Adjustments on entity motor top down movement
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namespace Intrepid.Core.Entities
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{
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public readonly struct EntityMotorMoveOptions
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{
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public readonly bool KeepHeightWhenNoGround;
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public readonly bool ProjectGapHeightFromLastGround;
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public EntityMotorMoveOptions(
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bool keepHeightWhenNoGround,
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bool projectGapHeightFromLastGround)
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{
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KeepHeightWhenNoGround = keepHeightWhenNoGround;
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ProjectGapHeightFromLastGround = projectGapHeightFromLastGround;
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}
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public static EntityMotorMoveOptions Default => new(
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keepHeightWhenNoGround: false,
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projectGapHeightFromLastGround: false
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);
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public static EntityMotorMoveOptions GapCrossing => new(
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keepHeightWhenNoGround: true,
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projectGapHeightFromLastGround: true
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);
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}
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guid: 84fad08c87db4a53adb0f33ce76ee101
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timeCreated: 1780764840
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public float MaxSlopeAngle => maxSlopeAngle;
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public float MaxSlopeAngle => maxSlopeAngle;
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private RaycastHit _groundHit;
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private RaycastHit _groundHit;
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private bool _hasLastWalkableGround;
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private Plane _lastGroundPlane;
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public void Move(Rigidbody body, Vector3 velocity)
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// public void Move(
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// Rigidbody body,
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// Vector3 velocity,
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// float deltaTime,
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// EntityMotorMoveOptions options)
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// {
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// var delta = velocity * deltaTime;
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//
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// var current = body.position;
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// var next = current + delta;
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//
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// if (HasWalkableGroundAt(next, out _groundHit))
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// {
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// next.y = _groundHit.point.y + groundOffset;
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//
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// _lastGroundPlane = new Plane(_groundHit.normal, _groundHit.point);
