diff --git a/Assets/# Prototype/Scripts.meta b/Assets/# Prototype/Scripts.meta new file mode 100644 index 0000000..c24b0c5 --- /dev/null +++ b/Assets/# Prototype/Scripts.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 8119b8473df143cbb69a18ae2aa430c4 +timeCreated: 1779787550 \ No newline at end of file diff --git a/Assets/# Prototype/Scripts/MeshColorSetter.cs b/Assets/# Prototype/Scripts/MeshColorSetter.cs new file mode 100644 index 0000000..f997c31 --- /dev/null +++ b/Assets/# Prototype/Scripts/MeshColorSetter.cs @@ -0,0 +1,34 @@ +using Intrepid.Utilities; +using Sirenix.OdinInspector; +using UnityEngine; + +namespace __Prototype.Scripts +{ + public sealed class MeshColorSetter : MonoBehaviour + { + [GroupInjections, SerializeField] private Renderer meshRenderer; + [GroupConfigurations, SerializeField] private Color color = Color.orange; + + private static readonly int BaseColor = Shader.PropertyToID("_BaseColor"); + + private MaterialPropertyBlock block; + + private void Awake() + { + block = new MaterialPropertyBlock(); + } + + private void Start() + { + Paint(); + } + + [GroupDebug, Button(ButtonSizes.Medium)] + private void Paint() + { + meshRenderer.GetPropertyBlock(block); + block.SetColor(BaseColor, color); + meshRenderer.SetPropertyBlock(block); + } + } +} \ No newline at end of file diff --git a/Assets/# Prototype/Scripts/MeshColorSetter.cs.meta b/Assets/# Prototype/Scripts/MeshColorSetter.cs.meta new file mode 100644 index 0000000..620cc98 --- /dev/null +++ b/Assets/# Prototype/Scripts/MeshColorSetter.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 0a0ba32e2ebe4f2eb4f2e18c11be758d +timeCreated: 1779787557 \ No newline at end of file diff --git a/Assets/Kevin Iglesias/Human Animations.meta b/Assets/# Prototype/ToyTest.meta similarity index 100% rename from Assets/Kevin Iglesias/Human Animations.meta rename to Assets/# Prototype/ToyTest.meta diff --git a/Assets/Kevin Iglesias/Human Animations/Animations.meta b/Assets/# 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transform, which is a sibling of the 'B-hips' bone. -// In the 'originalSpine' field, assign the 'B-spine' bone (child of 'B-hips' and parent of 'B-chest'). -// By default it will automatically find the 'B-spine' and assign it to the 'originalSpine' field (OnValidate). -// When using a different character rig, manually assign the corresponding spine bone to the 'originalSpine' field and recreate -// 'Rig > B-root > B-spine' structure in your character hierarchy with empty GameObjects. - -// More information: https://www.keviniglesias.com/spine-proxy.html -// Contact Support: support@keviniglesias.com - -using UnityEngine; - -namespace KevinIglesias -{ - public class SpineProxy : MonoBehaviour - { - //Assign 'B-spine' (or equivalent) here: - [SerializeField] private Transform originalSpine; - - private Quaternion rotationOffset = Quaternion.identity; - -#if UNITY_EDITOR - //Attempting to find the original spine bone. - void OnValidate() - { - if(originalSpine == null) - { - Transform 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-using System.Collections.Generic; - - -#if UNITY_EDITOR -using UnityEditor; -#endif - -namespace KevinIglesias -{ - [System.Serializable] - public class AnimationEntry - { - public string displayName; - public string folderName; - public string folderPath; - public int folderLevel; - public AnimationClip clip; - public GameObject[] prop; - public bool disableSpineProxy; - [HideInInspector] public Button animationButton; - } - - [System.Serializable] - public class CharacterEntry - { - public GameObject characterObject; - public Transform characterTransform; - public Animator animator; - public Transform leftFoot; - public Transform rightFoot; - [HideInInspector] public Transform spineProxyBone; - [HideInInspector] public Button characterButton; - } - - public class HumanBasicMotionsDemo : MonoBehaviour - { - [Header("Camera")] - [SerializeField] private Transform cameraPivot; - [SerializeField] private Camera targetCamera; - [SerializeField] private float zoomStep = 5f; - [SerializeField] private float minFOV = 