using System;
using Intrepid.ObjectPooling;
using UnityEngine;

namespace Intrepid.Gameplay.Entities.Player.PDA.UI.Data
{
    [Serializable]
    [CreateAssetMenu(fileName = "PDA Section Reference Pool Data", menuName = "Intrepid/PDA/PDA Section Reference Pool Data")]
    public class PDASectionReferenceUIPoolData : PoolData<PDASectionReferenceUI>
    {
    }
}