namespace Intrepid.Gameplay.Entities.Player.Sentinel
{
    public enum SentinelStateType
    {
        Nop = 0,
        
        PDA = 1,
        SavingStation = 2,
        
        Idle = 10,
        
        Walk = 20,
        
        Run = 30,

        DashImpulse = 40,
        DashRecovery = 41,
        DashLanding = 42,
        DashBreaking = 43,

        Knockdown = 80,
        
        Fall = 90,
        FallLanding = 91,
        FallToAbyss = 92,
    }
}