added pallete system

This commit is contained in:
Nilton Constantino 2026-01-14 08:50:43 +00:00
parent 8bbaf59f62
commit eca053829b
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@ -117,7 +117,7 @@ impl Machine {
}
// 512 Sprites (usando Banco 2 - Indigo e Amarelo)
for i in 0..512 {
for i in 0..511 {
let s = &mut self.gfx.sprites[i];
s.active = true;
s.bank_id = 2;
@ -142,6 +142,29 @@ impl Machine {
self.gfx.scene_fade_level = level as u8;
self.gfx.scene_fade_color = Color::BLACK;
self.gfx.hud_fade_level = 31;
// --- INTERATIVIDADE COM TOUCH ---
let cursor = &mut self.gfx.sprites[511];
cursor.active = true;
cursor.bank_id = 0; // Banco Verde
cursor.tile.id = 1;
cursor.priority = 4;
// Se o dedo/mouse estiver pressionado agora (down)
if self.touch.f.down {
cursor.x = self.touch.x - 4; // Centraliza tile 8x8
cursor.y = self.touch.y - 4;
cursor.tile.palette_id = 0; // Verde
} else {
cursor.tile.palette_id = 1; // Vermelho (se configurado)
}
// Teste de Pressed: se clicou JUSTO AGORA, reseta o frame_index
if self.touch.f.pressed {
self.frame_index = 0;
}
}
/// Final do frame: troca buffers.