implements PLN-0091
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84daa5fd70
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@ -14,6 +14,46 @@ pub enum RenderSubmissionError {
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PacketAppModeMismatch { active: AppMode },
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum RenderPacingPolicy {
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FrameScheduled,
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LifecycleDriven,
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum RenderExecutionPolicy {
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LocalSynchronous,
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WorkerCapableWithLocalFallback,
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub struct RenderPolicy {
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pub app_mode: AppMode,
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pub pacing: RenderPacingPolicy,
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pub execution: RenderExecutionPolicy,
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}
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impl RenderPolicy {
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pub const fn for_app_mode(app_mode: AppMode) -> Self {
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match app_mode {
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AppMode::Game => Self {
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app_mode,
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pacing: RenderPacingPolicy::FrameScheduled,
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execution: RenderExecutionPolicy::WorkerCapableWithLocalFallback,
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},
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AppMode::Shell => Self {
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app_mode,
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pacing: RenderPacingPolicy::LifecycleDriven,
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execution: RenderExecutionPolicy::LocalSynchronous,
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},
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}
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}
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pub const fn uses_frame_scheduler(self) -> bool {
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matches!(self.pacing, RenderPacingPolicy::FrameScheduled)
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}
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}
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pub trait RenderSurface {
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fn consume_submission(&mut self, submission: &RenderSubmission);
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}
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@ -69,6 +109,7 @@ impl RenderHandoff {
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#[derive(Debug, Clone)]
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pub struct RenderManager {
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active_app_mode: AppMode,
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active_policy: RenderPolicy,
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next_frame_id: FrameId,
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handoff: RenderHandoff,
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transition_state: RenderTransitionState,
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@ -78,6 +119,7 @@ impl RenderManager {
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pub fn new(active_app_mode: AppMode) -> Self {
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Self {
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active_app_mode,
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active_policy: RenderPolicy::for_app_mode(active_app_mode),
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next_frame_id: FrameId::ZERO,
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handoff: RenderHandoff::default(),
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transition_state: RenderTransitionState::Idle,
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@ -88,6 +130,14 @@ impl RenderManager {
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self.active_app_mode
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}
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pub fn active_render_policy(&self) -> RenderPolicy {
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self.active_policy
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}
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pub fn policy_for_app_mode(app_mode: AppMode) -> RenderPolicy {
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RenderPolicy::for_app_mode(app_mode)
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}
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pub fn transition_state(&self) -> RenderTransitionState {
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self.transition_state
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}
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@ -119,6 +169,7 @@ impl RenderManager {
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let previous = self.active_app_mode;
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self.active_app_mode = app_mode;
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self.active_policy = RenderPolicy::for_app_mode(app_mode);
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self.transition_state = RenderTransitionState::Pending { from: previous, to: app_mode };
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}
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@ -239,6 +290,35 @@ mod tests {
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assert_eq!(manager.transition_state(), RenderTransitionState::Idle);
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}
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#[test]
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fn render_policy_maps_game_to_frame_scheduled_worker_capable() {
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let policy = RenderPolicy::for_app_mode(AppMode::Game);
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assert_eq!(policy.pacing, RenderPacingPolicy::FrameScheduled);
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assert_eq!(policy.execution, RenderExecutionPolicy::WorkerCapableWithLocalFallback);
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assert!(policy.uses_frame_scheduler());
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}
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#[test]
