implements PLN-0016
This commit is contained in:
parent
4a5763523b
commit
d5ec6e77b9
@ -3,14 +3,21 @@ use crate::memory_banks::{GlyphBankPoolInstaller, SceneBankPoolInstaller, SoundB
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use prometeu_hal::AssetBridge;
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use prometeu_hal::asset::{
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AssetCodec, AssetEntry, AssetId, AssetLoadError, AssetOpStatus, BankTelemetry, BankType,
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HandleId, LoadStatus, PreloadEntry, SlotRef, SlotStats,
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HandleId, LoadStatus, PreloadEntry, SCENE_DECODED_LAYER_OVERHEAD_BYTES_V1,
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SCENE_HEADER_BYTES_V1, SCENE_LAYER_COUNT_V1, SCENE_LAYER_HEADER_BYTES_V1,
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SCENE_PAYLOAD_MAGIC_V1, SCENE_PAYLOAD_VERSION_V1, SCENE_TILE_RECORD_BYTES_V1, SlotRef,
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SlotStats,
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};
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use prometeu_hal::cartridge::AssetsPayloadSource;
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use prometeu_hal::color::Color;
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use prometeu_hal::glyph::Glyph;
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use prometeu_hal::glyph_bank::{GlyphBank, TileSize};
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use prometeu_hal::sample::Sample;
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use prometeu_hal::scene_bank::SceneBank;
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use prometeu_hal::scene_layer::{MotionFactor, SceneLayer};
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use prometeu_hal::sound_bank::SoundBank;
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use prometeu_hal::tile::Tile;
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use prometeu_hal::tilemap::TileMap;
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use std::collections::HashMap;
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use std::io::Read;
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use std::sync::atomic::{AtomicUsize, Ordering};
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@ -688,11 +695,184 @@ impl AssetManager {
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entry: &AssetEntry,
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assets_data: Arc<RwLock<AssetsPayloadSource>>,
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) -> Result<SceneBank, String> {
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let _ = (entry, assets_data);
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// TODO: SCENE payloads must not be decoded from ad-hoc JSON.
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// Close and document the binary scene-bank format first, then implement
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// the runtime decoder here using the canonical binary contract.
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todo!("SCENE binary payload format is still open")
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let _ = entry.metadata_as_scene_bank()?;
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let op_mode = Self::op_mode_for(entry)?;
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let slice = {
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let assets_data = assets_data.read().unwrap();
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assets_data
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.open_slice(entry.offset, entry.size)
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.map_err(|_| "Asset offset/size out of bounds".to_string())?
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};
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match op_mode {
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AssetOpMode::DirectFromSlice => {
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let mut reader =
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slice.open_reader().map_err(|_| "Asset payload read failed".to_string())?;
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Self::decode_scene_bank_from_reader(entry, &mut reader)
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}
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AssetOpMode::StageInMemory => {
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let buffer =
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slice.read_all().map_err(|_| "Asset payload read failed".to_string())?;
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Self::decode_scene_bank_from_buffer(entry, &buffer)
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}
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}
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}
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fn decode_scene_bank_from_buffer(
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entry: &AssetEntry,
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buffer: &[u8],
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) -> Result<SceneBank, String> {
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let _ = entry.metadata_as_scene_bank()?;
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if buffer.len() < SCENE_HEADER_BYTES_V1 {
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return Err("Buffer too small for SCENE".to_string());
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}
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if buffer[0..4] != SCENE_PAYLOAD_MAGIC_V1 {
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return Err("Invalid SCENE magic".to_string());
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}
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let version = u16::from_le_bytes([buffer[4], buffer[5]]);
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if version != SCENE_PAYLOAD_VERSION_V1 {
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return Err(format!("Unsupported SCENE version: {}", version));
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}