35f; - [SerializeField] private float maxFOV = 75f; - [SerializeField] private float rotationSpeed = 120f; - private float rotationInput = 0f; - - [Header("Base")] - [SerializeField] private Transform baseT; - [SerializeField] private Material baseMaterial; - [SerializeField] private float baseTreadmillMultiplier = 0.5f; - private float baseOffsetX; - private float baseOffsetY; - private float baseUVRotation; - - [Header("Shadow")] - [SerializeField] private Transform shadowT; - [SerializeField] private SpriteRenderer shadowSprite; - [SerializeField] private float shadowFloorY = 0.001f; - [SerializeField] private float groundedScale = 0.6f; - [SerializeField] private float groundedAlpha = 0.78f; - [SerializeField] private float maxJumpHeight = 1f; - [SerializeField] private float airScale = 1f; - [SerializeField] private float airAlpha = 0.05f; - private Transform currentLeftFoot; - private Transform currentRightFoot; - [SerializeField] private float shadowFootPadding = 0.35f; - [SerializeField] private float shadowMinScale = 0.75f; - [SerializeField] private float shadowMaxScale = 2.25f; - - [Header("Background")] - [SerializeField] private Material backgroundMaterial; - [SerializeField] private Vector3 backgroundLightDir = new Vector3(0f, -0.1f, 1f); - - [Header("UI")] - [SerializeField] private Transform zoomIn; - [SerializeField] private Transform zoomOut; - [SerializeField] private Transform leftArrow; - [SerializeField] private Transform rightArrow; - [SerializeField] private Color normalButtonColor = Color.white; - [SerializeField] private Color selectedButtonColor = Color.black; - [SerializeField] private Color normalTextColor = Color.black; - [SerializeField] private Color selectedTextColor = Color.white; - [SerializeField] private Vector3 normalScale = Vector3.one; - [SerializeField] private Vector3 pressedScale = Vector3.one * 0.85f; - - [Header("Characters")] - [SerializeField] private CharacterEntry[] availableCharacters; - [SerializeField] private int currentCharacterIndex = 0; - [SerializeField] private GameObject characterUIPrefab; - [SerializeField] private Transform charactersUIRoot; - [SerializeField] private Transform character; - [SerializeField] private Animator animator; - private Button currentSelectedCharacterButton; - private bool characterInitialized = false; - - [Header("Animations")] - [SerializeField] private AnimationEntry[] availableAnimations; - [SerializeField] private Text currentAnimationText; - [SerializeField] private Text currentAnimationFolderText; - [SerializeField] private Transform animationsUIRoot; - [SerializeField] private GameObject folderButtonPrefab; - [SerializeField] private GameObject animationUIPrefab; - [SerializeField] private string currentAnimationName; - [SerializeField] private string currentUpperAnimationName; - private int baseAnimationToPlay = 0; - private int upperAnimationToPlay = -1; - private AnimatorOverrideController overrideController; - private string currentFolder = ""; - private Button currentSelectedAnimationButton; - private GameObject[] currentBaseProps; - private GameObject[] currentUpperProps; - [SerializeField] private int animationType = 0; - [SerializeField] private Button baseTypeButton; - [SerializeField] private Button upperTypeButton; - - ///UNITY DEFAULT FUNCTIONS - private void Start() - { - ResetBase(); - - CreateAnimationButtons(); - CreateCharacterButtons(); - - if(availableCharacters != null && availableCharacters.Length > 0) - { - overrideController = new AnimatorOverrideController(availableCharacters[0].animator.runtimeAnimatorController); - } - - for(int i = 0; i < availableCharacters.Length; i++) - { - if(availableCharacters[i].characterObject != null) - { - availableCharacters[i].characterObject.SetActive(false); - - Transform[] transforms = availableCharacters[i].characterObject.GetComponentsInChildren(true); - - foreach(Transform t in transforms) - { - if (t.name == "B-spineProxy") - { - availableCharacters[i].spineProxyBone = t; - break; - } - } - } - } - - SelectCharacter(currentCharacterIndex); - SelectCharacterButton(availableCharacters[currentCharacterIndex].characterButton); - - int