organize project

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Nilton Constantino 2026-06-22 05:14:56 +01:00
parent d0b744d162
commit 1a332897bf
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87 changed files with 12785 additions and 12445 deletions

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@ -1,9 +1,9 @@
using System;
using System.Collections.Generic;
using System.Linq;
using __Prototype.Scripts;
using Intrepid.Diagnostics;
using Intrepid.Gameplay.Prototyping;
using Intrepid.Temporary;
using UnityEditor;
using UnityEngine;

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fileFormatVersion: 2
guid: 2bf885cff2224c51bf65853c1b36117e
timeCreated: 1782101245

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@ -5,7 +5,7 @@ using Intrepid.Localization;
using Intrepid.Utilities;
using UnityEngine;
namespace __Prototype.Scripts
namespace Intrepid.Temporary
{
public class DebugActionCallable : ActionCallable
{

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@ -0,0 +1,58 @@
using System;
using Intrepid.Core;
using Intrepid.Core.GameState;
using Intrepid.SimpleEvents;
using Intrepid.Theatre.BackStage;
using Intrepid.Theatre.BackStage.Events;
using Intrepid.Theatre.Curtain;
using Intrepid.Utilities;
using TMPro;
using UnityEngine;
namespace Intrepid.Temporary
{
public class FakeSceneManager : EventListener
{
[SerializeField] private GameState nextState = GameState.Gameplay;
[SerializeField] private float delay = 2f;
[SerializeField] private CurtainTypeTag curtainType;
[SerializeField] private string sceneName;
[SerializeField] private TextMeshProUGUI textMeshPro;
[SerializeField] private bool startOnBootstrap;
[SerializeField] private BackStageProcessorMonoBehaviour backStageProcessor;
private Timer Timer { get; } = new();
protected override void InitializeVariables()
{
}
protected override void OnBootstrap()
{
if (startOnBootstrap)
{
Timer.Start();
}
}
protected override void Subscriptions()
{
Subscribe<BackStageWorkIsCompletedEvent>(WhenBackStageWorkIsCompleted);
}
private void WhenBackStageWorkIsCompleted(BackStageWorkIsCompletedEvent e)
{
Timer.Start();
}
private void Update()
{
if (Timer.IsNotRunning) return;
Timer.Update(Time.deltaTime);
if (!textMeshPro.IsNull()) textMeshPro.text = $"{sceneName} -> {nextState}\n{delay - Timer.RunningTime:F2}";
if (!Timer.Check(delay)) return;
Timer.Stop();
GameManager.Instance.ChangeGameStateTo(nextState, curtainType, new BackStageProcessorAggregator(backStageProcessor));
}
}
}

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@ -2,7 +2,7 @@ using Intrepid.Utilities;
using Sirenix.OdinInspector;
using UnityEngine;
namespace __Prototype.Scripts
namespace Intrepid.Temporary
{
public class FloorDetection : MonoBehaviour
{

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@ -4,7 +4,7 @@ using Intrepid.Utilities;
using Sirenix.OdinInspector;
using UnityEngine;
namespace __Prototype.Scripts
namespace Intrepid.Temporary
{
public class FloorManager : SingletonMonoBehaviour<FloorManager>
{

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@ -4,7 +4,7 @@ using Intrepid.Utilities;
using Sirenix.OdinInspector;
using UnityEngine;
namespace __Prototype.Scripts
namespace Intrepid.Temporary
{
public struct VisibilityRequest
{

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@ -3,7 +3,7 @@ using Intrepid.Utilities;
using Sirenix.OdinInspector;
using UnityEngine;
namespace __Prototype.Scripts
namespace Intrepid.Temporary
{
public sealed class MeshColorSetter : MonoBehaviour
{

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@ -4,7 +4,7 @@ using Intrepid.Localization;
using Intrepid.Utilities;
using UnityEngine;
namespace __Prototype.Scripts
namespace Intrepid.Temporary
{
[RequireComponent(typeof(MeshColorSetter))]
public class SwitchActionCallable : ActionCallable

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@ -1,4 +1,3 @@
using Intrepid.Core.Camera;
using Intrepid.Core.Camera.Events;
using Intrepid.GameManagers;
using Intrepid.Gameplay.Entities.Player.ActionBelt.Events;
@ -8,7 +7,7 @@ using Intrepid.Utilities;
using Sirenix.OdinInspector;
using UnityEngine;
namespace __Prototype.Scripts
namespace Intrepid.Temporary
{
public class TempBoot : MonoBehaviour
{

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@ -3,7 +3,7 @@ using Intrepid.Utilities;
using Sirenix.OdinInspector;
using UnityEngine;
namespace __Prototype.Scripts
namespace Intrepid.Temporary
{
public class TestGroundMorion : GroundProfileMotionBehaviour
{