using UnityEngine;

namespace Editor.GON.WorldEditor
{
    public static class WorldEditorColors
    {
        public static readonly Color Background = new(0.08f, 0.09f, 0.1f, 1f);
        public static readonly Color Grid = new(1f, 1f, 1f, 0.08f);
        public static readonly Color GridAxis = new(1f, 1f, 1f, 0.18f);
        public static readonly Color Selected = new(1f, 0.86f, 0.32f, 1f);
        public static readonly Color EndpointSelected = new(1f, 0.1f, 0.95f, 1f);
        public static readonly Color Socket = new(0.45f, 0.45f, 0.45f, 1f);
        public static readonly Color SocketPaired = new(1f, 0.86f, 0.32f, 1f);
        public static readonly Color SocketConnected = new(0.35f, 0.95f, 0.45f, 1f);
        public static readonly Color Anchor = new(0.35f, 0.9f, 0.75f, 1f);
        public static readonly Color Lift = new(0.95f, 0.45f, 0.35f, 1f);
        public static readonly Color LiftGhost = new(0.95f, 0.45f, 0.35f, 0.35f);
    }
}
