implements PLN-0092

This commit is contained in:
bQUARKz 2026-06-05 09:44:29 +01:00
parent dcfc258aeb
commit 3521eec319
Signed by: bquarkz
SSH Key Fingerprint: SHA256:Z7dgqoglWwoK6j6u4QC87OveEq74WOhFN+gitsxtkf8
7 changed files with 135 additions and 16 deletions

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@ -48,7 +48,7 @@ pub use native_interface::{NativeInterface, SyscallId};
pub use pad_bridge::PadBridge; pub use pad_bridge::PadBridge;
pub use render_submission::{ pub use render_submission::{
BoundScenePacket, Camera2D, ComposerFramePacket, FrameId, Game2DFramePacket, GameSpritePacket, BoundScenePacket, Camera2D, ComposerFramePacket, FrameId, Game2DFramePacket, GameSpritePacket,
Gfx2dCommand, GfxUiCommand, HudCommand, HudPacket, RenderSubmission, RenderSubmissionPacket, Gfx2dCommand, GfxUiCommand, HudCommand, HudPacket, RenderOwnership, RenderSubmission,
ShellUiFramePacket, RenderSubmissionPacket, ShellUiFramePacket,
}; };
pub use touch_bridge::TouchBridge; pub use touch_bridge::TouchBridge;

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@ -25,16 +25,32 @@ impl FrameId {
pub struct RenderSubmission { pub struct RenderSubmission {
pub frame_id: FrameId, pub frame_id: FrameId,
pub app_mode: AppMode, pub app_mode: AppMode,
pub ownership: RenderOwnership,
pub packet: RenderSubmissionPacket, pub packet: RenderSubmissionPacket,
} }
impl RenderSubmission { impl RenderSubmission {
pub const fn game2d(frame_id: FrameId, packet: Game2DFramePacket) -> Self { pub const fn game2d(frame_id: FrameId, packet: Game2DFramePacket) -> Self {
Self { frame_id, app_mode: AppMode::Game, packet: RenderSubmissionPacket::Game2D(packet) } Self {
frame_id,
app_mode: AppMode::Game,
ownership: RenderOwnership::new(0, AppMode::Game, 0),
packet: RenderSubmissionPacket::Game2D(packet),
}
} }
pub const fn shell_ui(frame_id: FrameId, packet: ShellUiFramePacket) -> Self { pub const fn shell_ui(frame_id: FrameId, packet: ShellUiFramePacket) -> Self {
Self { frame_id, app_mode: AppMode::Shell, packet: RenderSubmissionPacket::ShellUi(packet) } Self {
frame_id,
app_mode: AppMode::Shell,
ownership: RenderOwnership::new(0, AppMode::Shell, 0),
packet: RenderSubmissionPacket::ShellUi(packet),
}
}
pub const fn with_ownership(mut self, ownership: RenderOwnership) -> Self {
self.ownership = ownership;
self
} }
pub const fn is_coherent(&self) -> bool { pub const fn is_coherent(&self) -> bool {
@ -46,6 +62,19 @@ impl RenderSubmission {
} }
} }
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct RenderOwnership {
pub epoch: u64,
pub app_mode: AppMode,
pub app_id: u32,
}
impl RenderOwnership {
pub const fn new(epoch: u64, app_mode: AppMode, app_id: u32) -> Self {
Self { epoch, app_mode, app_id }
}
}
#[derive(Debug, Clone, PartialEq, Eq)] #[derive(Debug, Clone, PartialEq, Eq)]
pub enum RenderSubmissionPacket { pub enum RenderSubmissionPacket {
Game2D(Game2DFramePacket), Game2D(Game2DFramePacket),
@ -164,12 +193,21 @@ mod tests {
let submission = RenderSubmission { let submission = RenderSubmission {
frame_id: FrameId::new(1), frame_id: FrameId::new(1),
app_mode: AppMode::Game, app_mode: AppMode::Game,
ownership: RenderOwnership::new(0, AppMode::Game, 0),
packet: RenderSubmissionPacket::ShellUi(ShellUiFramePacket::new(Vec::new())), packet: RenderSubmissionPacket::ShellUi(ShellUiFramePacket::new(Vec::new())),
}; };
assert!(!submission.is_coherent()); assert!(!submission.is_coherent());
} }
#[test]
fn ownership_can_be_stamped_by_runtime() {
let submission = RenderSubmission::game2d(FrameId::new(3), Game2DFramePacket::default())
.with_ownership(RenderOwnership::new(9, AppMode::Game, 42));
assert_eq!(submission.ownership, RenderOwnership::new(9, AppMode::Game, 42));
}
#[test] #[test]
fn closed_submission_owns_command_payload() { fn closed_submission_owns_command_payload() {
let mut commands = vec![Gfx2dCommand::DrawText { let mut commands = vec![Gfx2dCommand::DrawText {

