assets loaded by bank id instead of name
This commit is contained in:
parent
d576f7ddbd
commit
17878e481c
@ -169,9 +169,6 @@ impl AssetBridge for AssetManager {
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fn slot_info(&self, slot: SlotRef) -> SlotStats {
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self.slot_info(slot)
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}
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fn find_slot_by_name(&self, asset_name: &str, kind: BankType) -> Option<u8> {
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self.find_slot_by_name(asset_name, kind)
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}
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fn shutdown(&self) {
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self.shutdown()
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}
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@ -824,24 +821,6 @@ impl AssetManager {
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}
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}
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pub fn find_slot_by_name(&self, asset_name: &str, kind: BankType) -> Option<u8> {
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let asset_id = {
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let name_to_id = self.name_to_id.read().unwrap();
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*name_to_id.get(asset_name)?
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};
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match kind {
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BankType::TILES => {
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let slots = self.gfx_slots.read().unwrap();
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slots.iter().position(|&s| s == Some(asset_id)).map(|p| p as u8)
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}
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BankType::SOUNDS => {
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let slots = self.sound_slots.read().unwrap();
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slots.iter().position(|&s| s == Some(asset_id)).map(|p| p as u8)
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}
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}
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}
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pub fn shutdown(&self) {
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self.gfx_policy.clear();
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self.sound_policy.clear();
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@ -1062,31 +1041,6 @@ mod tests {
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assert_eq!(am.slot_info(SlotRef::audio(5)).asset_id, Some(2));
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}
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#[test]
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fn test_find_slot_by_name() {
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let banks = Arc::new(MemoryBanks::new());
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let gfx_installer = Arc::clone(&banks) as Arc<dyn TileBankPoolInstaller>;
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let sound_installer = Arc::clone(&banks) as Arc<dyn SoundBankPoolInstaller>;
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let data = test_tile_asset_data();
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let mut asset_entry = test_tile_asset_entry("my_tiles", data.len());
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asset_entry.asset_id = 10;
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let preload = vec![PreloadEntry { asset_id: 10, slot: 3 }];
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let am = AssetManager::new(
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vec![],
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AssetsPayloadSource::empty(),
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gfx_installer,
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sound_installer,
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);
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am.initialize_for_cartridge(vec![asset_entry], preload, AssetsPayloadSource::from_bytes(data));
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assert_eq!(am.find_slot_by_name("my_tiles", BankType::TILES), Some(3));
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assert_eq!(am.find_slot_by_name("unknown", BankType::TILES), None);
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assert_eq!(am.find_slot_by_name("my_tiles", BankType::SOUNDS), None);
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}
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#[test]
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fn test_load_returns_asset_not_found() {
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let banks = Arc::new(MemoryBanks::new());
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@ -18,6 +18,5 @@ pub trait AssetBridge {
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fn apply_commits(&self);
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fn bank_info(&self, kind: BankType) -> BankStats;
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fn slot_info(&self, slot: SlotRef) -> SlotStats;
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fn find_slot_by_name(&self, asset_name: &str, kind: BankType) -> Option<u8>;
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fn shutdown(&self);
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}
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@ -135,7 +135,7 @@ impl NativeInterface for VirtualMachineRuntime {
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Ok(())
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}
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Syscall::GfxSetSprite => {
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let asset_name = expect_string(args, 0, "asset_name")?;
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let bank_id = expect_int(args, 0)? as u8;
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let index = expect_int(args, 1)? as usize;
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let x = expect_int(args, 2)? as i32;
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let y = expect_int(args, 3)? as i32;
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@ -154,10 +154,6 @@ impl NativeInterface for VirtualMachineRuntime {
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ret.push_int(GfxOpStatus::ArgRangeInvalid as i64);
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return Ok(());
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}
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let Some(bank_id) = hw.assets().find_slot_by_name(&asset_name, BankType::TILES) else {
