implements PLN-0083 remove fade pipeline state
This commit is contained in:
parent
41266d3fd5
commit
295666b310
@ -804,8 +804,6 @@ mod tests {
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}));
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}));
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let mut gfx = Gfx::new(16, 16, Arc::clone(&banks) as Arc<dyn GlyphBankPoolAccess>);
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let mut gfx = Gfx::new(16, 16, Arc::clone(&banks) as Arc<dyn GlyphBankPoolAccess>);
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gfx.scene_fade_level = 31;
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gfx.hud_fade_level = 31;
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frame_composer.render_frame(&mut gfx);
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frame_composer.render_frame(&mut gfx);
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gfx.present();
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gfx.present();
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@ -895,8 +893,6 @@ mod tests {
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assert!(frame_composer.bind_scene(0));
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assert!(frame_composer.bind_scene(0));
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let mut gfx = Gfx::new(16, 16, Arc::clone(&banks) as Arc<dyn GlyphBankPoolAccess>);
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let mut gfx = Gfx::new(16, 16, Arc::clone(&banks) as Arc<dyn GlyphBankPoolAccess>);
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gfx.scene_fade_level = 31;
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gfx.hud_fade_level = 31;
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frame_composer.render_frame(&mut gfx);
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frame_composer.render_frame(&mut gfx);
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gfx.present();
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gfx.present();
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@ -932,8 +928,6 @@ mod tests {
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let expected_update = expected_resolver.update(&scene, 40, 0);
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let expected_update = expected_resolver.update(&scene, 40, 0);
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let mut gfx = Gfx::new(16, 16, Arc::clone(&banks) as Arc<dyn GlyphBankPoolAccess>);
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let mut gfx = Gfx::new(16, 16, Arc::clone(&banks) as Arc<dyn GlyphBankPoolAccess>);
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gfx.scene_fade_level = 31;
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gfx.hud_fade_level = 31;
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frame_composer.render_frame(&mut gfx);
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frame_composer.render_frame(&mut gfx);
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frame_composer.set_camera(40, 0);
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frame_composer.set_camera(40, 0);
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@ -965,8 +959,6 @@ mod tests {
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make_glyph_slot_index(&[(0, 0), (1, 1)]),
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make_glyph_slot_index(&[(0, 0), (1, 1)]),
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);
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);
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let mut gfx = Gfx::new(16, 16, Arc::clone(&banks) as Arc<dyn GlyphBankPoolAccess>);
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let mut gfx = Gfx::new(16, 16, Arc::clone(&banks) as Arc<dyn GlyphBankPoolAccess>);
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gfx.scene_fade_level = 31;
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gfx.hud_fade_level = 31;
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assert!(frame_composer.bind_scene(0));
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assert!(frame_composer.bind_scene(0));
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frame_composer.render_frame(&mut gfx);
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frame_composer.render_frame(&mut gfx);
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@ -1044,8 +1036,6 @@ mod tests {
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assert!(frame_composer.bind_scene(0));
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assert!(frame_composer.bind_scene(0));
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let mut gfx = Gfx::new(16, 16, Arc::clone(&banks) as Arc<dyn GlyphBankPoolAccess>);
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let mut gfx = Gfx::new(16, 16, Arc::clone(&banks) as Arc<dyn GlyphBankPoolAccess>);
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gfx.scene_fade_level = 31;
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gfx.hud_fade_level = 31;
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frame_composer.render_frame(&mut gfx);
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frame_composer.render_frame(&mut gfx);
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gfx.present();
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gfx.present();
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@ -33,7 +33,7 @@ pub enum BlendMode {
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///
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///
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/// `Gfx` owns the framebuffer backend and the canonical game-frame raster path
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/// `Gfx` owns the framebuffer backend and the canonical game-frame raster path
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/// consumed by `FrameComposer`. That canonical path covers scene composition,
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/// consumed by `FrameComposer`. That canonical path covers scene composition,
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/// sprite composition, and fades. Public `gfx.*` primitives remain valid.
