2026-06-25 10:29:29 +01:00

17 lines
395 B
C#

using UnityEngine;
namespace Intrepid.Gameplay.Prototyping.SaveStations
{
public class SaveStationDeploymentPoint : MonoBehaviour
{
public Vector3 DeploymentPoint => transform.position;
#if UNITY_EDITOR
private void OnDrawGizmos()
{
Gizmos.color = Color.cyan;
Gizmos.DrawWireSphere(DeploymentPoint, .5f);
}
#endif
}
}