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ret.push_int(GfxOpStatus::AssetNotFound as i64);
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return Ok(());
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};
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*hw.gfx_mut().sprite_mut(index) = Sprite {
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tile: Tile { id: tile_id, flip_x: false, flip_y: false, palette_id },
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@ -225,7 +221,7 @@ impl NativeInterface for VirtualMachineRuntime {
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Ok(())
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}
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Syscall::AudioPlay => {
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let asset_name = expect_string(args, 0, "asset_name")?;
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let bank_id = expect_int(args, 0)? as u8;
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let sample_id_raw = expect_int(args, 1)?;
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let voice_id_raw = expect_int(args, 2)?;
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let volume_raw = expect_int(args, 3)?;
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@ -252,10 +248,6 @@ impl NativeInterface for VirtualMachineRuntime {
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return Ok(());
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}
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let Some(bank_id) = hw.assets().find_slot_by_name(&asset_name, BankType::SOUNDS) else {
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ret.push_int(AudioOpStatus::AssetNotFound as i64);
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return Ok(());
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};
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let status = hw.audio_mut().play(
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bank_id,
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sample_id_raw as u16,
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@ -357,12 +357,11 @@ fn tick_gfx_set_sprite_operational_error_returns_status_not_crash() {
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let mut hardware = Hardware::new();
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let signals = InputSignals::default();
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let code = assemble(
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"PUSH_CONST 0\nPUSH_I32 0\nPUSH_I32 0\nPUSH_I32 0\nPUSH_I32 0\nPUSH_I32 0\nPUSH_BOOL 1\nPUSH_BOOL 0\nPUSH_BOOL 0\nPUSH_I32 0\nHOSTCALL 0\nHALT",
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"PUSH_I32 0\nPUSH_I32 0\nPUSH_I32 0\nPUSH_I32 0\nPUSH_I32 0\nPUSH_I32 0\nPUSH_BOOL 1\nPUSH_BOOL 0\nPUSH_BOOL 0\nPUSH_I32 0\nHOSTCALL 0\nHALT",
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)
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.expect("assemble");
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let program = serialized_single_function_module_with_consts(
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let program = serialized_single_function_module(
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code,
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vec![ConstantPoolEntry::String("missing_tile_bank".into())],
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vec![SyscallDecl {
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module: "gfx".into(),
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name: "set_sprite".into(),
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@ -377,7 +376,7 @@ fn tick_gfx_set_sprite_operational_error_returns_status_not_crash() {
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let report = runtime.tick(&mut vm, &signals, &mut hardware);
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assert!(report.is_none(), "operational error must not crash");
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assert!(vm.is_halted());
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assert_eq!(vm.operand_stack_top(1), vec![Value::Int64(GfxOpStatus::AssetNotFound as i64)]);
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assert_eq!(vm.operand_stack_top(1), vec![Value::Int64(GfxOpStatus::Ok as i64)]);
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}
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#[test]
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@ -387,12 +386,11 @@ fn tick_gfx_set_sprite_invalid_index_returns_status_not_crash() {
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let mut hardware = Hardware::new();
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let signals = InputSignals::default();
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let code = assemble(
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"PUSH_CONST 0\nPUSH_I32 512\nPUSH_I32 0\nPUSH_I32 0\nPUSH_I32 0\nPUSH_I32 0\nPUSH_BOOL 1\nPUSH_BOOL 0\nPUSH_BOOL 0\nPUSH_I32 0\nHOSTCALL 0\nHALT",
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"PUSH_I32 0\nPUSH_I32 512\nPUSH_I32 0\nPUSH_I32 0\nPUSH_I32 0\nPUSH_I32 0\nPUSH_BOOL 1\nPUSH_BOOL 0\nPUSH_BOOL 0\nPUSH_I32 0\nHOSTCALL 0\nHALT",
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)
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.expect("assemble");
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let program = serialized_single_function_module_with_consts(
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let program = serialized_single_function_module(
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code,
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vec![ConstantPoolEntry::String("missing_tile_bank".into())],
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vec![SyscallDecl {
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module: "gfx".into(),
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name: "set_sprite".into(),
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@ -420,12 +418,11 @@ fn tick_gfx_set_sprite_invalid_range_returns_status_not_crash() {
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let mut hardware = Hardware::new();
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let signals = InputSignals::default();
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let code = assemble(
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"PUSH_CONST 0\nPUSH_I32 0\nPUSH_I32 0\nPUSH_I32 0\nPUSH_I32 0\nPUSH_I32 64\nPUSH_BOOL 1\nPUSH_BOOL 0\nPUSH_BOOL 0\nPUSH_I32 0\nHOSTCALL 0\nHALT",
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"PUSH_I32 0\nPUSH_I32 0\nPUSH_I32 0\nPUSH_I32 0\nPUSH_I32 0\nPUSH_I32 64\nPUSH_BOOL 1\nPUSH_BOOL 0\nPUSH_BOOL 0\nPUSH_I32 0\nHOSTCALL 0\nHALT",
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)
