added knowout animation

This commit is contained in:
Nilton Constantino 2026-06-04 11:35:39 +01:00
parent 931d085429
commit 6cfb53adc6
No known key found for this signature in database
65 changed files with 2344 additions and 251 deletions

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e1f104f32b15f4206a6bdd7ef764db95
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -204,6 +204,64 @@ ModelImporter:
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: Fall
takeName: Armature|Main
internalID: -4084983065073612718
firstFrame: 138
lastFrame: 158
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 1
loopBlend: 0
loopBlendOrientation: 0
loopBlendPositionY: 0
loopBlendPositionXZ: 0
keepOriginalOrientation: 0
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: FallLanding
takeName: Armature|Main
internalID: 7716892539185763080
firstFrame: 165
lastFrame: 170
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 0
loopBlendPositionY: 0
loopBlendPositionXZ: 0
keepOriginalOrientation: 0
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
isReadable: 0
meshes:
lODScreenPercentages: []

Binary file not shown.

View File

@ -0,0 +1,110 @@
fileFormatVersion: 2
guid: 37def8513ce134a6680fe2e2227c1499
ModelImporter:
serializedVersion: 24200
internalIDToNameTable: []
externalObjects: {}
materials:
materialImportMode: 2
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
removeConstantScaleCurves: 0
motionNodeName:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importPhysicalCameras: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
nodeNameCollisionStrategy: 1
fileIdsGeneration: 2
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 1
bakeAxisConversion: 0
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
optimizeBones: 1
generateMeshLods: 0
meshLodGenerationFlags: 0
maximumMeshLod: -1
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVMarginMethod: 1
secondaryUVMinLightmapResolution: 40
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 1
strictVertexDataChecks: 0
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
humanDescription:
serializedVersion: 3
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 2
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
importBlendShapeDeformPercent: 1
remapMaterialsIfMaterialImportModeIsNone: 0
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,110 @@
fileFormatVersion: 2
guid: ba365bded320a496fb35a184dd00590d
ModelImporter:
serializedVersion: 24200
internalIDToNameTable: []
externalObjects: {}
materials:
materialImportMode: 2
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
removeConstantScaleCurves: 0
motionNodeName:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importPhysicalCameras: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
nodeNameCollisionStrategy: 1
fileIdsGeneration: 2
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 1
bakeAxisConversion: 0
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
optimizeBones: 1
generateMeshLods: 0
meshLodGenerationFlags: 0
maximumMeshLod: -1
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVMarginMethod: 1
secondaryUVMinLightmapResolution: 40
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 1
strictVertexDataChecks: 0
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
humanDescription:
serializedVersion: 3
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 2
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
importBlendShapeDeformPercent: 1
remapMaterialsIfMaterialImportModeIsNone: 0
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View File

@ -0,0 +1,156 @@
fileFormatVersion: 2
guid: 902e532758106440f99234d3a544c0b2
TextureImporter:
internalIDToNameTable:
- first:
213: 7577163799961485906
second: Meshy_AI_Omega_Sentinel_biped_texture_0_0
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 2
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites:
- serializedVersion: 2
name: Meshy_AI_Omega_Sentinel_biped_texture_0_0
rect:
serializedVersion: 2
x: 0
y: 0
width: 2048
height: 2048
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: -1
bones: []
spriteID: 25247ad945e772960800000000000000
internalID: 7577163799961485906
vertices: []
indices:
edges: []
weights: []
outline: []
customData:
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable:
Meshy_AI_Omega_Sentinel_biped_texture_0_0: 7577163799961485906
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View File

@ -0,0 +1,156 @@
fileFormatVersion: 2
guid: 1582c76d04ac840fb972aab67799ec2e
TextureImporter:
internalIDToNameTable:
- first:
213: -9103677635925538778
second: Meshy_AI_Omega_Sentinel_biped_texture_0_metallic_0
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 2
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites:
- serializedVersion: 2
name: Meshy_AI_Omega_Sentinel_biped_texture_0_metallic_0
rect:
serializedVersion: 2
x: 0
y: 0
width: 2048
height: 2048
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: -1
bones: []
spriteID: 6288df86c6d39a180800000000000000
internalID: -9103677635925538778
vertices: []
indices:
edges: []
weights: []
outline: []
customData:
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable:
Meshy_AI_Omega_Sentinel_biped_texture_0_metallic_0: -9103677635925538778
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View File

@ -0,0 +1,156 @@
fileFormatVersion: 2
guid: a06f8d2d60b12452998d4962f5a7dade
TextureImporter:
internalIDToNameTable:
- first:
213: 7943302472694474650
second: Meshy_AI_Omega_Sentinel_biped_texture_0_normal_0
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 0
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 2
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 1
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites:
- serializedVersion: 2
name: Meshy_AI_Omega_Sentinel_biped_texture_0_normal_0
rect:
serializedVersion: 2
x: 0
y: 0
width: 2048
height: 2048
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: -1
bones: []
spriteID: a97af6473874c3e60800000000000000
internalID: 7943302472694474650
vertices: []
indices:
edges: []
weights: []
outline: []
customData:
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable:
Meshy_AI_Omega_Sentinel_biped_texture_0_normal_0: 7943302472694474650
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,156 @@
fileFormatVersion: 2
guid: 36b861cf3ee8b4d71a59d68a338181e7
TextureImporter:
internalIDToNameTable:
- first:
213: -6492696357863934688
second: Meshy_AI_Omega_Sentinel_biped_texture_0_roughness_0
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 2
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites:
- serializedVersion: 2
name: Meshy_AI_Omega_Sentinel_biped_texture_0_roughness_0
rect:
serializedVersion: 2
x: 0
y: 0
width: 2048
height: 2048
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: -1
bones: []
spriteID: 0253c03ff0f45e5a0800000000000000
internalID: -6492696357863934688
vertices: []
indices:
edges: []
weights: []
outline: []
customData:
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable:
Meshy_AI_Omega_Sentinel_biped_texture_0_roughness_0: -6492696357863934688
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,153 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-2954861376794719690
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
version: 10
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: New Material
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _METALLICSPECGLOSSMAP
- _NORMALMAP
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AlphaTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BaseMap:
m_Texture: {fileID: 2800000, guid: 902e532758106440f99234d3a544c0b2, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 2800000, guid: a06f8d2d60b12452998d4962f5a7dade, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 902e532758106440f99234d3a544c0b2, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 2800000, guid: 1582c76d04ac840fb972aab67799ec2e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnableExternalAlpha: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 1
- _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _RendererColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 836654da5ef594e9681f0691b0796349
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: ade7360364f7f4d32a26c72f5de5fb86
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,15 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7f055b2b567a4bd89bbd4f68d5bf7bfd, type: 3}
m_Name: physics.push-back-on-impact
m_EditorClassIdentifier: Assembly-CSharp::Intrepid.Core.Tags.PhysicsTag
code: physics.push-back-on-impact

