using System;
using Intrepid.SaveSystem;
using Sirenix.OdinInspector;
using UnityEngine;

namespace Intrepid.Integration.Persistence.DTOs
{
    [Serializable]
    public class GameDataSaveFileDTO : SaveFileDTO
    {
        [SerializeField, InlineProperty, Title("Game Data"), HideLabel, PropertySpace]
        public GameDataDTO data;
    }
}