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/// sprite composition, and primitive packet consumption.
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pub struct Gfx {
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pub struct Gfx {
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/// Width of the internal framebuffer in pixels.
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/// Width of the internal framebuffer in pixels.
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w: usize,
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w: usize,
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@ -49,15 +49,6 @@ pub struct Gfx {
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/// Hardware sprite list (512 slots). Equivalent to OAM (Object Attribute Memory).
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/// Hardware sprite list (512 slots). Equivalent to OAM (Object Attribute Memory).
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pub sprites: [Sprite; 512],
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pub sprites: [Sprite; 512],
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/// Scene brightness/fade level (0 = black/invisible, 31 = fully visible).
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pub scene_fade_level: u8,
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/// Target color for the scene fade effect (usually Black).
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pub scene_fade_color: Color,
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/// HUD brightness/fade level (independent from the scene).
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pub hud_fade_level: u8,
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/// Target color for the HUD fade effect.
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pub hud_fade_color: Color,
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/// Internal sprite count for the current frame state.
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/// Internal sprite count for the current frame state.
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sprite_count: usize,
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sprite_count: usize,
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/// Internal cache used to sort sprites by layer while keeping stable priority order.
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/// Internal cache used to sort sprites by layer while keeping stable priority order.
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@ -305,31 +296,6 @@ impl GfxBridge for Gfx {
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self.sprite_count = self.sprite_count.max(index.saturating_add(1)).min(self.sprites.len());
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self.sprite_count = self.sprite_count.max(index.saturating_add(1)).min(self.sprites.len());
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&mut self.sprites[index]
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&mut self.sprites[index]
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}
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}
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fn scene_fade_level(&self) -> u8 {
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self.scene_fade_level
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}
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fn set_scene_fade_level(&mut self, level: u8) {
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self.scene_fade_level = level;
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}
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fn scene_fade_color(&self) -> Color {
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self.scene_fade_color
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}
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fn set_scene_fade_color(&mut self, color: Color) {
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self.scene_fade_color = color;
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}
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fn hud_fade_level(&self) -> u8 {
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self.hud_fade_level
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}
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fn set_hud_fade_level(&mut self, level: u8) {
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self.hud_fade_level = level;
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}
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fn hud_fade_color(&self) -> Color {
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self.hud_fade_color
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}
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fn set_hud_fade_color(&mut self, color: Color) {
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self.hud_fade_color = color;
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}
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}
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}
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impl Gfx {
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impl Gfx {
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@ -358,10 +324,6 @@ impl Gfx {
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glyph_banks,
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glyph_banks,
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sprites: [EMPTY_SPRITE; 512],
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sprites: [EMPTY_SPRITE; 512],
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sprite_count: 0,
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sprite_count: 0,
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scene_fade_level: 31,
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scene_fade_color: Color::BLACK,
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hud_fade_level: 31,
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hud_fade_color: Color::BLACK,
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layer_buckets: [
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layer_buckets: [
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Vec::with_capacity(128),
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Vec::with_capacity(128),
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Vec::with_capacity(128),
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Vec::with_capacity(128),
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@ -637,20 +599,13 @@ impl Gfx {
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&*self.glyph_banks,
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&*self.glyph_banks,
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);
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);
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}
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}
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// 2. Scene-only fallback path: sprites and fades still work even before a
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// cache-backed world composition request is issued for the frame.
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Self::apply_fade_to_buffer(&mut self.back, self.scene_fade_level, self.scene_fade_color);
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// 3. HUD Fade: independent from scene fade; HUD composition itself remains external.
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Self::apply_fade_to_buffer(&mut self.back, self.hud_fade_level, self.hud_fade_color);
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}
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}
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/// Composes the world from the viewport cache using resolver copy requests.
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/// Composes the world from the viewport cache using resolver copy requests.
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///
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///
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/// This is the cache-backed world path accepted by DEC-0013. The canonical scene
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/// This is the cache-backed world path accepted by DEC-0013. The canonical scene
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/// is not consulted here; the renderer only consumes prepared cache materialization
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/// is not consulted here; the renderer only consumes prepared cache materialization
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/// plus sprite state and fade controls.