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e71f321142fdf4983823d6f76332183d
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -231,6 +231,79 @@ MeshFilter:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 95093373}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &120209649
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 120209650}
- component: {fileID: 120209651}
m_Layer: 0
m_Name: DashBreaking
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &120209650
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 120209649}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1809909214}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &120209651
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 120209649}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 10b8b1e0c3064df7881d4bc80d414264, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Intrepid.Gameplay.Entities.Sentinel.StateMachine.States.SentinelStateDashBreaking
id: acbe0d75d1de471d93e4c56dd15b19dd
startState: 0
dashBreaking: {fileID: 44099723154497190, guid: 208cb7d0ce6444ed7b55f4c4b4e632aa, type: 3}
speed: 5
extraTime: 0.4
speedCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: -1
outSlope: -1
tangentMode: 34
weightedMode: 0
inWeight: 0
outWeight: 0.33333334
- serializedVersion: 3
time: 1
value: 0
inSlope: -1
outSlope: -1
tangentMode: 34
weightedMode: 0
inWeight: 0.33333334
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
--- !u!1 &218819659
GameObject:
m_ObjectHideFlags: 0
@ -473,6 +546,38 @@ MeshFilter:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 237773309}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &268037253
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 268037254}
m_Layer: 0
m_Name: Sensors
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &268037254
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 268037253}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 539500808}
m_Father: {fileID: 1478155984}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &295562926
GameObject:
m_ObjectHideFlags: 0
@ -638,6 +743,7 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 320298439}
- component: {fileID: 320298440}
m_Layer: 0
m_Name: Floor
m_TagString: Untagged
@ -689,6 +795,33 @@ Transform:
- {fileID: 744497484}
m_Father: {fileID: 1187971236}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!54 &320298440
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 320298438}
serializedVersion: 5
m_Mass: 1
m_LinearDamping: 0
m_AngularDamping: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 0
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 126
m_CollisionDetection: 0
--- !u!1 &347886466
GameObject:
m_ObjectHideFlags: 0
@ -736,8 +869,8 @@ MonoBehaviour:
id: 8d7466b425f94746a40aabd3dda8c785
startState: 0
dash: {fileID: 3938472908730161291, guid: 208cb7d0ce6444ed7b55f4c4b4e632aa, type: 3}
speed: 30
targetTime: 0.25
speed: 35
targetTime: 0.125
--- !u!1001 &367797782
PrefabInstance:
m_ObjectHideFlags: 0
@ -746,6 +879,18 @@ PrefabInstance:
serializedVersion: 3
m_TransformParent: {fileID: 1532299329}
m_Modifications:
- target: {fileID: -8679921383154817045, guid: 208cb7d0ce6444ed7b55f4c4b4e632aa, type: 3}
propertyPath: m_LocalScale.x
value: 0.75
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 208cb7d0ce6444ed7b55f4c4b4e632aa, type: 3}
propertyPath: m_LocalScale.y
value: 0.75
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 208cb7d0ce6444ed7b55f4c4b4e632aa, type: 3}
propertyPath: m_LocalScale.z
value: 0.75
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 208cb7d0ce6444ed7b55f4c4b4e632aa, type: 3}
propertyPath: m_LocalPosition.x
value: 0
@ -802,6 +947,10 @@ PrefabInstance:
propertyPath: m_Name
value: sentinel
objectReference: {fileID: 0}
- target: {fileID: 919132149155446097, guid: 208cb7d0ce6444ed7b55f4c4b4e632aa, type: 3}
propertyPath: m_IsActive
value: 1
objectReference: {fileID: 0}
- target: {fileID: 1304202997708942189, guid: 208cb7d0ce6444ed7b55f4c4b4e632aa, type: 3}
propertyPath: 'm_Materials.Array.data[0]'
value:
@ -1415,7 +1564,7 @@ GameObject:
- component: {fileID: 539500810}
- component: {fileID: 539500809}
m_Layer: 0
m_Name: EntitySensor
m_Name: Interact
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -1429,12 +1578,12 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 539500807}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1478155984}
m_Father: {fileID: 268037254}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &539500809
MonoBehaviour:
@ -1448,6 +1597,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: c464392c6a5944d6805bcdbc8080bdd3, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Intrepid.Core.Entities.EntitySensor
id: 4be56a83d4ae41b5aa6364c94283e1d6
tags:
- {fileID: 11400000, guid: 658e05d77a47d4e9591207114542f5fa, type: 2}
behaviours: []
@ -1950,6 +2100,7 @@ GameObject:
- component: {fileID: 810748573}
- component: {fileID: 810748576}
- component: {fileID: 810748575}
- component: {fileID: 810748578}
- component: {fileID: 810748574}
- component: {fileID: 810748577}
m_Layer: 0
@ -2070,6 +2221,33 @@ MonoBehaviour:
- {fileID: 810748575}
- {fileID: 810748575}
color: {r: 0.9433962, g: 0.22694907, b: 0.30825463, a: 1}
--- !u!54 &810748578
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 810748572}
serializedVersion: 5
m_Mass: 1
m_LinearDamping: 0
m_AngularDamping: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 0
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 126
m_CollisionDetection: 0
--- !u!1 &848110827
GameObject:
m_ObjectHideFlags: 0
@ -2865,7 +3043,6 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 1187971236}
- component: {fileID: 1187971237}
m_Layer: 0
m_Name: Structure
m_TagString: Untagged
@ -2888,35 +3065,9 @@ Transform:
m_Children:
- {fileID: 810748573}
- {fileID: 320298439}
- {fileID: 1578847814}
m_Father: {fileID: 1943926653}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!54 &1187971237
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1187971235}
serializedVersion: 5
m_Mass: 1
m_LinearDamping: 0
m_AngularDamping: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 0
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 126
m_CollisionDetection: 0
--- !u!1 &1223120086
GameObject:
m_ObjectHideFlags: 0
@ -3078,7 +3229,6 @@ MonoBehaviour:
fallbackProjectionY: 0
useFollowTargetY: 1
projectionYSmoothTime: 0.08
drawDebugProjection: 1
--- !u!114 &1223120094
MonoBehaviour:
m_ObjectHideFlags: 0
@ -3448,7 +3598,6 @@ GameObject:
- component: {fileID: 1372692862}
- component: {fileID: 1372692865}
- component: {fileID: 1372692864}
- component: {fileID: 1372692863}
m_Layer: 0
m_Name: BoundaryA
m_TagString: Untagged
@ -3471,19 +3620,6 @@ Transform:
m_Children: []
m_Father: {fileID: 1943926653}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1372692863
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1372692861}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8141d03c55254ee5a7409fbf76ddff16, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Intrepid.Core.Camera.CameraBoundaryTrigger
boundary: {fileID: 1372692864}
--- !u!114 &1372692864
MonoBehaviour:
m_ObjectHideFlags: 0
@ -3518,6 +3654,57 @@ BoxCollider:
serializedVersion: 3
m_Size: {x: 24.054745, y: 1, z: 16.044468}
m_Center: {x: -0.014335632, y: 0, z: 3.9807591}
--- !u!1 &1405163853
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1405163854}
- component: {fileID: 1405163855}
m_Layer: 0
m_Name: Knockdown
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1405163854
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1405163853}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1809909214}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1405163855
