2026-06-22 10:02:42 +01:00

14 lines
424 B
C#

using Intrepid.Utilities;
using Sirenix.OdinInspector;
using UnityEngine;
namespace Temporary
{
public class FloorDetection : MonoBehaviour
{
[GroupConfigurations, SerializeField] private float offset;
[GroupInjections, SerializeField] private Transform heightReference;
[GroupDebug, ShowInInspector, ReadOnly] public float CurrentFloorHeight => heightReference.position.y - offset;
}
}