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fn render_policy_maps_shell_to_lifecycle_driven_local_sync() {
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let policy = RenderPolicy::for_app_mode(AppMode::Shell);
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assert_eq!(policy.pacing, RenderPacingPolicy::LifecycleDriven);
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assert_eq!(policy.execution, RenderExecutionPolicy::LocalSynchronous);
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assert!(!policy.uses_frame_scheduler());
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}
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#[test]
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fn active_render_policy_follows_app_mode_transition() {
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let mut manager = RenderManager::new(AppMode::Game);
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assert_eq!(manager.active_render_policy(), RenderPolicy::for_app_mode(AppMode::Game));
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manager.set_active_app_mode(AppMode::Shell);
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assert_eq!(manager.active_render_policy(), RenderPolicy::for_app_mode(AppMode::Shell));
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}
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#[test]
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fn publish_latest_hands_submission_to_surface() {
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let mut manager = RenderManager::new(AppMode::Game);
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@ -484,6 +484,8 @@ fn tick_shell_profile_closes_gfxui_commands_into_shell_packet() {
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assert_eq!(packet.commands.len(), 1);
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assert!(matches!(packet.commands[0], prometeu_hal::GfxUiCommand::Clear { .. }));
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assert_eq!(hardware.gfx.front_buffer()[0], Color::from_raw(0x11223344).raw());
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assert_eq!(runtime.frame_scheduler.completed_game_frames(), 0);
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assert_eq!(runtime.frame_scheduler.active_game_frame_id(), None);
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}
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#[test]
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@ -833,6 +835,7 @@ fn tick_game_submissions_are_immutable_and_latest_complete_wins() {
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prometeu_hal::Gfx2dCommand::Clear { color } if color == Color::from_raw(0x11223344)
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));
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assert_eq!(hardware.gfx.front_buffer()[0], Color::from_raw(0x11223344).raw());
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assert_eq!(runtime.frame_scheduler.completed_game_frames(), 1);
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let second_packet = prometeu_hal::Game2DFramePacket::new(
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Default::default(),
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@ -141,7 +141,9 @@ impl VirtualMachineRuntime {
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self.update_fs(log_service, fs, fs_state);
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if !self.logical_frame_active {
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if self.current_cartridge_app_mode == AppMode::Game {
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if RenderManager::policy_for_app_mode(self.current_cartridge_app_mode)
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.uses_frame_scheduler()
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{
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self.frame_scheduler
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.authorize_game_frame()
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.expect("logical frame cannot start while another Game frame is active");
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@ -322,7 +324,9 @@ impl VirtualMachineRuntime {
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self.logical_frame_index += 1;
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self.logical_frame_active = false;
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self.logical_frame_remaining_cycles = 0;
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if self.current_cartridge_app_mode == AppMode::Game {
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if RenderManager::policy_for_app_mode(self.current_cartridge_app_mode)
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.uses_frame_scheduler()
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{
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self.frame_scheduler.complete_game_frame();
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}
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@ -335,7 +339,8 @@ impl VirtualMachineRuntime {
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self.debug_step_request = false;
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}
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} else if run.reason == LogicalFrameEndingReason::BudgetExhausted
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&& self.current_cartridge_app_mode == AppMode::Game
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&& RenderManager::policy_for_app_mode(self.current_cartridge_app_mode)
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.uses_frame_scheduler()
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{
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self.frame_scheduler.record_logical_frame_overrun();
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}
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@ -1,6 +1,6 @@
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{"type":"meta","next_id":{"DSC":42,"AGD":42,"DEC":32,"PLN":98,"LSN":48,"CLSN":1}}
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{"type":"discussion","id":"DSC-0039","status":"abandoned","ticket":"render-pipeline-family-and-future-3d","title":"Render Pipeline Family and Future 3D","created_at":"2026-06-04","updated_at":"2026-06-04","tags":["gfx","renderer","runtime","architecture","pipeline"],"agendas":[{"id":"AGD-0039","file":"AGD-0039-render-pipeline-family-and-future-3d.md","status":"abandoned","created_at":"2026-06-04","updated_at":"2026-06-04","_override_reason":"User explicitly chose to close this agenda without a new decision because DSC-0038 already established enough architecture for future extension, and 3D is intentionally deferred."}],"decisions":[],"plans":[],"lessons":[],"_override_reason":"User explicitly chose to close this agenda without a new decision because DSC-0038 already established enough architecture for future extension, and 3D is intentionally deferred."}
