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Assets/Scenes/5. Gameplay/5. Gameplay.asset
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File diff suppressed because one or more lines are too long
@ -1,9 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using __Prototype.Scripts;
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using Intrepid.Diagnostics;
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using Intrepid.Gameplay.Prototyping;
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using Intrepid.Temporary;
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using UnityEditor;
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using UnityEngine;
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3
Assets/Scripts/Intrepid/Temporary.meta
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3
Assets/Scripts/Intrepid/Temporary.meta
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fileFormatVersion: 2
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guid: 2bf885cff2224c51bf65853c1b36117e
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timeCreated: 1782101245
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@ -5,7 +5,7 @@ using Intrepid.Localization;
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using Intrepid.Utilities;
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using UnityEngine;
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namespace __Prototype.Scripts
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namespace Intrepid.Temporary
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{
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public class DebugActionCallable : ActionCallable
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{
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58
Assets/Scripts/Intrepid/Temporary/FakeSceneManager.cs
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58
Assets/Scripts/Intrepid/Temporary/FakeSceneManager.cs
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using System;
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using Intrepid.Core;
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using Intrepid.Core.GameState;
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using Intrepid.SimpleEvents;
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using Intrepid.Theatre.BackStage;
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using Intrepid.Theatre.BackStage.Events;
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using Intrepid.Theatre.Curtain;
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using Intrepid.Utilities;
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using TMPro;
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using UnityEngine;
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namespace Intrepid.Temporary
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{
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public class FakeSceneManager : EventListener
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{
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[SerializeField] private GameState nextState = GameState.Gameplay;
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[SerializeField] private float delay = 2f;
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[SerializeField] private CurtainTypeTag curtainType;
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[SerializeField] private string sceneName;
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[SerializeField] private TextMeshProUGUI textMeshPro;
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[SerializeField] private bool startOnBootstrap;
|
||||
[SerializeField] private BackStageProcessorMonoBehaviour backStageProcessor;
|
||||
|
||||
private Timer Timer { get; } = new();
|
||||
|
||||
protected override void InitializeVariables()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnBootstrap()
|
||||
{
|
||||
if (startOnBootstrap)
|
||||
{
|
||||
Timer.Start();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Subscriptions()
|
||||
{
|
||||
Subscribe<BackStageWorkIsCompletedEvent>(WhenBackStageWorkIsCompleted);
|
||||
}
|
||||
|
||||
private void WhenBackStageWorkIsCompleted(BackStageWorkIsCompletedEvent e)
|
||||
{
|
||||
Timer.Start();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Timer.IsNotRunning) return;
|
||||
Timer.Update(Time.deltaTime);
|
||||
if (!textMeshPro.IsNull()) textMeshPro.text = $"{sceneName} -> {nextState}\n{delay - Timer.RunningTime:F2}";
|
||||
if (!Timer.Check(delay)) return;
|
||||
Timer.Stop();
|
||||
GameManager.Instance.ChangeGameStateTo(nextState, curtainType, new BackStageProcessorAggregator(backStageProcessor));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5ce8a81b63f84fc2a163369a0e2824f0
|
||||
timeCreated: 1782101252
|
||||
@ -2,7 +2,7 @@ using Intrepid.Utilities;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
|
||||
namespace __Prototype.Scripts
|
||||
namespace Intrepid.Temporary
|
||||
{
|
||||
public class FloorDetection : MonoBehaviour
|
||||
{
|
||||
@ -4,7 +4,7 @@ using Intrepid.Utilities;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
|
||||
namespace __Prototype.Scripts
|
||||
namespace Intrepid.Temporary
|
||||
{
|
||||
public class FloorManager : SingletonMonoBehaviour<FloorManager>
|
||||
{
|
||||
@ -4,7 +4,7 @@ using Intrepid.Utilities;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
|
||||
namespace __Prototype.Scripts
|
||||
namespace Intrepid.Temporary
|
||||
{
|
||||
public struct VisibilityRequest
|
||||
{
|
||||
@ -3,7 +3,7 @@ using Intrepid.Utilities;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
|
||||
namespace __Prototype.Scripts
|
||||
namespace Intrepid.Temporary
|
||||
{
|
||||
public sealed class MeshColorSetter : MonoBehaviour
|
||||
{
|
||||
@ -4,7 +4,7 @@ using Intrepid.Localization;
|
||||
using Intrepid.Utilities;
|
||||
using UnityEngine;
|
||||
|
||||
namespace __Prototype.Scripts
|
||||
namespace Intrepid.Temporary
|
||||
{
|
||||
[RequireComponent(typeof(MeshColorSetter))]
|
||||
public class SwitchActionCallable : ActionCallable
|
||||
@ -1,4 +1,3 @@
|
||||
using Intrepid.Core.Camera;
|
||||
using Intrepid.Core.Camera.Events;
|
||||
using Intrepid.GameManagers;
|
||||
using Intrepid.Gameplay.Entities.Player.ActionBelt.Events;
|
||||
@ -8,7 +7,7 @@ using Intrepid.Utilities;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
|
||||
namespace __Prototype.Scripts
|
||||
namespace Intrepid.Temporary
|
||||
{
|
||||
public class TempBoot : MonoBehaviour
|
||||
{
|
||||
@ -3,7 +3,7 @@ using Intrepid.Utilities;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
|
||||
namespace __Prototype.Scripts
|
||||
namespace Intrepid.Temporary
|
||||
{
|
||||
public class TestGroundMorion : GroundProfileMotionBehaviour
|
||||
{
|
||||
Loading…
x
Reference in New Issue
Block a user