implements PLN-0137

This commit is contained in:
bQUARKz 2026-07-03 23:04:23 +01:00
parent d54dadf2a5
commit 57c9af939b
Signed by: bquarkz
SSH Key Fingerprint: SHA256:Z7dgqoglWwoK6j6u4QC87OveEq74WOhFN+gitsxtkf8
9 changed files with 425 additions and 8 deletions

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@ -12,6 +12,9 @@ pub use services::async_work::{
AsyncWorkJobKind, AsyncWorkJobOutcome, AsyncWorkLane, AsyncWorkLaneConfig, AsyncWorkJobKind, AsyncWorkJobOutcome, AsyncWorkLane, AsyncWorkLaneConfig,
AsyncWorkLaneController, AsyncWorkLaneError, AsyncWorkLaneTelemetry, AsyncWorkPriority, AsyncWorkLaneController, AsyncWorkLaneError, AsyncWorkLaneTelemetry, AsyncWorkPriority,
}; };
pub use services::foreground::{
ForegroundOwner, ForegroundStack, ForegroundStackError, ResidentGame, ResidentGameState,
};
pub use services::fs; pub use services::fs;
pub use services::game_library::{ pub use services::game_library::{
GameLibrary, GameLibraryDiagnostic, GameLibraryEntry, discover_games_root, GameLibrary, GameLibraryDiagnostic, GameLibraryEntry, discover_games_root,

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@ -2,7 +2,8 @@ use crate::CrashReport;
use crate::os::SystemOS; use crate::os::SystemOS;
use crate::os::{LifecycleError, LifecycleOperation}; use crate::os::{LifecycleError, LifecycleOperation};
use crate::process::{ProcessId, ProcessState}; use crate::process::{ProcessId, ProcessState};
use crate::task::{TaskId, TaskState}; use crate::services::foreground::{ForegroundOwner, ForegroundStackError, ResidentGame};
use crate::task::{TaskId, TaskKind, TaskState};
pub struct LifecycleFacade<'a> { pub struct LifecycleFacade<'a> {
pub(in crate::os) os: &'a mut SystemOS, pub(in crate::os) os: &'a mut SystemOS,
@ -23,19 +24,92 @@ impl<'a> LifecycleFacade<'a> {
} }
pub fn set_foreground_task(&mut self, task_id: TaskId) -> Result<(), LifecycleError> { pub fn set_foreground_task(&mut self, task_id: TaskId) -> Result<(), LifecycleError> {
match task_kind_for_task(self.os, task_id)? {
TaskKind::Game => return self.set_game_foreground_task(task_id),
TaskKind::Shell => return self.set_shell_foreground_task(task_id),
}
}
pub fn set_game_foreground_task(&mut self, task_id: TaskId) -> Result<(), LifecycleError> {
let process_id = process_id_for_task(self.os, task_id)?; let process_id = process_id_for_task(self.os, task_id)?;
if task_kind_for_task(self.os, task_id)? != TaskKind::Game {
return Err(LifecycleError::InvalidTransition {
task_id,
from: self.task_state(task_id).unwrap_or(TaskState::Closed),
operation: LifecycleOperation::SetForeground,
});
}
self.os.foreground_stack.set_game_foreground(task_id).map_err(map_foreground_error)?;
self.os.task_manager.set_foreground(task_id); self.os.task_manager.set_foreground(task_id);
self.os.process_manager.mark_running(process_id); self.os.process_manager.mark_running(process_id);
Ok(()) Ok(())
} }
pub fn set_shell_foreground_task(&mut self, task_id: TaskId) -> Result<(), LifecycleError> {
let process_id = process_id_for_task(self.os, task_id)?;
if task_kind_for_task(self.os, task_id)? != TaskKind::Shell {
return Err(LifecycleError::InvalidTransition {
task_id,
from: self.task_state(task_id).unwrap_or(TaskState::Closed),
operation: LifecycleOperation::SetForeground,
});
}
self.os.foreground_stack.set_shell_foreground(task_id).map_err(map_foreground_error)?;
self.os.task_manager.set_foreground(task_id);
self.os.process_manager.mark_running(process_id);
Ok(())
}
pub fn foreground_owner(&self) -> ForegroundOwner {
self.os.foreground_stack.owner()
}
pub fn resident_game(&self) -> Option<ResidentGame> {
self.os.foreground_stack.resident_game()
}
pub fn resident_game_task(&self) -> Option<TaskId> {
self.os.foreground_stack.resident_game_task()
}
pub fn request_home_from_game(&mut self, task_id: TaskId) -> Result<(), LifecycleError> {
let process_id = process_id_for_task(self.os, task_id)?;
