dev/render-worker-establishment #32
@ -12,7 +12,7 @@ pub use crate::audio::{Audio, AudioCommand, Channel, MAX_CHANNELS, OUTPUT_SAMPLE
|
||||
pub use crate::frame_composer::{ComposerBuffer, FrameComposer, SceneStatus, SpriteController};
|
||||
pub use crate::gfx::Gfx;
|
||||
pub use crate::memory_banks::{
|
||||
GlyphBankPoolAccess, GlyphBankPoolInstaller, MemoryBanks, SceneBankPoolAccess,
|
||||
SceneBankPoolInstaller, SoundBankPoolAccess, SoundBankPoolInstaller,
|
||||
GlyphBankPoolAccess, GlyphBankPoolInstaller, MemoryBanks, RenderResourceAccess,
|
||||
SceneBankPoolAccess, SceneBankPoolInstaller, SoundBankPoolAccess, SoundBankPoolInstaller,
|
||||
};
|
||||
pub use crate::pad::Pad;
|
||||
|
||||
@ -1,3 +1,11 @@
|
||||
//! Memory bank access boundary.
|
||||
//!
|
||||
//! Render consumers must cross this boundary through small, read-only traits.
|
||||
//! Frame packets carry resource IDs; large resident resources stay in banks and
|
||||
//! are returned as `Arc` snapshots of the slot contents. Installation and slot
|
||||
//! replacement remain separate owner-side operations and are not part of the
|
||||
//! render read surface.
|
||||
|
||||
use prometeu_hal::glyph_bank::GlyphBank;
|
||||
use prometeu_hal::scene_bank::SceneBank;
|
||||
use prometeu_hal::sound_bank::SoundBank;
|
||||
@ -45,6 +53,15 @@ pub trait SceneBankPoolInstaller: Send + Sync {
|
||||
fn install_scene_bank(&self, slot: usize, bank: Arc<SceneBank>);
|
||||
}
|
||||
|
||||
/// Read-only resource surface needed by render consumers.
|
||||
///
|
||||
/// This is intentionally narrower than `MemoryBanks`: render code can resolve
|
||||
/// stable packet IDs to resident glyph/scene banks, but cannot install or swap
|
||||
/// resources through this trait.
|
||||
pub trait RenderResourceAccess: GlyphBankPoolAccess + SceneBankPoolAccess {}
|
||||
|
||||
impl<T> RenderResourceAccess for T where T: GlyphBankPoolAccess + SceneBankPoolAccess {}
|
||||
|
||||
/// Centralized container for all hardware memory banks.
|
||||
///
|
||||
/// MemoryBanks represent the actual hardware slot state.
|
||||
@ -132,3 +149,68 @@ impl SceneBankPoolInstaller for MemoryBanks {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use prometeu_hal::color::Color;
|
||||
use prometeu_hal::glyph::Glyph;
|
||||
use prometeu_hal::glyph_bank::TileSize;
|
||||
use prometeu_hal::scene_layer::{ParallaxFactor, SceneLayer};
|
||||
use prometeu_hal::tile::Tile;
|
||||
use prometeu_hal::tilemap::TileMap;
|
||||
|
||||
fn assert_send_sync<T: Send + Sync>() {}
|
||||
|
||||
fn make_glyph_bank() -> GlyphBank {
|
||||
let mut bank = GlyphBank::new(TileSize::Size8, 8, 8);
|
||||
bank.palettes[0][1] = Color::WHITE;
|
||||
bank
|
||||
}
|
||||
|
||||
fn make_scene_bank() -> SceneBank {
|
||||
let layer = SceneLayer {
|
||||
active: true,
|
||||
glyph_asset_id: 0,
|
||||
tile_size: TileSize::Size8,
|
||||
parallax_factor: ParallaxFactor { x: 1.0, y: 1.0 },
|
||||
tilemap: TileMap {
|
||||
width: 1,
|
||||
height: 1,
|
||||
tiles: vec![Tile {
|
||||
active: true,
|
||||
glyph: Glyph { glyph_id: 0, palette_id: 0 },
|
||||
flip_x: false,
|
||||
flip_y: false,
|
||||
}],
|
||||
},
|
||||
};
|
||||
SceneBank { layers: std::array::from_fn(|_| layer.clone()) }
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn render_resource_access_traits_are_thread_safe() {
|
||||
assert_send_sync::<MemoryBanks>();
|
||||
assert_send_sync::<Arc<dyn GlyphBankPoolAccess>>();
|
||||
assert_send_sync::<Arc<dyn SceneBankPoolAccess>>();
|
||||
assert_send_sync::<Arc<dyn RenderResourceAccess>>();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn render_resource_access_exposes_read_only_glyph_and_scene_banks() {
|
||||
let banks = Arc::new(MemoryBanks::new());
|
||||