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// _hasLastWalkableGround = true;
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// }
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// else if (options.CanCrossGaps)
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// {
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// if (options.ProjectGapHeightFromLastGround &&
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// TryProjectOnLastGroundPlane(next, out var projectedY))
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// {
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// next.y = projectedY + groundOffset;
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// }
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// else
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// {
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// next.y = current.y;
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// }
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// }
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// else
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// {
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// next = current;
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// }
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//
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// body.linearVelocity = Vector3.zero;
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// body.angularVelocity = Vector3.zero;
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||||||
|
// body.MovePosition(next);
|
||||||
|
// }
|
||||||
|
|
||||||
|
public void Move(
|
||||||
|
Rigidbody body,
|
||||||
|
Vector3 velocity,
|
||||||
|
float deltaTime,
|
||||||
|
EntityMotorMoveOptions options)
|
||||||
{
|
{
|
||||||
var delta = velocity * Time.fixedDeltaTime;
|
var delta = velocity * deltaTime;
|
||||||
|
|
||||||
var current = body.position;
|
var current = body.position;
|
||||||
var next = current + delta;
|
var next = current + delta;
|
||||||
|
|
||||||
if (TryGetGroundAt(next, out _groundHit) && IsWalkable(_groundHit.normal))
|
if (HasWalkableGroundAt(next, out _groundHit))
|
||||||
{
|
{
|
||||||
next.y = _groundHit.point.y + groundOffset;
|
next.y = _groundHit.point.y + groundOffset;
|
||||||
}
|
}
|
||||||
else
|
else if (options.KeepHeightWhenNoGround)
|
||||||
{
|
{
|
||||||
next.y = current.y;
|
next.y = current.y;
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
next = current;
|
||||||
|
}
|
||||||
|
|
||||||
body.linearVelocity = Vector3.zero;
|
body.linearVelocity = Vector3.zero;
|
||||||
body.angularVelocity = Vector3.zero;
|
body.angularVelocity = Vector3.zero;
|
||||||
body.MovePosition(next);
|
body.MovePosition(next);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// private bool TryProjectOnLastGroundPlane(Vector3 position, out float y)
|
||||||
|
// {
|
||||||
|
// y = position.y;
|
||||||
|
//
|
||||||
|
// if (!_hasLastWalkableGround)
|
||||||
|
// {
|
||||||
|
// return false;
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// var ray = new Ray(
|
||||||
|
// position + Vector3.up * groundCheckHeight,
|
||||||
|
// Vector3.down
|
||||||
|
// );
|
||||||
|
//
|
||||||
|
// if (!_lastGroundPlane.Raycast(ray, out var enter))
|
||||||
|
// {
|
||||||
|
// return false;
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// y = ray.GetPoint(enter).y;
|
||||||
|
// return true;
|
||||||
|
// }
|
||||||
|
|
||||||
|
public bool HasWalkableGroundAt(Vector3 position, out RaycastHit hit)
|
||||||
|
{
|
||||||
|
if (!TryGetGroundAt(position, out hit))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return IsWalkable(hit.normal);
|
||||||
|
}
|
||||||
|
|
||||||
private bool TryGetGroundAt(Vector3 position, out RaycastHit hit)
|