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let layer_count = u16::from_le_bytes([buffer[6], buffer[7]]) as usize;
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if layer_count != SCENE_LAYER_COUNT_V1 {
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return Err(format!("Invalid SCENE layer count: {}", layer_count));
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}
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let mut offset = SCENE_HEADER_BYTES_V1;
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let mut decoded_size = 0_usize;
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let layers = std::array::from_fn(|_| SceneLayer {
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active: false,
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glyph_bank_id: 0,
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tile_size: TileSize::Size8,
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motion_factor: MotionFactor { x: 1.0, y: 1.0 },
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tilemap: TileMap { width: 0, height: 0, tiles: Vec::new() },
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});
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let mut layers = layers;
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for layer in &mut layers {
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let header_end = offset
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.checked_add(SCENE_LAYER_HEADER_BYTES_V1)
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.ok_or("SCENE layer header offset overflow")?;
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if header_end > buffer.len() {
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return Err("Buffer too small for SCENE layer header".to_string());
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}
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let flags = buffer[offset];
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let glyph_bank_id = buffer[offset + 1];
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let tile_size_raw = buffer[offset + 2];
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let tile_size = match tile_size_raw {
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8 => TileSize::Size8,
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16 => TileSize::Size16,
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32 => TileSize::Size32,
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other => return Err(format!("Invalid SCENE tile size: {}", other)),
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};
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let motion_factor_x = f32::from_le_bytes([
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buffer[offset + 4],
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buffer[offset + 5],
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buffer[offset + 6],
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buffer[offset + 7],
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]);
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let motion_factor_y = f32::from_le_bytes([
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buffer[offset + 8],
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buffer[offset + 9],
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buffer[offset + 10],
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buffer[offset + 11],
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]);
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if !motion_factor_x.is_finite() || !motion_factor_y.is_finite() {
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return Err("Invalid SCENE motion_factor".to_string());
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}
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let width = u32::from_le_bytes([
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buffer[offset + 12],
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buffer[offset + 13],
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buffer[offset + 14],
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buffer[offset + 15],
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]) as usize;
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let height = u32::from_le_bytes([
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buffer[offset + 16],
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buffer[offset + 17],
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buffer[offset + 18],
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buffer[offset + 19],
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]) as usize;
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let tile_count = u32::from_le_bytes([
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buffer[offset + 20],
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buffer[offset + 21],
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buffer[offset + 22],
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buffer[offset + 23],
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]) as usize;
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let expected_tile_count =
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width.checked_mul(height).ok_or("SCENE tile count overflow")?;
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if tile_count != expected_tile_count {
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return Err(format!(
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"Invalid SCENE tile count for layer: expected {}, got {}",
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expected_tile_count, tile_count
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));
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}
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offset = header_end;
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let tile_bytes = tile_count
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.checked_mul(SCENE_TILE_RECORD_BYTES_V1)
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.ok_or("SCENE tile payload overflow")?;
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let tiles_end = offset.checked_add(tile_bytes).ok_or("SCENE payload overflow")?;
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if tiles_end > buffer.len() {
