using System;
using System.Collections.Generic;
using Intrepid.Localization;
using UnityEngine;

namespace Intrepid.Utilities.Localization
{
    [Serializable]
    [CreateAssetMenu(fileName = "Localization Library", menuName = "Intrepid/Localization/Localization Library")]
    public class LocalizationLibrary : AbstractLocalizationLibrary
    {
        [SerializeField] private List<LocalizationTag> availableLocalizations;

        public override IEnumerable<LocalizationTag> AvailableLocalizations => availableLocalizations;
    }
}