using Intrepid.SimpleEvents;

namespace Intrepid.Gameplay.Codex.UI
{
    public class CodexWindowContext
    {
        public EventBus LocalBus { get; }
        public CodexWindowUI Window { get; }

        public CodexWindowContext(EventBus localBus, CodexWindowUI window)
        {
            LocalBus = localBus;
            Window = window;
        }
    }
}