using System;
using Intrepid.Core.Tags;
using Intrepid.Utilities;
using UnityEngine;

namespace Intrepid.Gameplay.Entities.Player.Tags
{
    [Serializable]
    [CreateAssetMenu(fileName = "New Player Tag", menuName = "GON/Tags/Player Tag")]
    public class PlayerTag : EntityTag
    {
        [GroupConfigurations, SerializeField] private ActionBeltManagerTag actionBeltManager;
        
        public ActionBeltManagerTag ActionBeltManger => actionBeltManager;
    }
}