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{"type":"discussion","id":"DSC-0040","status":"in_progress","ticket":"vm-render-parallel-execution-boundary","title":"VM and Render Parallel Execution Boundary","created_at":"2026-06-04","updated_at":"2026-06-05","tags":["runtime","renderer","vm","concurrency","architecture","perf"],"agendas":[{"id":"AGD-0040","file":"AGD-0040-vm-and-render-parallel-execution-boundary.md","status":"accepted","created_at":"2026-06-04","updated_at":"2026-06-05"}],"decisions":[{"id":"DEC-0031","file":"DEC-0031-vm-and-render-parallel-execution-boundary.md","status":"accepted","created_at":"2026-06-05","updated_at":"2026-06-05","ref_agenda":"AGD-0040"}],"plans":[{"id":"PLN-0087","file":"PLN-0087-fix-game2d-packet-overlay-composition.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0088","file":"PLN-0088-define-read-only-render-resource-boundary.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0089","file":"PLN-0089-introduce-render-handoff-abstraction.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0090","file":"PLN-0090-add-render-frame-pacing-contract.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0091","file":"PLN-0091-implement-appmode-render-policy-matrix.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0092","file":"PLN-0092-add-render-epoch-ownership-transitions.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0093","file":"PLN-0093-add-render-telemetry-counters-and-events.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0094","file":"PLN-0094-specify-async-render-boundary.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0095","file":"PLN-0095-prototype-local-render-worker-capability.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0096","file":"PLN-0096-define-render-shutdown-and-failure-handling.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0097","file":"PLN-0097-add-async-render-integration-test-matrix.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]}],"lessons":[]}
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{"type":"discussion","id":"DSC-0040","status":"in_progress","ticket":"vm-render-parallel-execution-boundary","title":"VM and Render Parallel Execution Boundary","created_at":"2026-06-04","updated_at":"2026-06-05","tags":["runtime","renderer","vm","concurrency","architecture","perf"],"agendas":[{"id":"AGD-0040","file":"AGD-0040-vm-and-render-parallel-execution-boundary.md","status":"accepted","created_at":"2026-06-04","updated_at":"2026-06-05"}],"decisions":[{"id":"DEC-0031","file":"DEC-0031-vm-and-render-parallel-execution-boundary.md","status":"accepted","created_at":"2026-06-05","updated_at":"2026-06-05","ref_agenda":"AGD-0040"}],"plans":[{"id":"PLN-0087","file":"PLN-0087-fix-game2d-packet-overlay-composition.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0088","file":"PLN-0088-define-read-only-render-resource-boundary.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0089","file":"PLN-0089-introduce-render-handoff-abstraction.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0090","file":"PLN-0090-add-render-frame-pacing-contract.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0091","file":"PLN-0091-implement-appmode-render-policy-matrix.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0092","file":"PLN-0092-add-render-epoch-ownership-transitions.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0093","file":"PLN-0093-add-render-telemetry-counters-and-events.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0094","file":"PLN-0094-specify-async-render-boundary.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0095","file":"PLN-0095-prototype-local-render-worker-capability.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0096","file":"PLN-0096-define-render-shutdown-and-failure-handling.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0097","file":"PLN-0097-add-async-render-integration-test-matrix.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]}],"lessons":[]}
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{"type":"discussion","id":"DSC-0041","status":"open","ticket":"foreground-stack-game-pause-shell-vm-backed","title":"Foreground Stack, Game Pause, and VM-Backed Shell Coexistence","created_at":"2026-06-05","updated_at":"2026-06-05","tags":["runtime","os","lifecycle","shell","game","vm","foreground","architecture"],"agendas":[{"id":"AGD-0041","file":"AGD-0041-foreground-stack-game-pause-shell-vm-backed.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05"}],"decisions":[],"plans":[],"lessons":[]}
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{"type":"discussion","id":"DSC-0038","status":"done","ticket":"render-frame-packet-boundary","title":"Logical Render Pipelines and Command Packets","created_at":"2026-05-25","updated_at":"2026-06-04","tags":["gfx","renderer","runtime","frame-composer","architecture","ui","pipeline"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0047","file":"discussion/lessons/DSC-0038-render-frame-packet-boundary/LSN-0047-typed-render-submissions-preserve-domain-boundaries.md","status":"done","created_at":"2026-06-04","updated_at":"2026-06-04"}]}
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{"type":"discussion","id":"DSC-0035","status":"done","ticket":"task-owned-shell-windows","title":"Agenda - Task-Owned Shell Windows","created_at":"2026-05-15","updated_at":"2026-05-15","tags":["runtime","os","task","window-manager","shell","lifecycle"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0044","file":"discussion/lessons/DSC-0035-task-owned-shell-windows/LSN-0044-task-window-liveness-belongs-to-the-task.md","status":"done","created_at":"2026-05-15","updated_at":"2026-05-15"}]}
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@ -2,7 +2,7 @@
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id: PLN-0091
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ticket: vm-render-parallel-execution-boundary
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title: Implement AppMode Render Policy Matrix
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status: open
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status: done
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created: 2026-06-05
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ref_decisions: [DEC-0031]
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tags: [runtime, appmode, shell, game, policy]
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