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return Err("Buffer too small for SCENE tile data".to_string());
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}
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let mut tiles = Vec::with_capacity(tile_count);
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for _ in 0..tile_count {
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let tile_flags = buffer[offset];
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let palette_id = buffer[offset + 1];
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let glyph_id = u16::from_le_bytes([buffer[offset + 2], buffer[offset + 3]]);
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tiles.push(Tile {
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active: (tile_flags & 0b0000_0001) != 0,
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glyph: Glyph { glyph_id, palette_id },
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flip_x: (tile_flags & 0b0000_0010) != 0,
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flip_y: (tile_flags & 0b0000_0100) != 0,
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});
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offset += SCENE_TILE_RECORD_BYTES_V1;
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}
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decoded_size = decoded_size
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.checked_add(SCENE_DECODED_LAYER_OVERHEAD_BYTES_V1)
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.and_then(|size| size.checked_add(tile_count * size_of::<Tile>()))
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.ok_or("SCENE decoded_size overflow")?;
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*layer = SceneLayer {
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active: (flags & 0b0000_0001) != 0,
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glyph_bank_id,
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tile_size,
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motion_factor: MotionFactor { x: motion_factor_x, y: motion_factor_y },
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tilemap: TileMap { width, height, tiles },
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};
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}
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if offset != buffer.len() {
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return Err("Trailing bytes in SCENE payload".to_string());
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}
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if entry.decoded_size != decoded_size as u64 {
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return Err(format!(
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"Invalid SCENE decoded_size: expected {}, got {}",
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decoded_size, entry.decoded_size
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));
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}
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Ok(SceneBank { layers })
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}
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fn decode_scene_bank_from_reader(
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entry: &AssetEntry,
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reader: &mut impl Read,
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) -> Result<SceneBank, String> {
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let mut raw = Vec::new();
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reader.read_to_end(&mut raw).map_err(|_| "Asset payload read failed".to_string())?;
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Self::decode_scene_bank_from_buffer(entry, &raw)
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}
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fn decode_sound_bank_from_buffer(
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@ -917,8 +1097,17 @@ impl AssetManager {
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::memory_banks::{GlyphBankPoolAccess, MemoryBanks, SoundBankPoolAccess};
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use prometeu_hal::asset::AssetCodec;
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use crate::memory_banks::{
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GlyphBankPoolAccess, MemoryBanks, SceneBankPoolAccess, SoundBankPoolAccess,
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};
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use prometeu_hal::asset::{
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AssetCodec, SCENE_DECODED_LAYER_OVERHEAD_BYTES_V1, SCENE_LAYER_COUNT_V1,
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SCENE_PAYLOAD_MAGIC_V1, SCENE_PAYLOAD_VERSION_V1,
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};
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use prometeu_hal::glyph::Glyph;
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use prometeu_hal::scene_layer::{MotionFactor, SceneLayer};
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use prometeu_hal::tile::Tile;
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use prometeu_hal::tilemap::TileMap;
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fn expected_glyph_payload_size(width: usize, height: usize) -> usize {
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(width * height).div_ceil(2) + GLYPH_BANK_PALETTE_BYTES_V1
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@ -953,6 +1142,131 @@ mod tests {
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}
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}
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fn test_scene() -> SceneBank {
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let make_layer =
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|glyph_bank_id: u8, motion_x: f32, motion_y: f32, tile_size: TileSize| SceneLayer {
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active: glyph_bank_id != 3,
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glyph_bank_id,
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tile_size,
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motion_factor: MotionFactor { x: motion_x, y: motion_y },
