# Portability Guarantees and Cross-Platform Execution Domain: portability contract Function: normative Didactic companion: [`../learn/portability-and-cross-platform.md`](../learn/portability-and-cross-platform.md) ## 1 Scope This chapter defines the portability contract of the PROMETEU machine across supported hosts. Portability means: - same cartridge; - same machine rules; - same logical inputs; - same logical results. The contract is about logical behavior, not identical physical latency or throughput. ## 2 Separation of Responsibilities ``` +----------------------------+ | CARTRIDGE | | (bytecode + assets) | +-------------+--------------+ | +-------------v--------------+ | PROMETEU VM | | (logic, time, memory) | +-------------+--------------+ | +-------------v--------------+ | PLATFORM LAYER | | window, audio, input, FS | +----------------------------+ ``` ### 2.1 What the machine controls - bytecode execution - logical time (frames, cycles) - memory (stack, heap) - determinism - costs and metrics ### 2.2 What the host provides - pixel display - audio output - physical input collection - access to the sandbox file system The host provides realization of machine surfaces. It does not redefine cartridge semantics. ## 3 Determinism as the Basis of Portability PROMETEU guarantees determinism through: - fixed logical clock (60 Hz) - abstract cycles, not real time - input sampled per frame - absence of implicit concurrency - absence of system-dependent operations ## 4 Independence from Real Hardware PROMETEU **does not use**: - operating system timers - high-resolution clocks - CPU-specific instructions - uncontrolled graphics acceleration All performance is measured in **PROMETEU cycles**, not in milliseconds. ## 5 Floating Point Precision To guarantee numerical consistency: - PROMETEU defines explicit mathematical operations - avoids dependence on specific FPUs - standardizes `number` behavior This avoids: - divergences between architectures - unpredictable cumulative errors - subtle differences between platforms ## 6 Cross-Platform Input PROMETEU abstracts physical input into **logical state**. - keyboard, gamepad, and touch are mapped externally - the cartridge only sees logical buttons and axes - the reading moment is fixed per frame ## 7 Cross-Platform Audio The audio system: - defines channels and mixing logically - uses native APIs only as output - maintains per-frame synchronization Hardware differences: - do not change logical timing - do not change sound sequence - do not affect certification ## 8 Cross-Platform Graphics The graphics system: - operates on a logical framebuffer - uses an indexed palette - does not depend on a specific GPU The platform layer: - only displays the framebuffer - does not reinterpret graphics commands ## 9 File System and Persistence PROMETEU defines a **sandbox logical filesystem**: - virtual paths - size limits - deterministic behavior The platform maps this filesystem to: - disk - mobile storage - persistent memory Without changing semantics. ## 10 Certification and Portability The **PROMETEU Certification** is valid for all platforms. If a cartridge: - passes on one platform - with the same inputs It: - will pass on all - will produce the same reports ## 11 What PROMETEU Does Not Guarantee PROMETEU **does not promise**: - identical absolute performance (real FPS) - identical physical latency - equivalent energy consumption PROMETEU promises: - **identical logical behavior** - **reproducible technical decisions**