implements PLN-0148

This commit is contained in:
bQUARKz 2026-07-04 19:30:00 +01:00
parent 23a181de46
commit 49a676ff86
Signed by: bquarkz
SSH Key Fingerprint: SHA256:Z7dgqoglWwoK6j6u4QC87OveEq74WOhFN+gitsxtkf8
7 changed files with 305 additions and 7 deletions

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@ -29,4 +29,5 @@ pub use services::vm_runtime::{
LatestRenderFrameStore, RenderWorkerConfig, RenderWorkerController, RenderWorkerHandoff,
RenderWorkerHandoffWait, RenderWorkerOwnership, VirtualMachineRuntime,
};
pub use services::vm_session;
pub use services::windows;

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@ -1,5 +1,7 @@
use crate::os::LifecycleError;
use crate::os::SystemOS;
use crate::task::TaskId;
use crate::vm_session::{VmSession, VmSessionError};
pub struct SessionsFacade<'a> {
pub(in crate::os) os: &'a mut SystemOS,
@ -7,15 +9,27 @@ pub struct SessionsFacade<'a> {
impl<'a> SessionsFacade<'a> {
pub fn create_vm_game_task(&mut self, app_id: u32, title: impl Into<String>) -> TaskId {
self.try_create_vm_game_task(app_id, title)
.expect("newly created game task should have an associated process")
}
pub fn try_create_vm_game_task(
&mut self,
app_id: u32,
title: impl Into<String>,
) -> Result<TaskId, LifecycleError> {
if let Some(session) = self.os.vm_sessions.resident_game_for_app(app_id) {
return Ok(session.task_id);
}
let title = title.into();
let process_id = self.os.process_manager.spawn_vm_game(app_id, title.clone());
let task_id = self.os.task_manager.create_game_task(process_id, app_id, title);
self.os
.lifecycle()
.set_game_foreground_task(task_id)
.expect("newly created game task should have an associated process");
self.os.lifecycle().set_game_foreground_task(task_id)?;
self.create_vm_session_for_task(task_id)
.expect("newly created game task should create a VM session");
task_id
Ok(task_id)
}
pub fn create_vm_shell_task(&mut self, app_id: u32, title: impl Into<String>) -> TaskId {
@ -26,6 +40,8 @@ impl<'a> SessionsFacade<'a> {
.lifecycle()
.set_shell_foreground_task(task_id)
.expect("newly created shell task should have an associated process");
self.create_vm_session_for_task(task_id)
.expect("newly created shell task should create a VM session");
task_id
}
@ -41,4 +57,28 @@ impl<'a> SessionsFacade<'a> {
task_id
}
pub fn vm_session_for_task(&self, task_id: TaskId) -> Option<&VmSession> {
self.os.vm_sessions.for_task(task_id)
}
pub fn resident_game_session_for_app(&self, app_id: u32) -> Option<&VmSession> {
self.os.vm_sessions.resident_game_for_app(app_id)
}
pub fn vm_session_count(&self) -> usize {
self.os.vm_sessions.len()
}
fn create_vm_session_for_task(&mut self, task_id: TaskId) -> Result<(), VmSessionError> {
let task = self.os.task_manager.get(task_id).expect("session task should exist").clone();
let process = self
.os
.process_manager
.get(task.process_id)
.expect("session process should exist")
.clone();
self.os.vm_sessions.create_for_task(&task, &process, "").map(|_| ())
}
}

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@ -6,6 +6,7 @@ use crate::os::{
use crate::process::ProcessManager;
use crate::services::foreground::ForegroundStack;
use crate::services::memcard::MemcardService;
use crate::services::vm_session::VmSessionRegistry;
use crate::services::windows::WindowManager;
use crate::task::TaskManager;
use prometeu_hal::log::{LogEvent, LogLevel, LogService, LogSource};
@ -18,6 +19,7 @@ pub struct SystemOS {
pub(super) process_manager: ProcessManager,
