fixes on UI

This commit is contained in:
Nilton Constantino 2026-06-12 13:31:06 +01:00
parent db828be164
commit 748fdc3cb0
No known key found for this signature in database
2 changed files with 6 additions and 10 deletions

View File

@ -74,16 +74,6 @@ namespace Intrepid.Gameplay.Entities.Player.Sentinel
InputResolver.Sentinel.CaptureAndPrune(TimeSimulation.Instance.ScaledElapsedTime);
// that is the right place?
if (Controls.OnCadence)
{
TimeSimulation.Instance.AsBreathMotion(.5f);
}
else
{
TimeSimulation.Instance.AsNormalMotion(.5f);
}
if (StateFirstFrame)
{
StateMachine.CurrentImplementation.RunOnFirstFrameOnly();

View File

@ -1,3 +1,4 @@
using Intrepid.Core.TimeControl;
using Intrepid.Structures;
using Intrepid.Utilities;
using UnityEngine;
@ -27,11 +28,16 @@ namespace Intrepid.Gameplay.Entities.Player.Sentinel.StateMachine.States
protected override void RunOnEnter(ParameterStore parameterStore)
{
Brain.Entity.ModelAnimation.CrossFade(dashRecovery, 0.05f);
if (Brain.Controls.OnCadence)
{
TimeSimulation.Instance.AsBreathMotion();
}
}
protected override void RunOnExit()
{
Timer.Stop();
TimeSimulation.Instance.AsNormalMotion();
}
public override void RunOnFirstFrameOnly()