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/// plus sprite state.
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pub fn render_scene_from_cache(
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pub fn render_scene_from_cache(
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&mut self,
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&mut self,
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cache: &SceneViewportCache,
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cache: &SceneViewportCache,
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@ -681,9 +636,6 @@ impl Gfx {
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&*self.glyph_banks,
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&*self.glyph_banks,
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);
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);
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}
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}
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Self::apply_fade_to_buffer(&mut self.back, self.scene_fade_level, self.scene_fade_color);
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Self::apply_fade_to_buffer(&mut self.back, self.hud_fade_level, self.hud_fade_color);
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}
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}
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pub fn render_game2d_frame_packet(&mut self, packet: &Game2DFramePacket) {
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pub fn render_game2d_frame_packet(&mut self, packet: &Game2DFramePacket) {
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@ -916,30 +868,6 @@ impl Gfx {
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}
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}
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}
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}
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/// Applies the fade effect to the entire back buffer.
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/// level: 0 (full color) to 31 (visible)
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fn apply_fade_to_buffer(back: &mut [u32], level: u8, fade_color: Color) {
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if level >= 31 {
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return;
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} // Fully visible, skip processing
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let weight = level as u16;
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let inv_weight = 31 - weight;
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let (fr, fg, fb, fa) = unpack_rgba8888(fade_color.raw());
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for px in back.iter_mut() {
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let (sr, sg, sb, sa) = unpack_rgba8888(*px);
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// Formula: (src * weight + fade * inv_weight) / 31
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let r = ((sr as u16 * weight + fr as u16 * inv_weight) / 31) as u8;
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let g = ((sg as u16 * weight + fg as u16 * inv_weight) / 31) as u8;
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let b = ((sb as u16 * weight + fb as u16 * inv_weight) / 31) as u8;
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let a = ((sa as u16 * weight + fa as u16 * inv_weight) / 31) as u8;
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*px = pack_rgba8888(r, g, b, a);
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}
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}
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pub fn draw_text(&mut self, x: i32, y: i32, text: &str, color: Color) {
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pub fn draw_text(&mut self, x: i32, y: i32, text: &str, color: Color) {
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let mut cx = x;
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let mut cx = x;
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let mut cy = y;
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let mut cy = y;
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@ -1312,8 +1240,6 @@ mod tests {
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let update = resolver.update(&scene, 0, 0);