self.os.foreground_stack.request_home_from_game(task_id).map_err(map_foreground_error)?;
self.os.task_manager.mark_suspended(task_id);
self.os.process_manager.mark_suspended(process_id);
Ok(())
}
pub fn return_to_hub(&mut self) {
self.os.foreground_stack.return_to_hub();
self.os.task_manager.clear_foreground();
}
pub fn suspend_task(&mut self, task_id: TaskId) -> Result<(), LifecycleError> { pub fn suspend_task(&mut self, task_id: TaskId) -> Result<(), LifecycleError> {
let process_id = process_id_for_task(self.os, task_id)?; let process_id = process_id_for_task(self.os, task_id)?;
self.os.task_manager.mark_suspended(task_id); self.os.task_manager.mark_suspended(task_id);
self.os.process_manager.mark_suspended(process_id); self.os.process_manager.mark_suspended(process_id);
match self.os.foreground_stack.owner() {
ForegroundOwner::Game(owner) if owner == task_id => {
self.os
.foreground_stack
.request_home_from_game(task_id)
.map_err(map_foreground_error)?;
}
ForegroundOwner::Shell(owner) if owner == task_id => {
self.os.foreground_stack.return_to_hub();
}
_ => {}
}
Ok(()) Ok(())
} }
@ -54,8 +128,24 @@ impl<'a> LifecycleFacade<'a> {
let process_id = process_id_for_task(self.os, task_id)?; let process_id = process_id_for_task(self.os, task_id)?;
self.os.task_manager.set_foreground(task_id); match task_kind_for_task(self.os, task_id)? {
self.os.process_manager.mark_running(process_id); TaskKind::Game => {
self.os
.foreground_stack
.set_game_foreground(task_id)
.map_err(map_foreground_error)?;
self.os.task_manager.set_foreground(task_id);
self.os.process_manager.mark_running(process_id);
}
TaskKind::Shell => {
self.os
.foreground_stack
.set_shell_foreground(task_id)
.map_err(map_foreground_error)?;
self.os.task_manager.set_foreground(task_id);
self.os.process_manager.mark_running(process_id);
}
}
Ok(()) Ok(())
} }
@ -65,6 +155,12 @@ impl<'a> LifecycleFacade<'a> {
self.os.task_manager.close_task(task_id); self.os.task_manager.close_task(task_id);
self.os.process_manager.mark_stopped(process_id); self.os.process_manager.mark_stopped(process_id);
if self.os.foreground_stack.resident_game_task() == Some(task_id) {
self.os.foreground_stack.clear_resident_game(task_id);
} else if matches!(self.os.foreground_stack.owner(), ForegroundOwner::Shell(owner) if owner == task_id)
{
self.os.foreground_stack.return_to_hub();
}
Ok(()) Ok(())
} }
@ -78,11 +174,22 @@ impl<'a> LifecycleFacade<'a> {
self.os.task_manager.mark_crashed(task_id); self.os.task_manager.mark_crashed(task_id);
self.os.process_manager.mark_crashed(process_id); self.os.process_manager.mark_crashed(process_id);
if self.os.foreground_stack.resident_game_task() == Some(task_id) {
self.os.foreground_stack.clear_resident_game(task_id);
} else if matches!(self.os.foreground_stack.owner(), ForegroundOwner::Shell(owner) if owner == task_id)
{
self.os.foreground_stack.return_to_hub();
}
Ok(()) Ok(())
} }
} }
fn task_kind_for_task(os: &SystemOS, task_id: TaskId) -> Result<TaskKind, LifecycleError> {
let task = os.task_manager.get(task_id).ok_or(LifecycleError::TaskNotFound(task_id))?;
Ok(task.kind)
}
fn process_id_for_task(os: &SystemOS, task_id: TaskId) -> Result<ProcessId, LifecycleError> { fn process_id_for_task(os: &SystemOS, task_id: TaskId) -> Result<ProcessId, LifecycleError> {
let task = os.task_manager.get(task_id).ok_or(LifecycleError::TaskNotFound(task_id))?; let task = os.task_manager.get(task_id).ok_or(LifecycleError::TaskNotFound(task_id))?;
@ -92,3 +199,17 @@ fn process_id_for_task(os: &SystemOS, task_id: TaskId) -> Result<ProcessId, Life
Ok(task.process_id) Ok(task.process_id)
} }
fn map_foreground_error(error: ForegroundStackError) -> LifecycleError {
match error {
ForegroundStackError::ResidentGameAlreadyExists { existing, requested } => {
LifecycleError::ResidentGameAlreadyExists { existing, requested }
}
ForegroundStackError::ForegroundShellAlreadyExists { existing, requested } => {
LifecycleError::ForegroundShellAlreadyExists { existing, requested }