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1405163853}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: dec1fb14cc3847378a2e1ba30d8bf3bc, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Intrepid.Gameplay.Entities.Sentinel.StateMachine.States.SentinelStateKnockdown
id: 8a107cf1a85d4e629cdfe07659f11c7e
startState: 0
knockdown: {fileID: -4084983065073612718, guid: 208cb7d0ce6444ed7b55f4c4b4e632aa, type: 3}
knockout: {fileID: 7716892539185763080, guid: 208cb7d0ce6444ed7b55f4c4b4e632aa, type: 3}
KnockoutTimeMultiplier: 0.1
knockdownTime: 0.1
recoverTime: 0.5
--- !u!1 &1434619732
GameObject:
m_ObjectHideFlags: 0
@ -3640,7 +3827,7 @@ GameObject:
m_Component:
- component: {fileID: 1478155984}
- component: {fileID: 1478155986}
- component: {fileID: 1478155987}
- component: {fileID: 1478155991}
- component: {fileID: 1478155990}
- component: {fileID: 1478155989}
- component: {fileID: 1478155988}
@ -3665,7 +3852,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 539500808}
- {fileID: 268037254}
- {fileID: 1532299329}
m_Father: {fileID: 2054429927}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -3682,6 +3869,9 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Intrepid.Gameplay.Entities.Sentinel.SentinelEntity
id: 12727d5dd6614d1cadf3eb6c27885dcc
tags:
- {fileID: 11400000, guid: e71f321142fdf4983823d6f76332183d, type: 2}
behaviours: []
brain: {fileID: 1179841129}
entitySensor: {fileID: 539500809}
unityRigidbody: {fileID: 1478155986}
@ -3717,7 +3907,54 @@ Rigidbody:
m_Interpolate: 1
m_Constraints: 112
m_CollisionDetection: 2
--- !u!136 &1478155987
--- !u!114 &1478155988
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1478155983}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1604079e599d4e28b9c8d5dc2e5a8120, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Intrepid.Core.Entities.EntityMotorTopDown
groundMask:
serializedVersion: 2
m_Bits: 1
groundCheckHeight: 1
groundCheckDistance: 3
groundOffset: 0
maxSlopeAngle: 45
groundProbeRadius: 0.25
--- !u!114 &1478155989
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1478155983}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 43e926bf69fb436e9e6f655e95780379, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Intrepid.Core.Entities.EntityMotorPhysicsContact
maxContactNormals: 16
minImpactDot: 0.7
--- !u!114 &1478155990
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1478155983}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 739f753566e8428b9b35ba08f56ca935, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Intrepid.Core.Entities.EntityMotorSmoothRotation
turnSpeed: 1440
--- !u!136 &1478155991
CapsuleCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@ -3740,52 +3977,6 @@ CapsuleCollider:
m_Height: 2
m_Direction: 1
m_Center: {x: 0, y: 1, z: 0}
--- !u!114 &1478155988
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1478155983}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1604079e599d4e28b9c8d5dc2e5a8120, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Intrepid.Core.Entities.EntityMotorTopDown
groundMask:
serializedVersion: 2
m_Bits: 55
groundCheckHeight: 1
groundCheckDistance: 3
groundOffset: 0
maxSlopeAngle: 45
groundProbeRadius: 0.25
--- !u!114 &1478155989
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1478155983}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 43e926bf69fb436e9e6f655e95780379, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Intrepid.Core.Entities.EntityMotorPhysicsContact
maxContactNormals: 16
--- !u!114 &1478155990
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1478155983}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 739f753566e8428b9b35ba08f56ca935, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Intrepid.Core.Entities.EntityMotorSmoothRotation
turnSpeed: 720
--- !u!1 &1524378542
GameObject:
m_ObjectHideFlags: 0
@ -3797,7 +3988,6 @@ GameObject:
- component: {fileID: 1524378543}
- component: {fileID: 1524378546}
- component: {fileID: 1524378545}
- component: {fileID: 1524378544}
m_Layer: 0
m_Name: BoundaryB
m_TagString: Untagged
@ -3820,19 +4010,6 @@ Transform:
m_Children: []
m_Father: {fileID: 1943926653}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1524378544
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1524378542}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8141d03c55254ee5a7409fbf76ddff16, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Intrepid.Core.Camera.CameraBoundaryTrigger
boundary: {fileID: 1524378545}
--- !u!114 &1524378545
MonoBehaviour:
m_ObjectHideFlags: 0
@ -4045,6 +4222,162 @@ MeshFilter:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1552570364}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &1578847813
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1578847814}
- component: {fileID: 1578847817}
- component: {fileID: 1578847816}
- component: {fileID: 1578847818}
- component: {fileID: 1578847820}
- component: {fileID: 1578847815}
m_Layer: 0
m_Name: Wall
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1578847814
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1578847813}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 12, y: 1, z: 3.5}
m_LocalScale: {x: 1, y: 3, z: 11.712}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1187971236}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!65 &1578847815
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1578847813}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &1578847816
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1578847813}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1578847817
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1578847813}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!114 &1578847818
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1578847813}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0a0ba32e2ebe4f2eb4f2e18c11be758d, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::__Prototype.Scripts.MeshColorSetter
meshRenderers:
- {fileID: 1578847816}
color: {r: 1, g: 0, b: 0.059297085, a: 1}
--- !u!54 &1578847820
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1578847813}
serializedVersion: 5
m_Mass: 1000
m_LinearDamping: 0
m_AngularDamping: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 0
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 126
m_CollisionDetection: 0
--- !u!1 &1655424713
GameObject:
m_ObjectHideFlags: 0
@ -4482,6 +4815,9 @@ Transform:
- {fileID: 1265844809}
- {fileID: 1869388370}
- {fileID: 347886467}
- {fileID: 2103483601}
- {fileID: 120209650}
- {fileID: 1405163854}
m_Father: {fileID: 1179841130}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1809909215
@ -5409,6 +5745,55 @@ MonoBehaviour:
enterBlendTime: 1
boundsBlendTime: 0.75
exitBlendTime: 0.5
--- !u!1 &2103483600
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2103483601}
- component: {fileID: 2103483602}
m_Layer: 0
m_Name: DashLanding
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2103483601
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2103483600}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1809909214}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &2103483602
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2103483600}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 712e903769ee4f049d72ece02d542f92, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Intrepid.Gameplay.Entities.Sentinel.StateMachine.States.SentinelStateDashLanding
id: 0c17966dcd3f424a929486027fa54324
startState: 0
dashLanding: {fileID: 9206814923105168154, guid: 208cb7d0ce6444ed7b55f4c4b4e632aa, type: 3}
speed: 15
targetTime: 0.2
--- !u!1 &2128748248
GameObject:
m_ObjectHideFlags: 0