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let update = resolver.update(&scene, 0, 0);
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let mut gfx = Gfx::new(16, 16, banks);
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let mut gfx = Gfx::new(16, 16, banks);
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gfx.scene_fade_level = 31;
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gfx.hud_fade_level = 31;
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gfx.render_scene_from_cache(&cache, &update, &[0, 0, 0, 0]);
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gfx.render_scene_from_cache(&cache, &update, &[0, 0, 0, 0]);
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assert_eq!(gfx.back[0], Color::RED.raw());
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assert_eq!(gfx.back[0], Color::RED.raw());
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@ -1344,8 +1270,6 @@ mod tests {
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let update = resolver.update(&scene, 0, 0);
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let update = resolver.update(&scene, 0, 0);
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let mut gfx = Gfx::new(16, 16, Arc::clone(&banks) as Arc<dyn GlyphBankPoolAccess>);
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let mut gfx = Gfx::new(16, 16, Arc::clone(&banks) as Arc<dyn GlyphBankPoolAccess>);
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gfx.scene_fade_level = 31;
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gfx.hud_fade_level = 31;
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gfx.sprites[0] = Sprite {
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gfx.sprites[0] = Sprite {
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glyph: Glyph { glyph_id: 0, palette_id: 4 },
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glyph: Glyph { glyph_id: 0, palette_id: 4 },
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@ -241,8 +241,6 @@ mod tests {
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let mut resolver = SceneViewportResolver::new(16, 16, 4, 4, 12, 20);
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let mut resolver = SceneViewportResolver::new(16, 16, 4, 4, 12, 20);
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let update = resolver.update(&scene, 0, 0);
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let update = resolver.update(&scene, 0, 0);
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hardware.gfx.scene_fade_level = 31;
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hardware.gfx.hud_fade_level = 31;
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hardware.gfx.render_scene_from_cache(&cache, &update, &[0, 0, 0, 0]);
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hardware.gfx.render_scene_from_cache(&cache, &update, &[0, 0, 0, 0]);
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hardware.gfx.present();
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hardware.gfx.present();
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@ -73,13 +73,4 @@ pub trait GfxBridge {
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fn sprite(&self, index: usize) -> &Sprite;
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fn sprite(&self, index: usize) -> &Sprite;
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fn sprite_mut(&mut self, index: usize) -> &mut Sprite;
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fn sprite_mut(&mut self, index: usize) -> &mut Sprite;
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fn scene_fade_level(&self) -> u8;
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fn set_scene_fade_level(&mut self, level: u8);
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fn scene_fade_color(&self) -> Color;
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fn set_scene_fade_color(&mut self, color: Color);
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fn hud_fade_level(&self) -> u8;
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fn set_hud_fade_level(&mut self, level: u8);
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fn hud_fade_color(&self) -> Color;
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fn set_hud_fade_color(&mut self, color: Color);
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}
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}
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@ -710,8 +710,6 @@ fn tick_renders_scene_through_public_composer_syscalls() {