}
ForegroundStackError::TaskIsNotResidentGame(task_id) => {
LifecycleError::TaskIsNotResidentGame(task_id)
}
}
}

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@ -12,7 +12,7 @@ impl<'a> SessionsFacade<'a> {
let task_id = self.os.task_manager.create_game_task(process_id, app_id, title); let task_id = self.os.task_manager.create_game_task(process_id, app_id, title);
self.os self.os
.lifecycle() .lifecycle()
.set_foreground_task(task_id) .set_game_foreground_task(task_id)
.expect("newly created game task should have an associated process"); .expect("newly created game task should have an associated process");
task_id task_id
@ -24,7 +24,7 @@ impl<'a> SessionsFacade<'a> {
let task_id = self.os.task_manager.create_shell_task(process_id, app_id, title); let task_id = self.os.task_manager.create_shell_task(process_id, app_id, title);
self.os self.os
.lifecycle() .lifecycle()
.set_foreground_task(task_id) .set_shell_foreground_task(task_id)
.expect("newly created shell task should have an associated process"); .expect("newly created shell task should have an associated process");
task_id task_id
@ -36,7 +36,7 @@ impl<'a> SessionsFacade<'a> {
let task_id = self.os.task_manager.create_shell_task(process_id, app_id, title); let task_id = self.os.task_manager.create_shell_task(process_id, app_id, title);
self.os self.os
.lifecycle() .lifecycle()
.set_foreground_task(task_id) .set_shell_foreground_task(task_id)
.expect("newly created native shell task should have an associated process"); .expect("newly created native shell task should have an associated process");
task_id task_id

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@ -15,4 +15,7 @@ pub enum LifecycleError {
TaskNotFound(TaskId), TaskNotFound(TaskId),
ProcessNotFound(ProcessId), ProcessNotFound(ProcessId),
InvalidTransition { task_id: TaskId, from: TaskState, operation: LifecycleOperation }, InvalidTransition { task_id: TaskId, from: TaskState, operation: LifecycleOperation },
ResidentGameAlreadyExists { existing: TaskId, requested: TaskId },
ForegroundShellAlreadyExists { existing: TaskId, requested: TaskId },
TaskIsNotResidentGame(TaskId),
} }

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@ -2,6 +2,7 @@ use crate::VirtualMachineRuntime;
use crate::fs::{FsState, VirtualFS}; use crate::fs::{FsState, VirtualFS};
use crate::os::{FsFacade, LifecycleFacade, SessionsFacade, VmFacade, WindowFacade}; use crate::os::{FsFacade, LifecycleFacade, SessionsFacade, VmFacade, WindowFacade};
use crate::process::ProcessManager; use crate::process::ProcessManager;
use crate::services::foreground::ForegroundStack;
use crate::services::memcard::MemcardService; use crate::services::memcard::MemcardService;
use crate::services::windows::WindowManager; use crate::services::windows::WindowManager;
use crate::task::TaskManager; use crate::task::TaskManager;
@ -14,6 +15,7 @@ pub struct SystemOS {
pub(super) vm_runtime: VirtualMachineRuntime, pub(super) vm_runtime: VirtualMachineRuntime,
pub(super) process_manager: ProcessManager, pub(super) process_manager: ProcessManager,
pub(super) task_manager: TaskManager, pub(super) task_manager: TaskManager,
pub(super) foreground_stack: ForegroundStack,
pub(super) window_manager: WindowManager, pub(super) window_manager: WindowManager,
pub(super) log_service: LogService, pub(super) log_service: LogService,
pub(super) fs: VirtualFS, pub(super) fs: VirtualFS,
@ -33,6 +35,7 @@ impl SystemOS {
), ),
process_manager: ProcessManager::new(), process_manager: ProcessManager::new(),
task_manager: TaskManager::new(), task_manager: TaskManager::new(),
foreground_stack: ForegroundStack::new(),
window_manager: WindowManager::new(), window_manager: WindowManager::new(),
log_service, log_service,
fs: VirtualFS::new(), fs: VirtualFS::new(),
@ -135,6 +138,7 @@ mod tests {
use super::*; use super::*;
use crate::os::{LifecycleError, LifecycleOperation}; use crate::os::{LifecycleError, LifecycleOperation};
