accept DEC-0025 lifecycle plans

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id: AGD-0032
ticket: system-os-lifecycle-process-task-contract
title: Agenda - SystemOS Lifecycle, Process and Task Contract
status: open
status: accepted
created: 2026-05-14
resolved:
decision:
resolved: 2026-05-15
decision: DEC-0025
tags: [runtime, os, lifecycle, process, task, shell, firmware]
---
@ -65,7 +65,7 @@ AppMode::Game
-> marca task como Foreground
-> entra em GameRunningStep com TaskId
AppMode::System
AppMode::Shell
-> cria processo VmShell
-> cria task Shell
-> marca task como Foreground
@ -249,38 +249,83 @@ O primeiro corte deve ser pequeno:
O `WindowManager` deve ser a agenda/decisão seguinte: promovê-lo a serviço real
do sistema quando a base `Task/Process/Lifecycle` estiver fechada.
Também precisamos resolver a nomenclatura `System` versus `Shell`. O código e o
contrato anterior usam `AppMode::System`; a narrativa nova fala em
`AppMode::Shell`. A agenda deve decidir se:
- mantemos `AppMode::System` como perfil formal e usamos `Shell` como tipo de
task/processo/UI; ou
- renomeamos o perfil público para `Shell`, com migração explícita.
Minha inclinação inicial é manter `AppMode::System` por compatibilidade de
contrato e usar `Shell` para a camada de UI/app gerenciado dentro do OS.
`AppMode::System` já foi renomeado para `AppMode::Shell`. A nomenclatura pública
fica alinhada com o modelo atual: `AppMode::Game` executa cartuchos como
jogo/session fullscreen, enquanto `AppMode::Shell` executa cartuchos como apps
gerenciados pela Shell do Prometeu OS.
## Perguntas em Aberto
- [ ] `SystemOS` deve expor `suspend_task`, `resume_task`, `close_task` e
`crash_task` já no próximo corte?
- [ ] `foreground_task` e `background_task` devem ser operações explícitas do
`SystemOS`, ou apenas detalhe do `TaskManager`?
- [ ] Qual é a semântica exata de `Background`: processo ainda `Running`,
- [x] `SystemOS` deve expor `suspend_task`, `resume_task`, `close_task` e
`crash_task` já no próximo corte? Sim. Eles são a próxima API semântica de
lifecycle e evitam que firmware ou outros chamadores manipulem
`TaskManager` e `ProcessManager` separadamente.
- [x] `foreground_task` e `background_task` devem ser operações explícitas do
`SystemOS`, ou apenas detalhe do `TaskManager`? `set_foreground_task(task_id)`
deve ser operação explícita do `SystemOS`. `background_task` fica fora da
primeira wave.
- [x] Qual é a semântica exata de `Background`: processo ainda `Running`,
processo `Suspended`, ou estado de presença sem garantia de execução?
- [ ] `resume_task` deve sempre mover a task para `Foreground`, ou pode retomar
para `Background`?
- [ ] O que acontece quando a task existe mas o processo associado não existe?
- [ ] `close_task` remove imediatamente entidades fechadas ou apenas marca
`Closed`/`Stopped` para coleta posterior?
- [ ] `crash_task` deve receber/armazenar `CrashReport`, ou isso fica em outro
serviço de diagnóstico?
- [ ] `GameRunningStep` deve transicionar para Hub/Home quando sua task deixa de
estar `Foreground`, ou apenas não executar frame?
- [ ] O perfil de manifesto continua `AppMode::System`, ou abrimos uma migração
formal para `AppMode::Shell`?
- [ ] A decisão de ownership/layout em `AGD-0033` deve ser pré-requisito para o
primeiro plan de lifecycle, ou pode ser executada em paralelo?
Fora de escopo nesta wave. `Background` permanece estado reservado sem
semântica normativa no primeiro contrato.
- [x] `resume_task` deve sempre mover a task para `Foreground`, ou pode retomar
para `Background`? Nesta wave, `resume_task` sempre move para
`Foreground` e move o processo associado para `Running`.