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let mut slots = [None; 16];
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let mut slots = [None; 16];
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slots[0] = Some(0);
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slots[0] = Some(0);
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glyph_slot_index.rebuild_from_slots(&slots);
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glyph_slot_index.rebuild_from_slots(&slots);
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hardware.gfx.scene_fade_level = 31;
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hardware.gfx.hud_fade_level = 31;
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runtime.initialize_vm(&mut log_service, &mut vm, &cartridge).expect("runtime must initialize");
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runtime.initialize_vm(&mut log_service, &mut vm, &cartridge).expect("runtime must initialize");
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let report = runtime.tick(
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let report = runtime.tick(
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@ -759,8 +757,6 @@ fn tick_draw_text_survives_no_scene_frame_path() {
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);
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);
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let cartridge = cartridge_with_program(program, caps::GFX);
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let cartridge = cartridge_with_program(program, caps::GFX);
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let mut hardware = Hardware::new();
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let mut hardware = Hardware::new();
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hardware.gfx.scene_fade_level = 31;
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hardware.gfx.hud_fade_level = 31;
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runtime.initialize_vm(&mut log_service, &mut vm, &cartridge).expect("runtime must initialize");
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runtime.initialize_vm(&mut log_service, &mut vm, &cartridge).expect("runtime must initialize");
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let report = runtime.tick(
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let report = runtime.tick(
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@ -1,5 +1,5 @@
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{"type":"meta","next_id":{"DSC":39,"AGD":39,"DEC":31,"PLN":87,"LSN":47,"CLSN":1}}
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{"type":"meta","next_id":{"DSC":39,"AGD":39,"DEC":31,"PLN":87,"LSN":47,"CLSN":1}}
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{"type":"discussion","id":"DSC-0038","status":"in_progress","ticket":"render-frame-packet-boundary","title":"Logical Render Pipelines and Command Packets","created_at":"2026-05-25","updated_at":"2026-05-25","tags":["gfx","renderer","runtime","frame-composer","architecture","ui","pipeline"],"agendas":[{"id":"AGD-0038","file":"AGD-0038-renderframepacket-boundary-for-classic-2d-renderer.md","status":"accepted","created_at":"2026-05-25","updated_at":"2026-05-25"}],"decisions":[{"id":"DEC-0030","file":"DEC-0030-logical-render-pipeline-command-boundary.md","status":"accepted","created_at":"2026-05-25","updated_at":"2026-05-25","ref_agenda":"AGD-0038"}],"plans":[{"id":"PLN-0073","file":"PLN-0073-render-contract-specs.md","status":"done","created_at":"2026-05-25","updated_at":"2026-05-25","ref_decisions":["DEC-0030"]},{"id":"PLN-0074","file":"PLN-0074-hal-render-submission-types.md","status":"done","created_at":"2026-05-25","updated_at":"2026-05-25","ref_decisions":["DEC-0030"]},{"id":"PLN-0075","file":"PLN-0075-rendermanager-core.md","status":"done","created_at":"2026-05-25","updated_at":"2026-05-25","ref_decisions":["DEC-0030"]},{"id":"PLN-0076","file":"PLN-0076-capabilities-and-abi-domain-split.md","status":"done","created_at":"2026-05-25","updated_at":"2026-05-25","ref_decisions":["DEC-0030"]},{"id":"PLN-0077","file":"PLN-0077-composer-buffer-and-game2d-packet.md","status":"done","created_at":"2026-05-25","updated_at":"2026-05-25","ref_decisions":["DEC-0030"]},{"id":"PLN-0078","file":"PLN-0078-classic2d-game-renderer-consumer.md","status":"done","created_at":"2026-05-25","updated