Cycles ### 4.1 Definition A **PROMETEU cycle** is the abstract unit used to measure execution cost inside the machine. - VM instructions consume documented cycle cost; - peripheral operations also consume cycle cost; - cycle cost is independent of host wall-clock timing. ### 4.2 Properties Cycles are: - countable; - comparable; - stable across supported hosts; - suitable for certification and profiling. ## 5 Per-Frame Budget Each frame has a maximum cycle budget. This budget: - is reset every frame; - does not accumulate unused cycles; - represents the capacity of the virtual execution envelope for that frame. ### 5.1 Conceptual Example ```text Frame Budget: 10,000 cycles Used: - Update logic: 4,200 - Draw calls: 3,100 - Audio: 900 Remaining: 1,800 cycles ``` ## 6 Work Distribution Over Time PROMETEU does not require all logic to run every frame. Machine-visible work may be distributed over time, for example: - enemy logic every 2 frames; - pathfinding every 4 frames; - timers based on frame count; - subsystem-specific update cadence. Such distribution changes cycle pressure and is part of the observable execution model. ## 7 CAP Interaction The **CAP** defines contextual technical limits such as: - maximum cycle budget per frame; - memory limits; - peripheral call limits. ### 7.1 CAP Does Not Block Execution Fundamental rules: - the game always runs; - the game can always be packaged; - the game can always be played. CAP does not prevent execution. ### 7.2 CAP Generates Evidence When CAP is active, PROMETEU measures and records: - average cycle usage per frame; - cycle peaks; - problematic frames; - cost distribution. These data feed certification artifacts without changing cartridge semantics. ## 8 Time-Based Certification PROMETEU certification may analyze: - average cycle usage per frame; - maximum peaks; - problematic frames; - dominant cost sources. ### 8.1 Conceptual Example ```text Target CAP: PROMETEU-LITE Frame Budget: 5,000 cycles Frame 18231: Used: 5,612 cycles Primary cause: enemy.updateAI(): 1,012 cycles ```