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tilemap: TileMap {
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width: 2,
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height: 2,
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tiles: vec![
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Tile {
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active: true,
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glyph: Glyph {
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glyph_id: 10 + glyph_bank_id as u16,
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palette_id: glyph_bank_id,
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},
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flip_x: false,
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flip_y: false,
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},
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Tile {
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active: true,
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glyph: Glyph {
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glyph_id: 20 + glyph_bank_id as u16,
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palette_id: glyph_bank_id + 1,
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},
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flip_x: true,
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flip_y: false,
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},
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Tile {
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active: true,
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glyph: Glyph {
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glyph_id: 30 + glyph_bank_id as u16,
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palette_id: glyph_bank_id + 2,
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},
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flip_x: false,
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flip_y: true,
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},
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Tile {
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active: glyph_bank_id != 2,
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glyph: Glyph {
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glyph_id: 40 + glyph_bank_id as u16,
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palette_id: glyph_bank_id + 3,
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},
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flip_x: true,
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flip_y: true,
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},
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],
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},
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};
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SceneBank {
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layers: [
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make_layer(0, 1.0, 1.0, TileSize::Size16),
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make_layer(1, 0.5, 0.75, TileSize::Size8),
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make_layer(2, 1.0, 0.5, TileSize::Size32),
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make_layer(3, 0.25, 0.25, TileSize::Size16),
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],
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}
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}
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fn expected_scene_decoded_size(scene: &SceneBank) -> usize {
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scene
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.layers
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.iter()
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.map(|layer| {
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SCENE_DECODED_LAYER_OVERHEAD_BYTES_V1
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+ layer.tilemap.tiles.len() * size_of::<Tile>()
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})
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.sum()
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}
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fn encode_scene_payload(scene: &SceneBank) -> Vec<u8> {
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let mut data = Vec::new();
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data.extend_from_slice(&SCENE_PAYLOAD_MAGIC_V1);
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data.extend_from_slice(&SCENE_PAYLOAD_VERSION_V1.to_le_bytes());
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data.extend_from_slice(&(SCENE_LAYER_COUNT_V1 as u16).to_le_bytes());
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data.extend_from_slice(&0_u32.to_le_bytes());
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for layer in &scene.layers {
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let layer_flags = if layer.active { 0b0000_0001 } else { 0 };
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data.push(layer_flags);
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data.push(layer.glyph_bank_id);
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data.push(layer.tile_size as u8);
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data.push(0);
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data.extend_from_slice(&layer.motion_factor.x.to_le_bytes());
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data.extend_from_slice(&layer.motion_factor.y.to_le_bytes());
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data.extend_from_slice(&(layer.tilemap.width as u32).to_le_bytes());
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data.extend_from_slice(&(layer.tilemap.height as u32).to_le_bytes());
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data.extend_from_slice(&(layer.tilemap.tiles.len() as u32).to_le_bytes());
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data.extend_from_slice(&0_u32.to_le_bytes());
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for tile in &layer.tilemap.tiles {