banks.install_glyph_bank(0, Arc::new(make_glyph_bank()));
|
||||
banks.install_scene_bank(1, Arc::new(make_scene_bank()));
|
||||
|
||||
let render_resources: Arc<dyn RenderResourceAccess> = banks;
|
||||
let glyph_bank =
|
||||
render_resources.glyph_bank_slot(0).expect("glyph bank slot should be readable");
|
||||
let scene_bank =
|
||||
render_resources.scene_bank_slot(1).expect("scene bank slot should be readable");
|
||||
|
||||
assert_eq!(glyph_bank.tile_size, TileSize::Size8);
|
||||
assert_eq!(scene_bank.layers[0].tile_size, TileSize::Size8);
|
||||
assert!(render_resources.glyph_bank_slot(15).is_none());
|
||||
assert!(render_resources.scene_bank_slot(15).is_none());
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
{"type":"meta","next_id":{"DSC":42,"AGD":42,"DEC":32,"PLN":98,"LSN":48,"CLSN":1}}
|
||||
{"type":"discussion","id":"DSC-0039","status":"abandoned","ticket":"render-pipeline-family-and-future-3d","title":"Render Pipeline Family and Future 3D","created_at":"2026-06-04","updated_at":"2026-06-04","tags":["gfx","renderer","runtime","architecture","pipeline"],"agendas":[{"id":"AGD-0039","file":"AGD-0039-render-pipeline-family-and-future-3d.md","status":"abandoned","created_at":"2026-06-04","updated_at":"2026-06-04","_override_reason":"User explicitly chose to close this agenda without a new decision because DSC-0038 already established enough architecture for future extension, and 3D is intentionally deferred."}],"decisions":[],"plans":[],"lessons":[],"_override_reason":"User explicitly chose to close this agenda without a new decision because DSC-0038 already established enough architecture for future extension, and 3D is intentionally deferred."}
|
||||
{"type":"discussion","id":"DSC-0040","status":"in_progress","ticket":"vm-render-parallel-execution-boundary","title":"VM and Render Parallel Execution Boundary","created_at":"2026-06-04","updated_at":"2026-06-05","tags":["runtime","renderer","vm","concurrency","architecture","perf"],"agendas":[{"id":"AGD-0040","file":"AGD-0040-vm-and-render-parallel-execution-boundary.md","status":"accepted","created_at":"2026-06-04","updated_at":"2026-06-05"}],"decisions":[{"id":"DEC-0031","file":"DEC-0031-vm-and-render-parallel-execution-boundary.md","status":"accepted","created_at":"2026-06-05","updated_at":"2026-06-05","ref_agenda":"AGD-0040"}],"plans":[{"id":"PLN-0087","file":"PLN-0087-fix-game2d-packet-overlay-composition.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0088","file":"PLN-0088-define-read-only-render-resource-boundary.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0089","file":"PLN-0089-introduce-render-handoff-abstraction.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0090","file":"PLN-0090-add-render-frame-pacing-contract.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0091","file":"PLN-0091-implement-appmode-render-policy-matrix.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0092","file":"PLN-0092-add-render-epoch-ownership-transitions.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0093","file":"PLN-0093-add-render-telemetry-counters-and-events.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0094","file":"PLN-0094-specify-async-render-boundary.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0095","file":"PLN-0095-prototype-local-render-worker-capability.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0096","file":"PLN-0096-define-render-shutdown-and-failure-handling.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0097","file":"PLN-0097-add-async-render-integration-test-matrix.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]}],"lessons":[]}
|
||||