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@ -156,7 +156,7 @@ impl VirtualMachineRuntime {
self.current_cartridge_title = cartridge.title.clone(); self.current_cartridge_title = cartridge.title.clone();
self.current_cartridge_app_version = cartridge.app_version.clone(); self.current_cartridge_app_version = cartridge.app_version.clone();
self.current_cartridge_app_mode = cartridge.app_mode; self.current_cartridge_app_mode = cartridge.app_mode;
self.render_manager.set_active_app_mode(cartridge.app_mode); self.render_manager.transition_render_owner(cartridge.app_mode, cartridge.app_id);
Ok(()) Ok(())
} }
Err(e) => { Err(e) => {

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@ -1,12 +1,13 @@
use prometeu_hal::app_mode::AppMode; use prometeu_hal::app_mode::AppMode;
use prometeu_hal::{ use prometeu_hal::{
FrameId, Game2DFramePacket, RenderSubmission, RenderSubmissionPacket, ShellUiFramePacket, FrameId, Game2DFramePacket, RenderOwnership, RenderSubmission, RenderSubmissionPacket,
ShellUiFramePacket,
}; };
#[derive(Debug, Clone, Copy, PartialEq, Eq)] #[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum RenderTransitionState { pub enum RenderTransitionState {
Idle, Idle,
Pending { from: AppMode, to: AppMode }, Pending { from: RenderOwnership, to: RenderOwnership },
} }
#[derive(Debug, Clone, Copy, PartialEq, Eq)] #[derive(Debug, Clone, Copy, PartialEq, Eq)]
@ -64,6 +65,7 @@ pub struct RenderHandoff {
last_consumed: Option<RenderSubmission>, last_consumed: Option<RenderSubmission>,
replaced_before_consume: u64, replaced_before_consume: u64,
discarded_pending: u64, discarded_pending: u64,
stale_epoch_discards: u64,
} }
impl RenderHandoff { impl RenderHandoff {
@ -89,6 +91,11 @@ impl RenderHandoff {
self.last_consumed = Some(submission); self.last_consumed = Some(submission);
} }
pub fn record_stale_epoch_discard(&mut self, submission: RenderSubmission) {
self.stale_epoch_discards = self.stale_epoch_discards.wrapping_add(1);
self.last_consumed = Some(submission);
}
pub fn discard_pending(&mut self) -> Option<RenderSubmission> { pub fn discard_pending(&mut self) -> Option<RenderSubmission> {
let discarded = self.pending.take(); let discarded = self.pending.take();
if discarded.is_some() { if discarded.is_some() {
@ -104,11 +111,17 @@ impl RenderHandoff {
pub fn discarded_pending(&self) -> u64 { pub fn discarded_pending(&self) -> u64 {
self.discarded_pending self.discarded_pending
} }
pub fn stale_epoch_discards(&self) -> u64 {
self.stale_epoch_discards
}
} }
#[derive(Debug, Clone)] #[derive(Debug, Clone)]
pub struct RenderManager { pub struct RenderManager {
active_app_mode: AppMode, active_app_mode: AppMode,
active_app_id: u32,
active_ownership: RenderOwnership,
active_policy: RenderPolicy, active_policy: RenderPolicy,
next_frame_id: FrameId, next_frame_id: FrameId,
handoff: RenderHandoff, handoff: RenderHandoff,
@ -119,6 +132,8 @@ impl RenderManager {
pub fn new(active_app_mode: AppMode) -> Self { pub fn new(active_app_mode: AppMode) -> Self {
Self { Self {
active_app_mode, active_app_mode,
active_app_id: 0,
active_ownership: RenderOwnership::new(0, active_app_mode, 0),
active_policy: RenderPolicy::for_app_mode(active_app_mode), active_policy: RenderPolicy::for_app_mode(active_app_mode),
next_frame_id: FrameId::ZERO, next_frame_id: FrameId::ZERO,
handoff: RenderHandoff::default(), handoff: RenderHandoff::default(),
@ -130,6 +145,10 @@ impl RenderManager {
self.active_app_mode self.active_app_mode
} }
pub fn active_ownership(&self) -> RenderOwnership {
self.active_ownership
}
pub fn active_render_policy(&self) -> RenderPolicy { pub fn active_render_policy(&self) -> RenderPolicy {
self.active_policy self.active_policy
} }
@ -158,19 +177,31 @@ impl RenderManager {
self.handoff.discarded_pending() self.handoff.discarded_pending()
} }
pub fn stale_epoch_discards(&self) -> u64 {
self.handoff.stale_epoch_discards()
