diff --git a/Assets/Scripts/Intrepid/Gameplay/Entities/Sentinel/StateMachine/States/SentinelStateDashWindow.cs b/Assets/Scripts/Intrepid/Gameplay/Entities/Sentinel/StateMachine/States/SentinelStateDashWindow.cs index f78e387..83c456c 100644 --- a/Assets/Scripts/Intrepid/Gameplay/Entities/Sentinel/StateMachine/States/SentinelStateDashWindow.cs +++ b/Assets/Scripts/Intrepid/Gameplay/Entities/Sentinel/StateMachine/States/SentinelStateDashWindow.cs @@ -67,7 +67,9 @@ namespace Intrepid.Gameplay.Entities.Sentinel.StateMachine.States private bool CheckDash() { - if (Brain.Inputs.Dash()) + // this could be a feature to be unlocked + // if (Brain.Inputs.Dash()) + if (Brain.Entity.IsGrounded && Brain.Inputs.Dash()) { Brain.ChangeState(SentinelStateType.Dash); return true;