implements PLN-0016
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bQUARKz 2026-04-13 20:37:50 +01:00
parent 4a5763523b
commit d5ec6e77b9
Signed by: bquarkz
SSH Key Fingerprint: SHA256:Z7dgqoglWwoK6j6u4QC87OveEq74WOhFN+gitsxtkf8
2 changed files with 475 additions and 18 deletions

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@ -3,14 +3,21 @@ use crate::memory_banks::{GlyphBankPoolInstaller, SceneBankPoolInstaller, SoundB
use prometeu_hal::AssetBridge;
use prometeu_hal::asset::{
AssetCodec, AssetEntry, AssetId, AssetLoadError, AssetOpStatus, BankTelemetry, BankType,
HandleId, LoadStatus, PreloadEntry, SlotRef, SlotStats,
HandleId, LoadStatus, PreloadEntry, SCENE_DECODED_LAYER_OVERHEAD_BYTES_V1,
SCENE_HEADER_BYTES_V1, SCENE_LAYER_COUNT_V1, SCENE_LAYER_HEADER_BYTES_V1,
SCENE_PAYLOAD_MAGIC_V1, SCENE_PAYLOAD_VERSION_V1, SCENE_TILE_RECORD_BYTES_V1, SlotRef,
SlotStats,
};
use prometeu_hal::cartridge::AssetsPayloadSource;
use prometeu_hal::color::Color;
use prometeu_hal::glyph::Glyph;
use prometeu_hal::glyph_bank::{GlyphBank, TileSize};
use prometeu_hal::sample::Sample;
use prometeu_hal::scene_bank::SceneBank;
use prometeu_hal::scene_layer::{MotionFactor, SceneLayer};
use prometeu_hal::sound_bank::SoundBank;
use prometeu_hal::tile::Tile;
use prometeu_hal::tilemap::TileMap;
use std::collections::HashMap;
use std::io::Read;
use std::sync::atomic::{AtomicUsize, Ordering};
@ -688,11 +695,184 @@ impl AssetManager {
entry: &AssetEntry,
assets_data: Arc<RwLock<AssetsPayloadSource>>,
) -> Result<SceneBank, String> {
let _ = (entry, assets_data);
// TODO: SCENE payloads must not be decoded from ad-hoc JSON.
// Close and document the binary scene-bank format first, then implement
// the runtime decoder here using the canonical binary contract.
todo!("SCENE binary payload format is still open")
let _ = entry.metadata_as_scene_bank()?;
let op_mode = Self::op_mode_for(entry)?;
let slice = {
let assets_data = assets_data.read().unwrap();
assets_data
.open_slice(entry.offset, entry.size)
.map_err(|_| "Asset offset/size out of bounds".to_string())?
};
match op_mode {
AssetOpMode::DirectFromSlice => {
let mut reader =
slice.open_reader().map_err(|_| "Asset payload read failed".to_string())?;
Self::decode_scene_bank_from_reader(entry, &mut reader)
}
AssetOpMode::StageInMemory => {
let buffer =
slice.read_all().map_err(|_| "Asset payload read failed".to_string())?;
Self::decode_scene_bank_from_buffer(entry, &buffer)
}
}
}
fn decode_scene_bank_from_buffer(
entry: &AssetEntry,
buffer: &[u8],
) -> Result<SceneBank, String> {
let _ = entry.metadata_as_scene_bank()?;
if buffer.len() < SCENE_HEADER_BYTES_V1 {
return Err("Buffer too small for SCENE".to_string());
}
if buffer[0..4] != SCENE_PAYLOAD_MAGIC_V1 {
return Err("Invalid SCENE magic".to_string());
}
let version = u16::from_le_bytes([buffer[4], buffer[5]]);
if version != SCENE_PAYLOAD_VERSION_V1 {
return Err(format!("Unsupported SCENE version: {}", version));
}
let layer_count = u16::from_le_bytes([buffer[6], buffer[7]]) as usize;
if layer_count != SCENE_LAYER_COUNT_V1 {
return Err(format!("Invalid SCENE layer count: {}", layer_count));
}
let mut offset = SCENE_HEADER_BYTES_V1;
let mut decoded_size = 0_usize;
let layers = std::array::from_fn(|_| SceneLayer {
active: false,
glyph_bank_id: 0,
tile_size: TileSize::Size8,
