2026-06-26 11:18:49 +01:00

17 lines
534 B
C#

using Intrepid.Integration.Persistence;
using Intrepid.Utilities;
using UnityEngine;
namespace Temporary
{
public class FakeSlotSelection : MonoBehaviour
{
[GroupConfigurations, SerializeField] private GameDataSlotType gameDataSlotType = GameDataSlotType.Slot01;
[GroupInjections, SerializeField] private GameSlotPersistenceService gameSlotPersistenceService;
private void Start()
{
gameSlotPersistenceService.LoadGameDataAsCurrent(gameDataSlotType);
}
}
}