_at":"2026-05-25","ref_decisions":["DEC-0030"]},{"id":"PLN-0079","file":"PLN-0079-gfx2d-primitive-domain.md","status":"done","created_at":"2026-05-25","updated_at":"2026-05-25","ref_decisions":["DEC-0030"]},{"id":"PLN-0080","file":"PLN-0080-shell-ui-packet-and-gfxui-domain.md","status":"done","created_at":"2026-05-25","updated_at":"2026-05-25","ref_decisions":["DEC-0030"]},{"id":"PLN-0081","file":"PLN-0081-shell-hub-migration.md","status":"done","created_at":"2026-05-25","updated_at":"2026-05-25","ref_decisions":["DEC-0030"]},{"id":"PLN-0082","file":"PLN-0082-frame-publication-and-present-boundary.md","status":"done","created_at":"2026-05-25","updated_at":"2026-05-25","ref_decisions":["DEC-0030"]},{"id":"PLN-0083","file":"PLN-0083-fade-removal.md","status":"open","created_at":"2026-05-25","updated_at":"2026-05-25","ref_decisions":["DEC-0030"]},{"id":"PLN-0084","file":"PLN-0084-host-debug-overlay-removal.md","status":"open","created_at":"2026-05-25","updated_at":"2026-05-25","ref_decisions":["DEC-0030"]},{"id":"PLN-0085","file":"PLN-0085-pbs-stdlib-and-syscall-declarations.md","status":"open","created_at":"2026-05-25","updated_at":"2026-05-25","ref_decisions":["DEC-0030"]},{"id":"PLN-0086","file":"PLN-0086-end-to-end-render-boundary-validation.md","status":"open","created_at":"2026-05-25","updated_at":"2026-05-25","ref_decisions":["DEC-0030"]}],"lessons":[]}
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{"type":"discussion","id":"DSC-0038","status":"in_progress","ticket":"render-frame-packet-boundary","title":"Logical Render Pipelines and Command Packets","created_at":"2026-05-25","updated_at":"2026-05-25","tags":["gfx","renderer","runtime","frame-composer","architecture","ui","pipeline"],"agendas":[{"id":"AGD-0038","file":"AGD-0038-renderframepacket-boundary-for-classic-2d-renderer.md","status":"accepted","created_at":"2026-05-25","updated_at":"2026-05-25"}],"decisions":[{"id":"DEC-0030","file":"DEC-0030-logical-render-pipeline-command-boundary.md","status":"accepted","created_at":"2026-05-25","updated_at":"2026-05-25","ref_agenda":"AGD-0038"}],"plans":[{"id":"PLN-0073","file":"PLN-0073-render-contract-specs.md","status":"done","created_at":"2026-05-25","updated_at":"2026-05-25","ref_decisions":["DEC-0030"]},{"id":"PLN-0074","file":"PLN-0074-hal-render-submission-types.md","status":"done","created_at":"2026-05-25","updated_at":"2026-05-25","ref_decisions":["DEC-0030"]},{"id":"PLN-0075","file":"PLN-0075-rendermanager-core.md","status":"done","created_at":"2026-05-25","updated_at":"2026-05-25","ref_decisions":["DEC-0030"]},{"id":"PLN-0076","file":"PLN-0076-capabilities-and-abi-domain-split.md","status":"done","created_at":"2026-05-25","updated_at":"2026-05-25","ref_decisions":["DEC-0030"]},{"id":"PLN-0077","file":"PLN-0077-composer-buffer-and-game2d-packet.md","status":"done","created_at":"2026-05-25","updated_at":"2026-05-25","ref_decisions":["DEC-0030"]},{"id":"PLN-0078","file":"PLN-0078-classic2d-game-renderer-consumer.md","status":"done","created_at":"2026-05-25","updated_at":"2026-05-25","ref_decisions":["DEC-0030"]},{"id":"PLN-0079","file":"PLN-0079-gfx2d-primitive-domain.md","status":"done","created_at":"2026-05-25","updated_at":"2026-05-25","ref_decisions":["DEC-0030"]},{"id":"PLN-0080","file":"PLN-0080-shell-ui-packet-and-gfxui-domain.md","status":"done","created_at":"2026-05-25","updated_at":"2026-05-25","ref_decisions":["DEC-0030"]},{"id":"PLN-0081","file":"PLN-0081-shell-hub-migration.md","status":"done","created_at":"2026-05-25","updated_at":"2026-05-25","ref_decisions":["DEC-0030"]},{"id":"PLN-0082","file":"PLN-0082-frame-publication-and-present-boundary.md","status":"done","created_at":"2026-05-25","updated_at":"2026-05-25","ref_decisions":["DEC-0030"]},{"id":"PLN-0083","file":"PLN-0083-fade-removal.md","status":"done","created_at":"2026-05-25","updated_at":"2026-05-25","ref_decisions":["DEC-0030"]},{"id":"PLN-0084","file":"PLN-0084-host-debug-overlay-removal.md","status":"open","created_at":"2026-05-25","updated_at":"2026-05-25","ref_decisions":["DEC-0030"]},{"id":"PLN-0085","file":"PLN-0085-pbs-stdlib-and-syscall-declarations.md","status":"open","created_at":"2026-05-25","updated_at":"2026-05-25","ref_decisions":["DEC-0030"]},{"id":"PLN-0086","file":"PLN-0086-end-to-end-render-boundary-validation.md","status":"open","created_at":"2026-05-25","updated_at":"2026-05-25","ref_decisions":["DEC-0030"]}],"lessons":[]}
|
||||||
