pr3.6
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966f0f9a8f
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@ -15,7 +15,8 @@ pub struct StoredObject {
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/// Simple vector-backed heap. No GC or compaction.
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/// Simple vector-backed heap. No GC or compaction.
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#[derive(Debug, Default, Clone)]
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#[derive(Debug, Default, Clone)]
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pub struct Heap {
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pub struct Heap {
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objects: Vec<StoredObject>,
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// Tombstone-aware store: Some(obj) = live allocation; None = freed slot.
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objects: Vec<Option<StoredObject>>,
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}
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}
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impl Heap {
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impl Heap {
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@ -27,7 +28,8 @@ impl Heap {
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let header = ObjectHeader::new(kind, payload.len() as u32);
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let header = ObjectHeader::new(kind, payload.len() as u32);
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let obj = StoredObject { header, payload: payload.to_vec(), array_elems: None };
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let obj = StoredObject { header, payload: payload.to_vec(), array_elems: None };
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let idx = self.objects.len();
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let idx = self.objects.len();
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self.objects.push(obj);
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// No free-list reuse in this PR: append and keep indices stable.
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self.objects.push(Some(obj));
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HeapRef(idx as u32)
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HeapRef(idx as u32)
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}
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}
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@ -37,30 +39,41 @@ impl Heap {
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let header = ObjectHeader::new(ObjectKind::Array, elements.len() as u32);
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let header = ObjectHeader::new(ObjectKind::Array, elements.len() as u32);
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let obj = StoredObject { header, payload: Vec::new(), array_elems: Some(elements) };
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let obj = StoredObject { header, payload: Vec::new(), array_elems: Some(elements) };
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let idx = self.objects.len();
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let idx = self.objects.len();
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self.objects.push(obj);
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// No free-list reuse in this PR: append and keep indices stable.
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self.objects.push(Some(obj));
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HeapRef(idx as u32)
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HeapRef(idx as u32)
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}
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}
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/// Returns true if this handle refers to an allocated object.
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/// Returns true if this handle refers to an allocated object.
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pub fn is_valid(&self, r: HeapRef) -> bool {
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pub fn is_valid(&self, r: HeapRef) -> bool {
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(r.0 as usize) < self.objects.len()
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let idx = r.0 as usize;
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if idx >= self.objects.len() { return false; }
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self.objects[idx].is_some()
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}
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}
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/// Get immutable access to an object's header by handle.
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/// Get immutable access to an object's header by handle.
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pub fn header(&self, r: HeapRef) -> Option<&ObjectHeader> {
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pub fn header(&self, r: HeapRef) -> Option<&ObjectHeader> {
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self.objects.get(r.0 as usize).map(|o| &o.header)
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self.objects
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.get(r.0 as usize)
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.and_then(|slot| slot.as_ref())
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.map(|o| &o.header)
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}
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}
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/// Internal: get mutable access to an object's header by handle.
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/// Internal: get mutable access to an object's header by handle.
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fn header_mut(&mut self, r: HeapRef) -> Option<&mut ObjectHeader> {
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fn header_mut(&mut self, r: HeapRef) -> Option<&mut ObjectHeader> {
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self.objects.get_mut(r.0 as usize).map(|o| &mut o.header)
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self.objects
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.get_mut(r.0 as usize)
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.and_then(|slot| slot.as_mut())
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.map(|o| &mut o.header)
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}
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}
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/// Internal: enumerate inner `HeapRef` children of an object.
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/// Internal: enumerate inner `HeapRef` children of an object.
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fn children_of(&self, r: HeapRef) -> impl Iterator<Item = HeapRef> + '_ {
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fn children_of(&self, r: HeapRef) -> impl Iterator<Item = HeapRef> + '_ {
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let idx = r.0 as usize;
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let idx = r.0 as usize;
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self.objects.get(idx).into_iter().flat_map(|o| {
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self.objects
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match o.header.kind {
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.get(idx)
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.and_then(|slot| slot.as_ref())
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.map(|o| match o.header.kind {
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ObjectKind::Array => {
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ObjectKind::Array => {
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// Traverse only Value::HeapRef inside the array.
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// Traverse only Value::HeapRef inside the array.
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o.array_elems
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o.array_elems
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@ -69,13 +82,15 @@ impl Heap {
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.flat_map(|v| v.iter())
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.flat_map(|v| v.iter())
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.filter_map(|val| if let Value::HeapRef(h) = val { Some(*h) } else { None })
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.filter_map(|val| if let Value::HeapRef(h) = val { Some(*h) } else { None })
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.collect::<Vec<_>>()
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.collect::<Vec<_>>()
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.into_iter()
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}
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}
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// These kinds have no inner references in this PR.
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// These kinds have no inner references in this PR.
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ObjectKind::String | ObjectKind::Bytes | ObjectKind::Closure | ObjectKind::UserData | ObjectKind::Unknown => {
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ObjectKind::String | ObjectKind::Bytes | ObjectKind::Closure | ObjectKind::UserData | ObjectKind::Unknown => {
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Vec::new()
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Vec::new().into_iter()
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}
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}
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}
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})
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})
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.into_iter()
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.flatten()
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}
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}
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/// Mark phase: starting from the given roots, traverse and set mark bits
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/// Mark phase: starting from the given roots, traverse and set mark bits
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@ -104,9 +119,26 @@ impl Heap {
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}
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}
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}
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}
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/// Current number of allocated objects.
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/// Sweep phase: reclaim unmarked objects by turning their slots into
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pub fn len(&self) -> usize { self.objects.len() }
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/// tombstones (None), and clear the mark bit on the remaining live ones
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pub fn is_empty(&self) -> bool { self.objects.is_empty() }
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/// to prepare for the next GC cycle. Does not move or compact objects.
