using UnityEngine;

namespace Intrepid.Core.Grounding
{
    public class GroundProfileMovementBehaviour : GroundProfileBehaviour
    {
        [SerializeField] private GroundProfileMovement groundProfileMovement = GroundProfileMovement.NoModifiers;
        
        public GroundProfileMovement GroundProfileMovement => groundProfileMovement;
    } 
}