implements PLN-0083 remove fade pipeline state

This commit is contained in:
bQUARKz 2026-05-25 14:21:12 +01:00
parent 41266d3fd5
commit 295666b310
Signed by: bquarkz
SSH Key Fingerprint: SHA256:Z7dgqoglWwoK6j6u4QC87OveEq74WOhFN+gitsxtkf8
7 changed files with 4 additions and 105 deletions

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@ -804,8 +804,6 @@ mod tests {
})); }));
let mut gfx = Gfx::new(16, 16, Arc::clone(&banks) as Arc<dyn GlyphBankPoolAccess>); let mut gfx = Gfx::new(16, 16, Arc::clone(&banks) as Arc<dyn GlyphBankPoolAccess>);
gfx.scene_fade_level = 31;
gfx.hud_fade_level = 31;
frame_composer.render_frame(&mut gfx); frame_composer.render_frame(&mut gfx);
gfx.present(); gfx.present();
@ -895,8 +893,6 @@ mod tests {
assert!(frame_composer.bind_scene(0)); assert!(frame_composer.bind_scene(0));
let mut gfx = Gfx::new(16, 16, Arc::clone(&banks) as Arc<dyn GlyphBankPoolAccess>); let mut gfx = Gfx::new(16, 16, Arc::clone(&banks) as Arc<dyn GlyphBankPoolAccess>);
gfx.scene_fade_level = 31;
gfx.hud_fade_level = 31;
frame_composer.render_frame(&mut gfx); frame_composer.render_frame(&mut gfx);
gfx.present(); gfx.present();
@ -932,8 +928,6 @@ mod tests {
let expected_update = expected_resolver.update(&scene, 40, 0); let expected_update = expected_resolver.update(&scene, 40, 0);
let mut gfx = Gfx::new(16, 16, Arc::clone(&banks) as Arc<dyn GlyphBankPoolAccess>); let mut gfx = Gfx::new(16, 16, Arc::clone(&banks) as Arc<dyn GlyphBankPoolAccess>);
gfx.scene_fade_level = 31;
gfx.hud_fade_level = 31;
frame_composer.render_frame(&mut gfx); frame_composer.render_frame(&mut gfx);
frame_composer.set_camera(40, 0); frame_composer.set_camera(40, 0);
@ -965,8 +959,6 @@ mod tests {
make_glyph_slot_index(&[(0, 0), (1, 1)]), make_glyph_slot_index(&[(0, 0), (1, 1)]),
); );
let mut gfx = Gfx::new(16, 16, Arc::clone(&banks) as Arc<dyn GlyphBankPoolAccess>); let mut gfx = Gfx::new(16, 16, Arc::clone(&banks) as Arc<dyn GlyphBankPoolAccess>);
gfx.scene_fade_level = 31;
gfx.hud_fade_level = 31;
assert!(frame_composer.bind_scene(0)); assert!(frame_composer.bind_scene(0));
frame_composer.render_frame(&mut gfx); frame_composer.render_frame(&mut gfx);
@ -1044,8 +1036,6 @@ mod tests {
assert!(frame_composer.bind_scene(0)); assert!(frame_composer.bind_scene(0));
let mut gfx = Gfx::new(16, 16, Arc::clone(&banks) as Arc<dyn GlyphBankPoolAccess>); let mut gfx = Gfx::new(16, 16, Arc::clone(&banks) as Arc<dyn GlyphBankPoolAccess>);
gfx.scene_fade_level = 31;
gfx.hud_fade_level = 31;
frame_composer.render_frame(&mut gfx); frame_composer.render_frame(&mut gfx);
gfx.present(); gfx.present();