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let mut tile_flags = 0_u8;
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if tile.active {
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tile_flags |= 0b0000_0001;
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}
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if tile.flip_x {
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tile_flags |= 0b0000_0010;
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}
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if tile.flip_y {
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tile_flags |= 0b0000_0100;
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}
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data.push(tile_flags);
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data.push(tile.glyph.palette_id);
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data.extend_from_slice(&tile.glyph.glyph_id.to_le_bytes());
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}
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}
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data
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}
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fn test_scene_asset_entry(asset_name: &str, data: &[u8], scene: &SceneBank) -> AssetEntry {
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AssetEntry {
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asset_id: 2,
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asset_name: asset_name.to_string(),
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bank_type: BankType::SCENE,
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offset: 0,
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size: data.len() as u64,
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decoded_size: expected_scene_decoded_size(scene) as u64,
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codec: AssetCodec::None,
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metadata: serde_json::json!({}),
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}
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}
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#[test]
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fn test_decode_glyph_bank_unpacks_packed_pixels_and_reads_palette_colors() {
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let entry = test_glyph_asset_entry("glyphs", 2, 2);
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@ -1029,20 +1343,77 @@ mod tests {
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#[test]
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fn test_op_mode_for_scene_none_reads_direct_from_slice() {
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let entry = AssetEntry {
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asset_id: 2,
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asset_name: "scene".to_string(),
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bank_type: BankType::SCENE,
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offset: 0,
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size: 32,
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decoded_size: 32,
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codec: AssetCodec::None,
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metadata: serde_json::json!({}),
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};
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let scene = test_scene();
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let data = encode_scene_payload(&scene);
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let entry = test_scene_asset_entry("scene", &data, &scene);
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assert_eq!(AssetManager::op_mode_for(&entry), Ok(AssetOpMode::DirectFromSlice));
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}
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#[test]
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fn test_decode_scene_bank_from_binary_payload() {
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let scene = test_scene();
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let data = encode_scene_payload(&scene);
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let entry = test_scene_asset_entry("scene", &data, &scene);
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let decoded = AssetManager::decode_scene_bank_from_buffer(&entry, &data).expect("scene");
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assert_eq!(decoded.layers[1].glyph_bank_id, 1);
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assert_eq!(decoded.layers[1].motion_factor.x, 0.5);
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assert_eq!(decoded.layers[2].tile_size, TileSize::Size32);
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assert_eq!(decoded.layers[0].tilemap.tiles[1].flip_x, true);
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assert_eq!(decoded.layers[2].tilemap.tiles[2].flip_y, true);
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assert_eq!(decoded.layers[3].active, false);
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}
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#[test]
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fn test_decode_scene_bank_rejects_invalid_version() {
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let scene = test_scene();
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let mut data = encode_scene_payload(&scene);
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data[4..6].copy_from_slice(&2_u16.to_le_bytes());
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let entry = test_scene_asset_entry("scene", &data, &scene);
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let err = AssetManager::decode_scene_bank_from_buffer(&entry, &data).unwrap_err();
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assert_eq!(err, "Unsupported SCENE version: 2");
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}
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#[test]
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fn test_decode_scene_bank_rejects_invalid_tile_size() {
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let scene = test_scene();
