organizing GON Editors

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Nilton Constantino 2026-06-19 13:30:01 +01:00
parent 3c44aaf2bd
commit 92ae70ff61
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34 changed files with 14094 additions and 32060 deletions

4
.gitignore vendored
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@ -32,3 +32,7 @@ sysinfo.txt
Assets/Plugins.meta Assets/Plugins.meta
Assets/Plugins/** Assets/Plugins/**
.venv
AGENTS.md
.python-version

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fileFormatVersion: 2
guid: f13036ba22b24a8c93b188ae40c108a5
timeCreated: 1781871128

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fileFormatVersion: 2
guid: a415e0c7f0ff4b95af8ae97c871a84ef
timeCreated: 1781871135

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@ -5,7 +5,7 @@ using UnityEditor.SceneManagement;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
namespace Editor.GardensStageEditor.Baker namespace Editor.GON.StageEditor.Baker
{ {
namespace Editor.GardensStageEditor namespace Editor.GardensStageEditor
{ {

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@ -7,7 +7,7 @@ using Intrepid.Gameplay.Prototyping;
using UnityEditor; using UnityEditor;
using UnityEngine; using UnityEngine;
namespace Editor.GardensStageEditor.Baker namespace Editor.GON.StageEditor.Baker
{ {
public struct StageBuilderRequest public struct StageBuilderRequest
{ {

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@ -1,7 +1,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
namespace Editor.GardensStageEditor.Baker namespace Editor.GON.StageEditor.Baker
{ {
public static class StageBuilderHelpers public static class StageBuilderHelpers
{ {

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@ -2,7 +2,7 @@ using Intrepid.Gameplay.Prototyping;
using Intrepid.Utilities; using Intrepid.Utilities;
using UnityEngine; using UnityEngine;
namespace Editor.GardensStageEditor namespace Editor.GON.StageEditor
{ {
[CreateAssetMenu(fileName = "New Prefab Table", menuName = "GON/Editor/Prefab Table")] [CreateAssetMenu(fileName = "New Prefab Table", menuName = "GON/Editor/Prefab Table")]
public class PrefabTable : ScriptableObject public class PrefabTable : ScriptableObject

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using Intrepid.Utilities; using Intrepid.Utilities;
using UnityEngine; using UnityEngine;
namespace Editor.GardensStageEditor namespace Editor.GON.StageEditor
{ {
public enum StageLogicalLayer public enum StageLogicalLayer
{ {

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@ -1,7 +1,7 @@
using Intrepid.Diagnostics; using Intrepid.Diagnostics;
using UnityEngine; using UnityEngine;
namespace Editor.GardensStageEditor namespace Editor.GON.StageEditor
{ {
internal static class StageEditorColors internal static class StageEditorColors
{ {

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@ -1,7 +1,6 @@
using System; using System;
using Intrepid.Gameplay.Prototyping;
namespace Editor.GardensStageEditor namespace Editor.GON.StageEditor
{ {
public sealed class StageEditorState public sealed class StageEditorState
{ {

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@ -1,13 +1,13 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using Editor.GardensStageEditor.Baker.Editor.GardensStageEditor; using Editor.GON.StageEditor.Baker.Editor.GardensStageEditor;
using UnityEditor; using UnityEditor;
using UnityEditor.UIElements; using UnityEditor.UIElements;
using UnityEngine; using UnityEngine;
using UnityEngine.UIElements; using UnityEngine.UIElements;
namespace Editor.GardensStageEditor namespace Editor.GON.StageEditor
{ {
public sealed class StageEditorWindow : EditorWindow public sealed class StageEditorWindow : EditorWindow
{ {

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@ -1,7 +1,7 @@
using UnityEngine; using UnityEngine;
using UnityEngine.UIElements; using UnityEngine.UIElements;
namespace Editor.GardensStageEditor namespace Editor.GON.StageEditor
{ {
public sealed class StageInspectorPanel : VisualElement public sealed class StageInspectorPanel : VisualElement
{ {

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@ -2,7 +2,7 @@ using System;
using UnityEngine; using UnityEngine;
using UnityEngine.UIElements; using UnityEngine.UIElements;
namespace Editor.GardensStageEditor namespace Editor.GON.StageEditor
{ {
public sealed class StageMapCanvas : VisualElement public sealed class StageMapCanvas : VisualElement
{ {

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@ -1,7 +1,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
namespace Editor.GardensStageEditor namespace Editor.GON.StageEditor
{ {
public sealed class StagePaletteEntry public sealed class StagePaletteEntry
{ {

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@ -2,7 +2,7 @@ using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UIElements; using UnityEngine.UIElements;
namespace Editor.GardensStageEditor namespace Editor.GON.StageEditor
{ {
public sealed class StagePalettePanel : VisualElement public sealed class StagePalettePanel : VisualElement
{ {

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@ -1,7 +1,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
namespace Editor.GardensStageEditor namespace Editor.GON.StageEditor
{ {
public enum StageValidationSeverity public enum StageValidationSeverity
{ {

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fileFormatVersion: 2
guid: 450f645e91eb4e529ce4f7337f11ca15
timeCreated: 1781871512

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fileFormatVersion: 2
guid: 93fdd19587ea435285157d73a25958f0
timeCreated: 1781500522

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fileFormatVersion: 2
guid: 4d17ea30ca5144a099051de0e6b69242
timeCreated: 1781870139