defaultIndex = FindAnimationIndex("HumanM@Idle01"); - - if(defaultIndex >= 0) - { - PlayAnimation(defaultIndex, 0); - - if(defaultIndex < availableAnimations.Length) - { - SelectAnimationButton(availableAnimations[defaultIndex].animationButton); - } - } - - SetButtonSelected(baseTypeButton, true); - } - private void Update() - { - baseT.position = new Vector3(character.position.x, 0, character.position.z); - UpdateBlobShadowFromFeet(); - - UpdateBaseMaterialOffset(); - - Vector3 correctedLightDir = cameraPivot.rotation * backgroundLightDir; - - backgroundMaterial.SetVector("_LightDir", new Vector4(correctedLightDir.x, correctedLightDir.y, correctedLightDir.z, 0f)); - - if(rotationInput != 0f) - { - cameraPivot.Rotate(new Vector3(0f, rotationInput * rotationSpeed * Time.deltaTime, 0f), Space.World); - } - - character.position = new Vector3(0, character.position.y, 0); - } - private void FixedUpdate() - { - Vector3 correctedLightDir = cameraPivot.rotation * backgroundLightDir; - backgroundMaterial.SetVector("_LightDir", new Vector4(correctedLightDir.x, correctedLightDir.y, correctedLightDir.z, 0f)); - } - private void LateUpdate() - { - Vector3 correctedLightDir = cameraPivot.rotation * backgroundLightDir; - backgroundMaterial.SetVector("_LightDir", new Vector4(correctedLightDir.x, correctedLightDir.y, correctedLightDir.z, 0f)); - } - private void OnDisable() - { - ResetBase(); - } - /// - - ///CHARACTER SELECTION - public void SelectCharacter(int index) - { - if(availableCharacters == null || index < 0 || index >= availableCharacters.Length) - { - return; - } - - if(characterInitialized && index == currentCharacterIndex) - { - return; - } - - characterInitialized = true; - currentCharacterIndex = index; - - for(int i = 0; i < availableCharacters.Length; i++) - { - CharacterEntry entry = availableCharacters[i]; - - bool selected = i == index; - - if(entry.animator != null) - { - entry.animator.runtimeAnimatorController = selected ? overrideController : null; - } - - if(entry.characterObject != null) - { - entry.characterObject.SetActive(selected); - } - } - - CharacterEntry selectedEntry = availableCharacters[index]; - - character = selectedEntry.characterTransform; - animator = selectedEntry.animator; - - currentLeftFoot = selectedEntry.leftFoot; - currentRightFoot = selectedEntry.rightFoot; - - if(animator != null) - { - animator.Rebind(); - animator.Update(0f); - } - - ResetProps(); - - ResetBase(); - - string equivalentAnimationName = currentAnimationName; - if(index == 1) - { - equivalentAnimationName = currentAnimationName.Replace("HumanM@", "HumanF@"); - }else{ - equivalentAnimationName = currentAnimationName.Replace("HumanF@", "HumanM@"); - } - int equivalentAnimation = FindAnimationIndex(equivalentAnimationName); - - if(equivalentAnimation >= 0) - { - PlayAnimation(equivalentAnimation, 0); - }else{ - PlayAnimation(baseAnimationToPlay, 0); - } - - string equivalentUpperAnimationName = currentUpperAnimationName; - if(index == 1) - { - equivalentUpperAnimationName = currentUpperAnimationName.Replace("HumanM@", "HumanF@"); - }else{ - equivalentUpperAnimationName = currentUpperAnimationName.Replace("HumanF@", "HumanM@"); - } - int equivalentUpperAnimation = FindAnimationIndex(equivalentUpperAnimationName); - - if(equivalentUpperAnimation >= 0) - { - PlayAnimation(equivalentUpperAnimation, 1); - }else{ - if(upperAnimationToPlay >= 0) - { - PlayAnimation(upperAnimationToPlay, 1); - }else{ - ClearUpperAnimation(); - } - } - - string newFolder = currentFolder; - if(index == 1) - { - newFolder = currentFolder.Replace("Male", "Female"); - }else{ - newFolder = currentFolder.Replace("Female", "Male"); - } - ShowFolder(newFolder); - - SelectCurrentAnimationButtonInOpenFolder(); - } - private void CreateCharacterButtons() - { - if(characterUIPrefab == null || charactersUIRoot == null || availableCharacters == null) - { - return; - } - - for(int i = 0; i < availableCharacters.Length; i++) - { - int index = i; - - GameObject buttonGO = Instantiate(characterUIPrefab, charactersUIRoot); - - Button button = buttonGO.GetComponent