}
pub fn discard_pending_submission(&mut self) -> Option<RenderSubmission> { pub fn discard_pending_submission(&mut self) -> Option<RenderSubmission> {
self.handoff.discard_pending() self.handoff.discard_pending()
} }
pub fn set_active_app_mode(&mut self, app_mode: AppMode) { pub fn set_active_app_mode(&mut self, app_mode: AppMode) {
if self.active_app_mode == app_mode { self.transition_render_owner(app_mode, self.active_app_id);
}
pub fn transition_render_owner(&mut self, app_mode: AppMode, app_id: u32) {
if self.active_app_mode == app_mode && self.active_app_id == app_id {
return; return;
} }
let previous = self.active_app_mode; let previous = self.active_ownership;
self.active_app_mode = app_mode; self.active_app_mode = app_mode;
self.active_app_id = app_id;
self.active_ownership =
RenderOwnership::new(self.active_ownership.epoch.wrapping_add(1), app_mode, app_id);
self.active_policy = RenderPolicy::for_app_mode(app_mode); self.active_policy = RenderPolicy::for_app_mode(app_mode);
self.transition_state = RenderTransitionState::Pending { from: previous, to: app_mode }; self.transition_state =
RenderTransitionState::Pending { from: previous, to: self.active_ownership };
} }
pub fn acknowledge_transition(&mut self) { pub fn acknowledge_transition(&mut self) {
@ -184,10 +215,10 @@ impl RenderManager {
let frame_id = self.next_frame_id; let frame_id = self.next_frame_id;
let submission = match (self.active_app_mode, packet) { let submission = match (self.active_app_mode, packet) {
(AppMode::Game, RenderSubmissionPacket::Game2D(packet)) => { (AppMode::Game, RenderSubmissionPacket::Game2D(packet)) => {
RenderSubmission::game2d(frame_id, packet) RenderSubmission::game2d(frame_id, packet).with_ownership(self.active_ownership)
} }
(AppMode::Shell, RenderSubmissionPacket::ShellUi(packet)) => { (AppMode::Shell, RenderSubmissionPacket::ShellUi(packet)) => {
RenderSubmission::shell_ui(frame_id, packet) RenderSubmission::shell_ui(frame_id, packet).with_ownership(self.active_ownership)
} }
(active, _) => { (active, _) => {
return Err(RenderSubmissionError::PacketAppModeMismatch { active }); return Err(RenderSubmissionError::PacketAppModeMismatch { active });
@ -212,6 +243,10 @@ impl RenderManager {
let Some(submission) = self.handoff.take_latest() else { let Some(submission) = self.handoff.take_latest() else {
return false; return false;
}; };
if submission.ownership != self.active_ownership {
self.handoff.record_stale_epoch_discard(submission);
return false;
}
surface.consume_submission(&submission); surface.consume_submission(&submission);
self.handoff.record_consumed(submission); self.handoff.record_consumed(submission);
true true
@ -277,19 +312,45 @@ mod tests {
#[test] #[test]
fn app_mode_switch_records_noop_transition_placeholder() { fn app_mode_switch_records_noop_transition_placeholder() {
let mut manager = RenderManager::new(AppMode::Game); let mut manager = RenderManager::new(AppMode::Game);
let previous = manager.active_ownership();
manager.set_active_app_mode(AppMode::Shell); manager.set_active_app_mode(AppMode::Shell);
assert_eq!(manager.active_app_mode(), AppMode::Shell); assert_eq!(manager.active_app_mode(), AppMode::Shell);
assert_eq!( assert_eq!(
manager.transition_state(), manager.transition_state(),
RenderTransitionState::Pending { from: AppMode::Game, to: AppMode::Shell } RenderTransitionState::Pending {
from: previous,
to: RenderOwnership::new(1, AppMode::Shell, 0)
}
); );
manager.acknowledge_transition(); manager.acknowledge_transition();
assert_eq!(manager.transition_state(), RenderTransitionState::Idle); assert_eq!(manager.transition_state(), RenderTransitionState::Idle);
} }
#[test]
fn transition_render_owner_increments_epoch_for_same_mode_app_swap() {
let mut manager = RenderManager::new(AppMode::Game);
manager.transition_render_owner(AppMode::Game, 7);
let first_owner = manager.active_ownership();