View File

@ -1,36 +0,0 @@
using Intrepid.Core.Camera.Events;
using Intrepid.GameManagers;
using Intrepid.Utilities;
using UnityEngine;
namespace Intrepid.Core.Camera
{
[RequireComponent(typeof(Collider))]
public sealed class CameraBoundaryTrigger : MonoBehaviour
{
[GroupInjections, SerializeField] private CameraBoundary boundary;
private void Reset()
{
boundary = GetComponentInParent<CameraBoundary>();
var col = GetComponent<Collider>();
col.isTrigger = true;
}
private void OnTriggerEnter(Collider other)
{
Proxy.Instance.EventBus.Raise(new CameraBoundaryEnterEvent
{
Boundary = boundary
});
}
private void OnTriggerExit(Collider other)
{
Proxy.Instance.EventBus.Raise(new CameraBoundaryExitEvent
{
Boundary = boundary
});
}
}}

View File

@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 8141d03c55254ee5a7409fbf76ddff16
timeCreated: 1779803052

View File

@ -1,5 +1,11 @@
using System;
using Intrepid.Core.Camera.Events;
using Intrepid.GameManagers;
using Intrepid.Utilities;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace Intrepid.Core.Camera
{
@ -11,17 +17,135 @@ namespace Intrepid.Core.Camera
public Bounds WorldBounds => boxCollider.bounds;
private void OnTriggerEnter(Collider other)
{
Proxy.Instance.EventBus.Raise(new CameraBoundaryEnterEvent
{
Boundary = this
});
}
private void OnTriggerExit(Collider other)
{
Proxy.Instance.EventBus.Raise(new CameraBoundaryExitEvent
{
Boundary = this
});
}
#if UNITY_EDITOR
private void OnDrawGizmos()
private void OnDrawGizmosSelected()
{
if (boxCollider.IsNull()) return;
DrawBoxFill();
DrawHatchedBoxXZ();
DrawBoxWire();
}
private void DrawBoxFill()
{
var b = boxCollider.bounds;
Gizmos.color = new Color(0f, 1f, 1f, 0.25f);
Gizmos.color = new Color(1f, 0f, 1f, 0.10f); // alpha
Gizmos.DrawCube(b.center, b.size);
}
Gizmos.color = Color.cyan;
private void DrawBoxWire()
{
var b = boxCollider.bounds;
Gizmos.color = Color.magenta;
Gizmos.DrawWireCube(b.center, b.size);
}
private void DrawHatchedBoxXZ()
{
const float hatchSpacing = .5f;
Handles.color = new Color(1f, 0f, 1f, 0.65f); // alpha
var size = boxCollider.size;
var center = boxCollider.center;
var minX = center.x - size.x * 0.5f;
var maxX = center.x + size.x * 0.5f;
var minZ = center.z - size.z * 0.5f;
var maxZ = center.z + size.z * 0.5f;
var y = center.y;
var previousMatrix = Handles.matrix;
Handles.matrix = boxCollider.transform.localToWorldMatrix;
var minC = minX - maxZ;
var maxC = maxX - minZ;
for (var c = minC; c <= maxC; c += hatchSpacing)
{
if (TryGetDiagonalSegment(
c,
minX,
maxX,
minZ,
maxZ,
y,
out var a,
out var b))
{
Handles.DrawLine(a, b);
}
}
Handles.matrix = previousMatrix;
}
private static bool TryGetDiagonalSegment(
float c,
float minX,
float maxX,
float minZ,
float maxZ,
float y,
out Vector3 a,
out Vector3 b)
{
var points = new Vector3[4];
var count = 0;
var xAtMinZ = c + minZ;
if (xAtMinZ >= minX && xAtMinZ <= maxX)
{
points[count++] = new Vector3(xAtMinZ, y, minZ);
}
var xAtMaxZ = c + maxZ;
if (xAtMaxZ >= minX && xAtMaxZ <= maxX)
{
points[count++] = new Vector3(xAtMaxZ, y, maxZ);
}
var zAtMinX = minX - c;
if (zAtMinX >= minZ && zAtMinX <= maxZ)
{
points[count++] = new Vector3(minX, y, zAtMinX);
}
var zAtMaxX = maxX - c;
if (zAtMaxX >= minZ && zAtMaxX <= maxZ)
{
points[count++] = new Vector3(maxX, y, zAtMaxX);
}
if (count < 2)
{
a = default;
b = default;
return false;
}
a = points[0];
b = points[1];
return true;
}
#endif
}
}

View File

@ -7,15 +7,12 @@ namespace Intrepid.Core.Camera
[DisallowMultipleComponent]
public sealed class CameraGroundProjectionConfinerExtension : CinemachineExtension
{
//[GroupConfigurations, SerializeField] private float groundY;
[GroupConfigurations, SerializeField] private bool confineX = true;
[GroupConfigurations, SerializeField] private bool confineZ = true;
[GroupConfigurations, SerializeField] private float fallbackProjectionY;
[GroupConfigurations, SerializeField] private bool useFollowTargetY = true;
[GroupConfigurations, SerializeField] private float projectionYSmoothTime = 0.08f;
[GroupDebug, SerializeField] private bool drawDebugProjection = true;
private float currentProjectionY;
private float projectionYVelocity;
private bool hasProjectionY;
@ -201,8 +198,6 @@ namespace Intrepid.Core.Camera
#if UNITY_EDITOR
private void OnDrawGizmos()
{
if (!drawDebugProjection) return;
var outputCamera = CameraSystem.Instance?.MainCamera;
if (outputCamera is null) return;

View File

@ -1,18 +1,23 @@
using System.Collections.Generic;
using System.Linq;
using Intrepid.Core.Tags;
using Intrepid.Core.Updatable;
using Intrepid.TagSystem;
using Intrepid.Utilities;
using Intrepid.Utilities.Updatable;
using UnityEngine;
namespace Intrepid.Core.Entities
{
public abstract class Entity : Identification, IUpdatable
public abstract class Entity : AbstractTagBehaviour<PhysicsTag>, IUpdatable
{
[GroupInjections, SerializeField] private EntityBrain brain;
[GroupInjections, SerializeField] private EntitySensor entitySensor;
protected EntityBrain EntityBrain => brain;
public EntitySensor EntitySensor => entitySensor;
protected void OnEnable()
{
UpdateManager.Instance.Add(this);
@ -23,6 +28,7 @@ namespace Intrepid.Core.Entities
UpdateManager.Instance?.Remove(Id);
}
public virtual void UpdateFromUpdatable()
{
EntityBrain.UpdateFromUpdatable();
@ -38,6 +44,16 @@ namespace Intrepid.Core.Entities
EntityBrain.FixedUpdateFromUpdatable();
}
public bool ShouldBeTriggered(IEnumerable<EntityTag> entity, IEnumerable<PhysicsTag> physicsTags)
{
return entity.Contains(EntitySensor.EntityTag) && HasAnyTags(physicsTags);
}
public bool ShouldNotBeTriggered(IEnumerable<EntityTag> entities, IEnumerable<PhysicsTag> physicsTags)
{
return !ShouldBeTriggered(entities, physicsTags);
}
public abstract void DeployEntity(Vector2 position);
public abstract void RetreatEntity();
}

