# Touch Mental Model Status: pedagogical Companion spec: [`../specs/07-touch-peripheral.md`](../specs/07-touch-peripheral.md) PROMETEU uses TOUCH as an absolute, deterministic pointer, not as a gesture-rich surface. ## Design Intuition The central principle is simple: - a single active pointer; - no implicit gestures; - no acceleration; - no heuristics; - the same behavior on desktop, mobile, and dedicated hardware. If a behavior cannot be guaranteed portably, it does not enter the machine. ## Why Single Pointer Physical multitouch may exist on the host, but the machine chooses a single logical pointer to avoid: - capture ambiguities; - differences between platforms; - semantic shifts between mouse, real touch, and built-in touchscreen. ## Good Uses TOUCH works well for: - UI; - direct selection; - drag-and-drop; - pointing puzzles; - trails, cuts, and contact-based mechanics. ## What Games Must Do Themselves If a game wants gestures, swipe, long-press, or smoothing, it must build that on top of the raw per-frame state. The peripheral does not interpret intent.