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.expect("assemble");
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let program = serialized_single_function_module_with_consts(
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let program = serialized_single_function_module(
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code,
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vec![ConstantPoolEntry::String("missing_tile_bank".into())],
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vec![SyscallDecl {
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module: "gfx".into(),
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name: "set_sprite".into(),
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@ -477,12 +474,11 @@ fn tick_audio_play_voice_invalid_returns_status_not_crash() {
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let mut hardware = Hardware::new();
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let signals = InputSignals::default();
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let code = assemble(
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"PUSH_CONST 0\nPUSH_I32 0\nPUSH_I32 16\nPUSH_I32 255\nPUSH_I32 128\nPUSH_I32 1\nPUSH_I32 0\nHOSTCALL 0\nHALT",
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"PUSH_I32 0\nPUSH_I32 0\nPUSH_I32 16\nPUSH_I32 255\nPUSH_I32 128\nPUSH_I32 1\nPUSH_I32 0\nHOSTCALL 0\nHALT",
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)
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.expect("assemble");
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let program = serialized_single_function_module_with_consts(
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let program = serialized_single_function_module(
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code,
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vec![ConstantPoolEntry::String("missing_sound_bank".into())],
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vec![SyscallDecl {
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module: "audio".into(),
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name: "play".into(),
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@ -507,12 +503,11 @@ fn tick_audio_play_missing_asset_returns_status_not_crash() {
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let mut hardware = Hardware::new();
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let signals = InputSignals::default();
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let code = assemble(
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"PUSH_CONST 0\nPUSH_I32 0\nPUSH_I32 0\nPUSH_I32 255\nPUSH_I32 128\nPUSH_I32 1\nPUSH_I32 0\nHOSTCALL 0\nHALT",
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"PUSH_I32 0\nPUSH_I32 0\nPUSH_I32 0\nPUSH_I32 255\nPUSH_I32 128\nPUSH_I32 1\nPUSH_I32 0\nHOSTCALL 0\nHALT",
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)
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.expect("assemble");
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let program = serialized_single_function_module_with_consts(
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let program = serialized_single_function_module(
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code,
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vec![ConstantPoolEntry::String("missing_sound_bank".into())],
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vec![SyscallDecl {
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module: "audio".into(),
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name: "play".into(),
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@ -527,7 +522,7 @@ fn tick_audio_play_missing_asset_returns_status_not_crash() {
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let report = runtime.tick(&mut vm, &signals, &mut hardware);
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assert!(report.is_none(), "missing audio asset must not crash");
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assert!(vm.is_halted());
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assert_eq!(vm.operand_stack_top(1), vec![Value::Int64(AudioOpStatus::AssetNotFound as i64)]);
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assert_eq!(vm.operand_stack_top(1), vec![Value::Int64(AudioOpStatus::SampleNotFound as i64)]);
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}
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#[test]
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@ -559,7 +554,7 @@ fn tick_audio_play_type_mismatch_surfaces_trap_not_panic() {
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match report {
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CrashReport::VmTrap { trap } => {
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assert_eq!(trap.code, TRAP_TYPE);
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assert!(trap.message.contains("Expected string asset_name"));
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assert!(trap.message.contains("Expected integer at index 0"));
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}
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other => panic!("expected VmTrap crash report, got {:?}", other),
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}
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@ -889,17 +884,15 @@ fn tick_status_first_surface_smoke_across_gfx_audio_and_asset() {
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let mut hardware = Hardware::new();
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let signals = InputSignals::default();
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let code = assemble(
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"PUSH_CONST 0\nPUSH_I32 0\nPUSH_I32 0\nPUSH_I32 0\nPUSH_I32 0\nPUSH_I32 0\nPUSH_BOOL 1\nPUSH_BOOL 0\nPUSH_BOOL 0\nPUSH_I32 0\nHOSTCALL 0\n\
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PUSH_CONST 1\nPUSH_I32 0\nPUSH_I32 0\nPUSH_I32 255\nPUSH_I32 128\nPUSH_I32 1\nPUSH_I32 0\nHOSTCALL 1\n\
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PUSH_CONST 2\nPUSH_I32 0\nPUSH_I32 0\nHOSTCALL 2\n\
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"PUSH_I32 0\nPUSH_I32 0\nPUSH_I32 0\nPUSH_I32 0\nPUSH_I32 0\nPUSH_I32 0\nPUSH_BOOL 1\nPUSH_BOOL 0\nPUSH_BOOL 0\nPUSH_I32 0\nHOSTCALL 0\n\
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PUSH_I32 0\nPUSH_I32 0\nPUSH_I32 0\nPUSH_I32 255\nPUSH_I32 128\nPUSH_I32 1\nPUSH_I32 0\nHOSTCALL 1\n\
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PUSH_CONST 0\nPUSH_I32 0\nPUSH_I32 0\nHOSTCALL 2\n\
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HALT"
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)
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.expect("assemble");
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let program = serialized_single_function_module_with_consts(
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code,