View File

@ -0,0 +1,56 @@
using System.Collections.Generic;
using Intrepid.Core.Tags;
using Intrepid.Utilities;
using Sirenix.OdinInspector;
using UnityEngine;
namespace Intrepid.Core.Entities
{
public abstract class EntityCollider : Identification
{
[GroupInjections, SerializeField] private Collider mainCollider;
[Title("Entity we are looking for")]
[GroupConfigurations, SerializeField, PropertySpace, PropertyOrder(10)] private List<EntityTag> entities;
[Title("The physics which at least one should be accepted")]
[GroupConfigurations, SerializeField, PropertySpace, PropertyOrder(11)] private List<PhysicsTag> physicsTags;
protected Collider MainCollider => mainCollider;
protected bool IsEnabled { get; private set; }
private void Awake()
{
Enable();
}
private void OnCollisionEnter(Collision collision)
{
if (!IsEnabled) return;
if (!collision.gameObject.TryGetComponent<Entity>(out var entity)) return;
if (entity.ShouldNotBeTriggered(entities, physicsTags)) return;
WhenRaiseEnterEvent(collision, entity, physicsTags);
}
protected void OnCollisionExit(Collision collision)
{
if (!IsEnabled) return;
if (!collision.gameObject.TryGetComponent<Entity>(out var entity)) return;
if (entity.ShouldNotBeTriggered(entities, physicsTags)) return;
WhenRaiseExitEvent(collision, entity);
}
public virtual void Enable()
{
IsEnabled = true;
MainCollider.enabled = true;
}
public virtual void Disable()
{
IsEnabled = false;
MainCollider.enabled = false;
}
protected abstract void WhenRaiseEnterEvent(Collision collision, Entity entity, List<PhysicsTag> physicsTags);
protected abstract void WhenRaiseExitEvent(Collision collision, Entity entity);
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: e58d96ae2c764d2e9c9612d474ce7188
timeCreated: 1780477370

View File

@ -1,3 +1,4 @@
using System;
using Intrepid.Utilities;
using UnityEngine;
using UnityEngine.Animations;
@ -16,65 +17,102 @@ namespace Intrepid.Core.Entities
private AnimationClipPlayable currentPlayable;
private AnimationClipPlayable nextPlayable;
private AnimationClip currentClip;
private AnimationClip nextClip;
private int currentInput = 0;
private int currentInput;
private int nextInput = 1;
private bool isFading;
private float fadeDuration;
private float fadeElapsed;
public AnimationClip CurrentClip => currentClip;
public bool IsCurrent(AnimationClip clip)
{
return clip.IsNotNull()
&& CurrentClip == clip
&& currentPlayable.IsValid();
}
public bool IsFading => isFading;
public bool IsFadingTo(AnimationClip clip)
{
return clip.IsNotNull()
&& IsFading
&& nextClip == clip
&& nextPlayable.IsValid();
}
public bool IsPlaying => currentPlayable.IsValid();
public bool IsPlaying(AnimationClip clip)
{
return IsCurrent(clip) || IsFadingTo(clip);
}
public AnimationClip CurrentClip { get; private set; }
public bool IsFading { get; private set; }
public bool IsValid => currentPlayable.IsValid();
public float Time
{
get
{
if (!currentPlayable.IsValid())
{
return 0f;
}
return (float)currentPlayable.GetTime();
}
}
public float Length => currentClip != null ? currentClip.length : 0f;
public float Length => CurrentClip?.length ?? 0f;
public float NormalizedTime
{
get
{
if (Length <= 0f)
{
return 0f;
}
return Time / Length;
}
}
public bool IsDone
{
get
{
if (!currentPlayable.IsValid())
{
return true;
}
return currentPlayable.IsDone();
}
}
// Take consideration Looping
public bool IsFinished
{
get
{
if (currentClip == null)
if (CurrentClip is null)
{
return true;
}
if (currentClip.isLooping)
if (CurrentClip.isLooping)
{
return false;
}
return Time >= currentClip.length;
return NormalizedTime >= 1f;
}
}
private void Awake()
{
if (animator == null)
animator = GetComponentInChildren<Animator>();
graph = PlayableGraph.Create($"{name}_AnimationGraph");
graph.SetTimeUpdateMode(DirectorUpdateMode.GameTime);
@ -91,8 +129,7 @@ namespace Intrepid.Core.Entities
public void Play(AnimationClip clip, float speed = 1f)
{
if (clip == null)
return;
if (clip is null) return;
ClearInput(0);
ClearInput(1);
@ -100,7 +137,7 @@ namespace Intrepid.Core.Entities
currentInput = 0;
nextInput = 1;
currentClip = clip;
CurrentClip = clip;
nextClip = null;
currentPlayable = AnimationClipPlayable.Create(graph, clip);
@ -112,22 +149,23 @@ namespace Intrepid.Core.Entities
mixer.SetInputWeight(currentInput, 1f);
mixer.SetInputWeight(nextInput, 0f);
isFading = false;
IsFading = false;
}
public void CrossFade(AnimationClip clip, float fadeDuration, float speed = 1f)
{
if (clip == null)
return;
if (clip is null) return;
if (!currentPlayable.IsValid() || currentClip == null || fadeDuration <= 0f)
if (!currentPlayable.IsValid() || CurrentClip is null || fadeDuration <= 0f)
{
Play(clip, speed);
return;
}
if (currentClip == clip && !isFading)
if (CurrentClip == clip && !IsFading)
{
return;
}
ClearInput(nextInput);
@ -143,31 +181,32 @@ namespace Intrepid.Core.Entities
this.fadeDuration = Mathf.Max(0.0001f, fadeDuration);
fadeElapsed = 0f;
isFading = true;
IsFading = true;
}
private void Update()
{
if (!isFading)
return;
if (!IsFading) return;
fadeElapsed += UnityEngine.Time.deltaTime;
float t = Mathf.Clamp01(fadeElapsed / fadeDuration);
var t = Mathf.Clamp01(fadeElapsed / fadeDuration);
mixer.SetInputWeight(currentInput, 1f - t);
mixer.SetInputWeight(nextInput, t);
if (t >= 1f)
{
CompleteFade();
}
}
private void CompleteFade()
{
ClearInput(currentInput);
currentPlayable = nextPlayable;
currentClip = nextClip;
CurrentClip = nextClip;
nextPlayable = default;
nextClip = null;
@ -177,7 +216,7 @@ namespace Intrepid.Core.Entities
(currentInput, nextInput) = (nextInput, currentInput);
isFading = false;
IsFading = false;
}
public void Stop()
@ -188,15 +227,15 @@ namespace Intrepid.Core.Entities
currentPlayable = default;
nextPlayable = default;
currentClip = null;
CurrentClip = null;
nextClip = null;
isFading = false;
IsFading = false;
}
private void ClearInput(int input)
{
Playable playable = mixer.GetInput(input);
var playable = mixer.GetInput(input);
if (playable.IsValid())
{
@ -210,7 +249,9 @@ namespace Intrepid.Core.Entities
private void OnDestroy()
{
if (graph.IsValid())
{
graph.Destroy();
}
}
}
}