manager.transition_render_owner(AppMode::Game, 8);
assert_eq!(first_owner, RenderOwnership::new(1, AppMode::Game, 7));
assert_eq!(manager.active_ownership(), RenderOwnership::new(2, AppMode::Game, 8));
}
#[test]
fn close_frame_stamps_submission_with_active_ownership() {
let mut manager = RenderManager::new(AppMode::Game);
manager.transition_render_owner(AppMode::Game, 42);
let submission = manager.close_compat_frame();
assert_eq!(submission.ownership, RenderOwnership::new(1, AppMode::Game, 42));
}
#[test] #[test]
fn render_policy_maps_game_to_frame_scheduled_worker_capable() { fn render_policy_maps_game_to_frame_scheduled_worker_capable() {
let policy = RenderPolicy::for_app_mode(AppMode::Game); let policy = RenderPolicy::for_app_mode(AppMode::Game);
@ -382,4 +443,21 @@ mod tests {
FrameId::ZERO FrameId::ZERO
); );
} }
#[test]
fn publish_latest_discards_stale_epoch_before_present() {
let mut manager = RenderManager::new(AppMode::Game);
let mut surface = RecordingSurface::default();
manager.close_compat_frame();
manager.transition_render_owner(AppMode::Shell, 1);
assert!(!manager.publish_latest(&mut surface));
assert!(surface.seen.is_empty());
assert_eq!(manager.stale_epoch_discards(), 1);
assert_eq!(
manager.latest_complete_submission().expect("stale consumed for diagnostics").ownership,
RenderOwnership::new(0, AppMode::Game, 0)
);
}
} }

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@ -241,7 +241,10 @@ impl VirtualMachineRuntime {
if run.reason == LogicalFrameEndingReason::FrameSync if run.reason == LogicalFrameEndingReason::FrameSync
|| run.reason == LogicalFrameEndingReason::EndOfRom || run.reason == LogicalFrameEndingReason::EndOfRom
{ {
self.render_manager.set_active_app_mode(self.current_cartridge_app_mode); self.render_manager.transition_render_owner(
self.current_cartridge_app_mode,
self.current_app_id,
);
if self.current_cartridge_app_mode == AppMode::Game { if self.current_cartridge_app_mode == AppMode::Game {
let mut packet = hw.close_game2d_packet(); let mut packet = hw.close_game2d_packet();
packet.gfx2d = std::mem::take(&mut self.gfx2d_commands); packet.gfx2d = std::mem::take(&mut self.gfx2d_commands);

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@ -1,6 +1,6 @@
{"type":"meta","next_id":{"DSC":42,"AGD":42,"DEC":32,"PLN":98,"LSN":48,"CLSN":1}} {"type":"meta","next_id":{"DSC":42,"AGD":42,"DEC":32,"PLN":98,"LSN":48,"CLSN":1}}
{"type":"discussion","id":"DSC-0039","status":"abandoned","ticket":"render-pipeline-family-and-future-3d","title":"Render Pipeline Family and Future 3D","created_at":"2026-06-04","updated_at":"2026-06-04","tags":["gfx","renderer","runtime","architecture","pipeline"],"agendas":[{"id":"AGD-0039","file":"AGD-0039-render-pipeline-family-and-future-3d.md","status":"abandoned","created_at":"2026-06-04","updated_at":"2026-06-04","_override_reason":"User explicitly chose to close this agenda without a new decision because DSC-0038 already established enough architecture for future extension, and 3D is intentionally deferred."}],"decisions":[],"plans":[],"lessons":[],"_override_reason":"User explicitly chose to close this agenda without a new decision because DSC-0038 already established enough architecture for future extension, and 3D is intentionally deferred."} {"type":"discussion","id":"DSC-0039","status":"abandoned","ticket":"render-pipeline-family-and-future-3d","title":"Render Pipeline Family and Future 3D","created_at":"2026-06-04","updated_at":"2026-06-04","tags":["gfx","renderer","runtime","architecture","pipeline"],"agendas":[{"id":"AGD-0039","file":"AGD-0039-render-pipeline-family-and-future-3d.md","status":"abandoned","created_at":"2026-06-04","updated_at":"2026-06-04","_override_reason":"User explicitly chose to close this agenda without a new decision because DSC-0038 already established enough architecture for future extension, and 3D is intentionally deferred."}],"decisions":[],"plans":[],"lessons":[],"_override_reason":"User explicitly chose to close this agenda without a new decision because DSC-0038 already established enough architecture for future extension, and 3D is intentionally deferred."}
