17 lines
534 B
C#
17 lines
534 B
C#
using Intrepid.Integration.Persistence;
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using Intrepid.Utilities;
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using UnityEngine;
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namespace Temporary
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{
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public class FakeSlotSelection : MonoBehaviour
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{
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[GroupConfigurations, SerializeField] private GameDataSlotType gameDataSlotType = GameDataSlotType.Slot01;
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[GroupInjections, SerializeField] private GameSlotPersistenceService gameSlotPersistenceService;
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private void Start()
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{
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gameSlotPersistenceService.LoadGameDataAsCurrent(gameDataSlotType);
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}
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}
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} |