use crate::process::ProcessState; use crate::process::ProcessState;
use crate::services::foreground::{ForegroundOwner, ResidentGame, ResidentGameState};
use crate::task::{TaskId, TaskState}; use crate::task::{TaskId, TaskState};
fn process_state_for_task(os: &SystemOS, task_id: TaskId) -> ProcessState { fn process_state_for_task(os: &SystemOS, task_id: TaskId) -> ProcessState {
@ -157,6 +161,102 @@ mod tests {
assert_eq!(process_state_for_task(&os, task_id), ProcessState::Running); assert_eq!(process_state_for_task(&os, task_id), ProcessState::Running);
} }
#[test]
fn foreground_stack_starts_at_hub() {
let os = SystemOS::new(None);
assert_eq!(os.foreground_stack.owner(), ForegroundOwner::Hub);
assert_eq!(os.foreground_stack.resident_game(), None);
}
#[test]
fn game_session_registers_single_resident_game() {
let mut os = SystemOS::new(None);
let task_id = os.sessions().create_vm_game_task(42, "Sector Crawl");
assert_eq!(os.lifecycle().foreground_owner(), ForegroundOwner::Game(task_id));
assert_eq!(
os.lifecycle().resident_game(),
Some(ResidentGame { task_id, state: ResidentGameState::Foreground })
);
}
#[test]
fn second_resident_game_is_rejected() {
let mut os = SystemOS::new(None);
let first = os.sessions().create_vm_game_task(42, "Sector Crawl");
let process_id = os.process_manager.spawn_vm_game(43, "Second");
let second = os.task_manager.create_game_task(process_id, 43, "Second");
assert_eq!(
os.lifecycle().set_game_foreground_task(second),
Err(LifecycleError::ResidentGameAlreadyExists { existing: first, requested: second })
);
}
#[test]
fn home_request_moves_game_to_resident_suspended_and_hub_foreground() {
let mut os = SystemOS::new(None);
let task_id = os.sessions().create_vm_game_task(42, "Sector Crawl");
os.lifecycle().request_home_from_game(task_id).expect("home request should succeed");
assert_eq!(os.lifecycle().foreground_owner(), ForegroundOwner::Hub);
assert_eq!(
os.lifecycle().resident_game(),
Some(ResidentGame { task_id, state: ResidentGameState::PausedSuspended })
);
assert_eq!(
os.task_manager.get(task_id).expect("task should exist").state,
TaskState::Suspended
);
assert_eq!(process_state_for_task(&os, task_id), ProcessState::Suspended);
}
#[test]
fn shell_foreground_keeps_game_resident_and_marks_it_suspended() {
let mut os = SystemOS::new(None);
let game = os.sessions().create_vm_game_task(42, "Sector Crawl");
os.lifecycle().request_home_from_game(game).expect("home request should succeed");
let shell = os.sessions().create_vm_shell_task(7, "Settings");
assert_eq!(os.lifecycle().foreground_owner(), ForegroundOwner::Shell(shell));
assert_eq!(
os.lifecycle().resident_game(),
Some(ResidentGame { task_id: game, state: ResidentGameState::PausedSuspended })
);
}
#[test]
fn second_foreground_shell_is_rejected() {
let mut os = SystemOS::new(None);
let first = os.sessions().create_vm_shell_task(7, "Settings");
let process_id = os.process_manager.spawn_vm_shell(8, "Files");
let second = os.task_manager.create_shell_task(process_id, 8, "Files");
assert_eq!(
os.lifecycle().set_shell_foreground_task(second),
Err(LifecycleError::ForegroundShellAlreadyExists {
existing: first,
requested: second,
})
);
}
#[test]
fn closing_foreground_shell_returns_to_hub() {
let mut os = SystemOS::new(None);
let shell = os.sessions().create_vm_shell_task(7, "Settings");
os.lifecycle().close_task(shell).expect("close should succeed");
assert_eq!(os.lifecycle().foreground_owner(), ForegroundOwner::Hub);
assert_eq!(
os.task_manager.get(shell).expect("shell should remain").state,
TaskState::Closed
);
}
#[test] #[test]
fn suspend_task_marks_task_and_process_suspended() { fn suspend_task_marks_task_and_process_suspended() {
let mut os = SystemOS::new(None); let mut os = SystemOS::new(None);

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@ -0,0 +1,189 @@
use crate::task::TaskId;
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ForegroundOwner {