private bool TryGetGroundAt(Vector3 position, out RaycastHit hit)
|
||||||
{
|
{
|
||||||
Origin = position + Vector3.up * groundCheckHeight;
|
Origin = position + Vector3.up * groundCheckHeight;
|
||||||
|
|||||||
@ -9,6 +9,7 @@ namespace Intrepid.Gameplay.Entities.Sentinel
|
|||||||
[GroupDebug, SerializeField] private int dashCounter;
|
[GroupDebug, SerializeField] private int dashCounter;
|
||||||
|
|
||||||
public int DashCounter => dashCounter;
|
public int DashCounter => dashCounter;
|
||||||
|
public bool IsDashing => dashCounter > 0;
|
||||||
|
|
||||||
public void DashCounterInc()
|
public void DashCounterInc()
|
||||||
{
|
{
|
||||||
|
|||||||
@ -18,6 +18,7 @@ namespace Intrepid.Gameplay.Entities.Sentinel
|
|||||||
private Vector3 _desiredForward = Vector3.forward;
|
private Vector3 _desiredForward = Vector3.forward;
|
||||||
private Vector3 _intendedDesiredVelocity = Vector3.zero;
|
private Vector3 _intendedDesiredVelocity = Vector3.zero;
|
||||||
|
|
||||||
|
protected SentinelBrain Brain => EntityBrain as SentinelBrain;
|
||||||
private Rigidbody UnityRigidbody => unityRigidbody;
|
private Rigidbody UnityRigidbody => unityRigidbody;
|
||||||
private EntityMotorSmoothRotation MotorSmoothRotation => motorSmoothRotation;
|
private EntityMotorSmoothRotation MotorSmoothRotation => motorSmoothRotation;
|
||||||
public EntityMotorPhysicsContact MotorPhysicsContact => motorPhysicsContact;
|
public EntityMotorPhysicsContact MotorPhysicsContact => motorPhysicsContact;
|
||||||
@ -61,7 +62,10 @@ namespace Intrepid.Gameplay.Entities.Sentinel
|
|||||||
base.FixedUpdateFromUpdatable();
|
base.FixedUpdateFromUpdatable();
|
||||||
_intendedDesiredVelocity = new Vector3(DesiredVelocity.x, 0, DesiredVelocity.y);
|
_intendedDesiredVelocity = new Vector3(DesiredVelocity.x, 0, DesiredVelocity.y);
|
||||||
LinearVelocity = MotorPhysicsContact.AdjustVelocityByContacts(DesiredVelocity);
|
LinearVelocity = MotorPhysicsContact.AdjustVelocityByContacts(DesiredVelocity);
|
||||||
MotorTopDown.Move(UnityRigidbody, LinearVelocity);
|
var moveOptions = Brain.Controls.IsDashing
|
||||||
|
? EntityMotorMoveOptions.GapCrossing
|
||||||
|
: EntityMotorMoveOptions.Default;
|
||||||
|
MotorTopDown.Move(UnityRigidbody, LinearVelocity, Time.fixedDeltaTime, moveOptions);
|
||||||
MotorPhysicsContact.ResetContactCounter();
|
MotorPhysicsContact.ResetContactCounter();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -11,7 +11,7 @@ namespace Intrepid.Gameplay.Entities.Sentinel
|
|||||||
Run = 30,
|
Run = 30,
|
||||||
|
|
||||||
Dash = 40,
|
Dash = 40,
|
||||||
DashLanding = 41,
|
DashWindow = 41,
|
||||||
DashBreaking = 42,
|
DashBreaking = 42,
|
||||||
|
|
||||||
Knockdown = 80,
|
Knockdown = 80,
|
||||||
|
|||||||
@ -9,7 +9,9 @@ namespace Intrepid.Gameplay.Entities.Sentinel.StateMachine.States
|
|||||||
{
|
{
|
||||||
[GroupConfigurations, SerializeField] private AnimationClip dash;
|
[GroupConfigurations, SerializeField] private AnimationClip dash;
|
||||||
[GroupConfigurations, SerializeField, Range(0, 100)] private float speed = 35;
|
[GroupConfigurations, SerializeField, Range(0, 100)] private float speed = 35;
|
||||||
[GroupConfigurations, SerializeField, Range(0, 10)] private float targetTime = .125f;
|
[GroupConfigurations, SerializeField, Range(0, 500)] private float targetTimeMS = 100f;
|
||||||
|
|
||||||
|
public float TargetTime => targetTimeMS * 0.001f;
|
||||||
|
|
||||||
private Timer Timer { get; } = new();
|
private Timer Timer { get; } = new();
|
||||||
|
|
||||||
@ -43,11 +45,11 @@ namespace Intrepid.Gameplay.Entities.Sentinel.StateMachine.States
|
|||||||
{
|
{
|
||||||
if (Timer.IsNotRunning)
|
if (Timer.IsNotRunning)
|
||||||
{
|
{
|
||||||
Brain.ChangeState(SentinelStateType.DashLanding);
|
Brain.ChangeState(SentinelStateType.DashWindow);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Timer.Update(Time.deltaTime);