motion_factor: MotionFactor { x: 1.0, y: 1.0 },
tilemap: TileMap { width: 0, height: 0, tiles: Vec::new() },
});
let mut layers = layers;
for layer in &mut layers {
let header_end = offset
.checked_add(SCENE_LAYER_HEADER_BYTES_V1)
.ok_or("SCENE layer header offset overflow")?;
if header_end > buffer.len() {
return Err("Buffer too small for SCENE layer header".to_string());
}
let flags = buffer[offset];
let glyph_bank_id = buffer[offset + 1];
let tile_size_raw = buffer[offset + 2];
let tile_size = match tile_size_raw {
8 => TileSize::Size8,
16 => TileSize::Size16,
32 => TileSize::Size32,
other => return Err(format!("Invalid SCENE tile size: {}", other)),
};
let motion_factor_x = f32::from_le_bytes([
buffer[offset + 4],
buffer[offset + 5],
buffer[offset + 6],
buffer[offset + 7],
]);
let motion_factor_y = f32::from_le_bytes([
buffer[offset + 8],
buffer[offset + 9],
buffer[offset + 10],
buffer[offset + 11],
]);
if !motion_factor_x.is_finite() || !motion_factor_y.is_finite() {
return Err("Invalid SCENE motion_factor".to_string());
}
let width = u32::from_le_bytes([
buffer[offset + 12],
buffer[offset + 13],
buffer[offset + 14],
buffer[offset + 15],
]) as usize;
let height = u32::from_le_bytes([
buffer[offset + 16],
buffer[offset + 17],
buffer[offset + 18],
buffer[offset + 19],
]) as usize;
let tile_count = u32::from_le_bytes([
buffer[offset + 20],
buffer[offset + 21],
buffer[offset + 22],
buffer[offset + 23],
]) as usize;
let expected_tile_count =
width.checked_mul(height).ok_or("SCENE tile count overflow")?;
if tile_count != expected_tile_count {
return Err(format!(
"Invalid SCENE tile count for layer: expected {}, got {}",
expected_tile_count, tile_count
));
}
offset = header_end;
let tile_bytes = tile_count
.checked_mul(SCENE_TILE_RECORD_BYTES_V1)
.ok_or("SCENE tile payload overflow")?;
let tiles_end = offset.checked_add(tile_bytes).ok_or("SCENE payload overflow")?;
if tiles_end > buffer.len() {
return Err("Buffer too small for SCENE tile data".to_string());
}
let mut tiles = Vec::with_capacity(tile_count);
for _ in 0..tile_count {
let tile_flags = buffer[offset];
let palette_id = buffer[offset + 1];
let glyph_id = u16::from_le_bytes([buffer[offset + 2], buffer[offset + 3]]);
tiles.push(Tile {
active: (tile_flags & 0b0000_0001) != 0,
glyph: Glyph { glyph_id, palette_id },
flip_x: (tile_flags & 0b0000_0010) != 0,
flip_y: (tile_flags & 0b0000_0100) != 0,
});
offset += SCENE_TILE_RECORD_BYTES_V1;
}
decoded_size = decoded_size
.checked_add(SCENE_DECODED_LAYER_OVERHEAD_BYTES_V1)
.and_then(|size| size.checked_add(tile_count * size_of::<Tile>()))
.ok_or("SCENE decoded_size overflow")?;
*layer = SceneLayer {
active: (flags & 0b0000_0001) != 0,
glyph_bank_id,
tile_size,
motion_factor: MotionFactor { x: motion_factor_x, y: motion_factor_y },
tilemap: TileMap { width, height, tiles },
};
}
if offset != buffer.len() {
return Err("Trailing bytes in SCENE payload".to_string());
}
if entry.decoded_size != decoded_size as u64 {
return Err(format!(
"Invalid SCENE decoded_size: expected {}, got {}",
decoded_size, entry.decoded_size
));
}
Ok(SceneBank { layers })
}
fn decode_scene_bank_from_reader(
entry: &AssetEntry,
reader: &mut impl Read,
) -> Result<SceneBank, String> {
let mut raw = Vec::new();
reader.read_to_end(&mut raw).map_err(|_| "Asset payload read failed".to_string())?;