Hub,
Game(TaskId),
Shell(TaskId),
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ResidentGameState {
Foreground,
PausedSuspended,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct ResidentGame {
pub task_id: TaskId,
pub state: ResidentGameState,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ForegroundStackError {
ResidentGameAlreadyExists { existing: TaskId, requested: TaskId },
ForegroundShellAlreadyExists { existing: TaskId, requested: TaskId },
TaskIsNotResidentGame(TaskId),
}
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct ForegroundStack {
owner: ForegroundOwner,
resident_game: Option<ResidentGame>,
}
impl Default for ForegroundStack {
fn default() -> Self {
Self { owner: ForegroundOwner::Hub, resident_game: None }
}
}
impl ForegroundStack {
pub fn new() -> Self {
Self::default()
}
pub fn owner(&self) -> ForegroundOwner {
self.owner
}
pub fn resident_game(&self) -> Option<ResidentGame> {
self.resident_game
}
pub fn resident_game_task(&self) -> Option<TaskId> {
self.resident_game.map(|game| game.task_id)
}
pub fn set_game_foreground(&mut self, task_id: TaskId) -> Result<(), ForegroundStackError> {
if let Some(game) = self.resident_game
&& game.task_id != task_id
{
return Err(ForegroundStackError::ResidentGameAlreadyExists {
existing: game.task_id,
requested: task_id,
});
}
self.resident_game = Some(ResidentGame { task_id, state: ResidentGameState::Foreground });
self.owner = ForegroundOwner::Game(task_id);
Ok(())
}
pub fn request_home_from_game(&mut self, task_id: TaskId) -> Result<(), ForegroundStackError> {
match self.resident_game {
Some(game) if game.task_id == task_id => {
self.resident_game =
Some(ResidentGame { task_id, state: ResidentGameState::PausedSuspended });
self.owner = ForegroundOwner::Hub;
Ok(())
}
_ => Err(ForegroundStackError::TaskIsNotResidentGame(task_id)),
}
}
pub fn set_shell_foreground(&mut self, task_id: TaskId) -> Result<(), ForegroundStackError> {
if let ForegroundOwner::Shell(existing) = self.owner
&& existing != task_id
{
return Err(ForegroundStackError::ForegroundShellAlreadyExists {
existing,
requested: task_id,
});
}
if let Some(game) = self.resident_game {
self.resident_game = Some(ResidentGame {
task_id: game.task_id,
state: ResidentGameState::PausedSuspended,
});
}
self.owner = ForegroundOwner::Shell(task_id);
Ok(())
}
pub fn return_to_hub(&mut self) {
self.owner = ForegroundOwner::Hub;
}
pub fn clear_resident_game(&mut self, task_id: TaskId) {
if self.resident_game_task() == Some(task_id) {
self.resident_game = None;
}
if self.owner == ForegroundOwner::Game(task_id) {
self.owner = ForegroundOwner::Hub;
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn foreground_stack_starts_at_hub() {
let stack = ForegroundStack::new();
assert_eq!(stack.owner(), ForegroundOwner::Hub);
assert_eq!(stack.resident_game(), None);
}
#[test]
fn setting_game_foreground_registers_resident_game() {
let mut stack = ForegroundStack::new();
let game = TaskId(7);
stack.set_game_foreground(game).expect("game should become foreground");
assert_eq!(stack.owner(), ForegroundOwner::Game(game));
assert_eq!(
stack.resident_game(),
Some(ResidentGame { task_id: game, state: ResidentGameState::Foreground })
);
}
#[test]
fn second_resident_game_is_rejected() {
let mut stack = ForegroundStack::new();
stack.set_game_foreground(TaskId(1)).expect("first game should be accepted");
assert_eq!(
stack.set_game_foreground(TaskId(2)),
Err(ForegroundStackError::ResidentGameAlreadyExists {
existing: TaskId(1),
requested: TaskId(2),
})
);
}
#[test]
fn home_request_moves_resident_game_to_paused_suspended() {
let mut stack = ForegroundStack::new();
let game = TaskId(3);
stack.set_game_foreground(game).expect("game should be foreground");
stack.request_home_from_game(game).expect("home request should suspend game");
assert_eq!(stack.owner(), ForegroundOwner::Hub);
assert_eq!(
stack.resident_game(),