pub(super) task_manager: TaskManager,
pub(super) foreground_stack: ForegroundStack,
pub(super) vm_sessions: VmSessionRegistry,
pub(super) game_lifecycle_events: Vec<GameLifecycleEvent>,
pub(super) window_manager: WindowManager,
pub(super) log_service: LogService,
@ -39,6 +41,7 @@ impl SystemOS {
process_manager: ProcessManager::new(),
task_manager: TaskManager::new(),
foreground_stack: ForegroundStack::new(),
vm_sessions: VmSessionRegistry::new(),
game_lifecycle_events: Vec::new(),
window_manager: WindowManager::new(),
log_service,
@ -144,6 +147,7 @@ mod tests {
use crate::process::{ProcessKind, ProcessState};
use crate::services::foreground::{ForegroundOwner, ResidentGame, ResidentGameState};
use crate::task::{TaskId, TaskState};
use prometeu_hal::app_mode::AppMode;
fn process_state_for_task(os: &SystemOS, task_id: TaskId) -> ProcessState {
let task = os.task_manager.get(task_id).expect("task should exist");
@ -198,6 +202,63 @@ mod tests {
);
}
#[test]
fn vm_game_task_creates_vm_session() {
let mut os = SystemOS::new(None);
let task_id = os.sessions().create_vm_game_task(42, "Sector Crawl");
let sessions = os.sessions();
let session = sessions.vm_session_for_task(task_id).expect("VM session should exist");
assert_eq!(session.task_id, task_id);
assert_eq!(session.app_id, 42);
assert_eq!(session.title, "Sector Crawl");
assert_eq!(session.app_mode, AppMode::Game);
assert_eq!(sessions.vm_session_count(), 1);
}
#[test]
fn vm_shell_task_creates_vm_session() {
let mut os = SystemOS::new(None);
let task_id = os.sessions().create_vm_shell_task(7, "Settings");
let sessions = os.sessions();
let session = sessions.vm_session_for_task(task_id).expect("VM session should exist");
assert_eq!(session.task_id, task_id);
assert_eq!(session.app_id, 7);
assert_eq!(session.title, "Settings");
assert_eq!(session.app_mode, AppMode::Shell);
assert_eq!(sessions.vm_session_count(), 1);
}
#[test]
fn native_shell_task_does_not_create_vm_session() {
let mut os = SystemOS::new(None);
let task_id = os.sessions().create_native_shell_task(7, "Settings");
let sessions = os.sessions();
assert!(sessions.vm_session_for_task(task_id).is_none());
assert_eq!(sessions.vm_session_count(), 0);
}
#[test]
fn same_resident_game_app_reuses_existing_vm_session() {
let mut os = SystemOS::new(None);
let first = os.sessions().create_vm_game_task(42, "Sector Crawl");
let second = os.sessions().create_vm_game_task(42, "Sector Crawl");
let sessions = os.sessions();
assert_eq!(second, first);
assert_eq!(
sessions.resident_game_session_for_app(42).map(|session| session.task_id),
Some(first)
);
assert_eq!(sessions.vm_session_count(), 1);
}
#[test]
fn home_request_notifies_game_before_budget_suspends_it() {
let mut os = SystemOS::new(None);

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@ -6,4 +6,5 @@ pub mod memcard;
pub mod process;
pub mod task;
pub mod vm_runtime;
pub mod vm_session;
pub mod windows;

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@ -0,0 +1,195 @@
use crate::process::{Process, ProcessId, ProcessKind};
use crate::task::{Task, TaskId, TaskKind};
use prometeu_hal::app_mode::AppMode;
use prometeu_vm::VirtualMachine;
use std::collections::HashMap;
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct VmSessionId(pub TaskId);
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum VmSessionError {
SessionAlreadyExists(TaskId),
TaskProcessMismatch { task_id: TaskId, task_process: ProcessId, process_id: ProcessId },
