namespace Intrepid.Gameplay.Entities.Player.Sentinel
{
    public static class SentinelConstants
    {
        public static class Thresholds
        {
            public static class Movement
            {
                public const float DeadZone = 0.1f;
                public const float DeadZoneSqrt = DeadZone * DeadZone;
                public const float WalkZone = 0.65f;
                public const float WalkZoneSqrt = WalkZone * WalkZone;
            }
        }

        public static class Parameters
        {
            public const string KnockdownForce = "KnockdownForce";
        }
    }
}