using System;
using Intrepid.SimpleEvents;

namespace Intrepid.Gameplay.Entities.Player.ActionBelt.Events
{
    public class ActionBeltUIOpenEvent : IEventBase
    {
        public Func<ActionEnvelope> GetFocusActionEnvelope { get; set; }
        public Func<ActionEnvelope> SneakPeekLeftActionEnvelope { get; set; }
        public Func<ActionEnvelope> SneakPeekRightActionEnvelope { get; set; }
        public Func<int> GetSize { get; set; }
    }
}