|
Timer.Update(Time.deltaTime);
|
||||||
if (Timer.Check(targetTime))
|
if (Timer.Check(TargetTime))
|
||||||
{
|
{
|
||||||
Timer.Stop();
|
Timer.Stop();
|
||||||
return;
|
return;
|
||||||
|
|||||||
@ -7,11 +7,12 @@ namespace Intrepid.Gameplay.Entities.Sentinel.StateMachine.States
|
|||||||
public class SentinelStateDashBreaking : SentinelState
|
public class SentinelStateDashBreaking : SentinelState
|
||||||
{
|
{
|
||||||
[GroupConfigurations, SerializeField] private AnimationClip dashBreaking;
|
[GroupConfigurations, SerializeField] private AnimationClip dashBreaking;
|
||||||
[GroupConfigurations, SerializeField, Range(5, 30)] private float speed = 5;
|
[GroupConfigurations, SerializeField, Range(5, 30)] private float speed = 10;
|
||||||
[GroupConfigurations, SerializeField, Range(0, 2)] private float extraTime = 0.4f;
|
[GroupConfigurations, SerializeField, Range(0, 500)] private float extraTimeMS = 300f;
|
||||||
[GroupConfigurations, SerializeField] private AnimationCurve speedCurve;
|
[GroupConfigurations, SerializeField] private AnimationCurve speedCurve;
|
||||||
|
|
||||||
private Timer Timer { get; } = new();
|
private Timer Timer { get; } = new();
|
||||||
|
private float ExtraTime => extraTimeMS * 0.001f;
|
||||||
|
|
||||||
public override SentinelStateType GetStateKey()
|
public override SentinelStateType GetStateKey()
|
||||||
{
|
{
|
||||||
@ -52,9 +53,9 @@ namespace Intrepid.Gameplay.Entities.Sentinel.StateMachine.States
|
|||||||
|
|
||||||
if (Timer.IsNotRunning) return;
|
if (Timer.IsNotRunning) return;
|
||||||
Timer.Update(Time.deltaTime);
|
Timer.Update(Time.deltaTime);
|
||||||
var evaluation = speedCurve.Evaluate((float) Timer.ElapsedTime / extraTime);
|
var evaluation = speedCurve.Evaluate((float) Timer.ElapsedTime / ExtraTime);
|
||||||
Brain.Entity.DesiredVelocity = Brain.Entity.Forward * (speed * evaluation);
|
Brain.Entity.DesiredVelocity = Brain.Entity.Forward * (speed * evaluation);
|
||||||
if (Timer.Check(extraTime))
|
if (Timer.Check(ExtraTime))
|
||||||
{
|
{
|
||||||
Timer.Stop();
|
Timer.Stop();
|
||||||
Brain.ChangeState(SentinelStateType.Idle);
|
Brain.ChangeState(SentinelStateType.Idle);
|
||||||
|
|||||||
@ -6,16 +6,17 @@ namespace Intrepid.Gameplay.Entities.Sentinel.StateMachine.States
|
|||||||
{
|
{
|
||||||
public class SentinelStateDashLanding : SentinelState
|
public class SentinelStateDashLanding : SentinelState
|
||||||
{
|
{
|
||||||
[GroupConfigurations, SerializeField] private AnimationClip dashLanding;
|
[GroupConfigurations, SerializeField] private AnimationClip dashWindow;
|
||||||
[GroupConfigurations, SerializeField, Range(0, 30)] private float speed = 15;
|
[GroupConfigurations, SerializeField, Range(0, 30)] private float speed = 10;
|
||||||
[GroupConfigurations, SerializeField, Range(0, 10)] private float targetTime = .2f;
|
[GroupConfigurations, SerializeField, Range(0, 500)] private float targetTimeMS = 150f;
|
||||||
[GroupConfigurations, SerializeField, Range(15, 90)] private float dashMaxAngleFromForward = 60f;
|
[GroupConfigurations, SerializeField, Range(15, 90)] private float dashMaxAngleFromForward = 60f;
|
||||||
|
|
||||||
private Timer Timer { get; } = new();
|
private Timer Timer { get; } = new();
|
||||||
|
private float TargetTime => targetTimeMS * 0.001f;
|
||||||
|
|
||||||
public override SentinelStateType GetStateKey()
|
public override SentinelStateType GetStateKey()
|
||||||
{
|
{
|
||||||
return SentinelStateType.DashLanding;
|
return SentinelStateType.DashWindow;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Subscriptions()
|
protected override void Subscriptions()
|
||||||
@ -24,7 +25,7 @@ namespace Intrepid.Gameplay.Entities.Sentinel.StateMachine.States
|
|||||||
|
|
||||||
protected override void RunOnEnter(ParameterStore parameterStore)
|
protected override void RunOnEnter(ParameterStore parameterStore)