- [x] O que acontece quando a task existe mas o processo associado não existe?
Isso é erro de lifecycle e deve retornar erro tipado, não `bool`.
- [x] `close_task` remove imediatamente entidades fechadas ou apenas marca
`Closed`/`Stopped` para coleta posterior? Apenas marca `TaskState::Closed` e
`ProcessState::Stopped`; coleta é operação futura separada.
- [x] `crash_task` deve receber/armazenar `CrashReport`, ou isso fica em outro
serviço de diagnóstico? A operação deve aceitar ou preparar o contrato para
`CrashReport`, mas a primeira wave pode apenas coordenar estados e deixar o
armazenamento para diagnóstico/logging futuro.
- [x] `GameRunningStep` deve transicionar para Hub/Home quando sua task deixa de
estar `Foreground`, ou apenas não executar frame? Nesta wave, mantém a
invariant forte: `GameRunningStep` só suporta game task em `Foreground`; outro
estado é inválido e deve gerar diagnóstico/crash claro.
- [x] O perfil de manifesto continua `AppMode::System`, ou abrimos uma migração
formal para `AppMode::Shell`? Resolvido: `AppMode::System` já virou
`AppMode::Shell`.
- [x] A decisão de ownership/layout em `AGD-0033` deve ser pré-requisito para o
primeiro plan de lifecycle, ou pode ser executada em paralelo? Pode executar
em paralelo e não bloqueia esta wave. O plan de lifecycle deve evitar mover
`WindowManager`, `VirtualMachineRuntime`, Hub ou background services.
## Resolucao
A agenda fecha pela **Opcao B**: centralizar lifecycle no `SystemOS`.
`SystemOS` deixa de ser apenas um agregador de serviços e passa a ser a
autoridade normativa para coordenar `TaskState` e `ProcessState`. `TaskManager`
e `ProcessManager` continuam existindo, mas como mecanismos internos de
armazenamento e transição simples. O firmware não deve decidir diretamente como
task e processo mudam juntos.
A primeira wave deve cobrir apenas:
- `set_foreground_task(task_id)`
- `suspend_task(task_id)`
- `resume_task(task_id)`
- `close_task(task_id)`
- `crash_task(task_id, report?)`
O mapeamento inicial é:
```text
TaskState::Foreground -> ProcessState::Running
TaskState::Suspended -> ProcessState::Suspended
TaskState::Closed -> ProcessState::Stopped
TaskState::Crashed -> ProcessState::Crashed
```
`Background` permanece reservado e explicitamente fora da primeira wave.
O primeiro plan recomendado é `PLAN-0032-A: SystemOS Lifecycle API`, com escopo
limitado a erro tipado, métodos de lifecycle em `SystemOS`, coordenação de
`TaskState`/`ProcessState`, testes unitários no nível `SystemOS` e nenhuma
mudança em `WindowManager`, `PrometeuHub`, background services ou UX completa de
suspensão/retomada.
## Criterio para Encerrar

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@ -0,0 +1,203 @@
---
id: DEC-0025
ticket: system-os-lifecycle-process-task-contract
title: SystemOS Lifecycle Authority for Tasks and Processes
status: accepted
created: 2026-05-15
ref_agenda: AGD-0032
tags: [runtime, os, lifecycle, process, task, shell, firmware]
---
## Status
Accepted. Esta decisão foi aceita em 2026-05-15 e passa a ser referência
normativa para a primeira wave de lifecycle de `Task` e `Process` no
`SystemOS`.
## Contexto
`SystemOS` já agrega serviços centrais do Prometeu OS, incluindo runtime VM,
processos e tasks. A arquitetura anterior ainda permitia que firmware,
`TaskManager` e `ProcessManager` decidissem transições de lifecycle de forma
distribuída.
Esse arranjo é insuficiente para um console OS: `Task` representa presença
navegável e experiência do usuário, enquanto `Process` representa execução
técnica. Essas duas dimensões precisam mudar juntas por uma autoridade
semântica única.