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vec![
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ConstantPoolEntry::String("missing_tile_bank".into()),
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ConstantPoolEntry::String("missing_sound_bank".into()),
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ConstantPoolEntry::String("missing_asset".into()),
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],
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vec![
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@ -937,8 +930,8 @@ fn tick_status_first_surface_smoke_across_gfx_audio_and_asset() {
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vec![
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Value::Int64(0),
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Value::Int64(AssetLoadError::AssetNotFound as i64),
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Value::Int64(AudioOpStatus::AssetNotFound as i64),
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Value::Int64(GfxOpStatus::AssetNotFound as i64),
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Value::Int64(AudioOpStatus::SampleNotFound as i64),
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Value::Int64(GfxOpStatus::Ok as i64),
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]
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);
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}
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@ -972,7 +965,7 @@ fn tick_gfx_set_sprite_type_mismatch_surfaces_trap_not_panic() {
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match report {
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CrashReport::VmTrap { trap } => {
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assert_eq!(trap.code, TRAP_TYPE);
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assert!(trap.message.contains("Expected string asset_name"));
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assert!(trap.message.contains("Expected integer at index 0"));
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}
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other => panic!("expected VmTrap crash report, got {:?}", other),
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}
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@ -547,15 +547,26 @@ All other `gfx` syscalls remain `void` unless a future domain revision introduce
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`gfx.set_sprite` returns `status:int`.
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ABI:
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1. `bank_id: int` — index of the tile bank
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2. `index: int` — sprite index (0..511)
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3. `x: int` — x coordinate
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4. `y: int` — y coordinate
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5. `tile_id: int` — tile index within the bank
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6. `palette_id: int` — palette index (0..63)
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7. `active: bool` — visibility toggle
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8. `flip_x: bool` — horizontal flip
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9. `flip_y: bool` — vertical flip
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10. `priority: int` — layer priority (0..4)
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Minimum status table:
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- `0` = `OK`
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- `1` = `ASSET_NOT_FOUND`
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- `2` = `INVALID_SPRITE_INDEX`
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- `3` = `INVALID_ARG_RANGE`
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Operational notes:
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- no fallback to default bank when the sprite asset name cannot be resolved;
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- no fallback to default bank when the sprite bank id cannot be resolved;
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- no silent no-op for invalid index/range;
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- `palette_id` and `priority` must be validated against runtime-supported ranges.
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@ -192,6 +192,15 @@ In the current MVP:
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- `audio.play` returns `status:int`;
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- `audio.play_sample` returns `status:int`.
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ABI `audio.play`:
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1. `bank_id: int` — index of the sound bank
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2. `sample_id: int` — index of the sample within the bank
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3. `voice_id: int` — index of the voice to use (0..15)
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4. `volume: int` — volume level (0..255)
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5. `pan: int` — panning (0..255)
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6. `pitch: float` — playback rate
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7. `loop_mode: int` — `0` for Off, `1` for On
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Return-shape matrix in v1 syscall surface:
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| Syscall | Return | Policy basis |
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@ -205,12 +214,11 @@ Return-shape matrix in v1 syscall surface:
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- `1` = `VOICE_INVALID`
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- `2` = `SAMPLE_NOT_FOUND`
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- `3` = `ARG_RANGE_INVALID`
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- `4` = `ASSET_NOT_FOUND`
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- `5` = `NO_EFFECT`
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Operational rules:
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- no fallback to default bank when an asset cannot be resolved;
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- no fallback to default bank when a bank id cannot be resolved;
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- no silent no-op for invalid `voice_id`;
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- invalid `voice_id` must return `VOICE_INVALID`, not `ARG_RANGE_INVALID`;
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- invalid numeric ranges (e.g. `volume`, `pan`, `pitch`) must return explicit status.
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