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@ -33,7 +33,7 @@ pub enum BlendMode {
/// ///
/// `Gfx` owns the framebuffer backend and the canonical game-frame raster path /// `Gfx` owns the framebuffer backend and the canonical game-frame raster path
/// consumed by `FrameComposer`. That canonical path covers scene composition, /// consumed by `FrameComposer`. That canonical path covers scene composition,
/// sprite composition, and fades. Public `gfx.*` primitives remain valid. /// sprite composition, and primitive packet consumption.
pub struct Gfx { pub struct Gfx {
/// Width of the internal framebuffer in pixels. /// Width of the internal framebuffer in pixels.
w: usize, w: usize,
@ -49,15 +49,6 @@ pub struct Gfx {
/// Hardware sprite list (512 slots). Equivalent to OAM (Object Attribute Memory). /// Hardware sprite list (512 slots). Equivalent to OAM (Object Attribute Memory).
pub sprites: [Sprite; 512], pub sprites: [Sprite; 512],
/// Scene brightness/fade level (0 = black/invisible, 31 = fully visible).
pub scene_fade_level: u8,
/// Target color for the scene fade effect (usually Black).
pub scene_fade_color: Color,
/// HUD brightness/fade level (independent from the scene).
pub hud_fade_level: u8,
/// Target color for the HUD fade effect.
pub hud_fade_color: Color,
/// Internal sprite count for the current frame state. /// Internal sprite count for the current frame state.
sprite_count: usize, sprite_count: usize,
/// Internal cache used to sort sprites by layer while keeping stable priority order. /// Internal cache used to sort sprites by layer while keeping stable priority order.
@ -305,31 +296,6 @@ impl GfxBridge for Gfx {
self.sprite_count = self.sprite_count.max(index.saturating_add(1)).min(self.sprites.len()); self.sprite_count = self.sprite_count.max(index.saturating_add(1)).min(self.sprites.len());
&mut self.sprites[index] &mut self.sprites[index]
} }
fn scene_fade_level(&self) -> u8 {
self.scene_fade_level
}
fn set_scene_fade_level(&mut self, level: u8) {
self.scene_fade_level = level;
}
fn scene_fade_color(&self) -> Color {
self.scene_fade_color
}
fn set_scene_fade_color(&mut self, color: Color) {
self.scene_fade_color = color;
}
fn hud_fade_level(&self) -> u8 {
self.hud_fade_level
}
fn set_hud_fade_level(&mut self, level: u8) {
self.hud_fade_level = level;
}
fn hud_fade_color(&self) -> Color {
self.hud_fade_color
}
fn set_hud_fade_color(&mut self, color: Color) {
self.hud_fade_color = color;
}
} }
impl Gfx { impl Gfx {
@ -358,10 +324,6 @@ impl Gfx {
glyph_banks, glyph_banks,
sprites: [EMPTY_SPRITE; 512], sprites: [EMPTY_SPRITE; 512],
sprite_count: 0, sprite_count: 0,
scene_fade_level: 31,
scene_fade_color: Color::BLACK,
hud_fade_level: 31,
hud_fade_color: Color::BLACK,
layer_buckets: [ layer_buckets: [
Vec::with_capacity(128), Vec::with_capacity(128),
Vec::with_capacity(128), Vec::with_capacity(128),
@ -637,20 +599,13 @@ impl Gfx {
&*self.glyph_banks, &*self.glyph_banks,
); );
} }
// 2. Scene-only fallback path: sprites and fades still work even before a
// cache-backed world composition request is issued for the frame.
Self::apply_fade_to_buffer(&mut self.back, self.scene_fade_level, self.scene_fade_color);
// 3. HUD Fade: independent from scene fade; HUD composition itself remains external.
Self::apply_fade_to_buffer(&mut self.back, self.hud_fade_level, self.hud_fade_color);
} }
/// Composes the world from the viewport cache using resolver copy requests. /// Composes the world from the viewport cache using resolver copy requests.
/// ///
/// This is the cache-backed world path accepted by DEC-0013. The canonical scene /// This is the cache-backed world path accepted by DEC-0013. The canonical scene
/// is not consulted here; the renderer only consumes prepared cache materialization /// is not consulted here; the renderer only consumes prepared cache materialization
/// plus sprite state and fade controls. /// plus sprite state.
pub fn render_scene_from_cache( pub fn render_scene_from_cache(
&mut self, &mut self,
cache: &SceneViewportCache, cache: &SceneViewportCache,
@ -681,9 +636,6 @@ impl Gfx {
&*self.glyph_banks, &*self.glyph_banks,
); );
} }
Self::apply_fade_to_buffer(&mut self.back, self.scene_fade_level, self.scene_fade_color);
Self::apply_fade_to_buffer(&mut self.back, self.hud_fade_level, self.hud_fade_color);
} }
pub fn render_game2d_frame_packet(&mut self, packet: &Game2DFramePacket) { pub fn render_game2d_frame_packet(&mut self, packet: &Game2DFramePacket) {
@ -916,30 +868,6 @@ impl Gfx {
} }
} }
/// Applies the fade effect to the entire back buffer.
/// level: 0 (full color) to 31 (visible)
fn apply_fade_to_buffer(back: &mut [u32], level: u8, fade_color: Color) {
if level >= 31 {
return;
} // Fully visible, skip processing
let weight = level as u16;
let inv_weight = 31 - weight;
let (fr, fg, fb, fa) = unpack_rgba8888(fade_color.raw());
for px in back.iter_mut() {
let (sr, sg, sb, sa) = unpack_rgba8888(*px);
// Formula: (src * weight + fade * inv_weight) / 31
let r = ((sr as u16 * weight + fr as u16 * inv_weight) / 31) as u8;
let g = ((sg as u16 * weight + fg as u16 * inv_weight) / 31) as u8;
let b = ((sb as u16 * weight + fb as u16 * inv_weight) / 31) as u8;
let a = ((sa as u16 * weight + fa as u16 * inv_weight) / 31) as u8;
*px = pack_rgba8888(r, g, b, a);
}
}
pub fn draw_text(&mut self, x: i32, y: i32, text: &str, color: Color) { pub fn draw_text(&mut self, x: i32, y: i32, text: &str, color: Color) {
let mut cx = x; let mut cx = x;
let mut cy = y; let mut cy = y;
@ -1312,8 +1240,6 @@ mod tests {
let update = resolver.update(&scene, 0, 0); let update = resolver.update(&scene, 0, 0);
let mut gfx = Gfx::new(16, 16, banks); let mut gfx = Gfx::new(16, 16, banks);
gfx.scene_fade_level = 31;
gfx.hud_fade_level = 31;
gfx.render_scene_from_cache(&cache, &update, &[0, 0, 0, 0]); gfx.render_scene_from_cache(&cache, &update, &[0, 0, 0, 0]);
assert_eq!(gfx.back[0], Color::RED.raw()); assert_eq!(gfx.back[0], Color::RED.raw());
@ -1344,8 +1270,6 @@ mod tests {
let update = resolver.update(&scene, 0, 0); let update = resolver.update(&scene, 0, 0);
let mut gfx = Gfx::new(16, 16, Arc::clone(&banks) as Arc<dyn GlyphBankPoolAccess>); let mut gfx = Gfx::new(16, 16, Arc::clone(&banks) as Arc<dyn GlyphBankPoolAccess>);
gfx.scene_fade_level = 31;
gfx.hud_fade_level = 31;
gfx.sprites[0] = Sprite { gfx.sprites[0] = Sprite {
glyph: Glyph { glyph_id: 0, palette_id: 4 }, glyph: Glyph { glyph_id: 0, palette_id: 4 },