{"type":"discussion","id":"DSC-0040","status":"in_progress","ticket":"vm-render-parallel-execution-boundary","title":"VM and Render Parallel Execution Boundary","created_at":"2026-06-04","updated_at":"2026-06-05","tags":["runtime","renderer","vm","concurrency","architecture","perf"],"agendas":[{"id":"AGD-0040","file":"AGD-0040-vm-and-render-parallel-execution-boundary.md","status":"accepted","created_at":"2026-06-04","updated_at":"2026-06-05"}],"decisions":[{"id":"DEC-0031","file":"DEC-0031-vm-and-render-parallel-execution-boundary.md","status":"accepted","created_at":"2026-06-05","updated_at":"2026-06-05","ref_agenda":"AGD-0040"}],"plans":[{"id":"PLN-0087","file":"PLN-0087-fix-game2d-packet-overlay-composition.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0088","file":"PLN-0088-define-read-only-render-resource-boundary.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0089","file":"PLN-0089-introduce-render-handoff-abstraction.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0090","file":"PLN-0090-add-render-frame-pacing-contract.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0091","file":"PLN-0091-implement-appmode-render-policy-matrix.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0092","file":"PLN-0092-add-render-epoch-ownership-transitions.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0093","file":"PLN-0093-add-render-telemetry-counters-and-events.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0094","file":"PLN-0094-specify-async-render-boundary.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0095","file":"PLN-0095-prototype-local-render-worker-capability.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0096","file":"PLN-0096-define-render-shutdown-and-failure-handling.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0097","file":"PLN-0097-add-async-render-integration-test-matrix.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]}],"lessons":[]}
|
||||
{"type":"discussion","id":"DSC-0041","status":"open","ticket":"foreground-stack-game-pause-shell-vm-backed","title":"Foreground Stack, Game Pause, and VM-Backed Shell Coexistence","created_at":"2026-06-05","updated_at":"2026-06-05","tags":["runtime","os","lifecycle","shell","game","vm","foreground","architecture"],"agendas":[{"id":"AGD-0041","file":"AGD-0041-foreground-stack-game-pause-shell-vm-backed.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05"}],"decisions":[],"plans":[],"lessons":[]}
|
||||
{"type":"discussion","id":"DSC-0038","status":"done","ticket":"render-frame-packet-boundary","title":"Logical Render Pipelines and Command Packets","created_at":"2026-05-25","updated_at":"2026-06-04","tags":["gfx","renderer","runtime","frame-composer","architecture","ui","pipeline"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0047","file":"discussion/lessons/DSC-0038-render-frame-packet-boundary/LSN-0047-typed-render-submissions-preserve-domain-boundaries.md","status":"done","created_at":"2026-06-04","updated_at":"2026-06-04"}]}
|
||||
{"type":"discussion","id":"DSC-0035","status":"done","ticket":"task-owned-shell-windows","title":"Agenda - Task-Owned Shell Windows","created_at":"2026-05-15","updated_at":"2026-05-15","tags":["runtime","os","task","window-manager","shell","lifecycle"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0044","file":"discussion/lessons/DSC-0035-task-owned-shell-windows/LSN-0044-task-window-liveness-belongs-to-the-task.md","status":"done","created_at":"2026-05-15","updated_at":"2026-05-15"}]}
|
||||
|
||||
@ -2,7 +2,7 @@
|
||||
id: PLN-0088
|
||||
ticket: vm-render-parallel-execution-boundary
|
||||
title: Define Read-Only Render Resource Boundary
|
||||
status: open
|
||||
status: done
|
||||
created: 2026-06-05
|
||||
ref_decisions: [DEC-0031]
|
||||
tags: [runtime, renderer, resources, cache, banks]
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user