using System;
using Intrepid.Core.Themes;
using UnityEngine;

namespace Intrepid.Gameplay.Themes
{
    [Serializable]
    public class SignalTheme : AbstractThemeRelated
    {
        public SignalTheme(Palettes palettes) : base(palettes)
        {
        }

        public Color Selected => Palettes.Bundle.Interactable.Selected;
        public Color Available => Palettes.Bundle.Interactable.Available;
        public Color Clicked => Palettes.Bundle.Interactable.Clicked;
        public Color Denied => Palettes.Bundle.Interactable.Denied;
    }
}