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@ -241,8 +241,6 @@ mod tests {
let mut resolver = SceneViewportResolver::new(16, 16, 4, 4, 12, 20); let mut resolver = SceneViewportResolver::new(16, 16, 4, 4, 12, 20);
let update = resolver.update(&scene, 0, 0); let update = resolver.update(&scene, 0, 0);
hardware.gfx.scene_fade_level = 31;
hardware.gfx.hud_fade_level = 31;
hardware.gfx.render_scene_from_cache(&cache, &update, &[0, 0, 0, 0]); hardware.gfx.render_scene_from_cache(&cache, &update, &[0, 0, 0, 0]);
hardware.gfx.present(); hardware.gfx.present();

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@ -73,13 +73,4 @@ pub trait GfxBridge {
fn sprite(&self, index: usize) -> &Sprite; fn sprite(&self, index: usize) -> &Sprite;
fn sprite_mut(&mut self, index: usize) -> &mut Sprite; fn sprite_mut(&mut self, index: usize) -> &mut Sprite;
fn scene_fade_level(&self) -> u8;
fn set_scene_fade_level(&mut self, level: u8);
fn scene_fade_color(&self) -> Color;
fn set_scene_fade_color(&mut self, color: Color);
fn hud_fade_level(&self) -> u8;
fn set_hud_fade_level(&mut self, level: u8);
fn hud_fade_color(&self) -> Color;
fn set_hud_fade_color(&mut self, color: Color);
} }

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@ -710,8 +710,6 @@ fn tick_renders_scene_through_public_composer_syscalls() {
let mut slots = [None; 16]; let mut slots = [None; 16];
slots[0] = Some(0); slots[0] = Some(0);
glyph_slot_index.rebuild_from_slots(&slots); glyph_slot_index.rebuild_from_slots(&slots);
hardware.gfx.scene_fade_level = 31;
hardware.gfx.hud_fade_level = 31;
runtime.initialize_vm(&mut log_service, &mut vm, &cartridge).expect("runtime must initialize"); runtime.initialize_vm(&mut log_service, &mut vm, &cartridge).expect("runtime must initialize");
let report = runtime.tick( let report = runtime.tick(
@ -759,8 +757,6 @@ fn tick_draw_text_survives_no_scene_frame_path() {
); );
let cartridge = cartridge_with_program(program, caps::GFX); let cartridge = cartridge_with_program(program, caps::GFX);
let mut hardware = Hardware::new(); let mut hardware = Hardware::new();
hardware.gfx.scene_fade_level = 31;
hardware.gfx.hud_fade_level = 31;
runtime.initialize_vm(&mut log_service, &mut vm, &cartridge).expect("runtime must initialize"); runtime.initialize_vm(&mut log_service, &mut vm, &cartridge).expect("runtime must initialize");
let report = runtime.tick( let report = runtime.tick(

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@ -1,5 +1,5 @@
{"type":"meta","next_id":{"DSC":39,"AGD":39,"DEC":31,"PLN":87,"LSN":47,"CLSN":1}} {"type":"meta","next_id":{"DSC":39,"AGD":39,"DEC":31,"PLN":87,"LSN":47,"CLSN":1}}
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@ -2,7 +2,7 @@
id: PLN-0083 id: PLN-0083
ticket: render-frame-packet-boundary ticket: render-frame-packet-boundary
title: Fade Removal title: Fade Removal
status: open status: done
created: 2026-05-25 created: 2026-05-25
ref_decisions: [DEC-0030] ref_decisions: [DEC-0030]
tags: [gfx, renderer, runtime, frame-composer, architecture, ui, pipeline] tags: [gfx, renderer, runtime, frame-composer, architecture, ui, pipeline]