using Intrepid.Core.Camera.Events;
using Intrepid.GameManagers;
using Intrepid.Gameplay.Entities.Player.Sentinel;
using Intrepid.Utilities;
using UnityEngine;

namespace Temporary
{
    public class TempBoot : MonoBehaviour
    {
        [GroupInjections, SerializeField] private SentinelCameraManager sentinelCameraManager;

        private void Start()
        {
            Proxy.Instance.EventBus.Raise(new CameraStreamChangeEvent
            {
                CameraStreamStack = sentinelCameraManager.CameraStreamStack,
            });
        }
    }
}