|
||||||
{
|
{
|
||||||
Brain.Entity.ModelAnimation.Play(dashLanding);
|
Brain.Entity.ModelAnimation.Play(dashWindow);
|
||||||
Timer.Start();
|
Timer.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -49,7 +50,7 @@ namespace Intrepid.Gameplay.Entities.Sentinel.StateMachine.States
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Timer.Update(Time.deltaTime);
|
Timer.Update(Time.deltaTime);
|
||||||
if (Timer.Check(targetTime))
|
if (Timer.Check(TargetTime))
|
||||||
{
|
{
|
||||||
Timer.Stop();
|
Timer.Stop();
|
||||||
return;
|
return;
|
||||||
|
|||||||
@ -7,6 +7,7 @@ namespace Intrepid.Gameplay.Entities.Sentinel.StateMachine.States
|
|||||||
public class SentinelStateIdle : SentinelState
|
public class SentinelStateIdle : SentinelState
|
||||||
{
|
{
|
||||||
[GroupConfigurations, SerializeField] private AnimationClip idle;
|
[GroupConfigurations, SerializeField] private AnimationClip idle;
|
||||||
|
[GroupConfigurations, SerializeField, Range(0, 10)] private float animationSpeed = 1.2f;
|
||||||
|
|
||||||
private Vector2 Movement { get; set; }
|
private Vector2 Movement { get; set; }
|
||||||
|
|
||||||
@ -22,7 +23,7 @@ namespace Intrepid.Gameplay.Entities.Sentinel.StateMachine.States
|
|||||||
protected override void RunOnEnter(ParameterStore parameterStore)
|
protected override void RunOnEnter(ParameterStore parameterStore)
|
||||||
{
|
{
|
||||||
Brain.Controls.ResetDash();
|
Brain.Controls.ResetDash();
|
||||||
Brain.Entity.ModelAnimation.CrossFade(idle, 0.2f);
|
Brain.Entity.ModelAnimation.CrossFade(idle, 0.2f, animationSpeed);
|
||||||
Brain.Entity.DesiredVelocity = Vector2.zero;
|
Brain.Entity.DesiredVelocity = Vector2.zero;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -8,6 +8,7 @@ namespace Intrepid.Gameplay.Entities.Sentinel.StateMachine.States
|
|||||||
{
|
{
|
||||||
[GroupConfigurations, SerializeField] private AnimationClip run;
|
[GroupConfigurations, SerializeField] private AnimationClip run;
|
||||||
[GroupConfigurations, SerializeField, Range(0, 100)] private float speed = 10;
|
[GroupConfigurations, SerializeField, Range(0, 100)] private float speed = 10;
|
||||||
|
[GroupConfigurations, SerializeField, Range(0, 10)] private float animationSpeed = 1.2f;
|
||||||
|
|
||||||
private Vector2 Movement { get; set; }
|
private Vector2 Movement { get; set; }
|
||||||
|
|
||||||
@ -22,7 +23,7 @@ namespace Intrepid.Gameplay.Entities.Sentinel.StateMachine.States
|
|||||||
|
|
||||||
protected override void RunOnEnter(ParameterStore parameterStore)
|
protected override void RunOnEnter(ParameterStore parameterStore)
|
||||||
{
|
{
|
||||||
Brain.Entity.ModelAnimation.CrossFade(run, 0.1f);
|
Brain.Entity.ModelAnimation.CrossFade(run, 0.1f, animationSpeed);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void RunOnExit()
|
protected override void RunOnExit()
|
||||||
|
|||||||
@ -8,6 +8,7 @@ namespace Intrepid.Gameplay.Entities.Sentinel.StateMachine.States
|
|||||||
{
|
{
|
||||||
[GroupConfigurations, SerializeField] private AnimationClip walk;
|
[GroupConfigurations, SerializeField] private AnimationClip walk;
|
||||||
[GroupConfigurations, SerializeField, Range(0, 100)] private float speed = 5;
|
[GroupConfigurations, SerializeField, Range(0, 100)] private float speed = 5;
|
||||||
|
[GroupConfigurations, SerializeField, Range(0, 100)] private float animationSpeed = 3;
|
||||||
|
|
||||||
private Vector2 Movement { get; set; }
|
private Vector2 Movement { get; set; }
|
||||||
|
|
||||||
@ -22,7 +23,7 @@ namespace Intrepid.Gameplay.Entities.Sentinel.StateMachine.States
|
|||||||
|
|
||||||
protected override void RunOnEnter(ParameterStore parameterStore)
|
protected override void RunOnEnter(ParameterStore parameterStore)
|
||||||
{
|
{
|
||||||
Brain.Entity.ModelAnimation.CrossFade(walk, 0.15f);
|