View File

@ -6,46 +6,35 @@ namespace Intrepid.Core.Entities
public class EntityMotorPhysicsContact : MonoBehaviour
{
private const int PASSES = 2;
private const float DUPLICATED_NORMAL_DOT = 0.98f;
private const float MIN_WALL_NORMAL_SQR_MAGNITUDE = 0.0001f;
[GroupConfigurations, SerializeField] private int maxContactNormals = 16;
[GroupConfigurations, SerializeField] private float minImpactDot = 0.7f;
private int MaxContactNormals => maxContactNormals;
private Vector3[] ContactNormals { get; set; }
private int ContactNormalCount { get; set; }
private int MaxContactNormals => maxContactNormals;
private void Awake()
{
ContactNormals = new Vector3[MaxContactNormals];
}
public void NormalizeCollision(Collision collision, float maxSlopeAngle)
public void RegisterCollisionContacts(Collision collision, float maxSlopeAngle)
{
for (var i = 0; i < collision.contactCount; i++)
{
var contactNormal = collision.GetContact(i).normal;
// if floor or slope is walkable, don't deal as a wall
if (Vector3.Angle(contactNormal, Vector3.up) <= maxSlopeAngle)
if (!TryGetBlockingWallNormal(
collision.GetContact(i).normal,
maxSlopeAngle,
out var wallNormal))
{
continue;
}
// just one more constraint (ceiling...)
if (contactNormal.y < -0.01f)
{
continue;
}
// block walls on XZ only
var wallNormal = contactNormal;
wallNormal.y = 0f;
if (wallNormal.sqrMagnitude <= 0.0001f)
{
continue;
}
AddContactNormal(wallNormal.normalized);
AddContactNormal(wallNormal);
}
}
@ -61,30 +50,120 @@ namespace Intrepid.Core.Entities
0f,
desiredVelocity.y
);
return RemoveBlockedVelocity(horizontalVelocity);
return SubtractBlockedVelocity(horizontalVelocity);
}
public bool HasImpactAgainstRegisteredContacts(
Vector3 velocity,
float minSpeed,
out Vector3 bounceDirection)
{
bounceDirection = Vector3.zero;
velocity.y = 0f;
if (velocity.sqrMagnitude < minSpeed * minSpeed)
{
return false;
}
if (ContactNormalCount <= 0)
{
return false;
}
var direction = velocity.normalized;
var bestImpactDot = minImpactDot;
var bestNormal = Vector3.zero;
for (var i = 0; i < ContactNormalCount; i++)
{
var contactNormal = ContactNormals[i];
var impactDot = Vector3.Dot(direction, -contactNormal);
if (impactDot < bestImpactDot)
{
continue;
}
bestImpactDot = impactDot;
bestNormal = contactNormal;
}
if (bestNormal == Vector3.zero)
{
return false;
}
bounceDirection = Vector3.Reflect(direction, bestNormal);
bounceDirection.y = 0f;
if (bounceDirection.sqrMagnitude <= 0.0001f)
{
bounceDirection = bestNormal;
}
else
{
bounceDirection.Normalize();
}
return true;
}
private static bool TryGetBlockingWallNormal(
Vector3 contactNormal,
float maxSlopeAngle,
out Vector3 wallNormal)
{
wallNormal = default;
// Floor or walkable slope.
if (Vector3.Angle(contactNormal, Vector3.up) <= maxSlopeAngle)
{
return false;
}
// Ceiling.
if (contactNormal.y < -0.01f)
{
return false;
}
// Wall blocking only on XZ.
contactNormal.y = 0f;
if (contactNormal.sqrMagnitude <= MIN_WALL_NORMAL_SQR_MAGNITUDE)
{
return false;
}
wallNormal = contactNormal.normalized;
return true;
}
private void AddContactNormal(Vector3 normal)
{
for (var i = 0; i < ContactNormalCount; i++)
{
if (Vector3.Dot(ContactNormals[i], normal) > DUPLICATED_NORMAL_DOT)
{
return;
}
}
if (ContactNormalCount >= MaxContactNormals)
{
return;
}
// evict duplicated normals
for (var i = 0; i < ContactNormalCount; i++)
{
if (Vector3.Dot(ContactNormals[i], normal) > 0.98f)
{
return;
}
}
ContactNormals[ContactNormalCount] = normal;
ContactNormalCount++;
}
private Vector3 RemoveBlockedVelocity(Vector3 velocity)
private Vector3 SubtractBlockedVelocity(Vector3 velocity)
{
for (var pass = 0; pass < PASSES; pass++)
{
@ -92,12 +171,14 @@ namespace Intrepid.Core.Entities
{
var normal = ContactNormals[i];
var intoWall = Vector3.Dot(velocity, normal);
if (intoWall < 0f)
{
velocity -= normal * intoWall;
}
}
}
return velocity;
}
}

View File

@ -5,16 +5,16 @@ namespace Intrepid.Core.Entities
{
public class EntityMotorSmoothRotation : MonoBehaviour
{
[GroupConfigurations, SerializeField] private float turnSpeed = 720f;
[GroupConfigurations, SerializeField] private float turnSpeed = 1440f;
public void TurnModel(Transform modelTransform, Vector3 desiredForward)
public void TurnModel(Transform entityTransform, Vector3 desiredForward)
{
if (desiredForward.sqrMagnitude <= 0.0001f)
{
return;
}
modelTransform.rotation = Quaternion.RotateTowards(
modelTransform.rotation,
entityTransform.rotation = Quaternion.RotateTowards(
entityTransform.rotation,
Quaternion.LookRotation(desiredForward, Vector3.up),
turnSpeed * Time.deltaTime
);

View File

@ -14,12 +14,14 @@ namespace Intrepid.Core.Entities
[Title("I am a...")]
[GroupConfigurations, SerializeField] private EntityTag entityTag;
public Entity Entity { get; set; }
public SphereCollider Collider { get; private set; }
public EntityTag EntityTag => entityTag;
public bool IsEnabled { get; private set; }
private void Awake()
{
Entity = GetComponentInParent<Entity>();
Collider = GetComponent<SphereCollider>();
Collider.isTrigger = true;
IsEnabled = true;

View File

@ -19,7 +19,7 @@ namespace Intrepid.Core.Entities
public abstract TKey GetStateKey();
public abstract TImplementation Implementation();
protected abstract void Subscriptions();
protected abstract void RunOnEnter(ParameterStore parameterStore);
protected abstract void RunOnEnter(ParameterStore ps);
protected abstract void RunOnExit();
protected void Subscribe<TEvent>(Action<TEvent> action) where TEvent : IEventBase

View File

@ -5,7 +5,7 @@ using UnityEngine;
namespace Intrepid.Core.Tags
{
[Serializable]
[CreateAssetMenu(fileName = "New Behaviour Tag", menuName = "GON/Tag/Behaviour Tag")]
[CreateAssetMenu(fileName = "New Behaviour Tag", menuName = "GON/Tags/Behaviour Tag")]
public class BehaviourTag : Tag
{
}

View File

@ -5,7 +5,7 @@ using UnityEngine;
namespace Intrepid.Core.Tags
{
[Serializable]
[CreateAssetMenu(fileName = "New Entity Tag", menuName = "GON/Tag/Entity Tag")]
[CreateAssetMenu(fileName = "New Entity Tag", menuName = "GON/Tags/Entity Tag")]
public class EntityTag : Tag
{
}

View File

@ -0,0 +1,12 @@
using System;
using Intrepid.TagSystem;
using UnityEngine;
namespace Intrepid.Core.Tags
{
[Serializable]
[CreateAssetMenu(fileName = "New Physics Tag", menuName = "GON/Tags/Physics Tag")]
public class PhysicsTag : Tag
{
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 7f055b2b567a4bd89bbd4f68d5bf7bfd
timeCreated: 1780474720

View File

@ -1,6 +1,7 @@
using Intrepid.Core.Entities;
using Intrepid.Gameplay.Entities.Sentinel.StateMachine;
using Intrepid.Integration.Input;
using Intrepid.Structures;
namespace Intrepid.Gameplay.Entities.Sentinel
{
@ -47,9 +48,9 @@ namespace Intrepid.Gameplay.Entities.Sentinel
StateMachine.CurrentImplementation.RunOnFixedUpdate();
}
public void ChangeState(SentinelStateType stateType)
public void ChangeState(SentinelStateType stateType, params Parameter[] ps)
{
StateMachine.ChangeState(stateType);
StateMachine.ChangeState(stateType, ps);
}
}
}