{"type":"discussion","id":"DSC-0040","status":"in_progress","ticket":"vm-render-parallel-execution-boundary","title":"VM and Render Parallel Execution Boundary","created_at":"2026-06-04","updated_at":"2026-06-05","tags":["runtime","renderer","vm","concurrency","architecture","perf"],"agendas":[{"id":"AGD-0040","file":"AGD-0040-vm-and-render-parallel-execution-boundary.md","status":"accepted","created_at":"2026-06-04","updated_at":"2026-06-05"}],"decisions":[{"id":"DEC-0031","file":"DEC-0031-vm-and-render-parallel-execution-boundary.md","status":"accepted","created_at":"2026-06-05","updated_at":"2026-06-05","ref_agenda":"AGD-0040"}],"plans":[{"id":"PLN-0087","file":"PLN-0087-fix-game2d-packet-overlay-composition.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0088","file":"PLN-0088-define-read-only-render-resource-boundary.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0089","file":"PLN-0089-introduce-render-handoff-abstraction.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0090","file":"PLN-0090-add-render-frame-pacing-contract.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0091","file":"PLN-0091-implement-appmode-render-policy-matrix.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0092","file":"PLN-0092-add-render-epoch-ownership-transitions.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0093","file":"PLN-0093-add-render-telemetry-counters-and-events.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0094","file":"PLN-0094-specify-async-render-boundary.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0095","file":"PLN-0095-prototype-local-render-worker-capability.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0096","file":"PLN-0096-define-render-shutdown-and-failure-handling.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0097","file":"PLN-0097-add-async-render-integration-test-matrix.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]}],"lessons":[]} {"type":"discussion","id":"DSC-0040","status":"in_progress","ticket":"vm-render-parallel-execution-boundary","title":"VM and Render Parallel Execution Boundary","created_at":"2026-06-04","updated_at":"2026-06-05","tags":["runtime","renderer","vm","concurrency","architecture","perf"],"agendas":[{"id":"AGD-0040","file":"AGD-0040-vm-and-render-parallel-execution-boundary.md","status":"accepted","created_at":"2026-06-04","updated_at":"2026-06-05"}],"decisions":[{"id":"DEC-0031","file":"DEC-0031-vm-and-render-parallel-execution-boundary.md","status":"accepted","created_at":"2026-06-05","updated_at":"2026-06-05","ref_agenda":"AGD-0040"}],"plans":[{"id":"PLN-0087","file":"PLN-0087-fix-game2d-packet-overlay-composition.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0088","file":"PLN-0088-define-read-only-render-resource-boundary.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0089","file":"PLN-0089-introduce-render-handoff-abstraction.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0090","file":"PLN-0090-add-render-frame-pacing-contract.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0091","file":"PLN-0091-implement-appmode-render-policy-matrix.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0092","file":"PLN-0092-add-render-epoch-ownership-transitions.md","status":"done","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0093","file":"PLN-0093-add-render-telemetry-counters-and-events.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0094","file":"PLN-0094-specify-async-render-boundary.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0095","file":"PLN-0095-prototype-local-render-worker-capability.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0096","file":"PLN-0096-define-render-shutdown-and-failure-handling.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]},{"id":"PLN-0097","file":"PLN-0097-add-async-render-integration-test-matrix.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05","ref_decisions":["DEC-0031"]}],"lessons":[]}