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let mut data = encode_scene_payload(&scene);
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data[14] = 12;
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let entry = test_scene_asset_entry("scene", &data, &scene);
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let err = AssetManager::decode_scene_bank_from_buffer(&entry, &data).unwrap_err();
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assert_eq!(err, "Invalid SCENE tile size: 12");
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}
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#[test]
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fn test_decode_scene_bank_rejects_layer_count_mismatch() {
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let scene = test_scene();
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let mut data = encode_scene_payload(&scene);
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data[6..8].copy_from_slice(&3_u16.to_le_bytes());
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let entry = test_scene_asset_entry("scene", &data, &scene);
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let err = AssetManager::decode_scene_bank_from_buffer(&entry, &data).unwrap_err();
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assert_eq!(err, "Invalid SCENE layer count: 3");
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}
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#[test]
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fn test_decode_scene_bank_rejects_tile_count_mismatch() {
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let scene = test_scene();
|
||||
let mut data = encode_scene_payload(&scene);
|
||||
data[32..36].copy_from_slice(&5_u32.to_le_bytes());
|
||||
let entry = test_scene_asset_entry("scene", &data, &scene);
|
||||
|
||||
let err = AssetManager::decode_scene_bank_from_buffer(&entry, &data).unwrap_err();
|
||||
|
||||
assert_eq!(err, "Invalid SCENE tile count for layer: expected 4, got 5");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_asset_loading_flow() {
|
||||
let banks = Arc::new(MemoryBanks::new());
|
||||
@ -1210,6 +1581,70 @@ mod tests {
|
||||
assert_eq!(am.slot_info(SlotRef::audio(5)).asset_id, Some(2));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_scene_asset_loading() {
|
||||
let banks = Arc::new(MemoryBanks::new());
|
||||
let gfx_installer = Arc::clone(&banks) as Arc<dyn GlyphBankPoolInstaller>;
|
||||
let sound_installer = Arc::clone(&banks) as Arc<dyn SoundBankPoolInstaller>;
|
||||
let scene_installer = Arc::clone(&banks) as Arc<dyn SceneBankPoolInstaller>;
|
||||
|
||||
let scene = test_scene();
|
||||
let data = encode_scene_payload(&scene);
|
||||
let asset_entry = test_scene_asset_entry("test_scene", &data, &scene);
|
||||
|
||||
let am = AssetManager::new(
|
||||
vec![asset_entry],
|
||||
AssetsPayloadSource::from_bytes(data),
|
||||
gfx_installer,
|
||||
sound_installer,
|
||||
scene_installer,
|
||||
);
|
||||
let handle = am.load(2, 0).expect("Should start loading scene");
|
||||
|
||||
let start = Instant::now();
|
||||
while am.status(handle) != LoadStatus::READY && start.elapsed().as_secs() < 5 {
|
||||
thread::sleep(std::time::Duration::from_millis(10));
|
||||
}
|
||||
|
||||
assert_eq!(am.status(handle), LoadStatus::READY);
|
||||
am.commit(handle);
|
||||
am.apply_commits();
|
||||
|
||||
assert_eq!(am.status(handle), LoadStatus::COMMITTED);
|
||||
assert!(banks.scene_bank_slot(0).is_some());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_scene_preload_on_init() {
|
||||
let banks = Arc::new(MemoryBanks::new());
|
||||
let gfx_installer = Arc::clone(&banks) as Arc<dyn GlyphBankPoolInstaller>;
|
||||
let sound_installer = Arc::clone(&banks) as Arc<dyn SoundBankPoolInstaller>;
|
||||
let scene_installer = Arc::clone(&banks) as Arc<dyn SceneBankPoolInstaller>;
|
||||
|
||||
let scene = test_scene();
|
||||
let data = encode_scene_payload(&scene);
|
||||
let asset_entry = test_scene_asset_entry("preload_scene", &data, &scene);
|
||||
let preload = vec![PreloadEntry { asset_id: 2, slot: 4 }];
|
||||
|
||||
let am = AssetManager::new(
|
||||
vec![],
|
||||
AssetsPayloadSource::empty(),
|
||||
gfx_installer,
|
||||
sound_installer,
|
||||
scene_installer,
|
||||
);
|
||||
|
||||
assert!(banks.scene_bank_slot(4).is_none());
|
||||
am.initialize_for_cartridge(
|
||||
vec![asset_entry],
|
||||
preload,
|
||||
AssetsPayloadSource::from_bytes(data),
|
||||
);
|
||||
|
||||
assert!(banks.scene_bank_slot(4).is_some());
|
||||
assert_eq!(am.slot_info(SlotRef::scene(4)).asset_id, Some(2));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_load_returns_asset_not_found() {
|
||||
let banks = Arc::new(MemoryBanks::new());
|
||||
|
||||
@ -46,6 +46,17 @@ pub struct SoundBankMetadata {
|
||||
pub channels: u32,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Default, Deserialize, Serialize)]
|
||||
pub struct SceneBankMetadata {}
|
||||
|
||||
pub const SCENE_PAYLOAD_MAGIC_V1: [u8; 4] = *b"SCNE";
|
||||
pub const SCENE_PAYLOAD_VERSION_V1: u16 = 1;
|
||||
pub const SCENE_LAYER_COUNT_V1: usize = 4;
|
||||
pub const SCENE_HEADER_BYTES_V1: usize = 12;
|
||||
pub const SCENE_LAYER_HEADER_BYTES_V1: usize = 28;
|
||||
pub const SCENE_TILE_RECORD_BYTES_V1: usize = 4;
|
||||
pub const SCENE_DECODED_LAYER_OVERHEAD_BYTES_V1: usize = 16;
|
||||
|
||||
impl AssetEntry {
|
||||
pub fn metadata_as_glyph_bank(&self) -> Result<GlyphBankMetadata, String> {
|
||||
if self.bank_type != BankType::GLYPH {
|
||||
@ -68,6 +79,17 @@ impl AssetEntry {
|
||||
serde_json::from_value(self.metadata.clone())
|
||||
.map_err(|e| format!("Invalid SOUNDS metadata for asset {}: {}", self.asset_id, e))
|
||||
}
|
||||
|
||||
pub fn metadata_as_scene_bank(&self) -> Result<SceneBankMetadata, String> {
|
||||
if self.bank_type != BankType::SCENE {
|
||||
return Err(format!(
|
||||
"Asset {} is not a SCENE bank (type: {:?})",
|
||||
self.asset_id, self.bank_type
|
||||
));
|
||||
}
|
||||
serde_json::from_value(self.metadata.clone())
|
||||
.map_err(|e| format!("Invalid SCENE metadata for asset {}: {}", self.asset_id, e))
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize, Serialize)]
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user