View File

@ -0,0 +1,10 @@
namespace Intrepid.Gameplay.Entities.Sentinel
{
public sealed class SentinelConstants
{
public sealed class Parameters
{
public const string KnockdownForce = "KnockdownForce";
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 8a31da5e82e44a058712704a0258dae6
timeCreated: 1780563700

View File

@ -1,4 +1,7 @@
using System;
using Intrepid.Core.Entities;
using Intrepid.GameManagers;
using Intrepid.Gameplay.Messages.Events;
using Intrepid.Utilities;
using UnityEngine;
@ -14,14 +17,16 @@ namespace Intrepid.Gameplay.Entities.Sentinel
[GroupInjections, SerializeField] private EntityMotorTopDown motorTopDown;
private Vector3 _desiredForward = Vector3.forward;
private Vector3 _intendedDesiredVelocity = Vector3.zero;
private Rigidbody UnityRigidbody => unityRigidbody;
// private SentinelBrain Brain => EntityBrain as SentinelBrain;
private EntityMotorSmoothRotation MotorSmoothRotation => motorSmoothRotation;
private EntityMotorPhysicsContact MotorPhysicsContact => motorPhysicsContact;
public EntityMotorPhysicsContact MotorPhysicsContact => motorPhysicsContact;
private EntityMotorTopDown MotorTopDown => motorTopDown;
public EntityModelAnimation ModelAnimation => modelAnimation;
public Vector2 DesiredVelocity { get; set; }
public Vector3 LinearVelocity { get; private set; }
public Vector2 Forward => new(_desiredForward.x, _desiredForward.z);
public override void DeployEntity(Vector2 position)
@ -32,13 +37,9 @@ namespace Intrepid.Gameplay.Entities.Sentinel
{
}
public void ChangeModelAnimation(SentinelStateType stateType)
{
}
public void ChangeOrientation(Vector2 direction)
{
if (direction.sqrMagnitude <= 0.0001f)
if (direction.sqrMagnitude <= 0.01f)
{
return;
}
@ -51,21 +52,42 @@ namespace Intrepid.Gameplay.Entities.Sentinel
public override void UpdateFromUpdatable()
{
MotorSmoothRotation.TurnModel(modelTransform, _desiredForward);
modelTransform.rotation = Quaternion.LookRotation(_desiredForward, Vector3.up);
//MotorSmoothRotation.TurnModel(modelTransform, _desiredForward);
base.UpdateFromUpdatable();
}
public override void FixedUpdateFromUpdatable()
{
base.FixedUpdateFromUpdatable();
var resolvedVelocity = MotorPhysicsContact.AdjustVelocityByContacts(DesiredVelocity);
MotorTopDown.Move(UnityRigidbody, resolvedVelocity);
_intendedDesiredVelocity = new Vector3(DesiredVelocity.x, 0, DesiredVelocity.y);
LinearVelocity = MotorPhysicsContact.AdjustVelocityByContacts(DesiredVelocity);
MotorTopDown.Move(UnityRigidbody, LinearVelocity);
MotorPhysicsContact.ResetContactCounter();
}
private void OnCollisionStay(Collision other)
private void OnCollisionEnter(Collision collision)
{
MotorPhysicsContact.NormalizeCollision(other, MotorTopDown.MaxSlopeAngle);
MotorPhysicsContact.RegisterCollisionContacts(collision, MotorTopDown.MaxSlopeAngle);
TryRaiseImpact(LinearVelocity);
}
private void OnCollisionStay(Collision collision)
{
MotorPhysicsContact.RegisterCollisionContacts(collision, MotorTopDown.MaxSlopeAngle);
TryRaiseImpact(_intendedDesiredVelocity);
}
private void TryRaiseImpact(Vector3 intendedVelocity)
{
if (MotorPhysicsContact.HasImpactAgainstRegisteredContacts(intendedVelocity, 25f, out var bounceDirection))
{
var force = new Vector2(bounceDirection.x, bounceDirection.z) * intendedVelocity.magnitude;
Proxy.Instance.EventBus.Raise(new ForceBackOnImpactEvent
{
Force = force,
});
}
}
}
}

View File

@ -11,5 +11,12 @@ namespace Intrepid.Gameplay.Entities.Sentinel
Run = 30,
Dash = 40,
DashLanding = 41,
DashBreaking = 42,
Knockdown = 80,
Fall = 90,
FallLanding = 91,
}
}

View File

@ -1,3 +1,4 @@
using Intrepid.Gameplay.Messages.Events;
using Intrepid.Structures;
using Intrepid.Utilities;
using UnityEngine;
@ -8,7 +9,7 @@ namespace Intrepid.Gameplay.Entities.Sentinel.StateMachine.States
{
[GroupConfigurations, SerializeField] private AnimationClip dash;
[GroupConfigurations, SerializeField, Range(0, 100)] private float speed = 30;
[GroupConfigurations, SerializeField, Range(0, 10)] private float targetTime = 1.5f;
[GroupConfigurations, SerializeField, Range(0, 10)] private float targetTime = .15f;
private Timer Timer { get; } = new();
@ -19,12 +20,17 @@ namespace Intrepid.Gameplay.Entities.Sentinel.StateMachine.States
protected override void Subscriptions()
{
Subscribe<ForceBackOnImpactEvent>(e =>
{
Brain.ChangeState(SentinelStateType.Knockdown,
Parameter.With(SentinelConstants.Parameters.KnockdownForce, e.Force));
});
}
protected override void RunOnEnter(ParameterStore parameterStore)
{
Brain.Entity.ChangeOrientation(Brain.Inputs.Movement());
Brain.Entity.ModelAnimation.CrossFade(dash, 0.01f);
Brain.Entity.ChangeModelAnimation(SentinelStateType.Dash);
Timer.Start();
}
@ -37,7 +43,7 @@ namespace Intrepid.Gameplay.Entities.Sentinel.StateMachine.States
{
if (Timer.IsNotRunning)
{
Brain.ChangeState(SentinelStateType.Idle);
Brain.ChangeState(SentinelStateType.DashLanding);
return;
}
Timer.Update(Time.deltaTime);