Some(ResidentGame { task_id: game, state: ResidentGameState::PausedSuspended })
);
}
#[test]
fn shell_foreground_keeps_resident_game() {
let mut stack = ForegroundStack::new();
let game = TaskId(3);
let shell = TaskId(4);
stack.set_game_foreground(game).expect("game should be foreground");
stack.request_home_from_game(game).expect("home request should suspend game");
stack.set_shell_foreground(shell).expect("shell should become foreground");
assert_eq!(stack.owner(), ForegroundOwner::Shell(shell));
assert_eq!(stack.resident_game_task(), Some(game));
}
}

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@ -1,4 +1,5 @@
pub mod async_work; pub mod async_work;
pub mod foreground;
pub mod fs; pub mod fs;
pub mod game_library; pub mod game_library;
pub mod memcard; pub mod memcard;

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@ -2,7 +2,7 @@
{"type":"discussion","id":"DSC-0043","status":"open","ticket":"system-os-cartridge-switch-orchestrator","title":"SystemOS Cartridge Switch Orchestrator","created_at":"2026-07-03","updated_at":"2026-07-03","tags":["runtime","os","lifecycle","game","cartridge","architecture"],"agendas":[{"id":"AGD-0044","file":"AGD-0044-systemos-cartridge-switch-orchestrator.md","status":"open","created_at":"2026-07-03","updated_at":"2026-07-03"}],"decisions":[],"plans":[],"lessons":[]} {"type":"discussion","id":"DSC-0043","status":"open","ticket":"system-os-cartridge-switch-orchestrator","title":"SystemOS Cartridge Switch Orchestrator","created_at":"2026-07-03","updated_at":"2026-07-03","tags":["runtime","os","lifecycle","game","cartridge","architecture"],"agendas":[{"id":"AGD-0044","file":"AGD-0044-systemos-cartridge-switch-orchestrator.md","status":"open","created_at":"2026-07-03","updated_at":"2026-07-03"}],"decisions":[],"plans":[],"lessons":[]}
{"type":"discussion","id":"DSC-0039","status":"abandoned","ticket":"render-pipeline-family-and-future-3d","title":"Render Pipeline Family and Future 3D","created_at":"2026-06-04","updated_at":"2026-06-04","tags":["gfx","renderer","runtime","architecture","pipeline"],"agendas":[{"id":"AGD-0039","file":"AGD-0039-render-pipeline-family-and-future-3d.md","status":"abandoned","created_at":"2026-06-04","updated_at":"2026-06-04","_override_reason":"User explicitly chose to close this agenda without a new decision because DSC-0038 already established enough architecture for future extension, and 3D is intentionally deferred."}],"decisions":[],"plans":[],"lessons":[],"_override_reason":"User explicitly chose to close this agenda without a new decision because DSC-0038 already established enough architecture for future extension, and 3D is intentionally deferred."} {"type":"discussion","id":"DSC-0039","status":"abandoned","ticket":"render-pipeline-family-and-future-3d","title":"Render Pipeline Family and Future 3D","created_at":"2026-06-04","updated_at":"2026-06-04","tags":["gfx","renderer","runtime","architecture","pipeline"],"agendas":[{"id":"AGD-0039","file":"AGD-0039-render-pipeline-family-and-future-3d.md","status":"abandoned","created_at":"2026-06-04","updated_at":"2026-06-04","_override_reason":"User explicitly chose to close this agenda without a new decision because DSC-0038 already established enough architecture for future extension, and 3D is intentionally deferred."}],"decisions":[],"plans":[],"lessons":[],"_override_reason":"User explicitly chose to close this agenda without a new decision because DSC-0038 already established enough architecture for future extension, and 3D is intentionally deferred."}