`DEC-0024` já separou ownership/layout de serviços do `SystemOS`. Esta decisão
é focada apenas em lifecycle de `Task`/`Process` e não reabre a migração de
serviços, `WindowManager`, Hub ou ownership da VM.
`AppMode::System` já foi renomeado para `AppMode::Shell`. O contrato público
fica:
- `AppMode::Game`: cartucho executado como jogo/session fullscreen.
- `AppMode::Shell`: cartucho executado como app gerenciado pela Shell do
Prometeu OS.
## Decisao
`SystemOS` SHALL ser a autoridade normativa de lifecycle para `Task` e
`Process`.
`TaskManager` e `ProcessManager` SHALL continuar existindo como mecanismos
internos de armazenamento e transição local, mas MUST NOT ser a API semântica
principal para lifecycle coordenado. Firmware e outros chamadores MUST delegate
transições semânticas de lifecycle para `SystemOS`.
A primeira wave de lifecycle SHALL expor o contrato mínimo:
```text
set_foreground_task(task_id)
suspend_task(task_id)
resume_task(task_id)
close_task(task_id)
crash_task(task_id, report?)
```
Essas operações SHALL coordenar `TaskState` e `ProcessState` juntos.
O mapeamento normativo inicial SHALL ser:
```text
TaskState::Foreground -> ProcessState::Running
TaskState::Suspended -> ProcessState::Suspended
TaskState::Closed -> ProcessState::Stopped
TaskState::Crashed -> ProcessState::Crashed
```
`Background` SHALL remain reserved and MUST NOT guide any public lifecycle API
in the first wave.
`resume_task` SHALL mean resuming active user-perceived execution. In this first
wave, it MUST move a suspended task to `TaskState::Foreground` and its associated
process to `ProcessState::Running`.
`close_task` SHALL mark task/process state only. It MUST NOT remove task or
process entities immediately. Collection of closed/stopped entities is a future
separate operation.
`crash_task` SHALL be the semantic crash operation for a task. The first wave MAY
only coordinate `TaskState::Crashed` and `ProcessState::Crashed`, but the
signature SHOULD either accept or remain compatible with a future `CrashReport`
handoff to diagnostics/logging.
`GameRunningStep` SHALL keep the strong invariant that an active game execution
step only supports a game task in `TaskState::Foreground`. In this wave, any
non-foreground game task observed by `GameRunningStep` is invalid and should
produce clear diagnostic/crash behavior rather than silently running frames.
## Rationale
Centralizing lifecycle in `SystemOS` prevents firmware from becoming the de
facto OS policy layer. Firmware should remain a boot/execution state machine; it
should not know how to update `TaskState` and `ProcessState` in lockstep.
Keeping `TaskManager` and `ProcessManager` as internal mechanisms preserves
simple storage and local transition responsibilities while giving the OS a
single semantic boundary for suspend, resume, close, crash and foreground
selection.
Leaving `Background` out of the first wave avoids freezing an incomplete model
for docked apps, background services, non-focused shell apps or capability-gated
execution. The reserved enum state can remain, but no normative public lifecycle
API should depend on it yet.
Making `resume_task` return to `Foreground` keeps the first contract simple and
matches the user-perceived meaning of resume. Future background wake/service
semantics should be introduced as separate concepts rather than overloading
`resume_task`.
Marking closed/stopped entities instead of removing them immediately preserves
room for diagnostics, crash handling, system UI history and later collection
policy.
## Invariantes / Contrato
- `SystemOS` MUST coordinate lifecycle operations that affect both task and
process state.
- Firmware MUST NOT call separate task/process manager transitions to implement
semantic lifecycle operations such as suspend, resume, close or crash.
- `set_foreground_task(task_id)` MUST set the task to `TaskState::Foreground`
and its associated process to `ProcessState::Running`.
- `suspend_task(task_id)` MUST set the task to `TaskState::Suspended` and its
associated process to `ProcessState::Suspended`.
