using Intrepid.Utilities; using Sirenix.OdinInspector; using UnityEngine; namespace Temporary { public class FloorDetection : MonoBehaviour { [GroupConfigurations, SerializeField] private float offset; [GroupInjections, SerializeField] private Transform heightReference; [GroupDebug, ShowInInspector, ReadOnly] public float CurrentFloorHeight => heightReference.position.y - offset; } }