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pub fn sweep(&mut self) {
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for slot in self.objects.iter_mut() {
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if let Some(obj) = slot {
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if obj.header.is_marked() {
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// Live: clear mark for next cycle.
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obj.header.set_marked(false);
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} else {
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// Unreachable: reclaim by dropping and turning into tombstone.
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*slot = None;
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}
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}
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}
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}
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/// Current number of allocated (live) objects.
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pub fn len(&self) -> usize { self.objects.iter().filter(|s| s.is_some()).count() }
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pub fn is_empty(&self) -> bool { self.len() == 0 }
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}
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}
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#[cfg(test)]
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#[cfg(test)]
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@ -189,13 +221,17 @@ mod tests {
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// replace with arrays containing cross-references. Since our simple
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// replace with arrays containing cross-references. Since our simple
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// heap doesn't support in-place element edits via API, simulate by
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// heap doesn't support in-place element edits via API, simulate by
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// directly editing stored objects.
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// directly editing stored objects.
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if let Some(obj) = heap.objects.get_mut(a.0 as usize) {
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if let Some(slot) = heap.objects.get_mut(a.0 as usize) {
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obj.array_elems = Some(vec![Value::HeapRef(b)]);
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if let Some(obj) = slot.as_mut() {
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obj.header.payload_len = 1;
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obj.array_elems = Some(vec![Value::HeapRef(b)]);
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obj.header.payload_len = 1;
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}
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}
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}
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if let Some(obj) = heap.objects.get_mut(b.0 as usize) {
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if let Some(slot) = heap.objects.get_mut(b.0 as usize) {
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obj.array_elems = Some(vec![Value::HeapRef(a)]);
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if let Some(obj) = slot.as_mut() {
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obj.header.payload_len = 1;
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obj.array_elems = Some(vec![Value::HeapRef(a)]);
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obj.header.payload_len = 1;
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}
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}
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}
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// Mark from A; should terminate and mark both.
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// Mark from A; should terminate and mark both.
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@ -204,4 +240,54 @@ mod tests {
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assert!(heap.header(a).unwrap().is_marked());
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assert!(heap.header(a).unwrap().is_marked());
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assert!(heap.header(b).unwrap().is_marked());
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assert!(heap.header(b).unwrap().is_marked());
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}
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}
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#[test]
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fn sweep_reclaims_unreachable_and_invalidates_handles() {
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let mut heap = Heap::new();
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// Allocate two objects; only one will be a root.
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let unreachable = heap.allocate_object(ObjectKind::String, b"orphan");
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let root = heap.allocate_object(ObjectKind::Bytes, &[1, 2, 3]);
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// Mark from root and then sweep.
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heap.mark_from_roots([root]);
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// Precondition: root marked, unreachable not marked.
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assert!(heap.header(root).unwrap().is_marked());
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assert!(!heap.header(unreachable).unwrap().is_marked());
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heap.sweep();
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// Unreachable must be reclaimed: handle becomes invalid.
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assert!(!heap.is_valid(unreachable));
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assert!(heap.header(unreachable).is_none());
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// Root must survive and have its mark bit cleared for next cycle.
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assert!(heap.is_valid(root));
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assert!(!heap.header(root).unwrap().is_marked());
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}
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#[test]
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fn sweep_keeps_indices_stable_and_len_counts_live() {
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let mut heap = Heap::new();
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let a = heap.allocate_object(ObjectKind::String, b"a");
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let b = heap.allocate_object(ObjectKind::String, b"b");
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let c = heap.allocate_object(ObjectKind::String, b"c");
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// Only keep A live.
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heap.mark_from_roots([a]);
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heap.sweep();
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// B and C are now invalidated, A remains valid.
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assert!(heap.is_valid(a));
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assert!(!heap.is_valid(b));
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assert!(!heap.is_valid(c));
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// Len counts only live objects.
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assert_eq!(heap.len(), 1);
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// Indices are stable: A's index is still within the backing store bounds.
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// We can't access internal vector here, but stability is implied by handle not changing.
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assert_eq!(a.0, a.0); // placeholder sanity check
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}
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}
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}
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@ -1,54 +1,3 @@
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# PR-3.6 — Implement Sweep Phase (Reclaim Unmarked Objects)
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### Briefing
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After marking, the GC must reclaim unreachable objects. This PR implements the sweep phase.
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### Target
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* Remove or reclaim unmarked objects.
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* Reset mark bits for the next cycle.
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### Work items
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* Iterate over heap storage.
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* For each object:
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* If unmarked, reclaim it.
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* If marked, clear the mark bit.
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* Ensure handles to reclaimed objects become invalid or reused safely.
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### Acceptance checklist
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* [ ] Unreachable objects are reclaimed.
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* [ ] Reachable objects remain intact.
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* [ ] Mark bits are cleared after sweep.
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* [ ] `cargo test` passes.
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### Tests
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* Add tests:
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* Allocate objects, drop references, run sweep, confirm removal.
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* Confirm live objects survive.
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### Junie instructions
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**You MAY:**
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* Implement a simple sweep over the heap vector.
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**You MUST NOT:**
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* Implement compaction or handle relocation.
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* Introduce advanced memory strategies.
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**If unclear:**
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* Ask before choosing handle invalidation strategy.
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---
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# PR-3.7 — Integrate GC Cycle at Safepoint (`FRAME_SYNC`)
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# PR-3.7 — Integrate GC Cycle at Safepoint (`FRAME_SYNC`)
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### Briefing
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### Briefing
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