- `resume_task(task_id)` MUST move from suspended user-visible execution back to
foreground execution: `TaskState::Foreground` and `ProcessState::Running`.
- `close_task(task_id)` MUST set `TaskState::Closed` and
`ProcessState::Stopped`.
- `crash_task(task_id, report?)` MUST set `TaskState::Crashed` and
`ProcessState::Crashed`.
- A missing task MUST return a typed lifecycle error such as
`LifecycleError::TaskNotFound(TaskId)`.
- A task whose associated process is missing MUST return a typed lifecycle error
such as `LifecycleError::ProcessNotFound(ProcessId)`.
- Invalid lifecycle transitions SHOULD return a typed error carrying the task,
source state and requested operation.
- `Background` MUST NOT have normative first-wave semantics.
- This decision MUST NOT move `WindowManager`, redesign `PrometeuHub`, introduce
background services, implement docking, implement app switching, or make
`ProcessManager` own the VM.
The expected first-wave error shape is:
```rust
pub enum LifecycleError {
TaskNotFound(TaskId),
ProcessNotFound(ProcessId),
InvalidTransition {
task_id: TaskId,
from: TaskState,
operation: LifecycleOperation,
},
}
```
`LifecycleOperation` SHOULD identify at least:
```text
SetForeground
Suspend
Resume
Close
Crash
```
## Impactos
- `prometeu-system` must expose lifecycle methods on `SystemOS`.
- `TaskManager` and `ProcessManager` may need smaller internal transition
helpers, but not public semantic ownership of lifecycle.
- Firmware code should call `system_os.suspend_task(...)`,
`system_os.resume_task(...)`, `system_os.close_task(...)`,
`system_os.crash_task(...)` and `system_os.set_foreground_task(...)` instead
of coordinating task/process managers directly.
- Tests should move lifecycle assertions to the `SystemOS` level.
- Specs do not need to change before the first code plan unless the lifecycle
API is promoted to a public external contract.
- `DEC-0024` remains valid and complementary; ownership/layout work can execute
in parallel and does not block this first lifecycle wave.
## Referencias
- Agenda: `AGD-0032`
- Related decision: `DEC-0024`
## Propagacao Necessaria
- Plan: create `PLAN-0032-A: SystemOS Lifecycle API`.
- Code: update `prometeu-system` `SystemOS`, task/process lifecycle helpers,
firmware callsites if they currently coordinate managers directly, and unit
tests.
- Tests: add unit coverage for successful lifecycle mappings, missing task,
missing process and invalid transition handling.
- Discussion: keep `Background` reserved for a future agenda covering dock,
services, non-focused shell apps and capability-gated execution.
- Learn: after implementation is complete, write or update lessons only from the
published state.
## Revisao
- 2026-05-15: Initial accepted decision from `AGD-0032`.

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@ -0,0 +1,121 @@
---
id: PLN-0055
ticket: system-os-lifecycle-process-task-contract
title: SystemOS Lifecycle Core API
status: open
created: 2026-05-15
ref_decisions: [DEC-0025]
tags: [runtime, os, lifecycle, process, task, shell, firmware]
---
## Briefing
Implement the first-wave `SystemOS` lifecycle API required by `DEC-0025`.
`SystemOS` becomes the semantic coordinator for `TaskState` and `ProcessState`;
`TaskManager` and `ProcessManager` remain storage and simple transition
mechanisms.
## Source Decisions
- `DEC-0025`: `SystemOS` is the lifecycle authority for tasks and processes.
## Target
Add typed lifecycle operations to `prometeu-system` without changing firmware
behavior, WindowManager ownership, Hub UI, background services, docking, app
switching, or VM ownership.
## Scope
- Add `LifecycleError` and `LifecycleOperation` in `prometeu-system`.
- Add lifecycle methods on `SystemOS`:
- `set_foreground_task(task_id)`
- `suspend_task(task_id)`
- `resume_task(task_id)`
- `close_task(task_id)`
- `crash_task(task_id, report?)`
- Coordinate task and process state changes inside `SystemOS`.