TaskKindMismatch { task_id: TaskId, task_kind: TaskKind, process_kind: ProcessKind },
ProcessIsNotVmBacked(ProcessId),
}
pub struct VmSession {
pub id: VmSessionId,
pub task_id: TaskId,
pub process_id: ProcessId,
pub app_id: u32,
pub title: String,
pub app_version: String,
pub app_mode: AppMode,
pub vm: VirtualMachine,
}
impl VmSession {
fn new(
task: &Task,
process: &Process,
app_mode: AppMode,
app_version: impl Into<String>,
) -> Self {
Self {
id: VmSessionId(task.id),
task_id: task.id,
process_id: process.id,
app_id: task.app_id,
title: task.title.clone(),
app_version: app_version.into(),
app_mode,
vm: VirtualMachine::default(),
}
}
}
#[derive(Default)]
pub struct VmSessionRegistry {
sessions: HashMap<VmSessionId, VmSession>,
}
impl VmSessionRegistry {
pub fn new() -> Self {
Self { sessions: HashMap::new() }
}
pub fn create_for_task(
&mut self,
task: &Task,
process: &Process,
app_version: impl Into<String>,
) -> Result<VmSessionId, VmSessionError> {
if task.process_id != process.id {
return Err(VmSessionError::TaskProcessMismatch {
task_id: task.id,
task_process: task.process_id,
process_id: process.id,
});
}
let app_mode = app_mode_for_task_and_process(task, process)?;
let id = VmSessionId(task.id);
if self.sessions.contains_key(&id) {
return Err(VmSessionError::SessionAlreadyExists(task.id));
}
self.sessions.insert(id, VmSession::new(task, process, app_mode, app_version));
Ok(id)
}
pub fn get(&self, id: VmSessionId) -> Option<&VmSession> {
self.sessions.get(&id)
}
pub fn get_mut(&mut self, id: VmSessionId) -> Option<&mut VmSession> {
self.sessions.get_mut(&id)
}
pub fn for_task(&self, task_id: TaskId) -> Option<&VmSession> {
self.get(VmSessionId(task_id))
}
pub fn for_task_mut(&mut self, task_id: TaskId) -> Option<&mut VmSession> {
self.get_mut(VmSessionId(task_id))
}
pub fn resident_game(&self) -> Option<&VmSession> {
self.sessions.values().find(|session| session.app_mode == AppMode::Game)
}
pub fn resident_game_for_app(&self, app_id: u32) -> Option<&VmSession> {
self.sessions
.values()
.find(|session| session.app_mode == AppMode::Game && session.app_id == app_id)
}
pub fn len(&self) -> usize {
self.sessions.len()
}
pub fn is_empty(&self) -> bool {
self.sessions.is_empty()
}
}
fn app_mode_for_task_and_process(
task: &Task,
process: &Process,
) -> Result<AppMode, VmSessionError> {
match (task.kind, process.kind) {
(TaskKind::Game, ProcessKind::VmGame) => Ok(AppMode::Game),
(TaskKind::Shell, ProcessKind::VmShell) => Ok(AppMode::Shell),
(_, ProcessKind::NativeShell) => Err(VmSessionError::ProcessIsNotVmBacked(process.id)),
_ => Err(VmSessionError::TaskKindMismatch {
task_id: task.id,
task_kind: task.kind,
process_kind: process.kind,
}),
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::process::Process;
use crate::task::Task;
#[test]
fn creates_vm_game_session_for_vm_game_task() {
let process = Process::new(ProcessId(1), 42, "Stress", ProcessKind::VmGame);
let task = Task::new(TaskId(7), process.id, 42, "Stress", TaskKind::Game);
let mut registry = VmSessionRegistry::new();
let id = registry.create_for_task(&task, &process, "").expect("session should create");
let session = registry.get(id).expect("session should exist");
assert_eq!(session.id, VmSessionId(task.id));
assert_eq!(session.task_id, task.id);
assert_eq!(session.process_id, process.id);
assert_eq!(session.app_id, 42);
assert_eq!(session.title, "Stress");
assert_eq!(session.app_mode, AppMode::Game);
}
#[test]