Self::decode_scene_bank_from_buffer(entry, &raw)
}
fn decode_sound_bank_from_buffer(
@ -917,8 +1097,17 @@ impl AssetManager {
#[cfg(test)]
mod tests {
use super::*;
use crate::memory_banks::{GlyphBankPoolAccess, MemoryBanks, SoundBankPoolAccess};
use prometeu_hal::asset::AssetCodec;
use crate::memory_banks::{
GlyphBankPoolAccess, MemoryBanks, SceneBankPoolAccess, SoundBankPoolAccess,
};
use prometeu_hal::asset::{
AssetCodec, SCENE_DECODED_LAYER_OVERHEAD_BYTES_V1, SCENE_LAYER_COUNT_V1,
SCENE_PAYLOAD_MAGIC_V1, SCENE_PAYLOAD_VERSION_V1,
};
use prometeu_hal::glyph::Glyph;
use prometeu_hal::scene_layer::{MotionFactor, SceneLayer};
use prometeu_hal::tile::Tile;
use prometeu_hal::tilemap::TileMap;
fn expected_glyph_payload_size(width: usize, height: usize) -> usize {
(width * height).div_ceil(2) + GLYPH_BANK_PALETTE_BYTES_V1
@ -953,6 +1142,131 @@ mod tests {
}
}
fn test_scene() -> SceneBank {
let make_layer =
|glyph_bank_id: u8, motion_x: f32, motion_y: f32, tile_size: TileSize| SceneLayer {
active: glyph_bank_id != 3,
glyph_bank_id,
tile_size,
motion_factor: MotionFactor { x: motion_x, y: motion_y },
tilemap: TileMap {
width: 2,
height: 2,
tiles: vec![
Tile {
active: true,
glyph: Glyph {
glyph_id: 10 + glyph_bank_id as u16,
palette_id: glyph_bank_id,
},
flip_x: false,
flip_y: false,
},
Tile {
active: true,
glyph: Glyph {
glyph_id: 20 + glyph_bank_id as u16,
palette_id: glyph_bank_id + 1,
},
flip_x: true,
flip_y: false,
},
Tile {
active: true,
glyph: Glyph {
glyph_id: 30 + glyph_bank_id as u16,
palette_id: glyph_bank_id + 2,
},
flip_x: false,
flip_y: true,
},
Tile {
active: glyph_bank_id != 2,
glyph: Glyph {
glyph_id: 40 + glyph_bank_id as u16,
palette_id: glyph_bank_id + 3,
},
flip_x: true,
flip_y: true,
},
],
},
};
SceneBank {
layers: [
make_layer(0, 1.0, 1.0, TileSize::Size16),
make_layer(1, 0.5, 0.75, TileSize::Size8),
make_layer(2, 1.0, 0.5, TileSize::Size32),
make_layer(3, 0.25, 0.25, TileSize::Size16),
],
}
}
fn expected_scene_decoded_size(scene: &SceneBank) -> usize {
scene
.layers
.iter()
.map(|layer| {
SCENE_DECODED_LAYER_OVERHEAD_BYTES_V1
+ layer.tilemap.tiles.len() * size_of::<Tile>()
})
.sum()
}
fn encode_scene_payload(scene: &SceneBank) -> Vec<u8> {
let mut data = Vec::new();
data.extend_from_slice(&SCENE_PAYLOAD_MAGIC_V1);
data.extend_from_slice(&SCENE_PAYLOAD_VERSION_V1.to_le_bytes());
data.extend_from_slice(&(SCENE_LAYER_COUNT_V1 as u16).to_le_bytes());
data.extend_from_slice(&0_u32.to_le_bytes());
for layer in &scene.layers {
let layer_flags = if layer.active { 0b0000_0001 } else { 0 };
data.push(layer_flags);
data.push(layer.glyph_bank_id);
data.push(layer.tile_size as u8);
data.push(0);
data.extend_from_slice(&layer.motion_factor.x.to_le_bytes());
data.extend_from_slice(&layer.motion_factor.y.to_le_bytes());
data.extend_from_slice(&(layer.tilemap.width as u32).to_le_bytes());
data.extend_from_slice(&(layer.tilemap.height as u32).to_le_bytes());
data.extend_from_slice(&(layer.tilemap.tiles.len() as u32).to_le_bytes());
data.extend_from_slice(&0_u32.to_le_bytes());
for tile in &layer.tilemap.tiles {
let mut tile_flags = 0_u8;
if tile.active {
tile_flags |= 0b0000_0001;
}
if tile.flip_x {
tile_flags |= 0b0000_0010;
}
if tile.flip_y {
tile_flags |= 0b0000_0100;
}
data.push(tile_flags);
data.push(tile.glyph.palette_id);