- Preserve `TaskManager` and `ProcessManager` as internal state managers.
- Keep `Background` reserved and out of public lifecycle semantics.
## Out of Scope
- Background semantics.
- Docking.
- Background services.
- App switcher.
- WindowManager migration.
- PrometeuHub redesign.
- Game suspend/resume UX.
- ProcessManager owning VM execution.
- Collection/removal of closed or stopped entities.
## Execution Plan
1. Add lifecycle types.
- Create a lifecycle module or colocate the types under
`crates/console/prometeu-system/src/os/`.
- Define `LifecycleOperation` with `SetForeground`, `Suspend`, `Resume`,
`Close`, and `Crash`.
- Define `LifecycleError` with `TaskNotFound(TaskId)`,
`ProcessNotFound(ProcessId)`, and `InvalidTransition { task_id, from,
operation }`.
- Re-export the types through `prometeu-system` only if the existing public
module style requires it.
2. Add the `SystemOS` coordination helpers.
- Target file: `crates/console/prometeu-system/src/os/system_os.rs`.
- Resolve the task first through `task_manager`.
- Extract the task's associated `ProcessId`.
- Validate that the process exists before mutating state.
- Return typed errors instead of `bool`.
3. Implement first-wave operations.
- `set_foreground_task`: call `task_manager.set_foreground(task_id)` and
`process_manager.mark_running(process_id)`.
- `suspend_task`: set `TaskState::Suspended` and
`ProcessState::Suspended`.
- `resume_task`: require a suspended task, then set
`TaskState::Foreground` and `ProcessState::Running`.
- `close_task`: set `TaskState::Closed` and `ProcessState::Stopped`.
- `crash_task`: set `TaskState::Crashed` and `ProcessState::Crashed`.
4. Keep manager APIs mechanical.
- Target files:
`crates/console/prometeu-system/src/services/task/task_manager.rs` and
`crates/console/prometeu-system/src/services/process/process_manager.rs`.
- Do not remove existing manager methods in this plan.
- Add only narrow helpers if needed to support the `SystemOS` API cleanly.
5. Update task creation to use the lifecycle API internally.
- In `SystemOS::create_vm_game_task`, `create_vm_shell_task`, and
`create_native_shell_task`, replace direct foreground manager calls with
`set_foreground_task`.
- Keep the constructors returning `TaskId`; handle impossible internal
errors with explicit debug/assert behavior or an internal helper that
cannot fail after creation.
## Acceptance Criteria
- `SystemOS` exposes all five first-wave lifecycle methods from `DEC-0025`.
- All five methods coordinate both task and process state.
- Missing task returns `LifecycleError::TaskNotFound`.
- Missing associated process returns `LifecycleError::ProcessNotFound`.
- Invalid resume from a non-suspended task returns `InvalidTransition`.
- `Background` is not exposed through a new lifecycle API.
- Closed and stopped entities are not removed by `close_task`.
## Tests / Validation
- Add or update unit tests in `prometeu-system` for each lifecycle mapping.
- Add tests for missing task, missing process, and invalid resume transition.
- Run the affected Rust test suite for `prometeu-system`.
## Risks
- Existing direct manager access is public enough that callsites may keep using
it. This plan does not remove those methods; enforcement continues in
`PLN-0056`.
- `TaskManager::set_foreground` currently moves the previous foreground task to
`Background`. Since `Background` is out of first-wave semantics, tests must
avoid treating that transition as normative lifecycle policy.

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---
id: PLN-0056
ticket: system-os-lifecycle-process-task-contract
title: Firmware Lifecycle Delegation
status: open
created: 2026-05-15
ref_decisions: [DEC-0025]
tags: [runtime, os, lifecycle, process, task, shell, firmware]
---
## Briefing
Move firmware lifecycle callsites to the `SystemOS` semantic API introduced by
`PLN-0055`. Firmware remains a boot and execution state machine; it must not
coordinate task/process lifecycle by calling `TaskManager` and `ProcessManager`
separately.