{"type":"discussion","id":"DSC-0041","status":"open","ticket":"foreground-stack-game-pause-shell-vm-backed","title":"Foreground Stack, Game Pause, and VM-Backed Shell Coexistence","created_at":"2026-06-05","updated_at":"2026-06-05","tags":["runtime","os","lifecycle","shell","game","vm","foreground","architecture"],"agendas":[{"id":"AGD-0041","file":"AGD-0041-foreground-stack-game-pause-shell-vm-backed.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05"}],"decisions":[],"plans":[],"lessons":[]} {"type":"discussion","id":"DSC-0041","status":"open","ticket":"foreground-stack-game-pause-shell-vm-backed","title":"Foreground Stack, Game Pause, and VM-Backed Shell Coexistence","created_at":"2026-06-05","updated_at":"2026-06-05","tags":["runtime","os","lifecycle","shell","game","vm","foreground","architecture"],"agendas":[{"id":"AGD-0041","file":"AGD-0041-foreground-stack-game-pause-shell-vm-backed.md","status":"open","created_at":"2026-06-05","updated_at":"2026-06-05"}],"decisions":[],"plans":[],"lessons":[]}
{"type":"discussion","id":"DSC-0038","status":"done","ticket":"render-frame-packet-boundary","title":"Logical Render Pipelines and Command Packets","created_at":"2026-05-25","updated_at":"2026-06-04","tags":["gfx","renderer","runtime","frame-composer","architecture","ui","pipeline"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0047","file":"discussion/lessons/DSC-0038-render-frame-packet-boundary/LSN-0047-typed-render-submissions-preserve-domain-boundaries.md","status":"done","created_at":"2026-06-04","updated_at":"2026-06-04"}]} {"type":"discussion","id":"DSC-0038","status":"done","ticket":"render-frame-packet-boundary","title":"Logical Render Pipelines and Command Packets","created_at":"2026-05-25","updated_at":"2026-06-04","tags":["gfx","renderer","runtime","frame-composer","architecture","ui","pipeline"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0047","file":"discussion/lessons/DSC-0038-render-frame-packet-boundary/LSN-0047-typed-render-submissions-preserve-domain-boundaries.md","status":"done","created_at":"2026-06-04","updated_at":"2026-06-04"}]}
{"type":"discussion","id":"DSC-0035","status":"done","ticket":"task-owned-shell-windows","title":"Agenda - Task-Owned Shell Windows","created_at":"2026-05-15","updated_at":"2026-05-15","tags":["runtime","os","task","window-manager","shell","lifecycle"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0044","file":"discussion/lessons/DSC-0035-task-owned-shell-windows/LSN-0044-task-window-liveness-belongs-to-the-task.md","status":"done","created_at":"2026-05-15","updated_at":"2026-05-15"}]} {"type":"discussion","id":"DSC-0035","status":"done","ticket":"task-owned-shell-windows","title":"Agenda - Task-Owned Shell Windows","created_at":"2026-05-15","updated_at":"2026-05-15","tags":["runtime","os","task","window-manager","shell","lifecycle"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0044","file":"discussion/lessons/DSC-0035-task-owned-shell-windows/LSN-0044-task-window-liveness-belongs-to-the-task.md","status":"done","created_at":"2026-05-15","updated_at":"2026-05-15"}]}

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@ -2,7 +2,7 @@
id: PLN-0092 id: PLN-0092
ticket: vm-render-parallel-execution-boundary ticket: vm-render-parallel-execution-boundary
title: Add Render Epoch Ownership Transitions title: Add Render Epoch Ownership Transitions
status: open status: done
created: 2026-06-05 created: 2026-06-05
ref_decisions: [DEC-0031] ref_decisions: [DEC-0031]
tags: [runtime, lifecycle, render-epoch, ownership] tags: [runtime, lifecycle, render-epoch, ownership]