using Intrepid.Integration.Persistence; using Intrepid.Utilities; using UnityEngine; namespace Temporary { public class FakeSlotSelection : MonoBehaviour { [GroupConfigurations, SerializeField] private GameDataSlotType gameDataSlotType = GameDataSlotType.Slot01; [GroupInjections, SerializeField] private GameSlotPersistenceService gameSlotPersistenceService; private void Start() { gameSlotPersistenceService.LoadGameDataAsCurrent(gameDataSlotType); } } }