Brain.Entity.ModelAnimation.CrossFade(walk, 0.15f, animationSpeed);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void RunOnExit()
|
protected override void RunOnExit()
|
||||||
|
|||||||
@ -309,7 +309,7 @@ MonoBehaviour:
|
|||||||
m_Value: 0.9
|
m_Value: 0.9
|
||||||
intensity:
|
intensity:
|
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m_OverrideState: 1
|
m_OverrideState: 1
|
||||||
m_Value: 0
|
m_Value: 1
|
||||||
scatter:
|
scatter:
|
||||||
m_OverrideState: 1
|
m_OverrideState: 1
|
||||||
m_Value: 0.7
|
m_Value: 0.7
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
@ -1,350 +0,0 @@
|
|||||||
%YAML 1.1
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|
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%TAG !u! tag:unity3d.com,2011:
|
|
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|
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smallestOccluder: 5
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|
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|
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m_SceneGUID: 00000000000000000000000000000000
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m_OcclusionCullingData: {fileID: 0}
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--- !u!104 &2
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serializedVersion: 9
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m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
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m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
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m_AmbientIntensity: 1
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m_AmbientMode: 3
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antiAliasing: 2
|
||||||
softParticles: 0
|
softParticles: 0
|
||||||
softVegetation: 0
|
softVegetation: 0
|
||||||
realtimeReflectionProbes: 0
|
realtimeReflectionProbes: 0
|
||||||
@ -34,6 +34,7 @@ QualitySettings:
|
|||||||
adaptiveVsyncExtraA: 0
|
adaptiveVsyncExtraA: 0
|
||||||
adaptiveVsyncExtraB: 0
|
adaptiveVsyncExtraB: 0
|
||||||
lodBias: 0.3
|
lodBias: 0.3
|
||||||
|
meshLodThreshold: 1
|
||||||
maximumLODLevel: 0
|
maximumLODLevel: 0
|
||||||
enableLODCrossFade: 1
|
enableLODCrossFade: 1
|
||||||
streamingMipmapsActive: 0
|
streamingMipmapsActive: 0
|
||||||
@ -58,7 +59,7 @@ QualitySettings:
|
|||||||
terrainFadeLength: 5
|
terrainFadeLength: 5
|
||||||
terrainMaxTrees: 50
|
terrainMaxTrees: 50
|
||||||
excludedTargetPlatforms: []
|
excludedTargetPlatforms: []
|
||||||
- serializedVersion: 4
|
- serializedVersion: 5
|
||||||
name: Low
|
name: Low
|
||||||
pixelLightCount: 0
|
pixelLightCount: 0
|
||||||
shadows: 0
|
shadows: 0
|
||||||
@ -86,6 +87,7 @@ QualitySettings:
|
|||||||
adaptiveVsyncExtraA: 0
|
adaptiveVsyncExtraA: 0
|
||||||
adaptiveVsyncExtraB: 0
|
adaptiveVsyncExtraB: 0
|
||||||
lodBias: 0.4
|
lodBias: 0.4
|
||||||
|
meshLodThreshold: 1
|
||||||
maximumLODLevel: 0
|
maximumLODLevel: 0
|
||||||
enableLODCrossFade: 1
|
enableLODCrossFade: 1
|
||||||
streamingMipmapsActive: 0
|
streamingMipmapsActive: 0
|
||||||
@ -110,7 +112,7 @@ QualitySettings:
|
|||||||
terrainFadeLength: 5
|
terrainFadeLength: 5
|
||||||
terrainMaxTrees: 50
|
terrainMaxTrees: 50
|
||||||
excludedTargetPlatforms: []
|
excludedTargetPlatforms: []
|
||||||
- serializedVersion: 4
|
- serializedVersion: 5
|
||||||
name: Medium
|
name: Medium
|
||||||
pixelLightCount: 1
|
pixelLightCount: 1
|
||||||
shadows: 1
|
shadows: 1
|
||||||
@ -138,6 +140,7 @@ QualitySettings:
|
|||||||
adaptiveVsyncExtraA: 0
|
adaptiveVsyncExtraA: 0
|
||||||
adaptiveVsyncExtraB: 0
|
adaptiveVsyncExtraB: 0
|
||||||
lodBias: 0.7
|
lodBias: 0.7
|
||||||
|
meshLodThreshold: 1
|
||||||
maximumLODLevel: 0
|
maximumLODLevel: 0
|
||||||
enableLODCrossFade: 1
|
enableLODCrossFade: 1
|
||||||
streamingMipmapsActive: 0
|
streamingMipmapsActive: 0
|
||||||