## Source Decisions
- `DEC-0025`: firmware must delegate semantic lifecycle transitions to
`SystemOS`.
## Target
Replace direct lifecycle manipulation in firmware with `SystemOS` lifecycle
methods while preserving current observable behavior.
## Scope
- Update cartridge launch paths to use `SystemOS` lifecycle authority when
placing newly created tasks in foreground.
- Update crash paths where a task crash is detected so task/process state moves
through `SystemOS::crash_task`.
- Preserve the strong `GameRunningStep` invariant: a running game step only
supports a game task in `TaskState::Foreground`.
- Keep `SystemRunningStep`, Hub, and WindowManager behavior unchanged except for
lifecycle delegation required by `DEC-0025`.
## Out of Scope
- Full game suspend/resume UX.
- Returning to Hub/Home on suspend or close.
- Shell UI redesign.
- App switcher.
- Background task API.
- WindowManager migration.
- Diagnostics service or crash report persistence.
## Execution Plan
1. Audit direct lifecycle manager usage.
- Target files:
`crates/console/prometeu-firmware/src/firmware/*.rs`,
`crates/console/prometeu-system/src/os/system_os.rs`.
- Search for direct calls to `task_manager.set_foreground`,
`task_manager.mark_suspended`, `task_manager.close_task`,
`task_manager.mark_crashed`, `process_manager.mark_suspended`,
`process_manager.mark_stopped`, and `process_manager.mark_crashed`.
2. Keep launch construction inside `SystemOS`.
- Target file:
`crates/console/prometeu-system/src/os/system_os.rs`.
- Ensure `create_vm_game_task`, `create_vm_shell_task`, and
`create_native_shell_task` coordinate foreground/running state through the
lifecycle core API from `PLN-0055`.
3. Update game crash handling.
- Target file:
`crates/console/prometeu-firmware/src/firmware/firmware_step_game_running.rs`.
- When the task is missing, preserve current crash-screen behavior. If the
task does not exist, `SystemOS::crash_task` cannot attach state and the
firmware should continue producing a clear crash report.
- When a foreground invariant fails for an existing task, call
`ctx.os.crash_task(task_id, report?)` before transitioning to
`AppCrashesStep`.
- When `tick_vm` returns a crash report for the active task, call
`ctx.os.crash_task(task_id, report?)` before transitioning to
`AppCrashesStep`.
4. Keep shell launch behavior unchanged.
- Target file:
`crates/console/prometeu-firmware/src/firmware/firmware_step_load_cartridge.rs`.
- Do not move `WindowManager` logic.
- Do not change shell window creation or focus behavior.
- Rely on `SystemOS::create_vm_shell_task` to coordinate task/process
foreground state.
5. Avoid introducing background lifecycle.
- Do not add `background_task`.
- Do not treat `TaskState::Background` as a public lifecycle result in
firmware.
## Acceptance Criteria
- Firmware does not coordinate task/process lifecycle by manually changing both
managers.
- Game VM crash results in `SystemOS::crash_task` for the active task when the
task still exists.
- Foreground invariant violation in `GameRunningStep` crashes the task through
`SystemOS`.
- Launch behavior for `AppMode::Game` and `AppMode::Shell` remains unchanged.
- WindowManager and Hub behavior are not redesigned or moved.
## Tests / Validation
- Run firmware tests that cover cartridge launch for `AppMode::Game` and
`AppMode::Shell`.
- Add or update tests for `GameRunningStep` crash delegation if the existing
test harness supports firmware step testing.
- Run the affected Rust test suite for `prometeu-firmware`.
## Risks
- Crash report ownership is not final. This plan should pass the report through
the lifecycle API only to the extent supported by `PLN-0055`; persistence
remains out of scope.
- `GameRunningStep` currently reads task state directly. This is acceptable for
enforcing the foreground invariant, but it must not become a place that
coordinates lifecycle state across managers.