{"type":"discussion","id":"DSC-0040","status":"done","ticket":"vm-render-parallel-execution-boundary","title":"VM and Render Parallel Execution Boundary","created_at":"2026-06-04","updated_at":"2026-06-06","tags":["runtime","renderer","vm","concurrency","architecture","perf"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0048","file":"discussion/lessons/DSC-0040-vm-render-parallel-execution-boundary/LSN-0048-render-workers-need-a-closed-packet-contract.md","status":"done","created_at":"2026-06-06","updated_at":"2026-06-06"}]} {"type":"discussion","id":"DSC-0040","status":"done","ticket":"vm-render-parallel-execution-boundary","title":"VM and Render Parallel Execution Boundary","created_at":"2026-06-04","updated_at":"2026-06-06","tags":["runtime","renderer","vm","concurrency","architecture","perf"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0048","file":"discussion/lessons/DSC-0040-vm-render-parallel-execution-boundary/LSN-0048-render-workers-need-a-closed-packet-contract.md","status":"done","created_at":"2026-06-06","updated_at":"2026-06-06"}]}
{"type":"discussion","id":"DSC-0041","status":"in_progress","ticket":"foreground-stack-game-pause-shell-vm-backed","title":"Foreground Stack, Game Pause, and VM-Backed Shell Coexistence","created_at":"2026-06-05","updated_at":"2026-07-03","tags":["runtime","os","lifecycle","shell","game","vm","foreground","architecture"],"agendas":[{"id":"AGD-0041","file":"AGD-0041-foreground-stack-game-pause-shell-vm-backed.md","status":"accepted","created_at":"2026-06-05","updated_at":"2026-07-03"}],"decisions":[{"id":"DEC-0037","file":"DEC-0037-foreground-stack-and-game-pause-contract.md","status":"accepted","created_at":"2026-07-03","updated_at":"2026-07-03","ref_agenda":"AGD-0041"}],"plans":[{"id":"PLN-0136","file":"PLN-0136-route-desktop-home-key-outside-guest-input.md","status":"done","created_at":"2026-07-03","updated_at":"2026-07-03","ref_decisions":["DEC-0037"]},{"id":"PLN-0137","file":"PLN-0137-implement-systemos-foreground-stack-state.md","status":"open","created_at":"2026-07-03","updated_at":"2026-07-03","ref_decisions":["DEC-0037"]},{"id":"PLN-0138","file":"PLN-0138-specify-foreground-pause-and-home-contract.md","status":"open","created_at":"2026-07-03","updated_at":"2026-07-03","ref_decisions":["DEC-0037"]},{"id":"PLN-0139","file":"PLN-0139-validate-game-home-shell-game-end-to-end.md","status":"open","created_at":"2026-07-03","updated_at":"2026-07-03","ref_decisions":["DEC-0037"]},{"id":"PLN-0140","file":"PLN-0140-deliver-game-pause-resume-and-suspension.md","status":"open","created_at":"2026-07-03","updated_at":"2026-07-03","ref_decisions":["DEC-0037"]},{"id":"PLN-0141","file":"PLN-0141-integrate-render-audio-and-input-pause-boundaries.md","status":"open","created_at":"2026-07-03","updated_at":"2026-07-03","ref_decisions":["DEC-0037"]}],"lessons":[]} {"type":"discussion","id":"DSC-0041","status":"in_progress","ticket":"foreground-stack-game-pause-shell-vm-backed","title":"Foreground Stack, Game Pause, and VM-Backed Shell Coexistence","created_at":"2026-06-05","updated_at":"2026-07-03","tags":["runtime","os","lifecycle","shell","game","vm","foreground","architecture"],"agendas":[{"id":"AGD-0041","file":"AGD-0041-foreground-stack-game-pause-shell-vm-backed.md","status":"accepted","created_at":"2026-06-05","updated_at":"2026-07-03"}],"decisions":[{"id":"DEC-0037","file":"DEC-0037-foreground-stack-and-game-pause-contract.md","status":"accepted","created_at":"2026-07-03","updated_at":"2026-07-03","ref_agenda":"AGD-0041"}],"plans":[{"id":"PLN-0136","file":"PLN-0136-route-desktop-home-key-outside-guest-input.md","status":"done","created_at":"2026-07-03","updated_at":"2026-07-03","ref_decisions":["DEC-0037"]},{"id":"PLN-0137","file":"PLN-0137-implement-systemos-foreground-stack-state.md","status":"done","created_at":"2026-07-03","updated_at":"2026-07-03","ref_decisions":["DEC-0037"]},{"id":"PLN-0138","file":"PLN-0138-specify-foreground-pause-and-home-contract.md","status":"open","created_at":"2026-07-03","updated_at":"2026-07-03","ref_decisions":["DEC-0037"]},{"id":"PLN-0139","file":"PLN-0139-validate-game-home-shell-game-end-to-end.md","status":"open","created_at":"2026-07-03","updated_at":"2026-07-03","ref_decisions":["DEC-0037"]},{"id":"PLN-0140","file":"PLN-0140-deliver-game-pause-resume-and-suspension.md","status":"open","created_at":"2026-07-03","updated_at":"2026-07-03","ref_decisions":["DEC-0037"]},{"id":"PLN-0141","file":"PLN-0141-integrate-render-audio-and-input-pause-boundaries.md","status":"open","created_at":"2026-07-03","updated_at":"2026-07-03","ref_decisions":["DEC-0037"]}],"lessons":[]}