data.extend_from_slice(&tile.glyph.glyph_id.to_le_bytes());
}
}
data
}
fn test_scene_asset_entry(asset_name: &str, data: &[u8], scene: &SceneBank) -> AssetEntry {
AssetEntry {
asset_id: 2,
asset_name: asset_name.to_string(),
bank_type: BankType::SCENE,
offset: 0,
size: data.len() as u64,
decoded_size: expected_scene_decoded_size(scene) as u64,
codec: AssetCodec::None,
metadata: serde_json::json!({}),
}
}
#[test]
fn test_decode_glyph_bank_unpacks_packed_pixels_and_reads_palette_colors() {
let entry = test_glyph_asset_entry("glyphs", 2, 2);
@ -1029,20 +1343,77 @@ mod tests {
#[test]
fn test_op_mode_for_scene_none_reads_direct_from_slice() {
let entry = AssetEntry {
asset_id: 2,
asset_name: "scene".to_string(),
bank_type: BankType::SCENE,
offset: 0,
size: 32,
decoded_size: 32,
codec: AssetCodec::None,
metadata: serde_json::json!({}),
};
let scene = test_scene();
let data = encode_scene_payload(&scene);
let entry = test_scene_asset_entry("scene", &data, &scene);
assert_eq!(AssetManager::op_mode_for(&entry), Ok(AssetOpMode::DirectFromSlice));
}
#[test]
fn test_decode_scene_bank_from_binary_payload() {
let scene = test_scene();
let data = encode_scene_payload(&scene);
let entry = test_scene_asset_entry("scene", &data, &scene);
let decoded = AssetManager::decode_scene_bank_from_buffer(&entry, &data).expect("scene");
assert_eq!(decoded.layers[1].glyph_bank_id, 1);
assert_eq!(decoded.layers[1].motion_factor.x, 0.5);
assert_eq!(decoded.layers[2].tile_size, TileSize::Size32);
assert_eq!(decoded.layers[0].tilemap.tiles[1].flip_x, true);
assert_eq!(decoded.layers[2].tilemap.tiles[2].flip_y, true);
assert_eq!(decoded.layers[3].active, false);
}
#[test]
fn test_decode_scene_bank_rejects_invalid_version() {
let scene = test_scene();
let mut data = encode_scene_payload(&scene);
data[4..6].copy_from_slice(&2_u16.to_le_bytes());
let entry = test_scene_asset_entry("scene", &data, &scene);
let err = AssetManager::decode_scene_bank_from_buffer(&entry, &data).unwrap_err();
assert_eq!(err, "Unsupported SCENE version: 2");
}
#[test]
fn test_decode_scene_bank_rejects_invalid_tile_size() {
let scene = test_scene();
let mut data = encode_scene_payload(&scene);
data[14] = 12;
let entry = test_scene_asset_entry("scene", &data, &scene);
let err = AssetManager::decode_scene_bank_from_buffer(&entry, &data).unwrap_err();
assert_eq!(err, "Invalid SCENE tile size: 12");
}
#[test]
fn test_decode_scene_bank_rejects_layer_count_mismatch() {
let scene = test_scene();
let mut data = encode_scene_payload(&scene);
data[6..8].copy_from_slice(&3_u16.to_le_bytes());
let entry = test_scene_asset_entry("scene", &data, &scene);
let err = AssetManager::decode_scene_bank_from_buffer(&entry, &data).unwrap_err();
assert_eq!(err, "Invalid SCENE layer count: 3");
}
#[test]
fn test_decode_scene_bank_rejects_tile_count_mismatch() {
let scene = test_scene();
let mut data = encode_scene_payload(&scene);
data[32..36].copy_from_slice(&5_u32.to_le_bytes());
let entry = test_scene_asset_entry("scene", &data, &scene);
let err = AssetManager::decode_scene_bank_from_buffer(&entry, &data).unwrap_err();
assert_eq!(err, "Invalid SCENE tile count for layer: expected 4, got 5");
}
#[test]
fn test_asset_loading_flow() {
let banks = Arc::new(MemoryBanks::new());
@ -1210,6 +1581,70 @@ mod tests {