View File

@ -0,0 +1,64 @@
using Intrepid.Structures;
using Intrepid.Utilities;
using UnityEngine;
namespace Intrepid.Gameplay.Entities.Sentinel.StateMachine.States
{
public class SentinelStateDashBreaking : SentinelState
{
[GroupConfigurations, SerializeField] private AnimationClip dashBreaking;
[GroupConfigurations, SerializeField, Range(5, 30)] private float speed = 10;
[GroupConfigurations, SerializeField, Range(0, 2)] private float extraTime = 0.5f;
[GroupConfigurations, SerializeField] private AnimationCurve speedCurve;
private Timer Timer { get; } = new();
public override SentinelStateType GetStateKey()
{
return SentinelStateType.DashBreaking;
}
protected override void Subscriptions()
{
}
protected override void RunOnEnter(ParameterStore parameterStore)
{
Brain.Entity.ModelAnimation.Play(dashBreaking);
Timer.Stop();
}
protected override void RunOnExit()
{
Brain.Entity.DesiredVelocity = Vector2.zero;
Timer.Stop();
}
public override void RunOnUpdate()
{
if (Brain.Entity.ModelAnimation.IsFinished)
{
if (Timer.IsNotRunning)
{
Brain.Entity.DesiredVelocity = Vector2.zero;
Timer.Start();
return;
}
}
else
{
Brain.Entity.DesiredVelocity = Brain.Entity.Forward * speed;
}
if (Timer.IsNotRunning) return;
Timer.Update(Time.deltaTime);
var evaluation = speedCurve.Evaluate((float) Timer.ElapsedTime / extraTime);
Brain.Entity.DesiredVelocity = Brain.Entity.Forward * (speed * evaluation);
if (Timer.Check(extraTime))
{
Timer.Stop();
Brain.ChangeState(SentinelStateType.Idle);
}
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 10b8b1e0c3064df7881d4bc80d414264
timeCreated: 1780466086

View File

@ -0,0 +1,62 @@
using Intrepid.Structures;
using Intrepid.Utilities;
using UnityEngine;
namespace Intrepid.Gameplay.Entities.Sentinel.StateMachine.States
{
public class SentinelStateDashLanding : SentinelState
{
[GroupConfigurations, SerializeField] private AnimationClip dashLanding;
[GroupConfigurations, SerializeField, Range(0, 30)] private float speed = 15;
[GroupConfigurations, SerializeField, Range(0, 10)] private float targetTime = .25f;
private Timer Timer { get; } = new();
public override SentinelStateType GetStateKey()
{
return SentinelStateType.DashLanding;
}
protected override void Subscriptions()
{
}
protected override void RunOnEnter(ParameterStore parameterStore)
{
Brain.Entity.ModelAnimation.Play(dashLanding);
Timer.Start();
}
protected override void RunOnExit()
{
Timer.Stop();
}
public override void RunOnUpdate()
{
if (CheckDash()) return;
if (Timer.IsNotRunning)
{
Brain.ChangeState(SentinelStateType.DashBreaking);
return;
}
Timer.Update(Time.deltaTime);
if (Timer.Check(targetTime))
{
Timer.Stop();
return;
}
Brain.Entity.DesiredVelocity = Brain.Entity.Forward * speed;
}
private bool CheckDash()
{
if (Brain.Inputs.Dash())
{
Brain.ChangeState(SentinelStateType.Dash);
return true;
}
return false;
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 712e903769ee4f049d72ece02d542f92
timeCreated: 1780465689

View File

@ -21,7 +21,6 @@ namespace Intrepid.Gameplay.Entities.Sentinel.StateMachine.States
protected override void RunOnEnter(ParameterStore parameterStore)
{
Brain.Entity.ModelAnimation.CrossFade(idle, 0.2f);
Brain.Entity.ChangeModelAnimation(SentinelStateType.Idle);
Brain.Entity.DesiredVelocity = Vector2.zero;
}

View File

@ -0,0 +1,94 @@
using Intrepid.Structures;
using Intrepid.Utilities;
using UnityEngine;
namespace Intrepid.Gameplay.Entities.Sentinel.StateMachine.States
{
public class SentinelStateKnockdown : SentinelState
{
[GroupConfigurations, SerializeField] private AnimationClip knockdown;
[GroupConfigurations, SerializeField] private AnimationClip knockout;
[GroupConfigurations, SerializeField] private float KnockoutTimeMultiplier = 0.1f;
[GroupConfigurations, SerializeField, Range(0, 3)] private float knockdownTime = 2.0f;
[GroupConfigurations, SerializeField, Range(0, 3)] private float recoverTime = 1.5f;
private Vector2 KnockdownForce { get; set; }
private float KnockoutTime { get; set; }
private Timer KnockdownTimer { get; } = new();
private Timer KnockoutTimer { get; } = new();
private Timer RecoverTimer { get; } = new();
public override SentinelStateType GetStateKey()
{
return SentinelStateType.Knockdown;
}
protected override void Subscriptions()
{
}
protected override void RunOnEnter(ParameterStore ps)
{
Brain.Entity.ModelAnimation.CrossFade(knockdown, 0.1f);
KnockdownForce = ps.Get<Vector2>(SentinelConstants.Parameters.KnockdownForce);
Brain.Entity.ChangeOrientation(-KnockdownForce.normalized);
KnockoutTime = KnockdownForce.sqrMagnitude * KnockoutTimeMultiplier;
Brain.Entity.DesiredVelocity = KnockdownForce;
KnockdownTimer.Start();
KnockoutTimer.Stop();
RecoverTimer.Stop();
}
protected override void RunOnExit()
{
}
public override void RunOnUpdate()
{
if (RecoverTimer.IsRunning)
{
RecoverTimer.Update(Timer.ScaledTime);
if (RecoverTimer.Check(recoverTime))
{
RecoverTimer.Stop();
Brain.ChangeState(SentinelStateType.Idle);
}
return;
}
if (KnockoutTimer.IsRunning)
{
KnockoutTimer.Update(Timer.ScaledTime);
if (KnockoutTimer.Check(recoverTime))
{
KnockoutTimer.Stop();
RecoverTimer.Start();
}
return;
}
if (KnockdownTimer.IsNotRunning)
{
if (Brain.Entity.ModelAnimation.IsPlaying(knockout))
{
if (Brain.Entity.ModelAnimation.IsFinished)
{
KnockoutTimer.Start();
Brain.Entity.DesiredVelocity = Vector2.zero;
}
}
return;
}
KnockdownTimer.Update(Timer.ScaledTime);
if (KnockdownTimer.Check(knockdownTime))
{
KnockdownTimer.Stop();
Brain.Entity.ModelAnimation.CrossFade(knockout, 0.1f);
}
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: dec1fb14cc3847378a2e1ba30d8bf3bc
timeCreated: 1780561717

View File

@ -23,7 +23,6 @@ namespace Intrepid.Gameplay.Entities.Sentinel.StateMachine.States
protected override void RunOnEnter(ParameterStore parameterStore)
{
Brain.Entity.ModelAnimation.CrossFade(run, 0.1f);
Brain.Entity.ChangeModelAnimation(SentinelStateType.Run);
}
protected override void RunOnExit()

View File

@ -23,7 +23,6 @@ namespace Intrepid.Gameplay.Entities.Sentinel.StateMachine.States
protected override void RunOnEnter(ParameterStore parameterStore)
{
Brain.Entity.ModelAnimation.CrossFade(walk, 0.15f);
Brain.Entity.ChangeModelAnimation(SentinelStateType.Walk);
}
protected override void RunOnExit()

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: ff892e2a13ea49c08ea9dca213fafb6a
timeCreated: 1780477050

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: f4a9672231414939926d322b1d138287
timeCreated: 1780477050

View File

@ -0,0 +1,10 @@
using Intrepid.SimpleEvents;
using UnityEngine;
namespace Intrepid.Gameplay.Messages.Events
{
public class ForceBackOnImpactEvent : IEventBase
{
public Vector2 Force { get; set; }
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 1bed4dda5bfe4399b9df5711bdcaf004
timeCreated: 1780475778