using Intrepid.Core.Camera.Events; using Intrepid.GameManagers; using Intrepid.Gameplay.Entities.Player.Sentinel; using Intrepid.Utilities; using UnityEngine; namespace Temporary { public class TempBoot : MonoBehaviour { [GroupInjections, SerializeField] private SentinelCameraManager sentinelCameraManager; private void Start() { Proxy.Instance.EventBus.Raise(new CameraStreamChangeEvent { CameraStreamStack = sentinelCameraManager.CameraStreamStack, }); } } }