organizing GON Editors
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.gitignore
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.gitignore
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@ -32,3 +32,7 @@ sysinfo.txt
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Assets/Plugins.meta
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Assets/Plugins.meta
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Assets/Plugins/**
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Assets/Plugins/**
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.venv
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AGENTS.md
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.python-version
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Assets/Scripts/Editor/GON.meta
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Assets/Scripts/Editor/GON.meta
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fileFormatVersion: 2
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guid: f13036ba22b24a8c93b188ae40c108a5
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timeCreated: 1781871128
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Assets/Scripts/Editor/GON/StageEditor.meta
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Assets/Scripts/Editor/GON/StageEditor.meta
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fileFormatVersion: 2
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guid: a415e0c7f0ff4b95af8ae97c871a84ef
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timeCreated: 1781871135
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@ -5,7 +5,7 @@ using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.SceneManagement;
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namespace Editor.GardensStageEditor.Baker
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namespace Editor.GON.StageEditor.Baker
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{
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{
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namespace Editor.GardensStageEditor
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namespace Editor.GardensStageEditor
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{
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{
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@ -7,7 +7,7 @@ using Intrepid.Gameplay.Prototyping;
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using UnityEditor;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine;
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namespace Editor.GardensStageEditor.Baker
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namespace Editor.GON.StageEditor.Baker
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{
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{
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public struct StageBuilderRequest
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public struct StageBuilderRequest
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{
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{
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@ -1,7 +1,7 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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namespace Editor.GardensStageEditor.Baker
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namespace Editor.GON.StageEditor.Baker
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{
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{
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public static class StageBuilderHelpers
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public static class StageBuilderHelpers
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{
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{
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@ -2,7 +2,7 @@ using Intrepid.Gameplay.Prototyping;
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using Intrepid.Utilities;
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using Intrepid.Utilities;
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using UnityEngine;
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using UnityEngine;
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namespace Editor.GardensStageEditor
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namespace Editor.GON.StageEditor
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{
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{
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[CreateAssetMenu(fileName = "New Prefab Table", menuName = "GON/Editor/Prefab Table")]
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[CreateAssetMenu(fileName = "New Prefab Table", menuName = "GON/Editor/Prefab Table")]
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public class PrefabTable : ScriptableObject
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public class PrefabTable : ScriptableObject
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@ -3,7 +3,7 @@ using System.Collections.Generic;
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using Intrepid.Utilities;
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using Intrepid.Utilities;
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using UnityEngine;
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using UnityEngine;
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namespace Editor.GardensStageEditor
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namespace Editor.GON.StageEditor
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{
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{
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public enum StageLogicalLayer
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public enum StageLogicalLayer
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{
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{
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@ -1,7 +1,7 @@
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using Intrepid.Diagnostics;
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using Intrepid.Diagnostics;
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using UnityEngine;
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using UnityEngine;
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namespace Editor.GardensStageEditor
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namespace Editor.GON.StageEditor
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{
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{
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internal static class StageEditorColors
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internal static class StageEditorColors
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{
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{
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@ -1,7 +1,6 @@
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using System;
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using System;
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using Intrepid.Gameplay.Prototyping;
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namespace Editor.GardensStageEditor
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namespace Editor.GON.StageEditor
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{
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{
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public sealed class StageEditorState
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public sealed class StageEditorState
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{
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{
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@ -1,13 +1,13 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using Editor.GardensStageEditor.Baker.Editor.GardensStageEditor;
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using Editor.GON.StageEditor.Baker.Editor.GardensStageEditor;
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using UnityEditor;
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using UnityEditor;
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using UnityEditor.UIElements;
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using UnityEditor.UIElements;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UIElements;
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using UnityEngine.UIElements;
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namespace Editor.GardensStageEditor
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namespace Editor.GON.StageEditor
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{
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{
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public sealed class StageEditorWindow : EditorWindow
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public sealed class StageEditorWindow : EditorWindow
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{
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{
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@ -1,7 +1,7 @@
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UIElements;
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using UnityEngine.UIElements;
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namespace Editor.GardensStageEditor
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namespace Editor.GON.StageEditor
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{
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{
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public sealed class StageInspectorPanel : VisualElement
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public sealed class StageInspectorPanel : VisualElement
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{
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{
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@ -2,7 +2,7 @@ using System;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UIElements;
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using UnityEngine.UIElements;
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namespace Editor.GardensStageEditor
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namespace Editor.GON.StageEditor
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{
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{
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public sealed class StageMapCanvas : VisualElement
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public sealed class StageMapCanvas : VisualElement
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{
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{
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@ -1,7 +1,7 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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namespace Editor.GardensStageEditor
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namespace Editor.GON.StageEditor
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{
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{
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public sealed class StagePaletteEntry
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public sealed class StagePaletteEntry
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{
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{
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@ -2,7 +2,7 @@ using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UIElements;
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using UnityEngine.UIElements;
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namespace Editor.GardensStageEditor
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namespace Editor.GON.StageEditor
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{
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{
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public sealed class StagePalettePanel : VisualElement
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public sealed class StagePalettePanel : VisualElement
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{
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{
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@ -1,7 +1,7 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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namespace Editor.GardensStageEditor
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namespace Editor.GON.StageEditor
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{
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{
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public enum StageValidationSeverity
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public enum StageValidationSeverity
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{
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{
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3
Assets/Scripts/Editor/GON/WorldEditor.meta
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3
Assets/Scripts/Editor/GON/WorldEditor.meta
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fileFormatVersion: 2
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guid: 450f645e91eb4e529ce4f7337f11ca15
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timeCreated: 1781871512
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@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: 93fdd19587ea435285157d73a25958f0
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timeCreated: 1781500522
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3
Assets/Scripts/Intrepid/Gameplay/Journey.meta
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3
Assets/Scripts/Intrepid/Gameplay/Journey.meta
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fileFormatVersion: 2
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guid: 4d17ea30ca5144a099051de0e6b69242
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timeCreated: 1781870139
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