using Intrepid.Integration.Persistence;
using Intrepid.Utilities;
using UnityEngine;

namespace Temporary
{
    public class FakeSlotSelection : MonoBehaviour
    {
        [GroupConfigurations, SerializeField] private GameDataSlotType gameDataSlotType = GameDataSlotType.Slot01;
        [GroupInjections, SerializeField] private GameSlotPersistenceService gameSlotPersistenceService;
        
        private void Start()
        {
            gameSlotPersistenceService.LoadGameDataAsCurrent(gameDataSlotType);    
        }
    }
}