{"type":"discussion","id":"DSC-0042","status":"done","ticket":"real-render-worker-establishment","title":"Real Render Worker Establishment","created_at":"2026-06-06","updated_at":"2026-06-20","tags":["runtime","renderer","worker","concurrency","host","hal","architecture"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0049","file":"discussion/lessons/DSC-0042-real-render-worker-establishment/LSN-0049-render-worker-publication-boundary.md","status":"done","created_at":"2026-06-20","updated_at":"2026-06-20"}]} {"type":"discussion","id":"DSC-0042","status":"done","ticket":"real-render-worker-establishment","title":"Real Render Worker Establishment","created_at":"2026-06-06","updated_at":"2026-06-20","tags":["runtime","renderer","worker","concurrency","host","hal","architecture"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0049","file":"discussion/lessons/DSC-0042-real-render-worker-establishment/LSN-0049-render-worker-publication-boundary.md","status":"done","created_at":"2026-06-20","updated_at":"2026-06-20"}]}
{"type":"discussion","id":"DSC-0038","status":"done","ticket":"render-frame-packet-boundary","title":"Logical Render Pipelines and Command Packets","created_at":"2026-05-25","updated_at":"2026-06-04","tags":["gfx","renderer","runtime","frame-composer","architecture","ui","pipeline"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0047","file":"discussion/lessons/DSC-0038-render-frame-packet-boundary/LSN-0047-typed-render-submissions-preserve-domain-boundaries.md","status":"done","created_at":"2026-06-04","updated_at":"2026-06-04"}]} {"type":"discussion","id":"DSC-0038","status":"done","ticket":"render-frame-packet-boundary","title":"Logical Render Pipelines and Command Packets","created_at":"2026-05-25","updated_at":"2026-06-04","tags":["gfx","renderer","runtime","frame-composer","architecture","ui","pipeline"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0047","file":"discussion/lessons/DSC-0038-render-frame-packet-boundary/LSN-0047-typed-render-submissions-preserve-domain-boundaries.md","status":"done","created_at":"2026-06-04","updated_at":"2026-06-04"}]}
{"type":"discussion","id":"DSC-0035","status":"done","ticket":"task-owned-shell-windows","title":"Agenda - Task-Owned Shell Windows","created_at":"2026-05-15","updated_at":"2026-05-15","tags":["runtime","os","task","window-manager","shell","lifecycle"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0044","file":"discussion/lessons/DSC-0035-task-owned-shell-windows/LSN-0044-task-window-liveness-belongs-to-the-task.md","status":"done","created_at":"2026-05-15","updated_at":"2026-05-15"}]} {"type":"discussion","id":"DSC-0035","status":"done","ticket":"task-owned-shell-windows","title":"Agenda - Task-Owned Shell Windows","created_at":"2026-05-15","updated_at":"2026-05-15","tags":["runtime","os","task","window-manager","shell","lifecycle"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0044","file":"discussion/lessons/DSC-0035-task-owned-shell-windows/LSN-0044-task-window-liveness-belongs-to-the-task.md","status":"done","created_at":"2026-05-15","updated_at":"2026-05-15"}]}

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@ -2,7 +2,7 @@
id: PLN-0137 id: PLN-0137
ticket: foreground-stack-game-pause-shell-vm-backed ticket: foreground-stack-game-pause-shell-vm-backed
title: Implement SystemOS Foreground Stack State title: Implement SystemOS Foreground Stack State
status: open status: done
created: 2026-07-03 created: 2026-07-03
ref_decisions: [DEC-0037] ref_decisions: [DEC-0037]
tags: [runtime, os, lifecycle, foreground, shell, game] tags: [runtime, os, lifecycle, foreground, shell, game]