@ -162,7 +165,7 @@ QualitySettings:
|
|||||||
terrainFadeLength: 5
|
terrainFadeLength: 5
|
||||||
terrainMaxTrees: 50
|
terrainMaxTrees: 50
|
||||||
excludedTargetPlatforms: []
|
excludedTargetPlatforms: []
|
||||||
- serializedVersion: 4
|
- serializedVersion: 5
|
||||||
name: High
|
name: High
|
||||||
pixelLightCount: 2
|
pixelLightCount: 2
|
||||||
shadows: 2
|
shadows: 2
|
||||||
@ -190,6 +193,7 @@ QualitySettings:
|
|||||||
adaptiveVsyncExtraA: 0
|
adaptiveVsyncExtraA: 0
|
||||||
adaptiveVsyncExtraB: 0
|
adaptiveVsyncExtraB: 0
|
||||||
lodBias: 1
|
lodBias: 1
|
||||||
|
meshLodThreshold: 1
|
||||||
maximumLODLevel: 0
|
maximumLODLevel: 0
|
||||||
enableLODCrossFade: 1
|
enableLODCrossFade: 1
|
||||||
streamingMipmapsActive: 0
|
streamingMipmapsActive: 0
|
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@ -214,7 +218,7 @@ QualitySettings:
|
|||||||
terrainFadeLength: 5
|
terrainFadeLength: 5
|
||||||
terrainMaxTrees: 50
|
terrainMaxTrees: 50
|
||||||
excludedTargetPlatforms: []
|
excludedTargetPlatforms: []
|
||||||
- serializedVersion: 4
|
- serializedVersion: 5
|
||||||
name: Very High
|
name: Very High
|
||||||
pixelLightCount: 3
|
pixelLightCount: 3
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shadows: 2
|
shadows: 2
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@ -242,6 +246,7 @@ QualitySettings:
|
|||||||
adaptiveVsyncExtraA: 0
|
adaptiveVsyncExtraA: 0
|
||||||
adaptiveVsyncExtraB: 0
|
adaptiveVsyncExtraB: 0
|
||||||
lodBias: 1.5
|
lodBias: 1.5
|
||||||
|
meshLodThreshold: 1
|
||||||
maximumLODLevel: 0
|
maximumLODLevel: 0
|
||||||
enableLODCrossFade: 1
|
enableLODCrossFade: 1
|
||||||
streamingMipmapsActive: 0
|
streamingMipmapsActive: 0
|
||||||
@ -266,7 +271,7 @@ QualitySettings:
|
|||||||
terrainFadeLength: 5
|
terrainFadeLength: 5
|
||||||
terrainMaxTrees: 50
|
terrainMaxTrees: 50
|
||||||
excludedTargetPlatforms: []
|
excludedTargetPlatforms: []
|
||||||
- serializedVersion: 4
|
- serializedVersion: 5
|
||||||
name: Ultra
|
name: Ultra
|
||||||
pixelLightCount: 4
|
pixelLightCount: 4
|
||||||
shadows: 2
|
shadows: 2
|
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@ -294,6 +299,7 @@ QualitySettings:
|
|||||||
adaptiveVsyncExtraA: 0
|
adaptiveVsyncExtraA: 0
|
||||||
adaptiveVsyncExtraB: 0
|
adaptiveVsyncExtraB: 0
|
||||||
lodBias: 2
|
lodBias: 2
|
||||||
|
meshLodThreshold: 1
|
||||||
maximumLODLevel: 0
|
maximumLODLevel: 0
|
||||||
enableLODCrossFade: 1
|
enableLODCrossFade: 1
|
||||||
streamingMipmapsActive: 0
|
streamingMipmapsActive: 0
|
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@ -325,6 +331,7 @@ QualitySettings:
|
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GameCoreXboxOne: 5
|
GameCoreXboxOne: 5
|
||||||
Lumin: 5
|
Lumin: 5
|
||||||
Nintendo Switch: 5
|
Nintendo Switch: 5
|
||||||
|
Nintendo Switch 2: 5
|
||||||
PS4: 5
|
PS4: 5
|
||||||
PS5: 5
|
PS5: 5
|
||||||
Stadia: 5
|
Stadia: 5
|
||||||
|
|||||||
@ -2,13 +2,13 @@
|
|||||||
%TAG !u! tag:unity3d.com,2011:
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
--- !u!78 &1
|
--- !u!78 &1
|
||||||
TagManager:
|
TagManager:
|
||||||
serializedVersion: 2
|
serializedVersion: 3
|
||||||
tags: []
|
tags: []
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
- Ignore Raycast
|
- Ignore Raycast
|
||||||
-
|
- Player
|
||||||
- Water
|
- Water
|
||||||
- UI
|
- UI
|
||||||
-
|
-
|
||||||
@ -36,8 +36,10 @@ TagManager:
|
|||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
- Ground
|
||||||
m_SortingLayers:
|
m_SortingLayers:
|
||||||
- name: Default
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- name: Default
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uniqueID: 0
|
uniqueID: 0
|
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locked: 0
|
locked: 0
|
||||||
|
m_RenderingLayers:
|
||||||
|
- Default
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user