using Intrepid.Gameplay.Journey;
using Intrepid.SimpleEvents;
using UnityEngine;

namespace Intrepid.Gameplay.Entities.Player.Sentinel.Events
{
    public class LatestSaveStationEvent : IEventBase
    {
        public StageTag StageTag { get; set; }
        public Vector3 DeploymentPoint { get; set; }
    }
}