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---
id: PLN-0057
ticket: system-os-lifecycle-process-task-contract
title: Lifecycle Tests and Invariants
status: open
created: 2026-05-15
ref_decisions: [DEC-0025]
tags: [runtime, os, lifecycle, process, task, shell, firmware]
---
## Briefing
Add focused test coverage and invariant checks for the lifecycle contract
introduced by `PLN-0055` and consumed by `PLN-0056`.
## Source Decisions
- `DEC-0025`: first-wave lifecycle maps task states to process states through
`SystemOS` and keeps `Background` outside the public lifecycle contract.
## Target
Make the lifecycle contract executable through unit tests and regression tests,
without expanding scope into background execution, UI behavior, or service
ownership.
## Scope
- Add `SystemOS` unit tests for all first-wave lifecycle operations.
- Add negative tests for missing task, missing process, and invalid transition.
- Add firmware-level regression coverage for lifecycle delegation where the
existing test harness can observe it.
- Keep manager tests focused on local storage and simple transitions.
## Out of Scope
- End-to-end UX tests for suspend/resume.
- Hub/Home navigation after lifecycle changes.
- Background services.
- Docking.
- App switching.
- Diagnostics persistence.
- WindowManager behavior changes.
## Execution Plan
1. Add core lifecycle mapping tests.
- Target file: `crates/console/prometeu-system/src/os/system_os.rs` or a
dedicated `os` test module following existing crate style.
- Verify:
- `set_foreground_task`: task becomes `Foreground`, process becomes
`Running`.
- `suspend_task`: task becomes `Suspended`, process becomes `Suspended`.
- `resume_task`: suspended task becomes `Foreground`, process becomes
`Running`.
- `close_task`: task becomes `Closed`, process becomes `Stopped`.
- `crash_task`: task becomes `Crashed`, process becomes `Crashed`.
2. Add error tests.
- Verify missing task returns `LifecycleError::TaskNotFound`.
- Verify a task whose process no longer exists returns
`LifecycleError::ProcessNotFound`.
- Verify invalid resume from non-suspended task returns
`LifecycleError::InvalidTransition` with operation `Resume`.
3. Add non-removal tests.
- Verify `close_task` leaves the closed task available through
`TaskManager::get`.
- Verify `close_task` leaves the stopped process available through
`ProcessManager::get`.
- Do not call `remove_closed` or `remove_stopped` as part of lifecycle API
tests.
4. Add background exclusion tests.
- Assert there is no `SystemOS::background_task` API added by this wave.
- Keep any existing `TaskState::Background` behavior in manager-level tests
documented as manager behavior, not first-wave lifecycle semantics.
5. Add firmware regression tests after `PLN-0056`.
- Target file: `crates/console/prometeu-firmware/src/firmware/firmware.rs`
or the relevant step test module.
- Verify game launch still enters `GameRunningStep`.
- Verify shell launch still enters `SystemRunningStep`.
- Verify a game crash path marks the active task as crashed when the test
harness can observe `ctx.os.task_manager`.
## Acceptance Criteria
- Every lifecycle method from `DEC-0025` has a positive `SystemOS` test.
- Missing task and missing process return typed lifecycle errors.
- Invalid resume transition is covered by a test.
- `close_task` is tested as mark-only, not removal.
- No test encodes `Background` as a normative first-wave lifecycle operation.
- Firmware regression tests still pass for game and shell launch.
## Tests / Validation
- Run `cargo test -p prometeu-system`.
- Run `cargo test -p prometeu-firmware`.
- If workspace-level tests are practical after these changes, run the relevant
workspace command used by this repository.
## Risks
- Some negative tests may require test-only helpers to create an inconsistent
task/process relationship. Prefer narrow test fixtures over making corruption
APIs public.
- Compile-time absence of `background_task` may not be directly testable
without compile-fail infrastructure. In that case, validate it by code review
and keep runtime tests focused on the exposed first-wave methods.