fn creates_vm_shell_session_for_vm_shell_task() {
let process = Process::new(ProcessId(1), 7, "Shell", ProcessKind::VmShell);
let task = Task::new(TaskId(3), process.id, 7, "Shell", TaskKind::Shell);
let mut registry = VmSessionRegistry::new();
let id = registry.create_for_task(&task, &process, "1.0").expect("session should create");
let session = registry.get(id).expect("session should exist");
assert_eq!(session.app_mode, AppMode::Shell);
assert_eq!(session.app_version, "1.0");
}
#[test]
fn rejects_native_shell_process() {
let process = Process::new(ProcessId(1), 7, "Shell", ProcessKind::NativeShell);
let task = Task::new(TaskId(3), process.id, 7, "Shell", TaskKind::Shell);
let mut registry = VmSessionRegistry::new();
assert_eq!(
registry.create_for_task(&task, &process, ""),
Err(VmSessionError::ProcessIsNotVmBacked(process.id))
);
}
#[test]
fn finds_resident_game_by_app_id() {
let process = Process::new(ProcessId(1), 42, "Stress", ProcessKind::VmGame);
let task = Task::new(TaskId(7), process.id, 42, "Stress", TaskKind::Game);
let mut registry = VmSessionRegistry::new();
registry.create_for_task(&task, &process, "").expect("session should create");
assert_eq!(
registry.resident_game_for_app(42).map(|session| session.task_id),
Some(task.id)
);
assert_eq!(registry.resident_game_for_app(43).map(|session| session.task_id), None);
}
}

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@ -2,7 +2,7 @@
{"type":"discussion","id":"DSC-0043","status":"open","ticket":"system-os-cartridge-switch-orchestrator","title":"SystemOS Cartridge Switch Orchestrator","created_at":"2026-07-03","updated_at":"2026-07-03","tags":["runtime","os","lifecycle","game","cartridge","architecture"],"agendas":[{"id":"AGD-0044","file":"AGD-0044-systemos-cartridge-switch-orchestrator.md","status":"open","created_at":"2026-07-03","updated_at":"2026-07-03"}],"decisions":[],"plans":[],"lessons":[]}
{"type":"discussion","id":"DSC-0039","status":"abandoned","ticket":"render-pipeline-family-and-future-3d","title":"Render Pipeline Family and Future 3D","created_at":"2026-06-04","updated_at":"2026-06-04","tags":["gfx","renderer","runtime","architecture","pipeline"],"agendas":[{"id":"AGD-0039","file":"AGD-0039-render-pipeline-family-and-future-3d.md","status":"abandoned","created_at":"2026-06-04","updated_at":"2026-06-04","_override_reason":"User explicitly chose to close this agenda without a new decision because DSC-0038 already established enough architecture for future extension, and 3D is intentionally deferred."}],"decisions":[],"plans":[],"lessons":[],"_override_reason":"User explicitly chose to close this agenda without a new decision because DSC-0038 already established enough architecture for future extension, and 3D is intentionally deferred."}
{"type":"discussion","id":"DSC-0040","status":"done","ticket":"vm-render-parallel-execution-boundary","title":"VM and Render Parallel Execution Boundary","created_at":"2026-06-04","updated_at":"2026-06-06","tags":["runtime","renderer","vm","concurrency","architecture","perf"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0048","file":"discussion/lessons/DSC-0040-vm-render-parallel-execution-boundary/LSN-0048-render-workers-need-a-closed-packet-contract.md","status":"done","created_at":"2026-06-06","updated_at":"2026-06-06"}]}
