using System;
using Intrepid.Gameplay.Codex.Knowledge;
using UnityEngine;

namespace Intrepid.Gameplay.Codex.Perception
{
    [Serializable]
    public class CodexManifestEntry
    {
        [SerializeField] private CodexConceptTag concept;
        [SerializeField, Range(0f, 1f)] private float weight = 1f;

        public CodexConceptTag Concept => concept;
        public float Weight => weight;
    }
}