assert_eq!(am.slot_info(SlotRef::audio(5)).asset_id, Some(2));
}
#[test]
fn test_scene_asset_loading() {
let banks = Arc::new(MemoryBanks::new());
let gfx_installer = Arc::clone(&banks) as Arc<dyn GlyphBankPoolInstaller>;
let sound_installer = Arc::clone(&banks) as Arc<dyn SoundBankPoolInstaller>;
let scene_installer = Arc::clone(&banks) as Arc<dyn SceneBankPoolInstaller>;
let scene = test_scene();
let data = encode_scene_payload(&scene);
let asset_entry = test_scene_asset_entry("test_scene", &data, &scene);
let am = AssetManager::new(
vec![asset_entry],
AssetsPayloadSource::from_bytes(data),
gfx_installer,
sound_installer,
scene_installer,
);
let handle = am.load(2, 0).expect("Should start loading scene");
let start = Instant::now();
while am.status(handle) != LoadStatus::READY && start.elapsed().as_secs() < 5 {
thread::sleep(std::time::Duration::from_millis(10));
}
assert_eq!(am.status(handle), LoadStatus::READY);
am.commit(handle);
am.apply_commits();
assert_eq!(am.status(handle), LoadStatus::COMMITTED);
assert!(banks.scene_bank_slot(0).is_some());
}
#[test]
fn test_scene_preload_on_init() {
let banks = Arc::new(MemoryBanks::new());
let gfx_installer = Arc::clone(&banks) as Arc<dyn GlyphBankPoolInstaller>;
let sound_installer = Arc::clone(&banks) as Arc<dyn SoundBankPoolInstaller>;
let scene_installer = Arc::clone(&banks) as Arc<dyn SceneBankPoolInstaller>;
let scene = test_scene();
let data = encode_scene_payload(&scene);
let asset_entry = test_scene_asset_entry("preload_scene", &data, &scene);
let preload = vec![PreloadEntry { asset_id: 2, slot: 4 }];
let am = AssetManager::new(
vec![],
AssetsPayloadSource::empty(),
gfx_installer,
sound_installer,
scene_installer,
);
assert!(banks.scene_bank_slot(4).is_none());
am.initialize_for_cartridge(
vec![asset_entry],
preload,
AssetsPayloadSource::from_bytes(data),
);
assert!(banks.scene_bank_slot(4).is_some());
assert_eq!(am.slot_info(SlotRef::scene(4)).asset_id, Some(2));
}
#[test]
fn test_load_returns_asset_not_found() {
let banks = Arc::new(MemoryBanks::new());

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@ -46,6 +46,17 @@ pub struct SoundBankMetadata {
pub channels: u32,
}
#[derive(Debug, Clone, Default, Deserialize, Serialize)]
pub struct SceneBankMetadata {}
pub const SCENE_PAYLOAD_MAGIC_V1: [u8; 4] = *b"SCNE";
pub const SCENE_PAYLOAD_VERSION_V1: u16 = 1;
pub const SCENE_LAYER_COUNT_V1: usize = 4;
pub const SCENE_HEADER_BYTES_V1: usize = 12;
pub const SCENE_LAYER_HEADER_BYTES_V1: usize = 28;
pub const SCENE_TILE_RECORD_BYTES_V1: usize = 4;
pub const SCENE_DECODED_LAYER_OVERHEAD_BYTES_V1: usize = 16;
impl AssetEntry {
pub fn metadata_as_glyph_bank(&self) -> Result<GlyphBankMetadata, String> {
if self.bank_type != BankType::GLYPH {
@ -68,6 +79,17 @@ impl AssetEntry {
serde_json::from_value(self.metadata.clone())
.map_err(|e| format!("Invalid SOUNDS metadata for asset {}: {}", self.asset_id, e))
}
pub fn metadata_as_scene_bank(&self) -> Result<SceneBankMetadata, String> {
if self.bank_type != BankType::SCENE {
return Err(format!(
"Asset {} is not a SCENE bank (type: {:?})",
self.asset_id, self.bank_type
));
}
serde_json::from_value(self.metadata.clone())
.map_err(|e| format!("Invalid SCENE metadata for asset {}: {}", self.asset_id, e))
}
}
#[derive(Debug, Clone, Deserialize, Serialize)]