{"type":"discussion","id":"DSC-0041","status":"in_progress","ticket":"foreground-stack-game-pause-shell-vm-backed","title":"Foreground Stack, Game Pause, and VM-Backed Shell Coexistence","created_at":"2026-06-05","updated_at":"2026-07-04","tags":["runtime","os","lifecycle","shell","game","vm","foreground","architecture"],"agendas":[{"id":"AGD-0041","file":"AGD-0041-foreground-stack-game-pause-shell-vm-backed.md","status":"accepted","created_at":"2026-06-05","updated_at":"2026-07-03"},{"id":"AGD-0046","file":"AGD-0046-vm-context-ownership-for-resident-game-and-vm-backed-shell.md","status":"accepted","created_at":"2026-07-04","updated_at":"2026-07-04"}],"decisions":[{"id":"DEC-0037","file":"DEC-0037-foreground-stack-and-game-pause-contract.md","status":"accepted","created_at":"2026-07-03","updated_at":"2026-07-03","ref_agenda":"AGD-0041"},{"id":"DEC-0038","file":"DEC-0038-vm-session-ownership-for-vm-backed-processes.md","status":"accepted","created_at":"2026-07-04","updated_at":"2026-07-04","ref_agenda":"AGD-0046"}],"plans":[{"id":"PLN-0136","file":"PLN-0136-route-desktop-home-key-outside-guest-input.md","status":"done","created_at":"2026-07-03","updated_at":"2026-07-03","ref_decisions":["DEC-0037"]},{"id":"PLN-0137","file":"PLN-0137-implement-systemos-foreground-stack-state.md","status":"done","created_at":"2026-07-03","updated_at":"2026-07-03","ref_decisions":["DEC-0037"]},{"id":"PLN-0138","file":"PLN-0138-specify-foreground-pause-and-home-contract.md","status":"done","created_at":"2026-07-03","updated_at":"2026-07-03","ref_decisions":["DEC-0037"]},{"id":"PLN-0139","file":"PLN-0139-validate-game-home-shell-game-end-to-end.md","status":"done","created_at":"2026-07-03","updated_at":"2026-07-03","ref_decisions":["DEC-0037"]},{"id":"PLN-0140","file":"PLN-0140-deliver-game-pause-resume-and-suspension.md","status":"done","created_at":"2026-07-03","updated_at":"2026-07-03","ref_decisions":["DEC-0037"]},{"id":"PLN-0141","file":"PLN-0141-integrate-render-audio-and-input-pause-boundaries.md","status":"done","created_at":"2026-07-03","updated_at":"2026-07-03","ref_decisions":["DEC-0037"]},{"id":"PLN-0142","file":"PLN-0142-deliver-game-lifecycle-events-to-vm-runtime.md","status":"done","created_at":"2026-07-04","updated_at":"2026-07-04","ref_decisions":["DEC-0037"]},{"id":"PLN-0143","file":"PLN-0143-guarantee-cooperative-pause-budget-tick-before-suspension.md","status":"done","created_at":"2026-07-04","updated_at":"2026-07-04","ref_decisions":["DEC-0037"]},{"id":"PLN-0144","file":"PLN-0144-suspend-resident-game-when-shell-takes-foreground.md","status":"done","created_at":"2026-07-04","updated_at":"2026-07-04","ref_decisions":["DEC-0037"]},{"id":"PLN-0145","file":"PLN-0145-centralize-resident-game-resume-transition.md","status":"done","created_at":"2026-07-04","updated_at":"2026-07-04","ref_decisions":["DEC-0037"]},{"id":"PLN-0146","file":"PLN-0146-consolidate-lifecycle-process-lookup-helpers.md","status":"done","created_at":"2026-07-04","updated_at":"2026-07-04","ref_decisions":["DEC-0037"]},{"id":"PLN-0147","file":"PLN-0147-move-native-shell-profile-update-into-hub.md","status":"done","created_at":"2026-07-04","updated_at":"2026-07-04","ref_decisions":["DEC-0037"]},{"id":"PLN-0148","file":"PLN-0148-introduce-vm-session-registry-and-identity.md","status":"open","created_at":"2026-07-04","updated_at":"2026-07-04","ref_decisions":["DEC-0038"]},{"id":"PLN-0149","file":"PLN-0149-move-vm-runtime-state-into-vm-sessions.md","status":"open","created_at":"2026-07-04","updated_at":"2026-07-04","ref_decisions":["DEC-0038"]},{"id":"PLN-0150","file":"PLN-0150-route-cartridge-loading-through-vm-sessions.md","status":"open","created_at":"2026-07-04","updated_at":"2026-07-04","ref_decisions":["DEC-0038"]},{"id":"PLN-0151","file":"PLN-0151-schedule-foreground-vm-session-ticks.md","status":"open","created_at":"2026-07-04","updated_at":"2026-07-04","ref_decisions":["DEC-0038"]},{"id":"PLN-0152","file":"PLN-0152-validate-game-and-vm-shell-session-coexistence.md","status":"open","created_at":"2026-07-04","updated_at":"2026-07-04","ref_decisions":["DEC-0038"]},{"id":"PLN-0153","file":"PLN-0153-specify-vm-session-ownership-and-background-ready-scheduling.md","status":"open","created_at":"2026-07-04","updated_at":"2026-07-04","ref_decisions":["DEC-0038"]}],"lessons":[]}
{"type":"discussion","id":"DSC-0041","status":"in_progress","ticket":"foreground-stack-game-pause-shell-vm-backed","title":"Foreground Stack, Game Pause, and VM-Backed Shell Coexistence","created_at":"2026-06-05","updated_at":"2026-07-04","tags":["runtime","os","lifecycle","shell","game","vm","foreground","architecture"],"agendas":[{"id":"AGD-0041","file":"AGD-0041-foreground-stack-game-pause-shell-vm-backed.md","status":"accepted","created_at":"2026-06-05","updated_at":"2026-07-03"},{"id":"AGD-0046","file":"AGD-0046-vm-context-ownership-for-resident-game-and-vm-backed-shell.md","status":"accepted","created_at":"2026-07-04","updated_at":"2026-07-04"}],"decisions":[{"id":"DEC-0037","file":"DEC-0037-foreground-stack-and-game-pause-contract.md","status":"accepted","created_at":"2026-07-03","updated_at":"2026-07-03","ref_agenda":"AGD-0041"},{"id":"DEC-0038","file":"DEC-0038-vm-session-ownership-for-vm-backed-processes.md","status":"accepted","created_at":"2026-07-04","updated_at":"2026-07-04","ref_agenda":"AGD-0046"}],"plans":[{"id":"PLN-0136","file":"PLN-0136-route-desktop-home-key-outside-guest-input.md","status":"done","created_at":"2026-07-03","updated_at":"2026-07-03","ref_decisions":["DEC-0037"]},{"id":"PLN-0137","file":"PLN-0137-implement-systemos-foreground-stack-state.md","status":"done","created_at":"2026-07-03","updated_at":"2026-07-03","ref_decisions":["DEC-0037"]},{"id":"PLN-0138","file":"PLN-0138-specify-foreground-pause-and-home-contract.md","status":"done","created_at":"2026-07-03","updated_at":"2026-07-03","ref_decisions":["DEC-0037"]},{"id":"PLN-0139","file":"PLN-0139-validate-game-home-shell-game-end-to-end.md","status":"done","created_at":"2026-07-03","updated_at":"2026-07-03","ref_decisions":["DEC-0037"]},{"id":"PLN-0140","file":"PLN-0140-deliver-game-pause-resume-and-suspension.md","status":"done","created_at":"2026-07-03","updated_at":"2026-07-03","ref_decisions":["DEC-0037"]},{"id":"PLN-0141","file":"PLN-0141-integrate-render-audio-and-input-pause-boundaries.md","status":"done","created_at":"2026-07-03","updated_at":"2026-07-03","ref_decisions":["DEC-0037"]},{"id":"PLN-0142","file":"PLN-0142-deliver-game-lifecycle-events-to-vm-runtime.md","status":"done","created_at":"2026-07-04","updated_at":"2026-07-04","ref_decisions":["DEC-0037"]},{"id":"PLN-0143","file":"PLN-0143-guarantee-cooperative-pause-budget-tick-before-suspension.md","status":"done","created_at":"2026-07-04","updated_at":"2026-07-04","ref_decisions":["DEC-0037"]},{"id":"PLN-0144","file":"PLN-0144-suspend-resident-game-when-shell-takes-foreground.md","status":"done","created_at":"2026-07-04","updated_at":"2026-07-04","ref_decisions":["DEC-0037"]},{"id":"PLN-0145","file":"PLN-0145-centralize-resident-game-resume-transition.md","status":"done","created_at":"2026-07-04","updated_at":"2026-07-04","ref_decisions":["DEC-0037"]},{"id":"PLN-0146","file":"PLN-0146-consolidate-lifecycle-process-lookup-helpers.md","status":"done","created_at":"2026-07-04","updated_at":"2026-07-04","ref_decisions":["DEC-0037"]},{"id":"PLN-0147","file":"PLN-0147-move-native-shell-profile-update-into-hub.md","status":"done","created_at":"2026-07-04","updated_at":"2026-07-04","ref_decisions":["DEC-0037"]},{"id":"PLN-0148","file":"PLN-0148-introduce-vm-session-registry-and-identity.md","status":"done","created_at":"2026-07-04","updated_at":"2026-07-04","ref_decisions":["DEC-0038"]},{"id":"PLN-0149","file":"PLN-0149-move-vm-runtime-state-into-vm-sessions.md","status":"open","created_at":"2026-07-04","updated_at":"2026-07-04","ref_decisions":["DEC-0038"]},{"id":"PLN-0150","file":"PLN-0150-route-cartridge-loading-through-vm-sessions.md","status":"open","created_at":"2026-07-04","updated_at":"2026-07-04","ref_decisions":["DEC-0038"]},{"id":"PLN-0151","file":"PLN-0151-schedule-foreground-vm-session-ticks.md","status":"open","created_at":"2026-07-04","updated_at":"2026-07-04","ref_decisions":["DEC-0038"]},{"id":"PLN-0152","file":"PLN-0152-validate-game-and-vm-shell-session-coexistence.md","status":"open","created_at":"2026-07-04","updated_at":"2026-07-04","ref_decisions":["DEC-0038"]},{"id":"PLN-0153","file":"PLN-0153-specify-vm-session-ownership-and-background-ready-scheduling.md","status":"open","created_at":"2026-07-04","updated_at":"2026-07-04","ref_decisions":["DEC-0038"]}],"lessons":[]}
{"type":"discussion","id":"DSC-0042","status":"done","ticket":"real-render-worker-establishment","title":"Real Render Worker Establishment","created_at":"2026-06-06","updated_at":"2026-06-20","tags":["runtime","renderer","worker","concurrency","host","hal","architecture"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0049","file":"discussion/lessons/DSC-0042-real-render-worker-establishment/LSN-0049-render-worker-publication-boundary.md","status":"done","created_at":"2026-06-20","updated_at":"2026-06-20"}]}
{"type":"discussion","id":"DSC-0038","status":"done","ticket":"render-frame-packet-boundary","title":"Logical Render Pipelines and Command Packets","created_at":"2026-05-25","updated_at":"2026-06-04","tags":["gfx","renderer","runtime","frame-composer","architecture","ui","pipeline"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0047","file":"discussion/lessons/DSC-0038-render-frame-packet-boundary/LSN-0047-typed-render-submissions-preserve-domain-boundaries.md","status":"done","created_at":"2026-06-04","updated_at":"2026-06-04"}]}
{"type":"discussion","id":"DSC-0035","status":"done","ticket":"task-owned-shell-windows","title":"Agenda - Task-Owned Shell Windows","created_at":"2026-05-15","updated_at":"2026-05-15","tags":["runtime","os","task","window-manager","shell","lifecycle"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0044","file":"discussion/lessons/DSC-0035-task-owned-shell-windows/LSN-0044-task-window-liveness-belongs-to-the-task.md","status":"done","created_at":"2026-05-15","updated_at":"2026-05-15"}]}

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@ -2,7 +2,7 @@
id: PLN-0148
ticket: foreground-stack-game-pause-shell-vm-backed
title: Introduce VM Session Registry and Identity
status: open
status: done
created: 2026-07-04
ref_decisions: [DEC-0038]
tags: [runtime, os, lifecycle, shell, game, vm, foreground, architecture]