{"type":"discussion","id":"DSC-0035","status":"done","ticket":"task-owned-shell-windows","title":"Agenda - Task-Owned Shell Windows","created_at":"2026-05-15","updated_at":"2026-05-15","tags":["runtime","os","task","window-manager","shell","lifecycle"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0044","file":"discussion/lessons/DSC-0035-task-owned-shell-windows/LSN-0044-task-window-liveness-belongs-to-the-task.md","status":"done","created_at":"2026-05-15","updated_at":"2026-05-15"}]}
|
{"type":"discussion","id":"DSC-0035","status":"done","ticket":"task-owned-shell-windows","title":"Agenda - Task-Owned Shell Windows","created_at":"2026-05-15","updated_at":"2026-05-15","tags":["runtime","os","task","window-manager","shell","lifecycle"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0044","file":"discussion/lessons/DSC-0035-task-owned-shell-windows/LSN-0044-task-window-liveness-belongs-to-the-task.md","status":"done","created_at":"2026-05-15","updated_at":"2026-05-15"}]}
|
||||||
{"type":"discussion","id":"DSC-0034","status":"done","ticket":"system-os-domain-facades","title":"Agenda - SystemOS Domain Facades","created_at":"2026-05-15","updated_at":"2026-05-15","tags":["runtime","os","services","api-surface","lifecycle","fs"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0043","file":"discussion/lessons/DSC-0034-system-os-domain-facades/LSN-0043-systemos-domain-facades.md","status":"done","created_at":"2026-05-15","updated_at":"2026-05-15"}]}
|
{"type":"discussion","id":"DSC-0034","status":"done","ticket":"system-os-domain-facades","title":"Agenda - SystemOS Domain Facades","created_at":"2026-05-15","updated_at":"2026-05-15","tags":["runtime","os","services","api-surface","lifecycle","fs"],"agendas":[],"decisions":[],"plans":[],"lessons":[{"id":"LSN-0043","file":"discussion/lessons/DSC-0034-system-os-domain-facades/LSN-0043-systemos-domain-facades.md","status":"done","created_at":"2026-05-15","updated_at":"2026-05-15"}]}
|
||||||
{"type":"discussion","id":"DSC-0023","status":"done","ticket":"perf-full-migration-to-atomic-telemetry","title":"Agenda - [PERF] Full Migration to Atomic Telemetry","created_at":"2026-04-10","updated_at":"2026-04-10","tags":["perf","runtime","telemetry"],"agendas":[{"id":"AGD-0021","file":"AGD-0021-full-migration-to-atomic-telemetry.md","status":"done","created_at":"2026-04-10","updated_at":"2026-04-10"}],"decisions":[{"id":"DEC-0008","file":"DEC-0008-full-migration-to-atomic-telemetry.md","status":"accepted","created_at":"2026-04-10","updated_at":"2026-04-10"}],"plans":[{"id":"PLN-0007","file":"PLN-0007-full-migration-to-atomic-telemetry.md","status":"done","created_at":"2026-04-10","updated_at":"2026-04-10"}],"lessons":[{"id":"LSN-0028","file":"discussion/lessons/DSC-0023-perf-full-migration-to-atomic-telemetry/LSN-0028-converging-to-single-atomic-telemetry-source.md","status":"done","created_at":"2026-04-10","updated_at":"2026-04-10"}]}
|
{"type":"discussion","id":"DSC-0023","status":"done","ticket":"perf-full-migration-to-atomic-telemetry","title":"Agenda - [PERF] Full Migration to Atomic Telemetry","created_at":"2026-04-10","updated_at":"2026-04-10","tags":["perf","runtime","telemetry"],"agendas":[{"id":"AGD-0021","file":"AGD-0021-full-migration-to-atomic-telemetry.md","status":"done","created_at":"2026-04-10","updated_at":"2026-04-10"}],"decisions":[{"id":"DEC-0008","file":"DEC-0008-full-migration-to-atomic-telemetry.md","status":"accepted","created_at":"2026-04-10","updated_at":"2026-04-10"}],"plans":[{"id":"PLN-0007","file":"PLN-0007-full-migration-to-atomic-telemetry.md","status":"done","created_at":"2026-04-10","updated_at":"2026-04-10"}],"lessons":[{"id":"LSN-0028","file":"discussion/lessons/DSC-0023-perf-full-migration-to-atomic-telemetry/LSN-0028-converging-to-single-atomic-telemetry-source.md","status":"done","created_at":"2026-04-10","updated_at":"2026-04-10"}]}
|
||||||
|
|||||||
@ -2,7 +2,7 @@
|
|||||||
id: PLN-0083
|
id: PLN-0083
|
||||||
ticket: render-frame-packet-boundary
|
ticket: render-frame-packet-boundary
|
||||||
title: Fade Removal
|
title: Fade Removal
|
||||||
status: open
|
status: done
|
||||||
created: 2026-05-25
|
created: 2026-05-25
|
||||||
ref_decisions: [DEC-0030]
|
ref_decisions: [DEC-0030]
|
||||||
tags: [gfx, renderer, runtime, frame-composer, architecture, ui, pipeline]
|
tags: [gfx, renderer, runtime, frame-composer, architecture, ui, pipeline]
|
||||||
|
|||||||
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