17 lines
395 B
C#
17 lines
395 B
C#
using UnityEngine;
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namespace Intrepid.Gameplay.Prototyping.SaveStations
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{
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public class SaveStationDeploymentPoint : MonoBehaviour
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{
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public Vector3 DeploymentPoint => transform.position;
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#if UNITY_EDITOR
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private void OnDrawGizmos()
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{
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Gizmos.color = Color.cyan;
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Gizmos.DrawWireSphere(DeploymentPoint, .5f);
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}
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#endif
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}
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} |